gaki
04-10-2009, 05:35 PM
I just got finished in the Tangleroot slayer area where I've been attempting to take down the named Troglodyte Shaman for the umpteenth time with my rogue. Every time he pops, he moves just far enough forward that he's camped in the deep water, where a player gets forced into swim mode and can't hit him, but of course he can blaze away like a champ.
Come on, devs. It's a small room with no cover, he's got unlimited SP, two minions as fodder, you can't sneak in, you're at a level where 10 elemental resistance is likely all you have ... at least let the player hit the bugger. He's bloody tough enough without having to rig his script so that he moves to an area that makes melee characters useless.
Here's a thought ... how about if the mobs get forced into swim mode, too? Fair is fair. If the water is too deep to fight, it's too deep to fight.
I got so frustrated after three attempts that I just quit. I'll come back some time next week when I've cooled off.
Come on, devs. It's a small room with no cover, he's got unlimited SP, two minions as fodder, you can't sneak in, you're at a level where 10 elemental resistance is likely all you have ... at least let the player hit the bugger. He's bloody tough enough without having to rig his script so that he moves to an area that makes melee characters useless.
Here's a thought ... how about if the mobs get forced into swim mode, too? Fair is fair. If the water is too deep to fight, it's too deep to fight.
I got so frustrated after three attempts that I just quit. I'll come back some time next week when I've cooled off.