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Sequell
04-09-2009, 03:05 PM
I tried to create this build with the least ammount of tomes possible since most of the exploiter type builds have a full set of +2's as well as a couple +3's. I wanted to see what I could come up with without all that stuff. As with any build the addition of more tomes will make it a little stronger.

Going for a higher DPS alternative for the normal Exploiter build. I am not as concerned with AC but this build should be able to achieve some respectable numbers.
Please correct if some of my numbers are off.

HP:
236 Base
048 Con Item
030 GFL
018 Minos
010 Argo Favor
----
342 Easy to attain
045 Shroud Item
016 +2 Tome
----
403 With a little farming

Saves:
13 - Fort +5 Resistance +3 Stat Item +4 GH = 25
17 - Reflex +5 Resistance +3 Stat +4 GH = 29 (Not bad for Evasion)
07 - Will +5 Resistance +3 Stat +4 GH = 15 (WF immunities make this ok IMO)

AC: Making an all-out Calc with gear...Subtract where appropriate for your grinding style as to what you think is attainable for you.
10 Base
+7 Armor Bracers
+7 Dex
+5 Pro Item
+5 Barkskin
+4 Insight Weapon
+4 Wis
+3 Chattering Ring (20 Titan's or you get lucky sooner)
+2 Tempest (Will change with capstone)
+2 Composite Plating
+1 Dodge
+1 AC Ritual on Robe
+1 Haste
----
52 Self-Buffed Dual weilding

+4 Bardsong
+2 Recitation
+5 Pali Aura
----
63 Raid-buffed (Sorta meh but AC isn't main focus)

Stats:
22 Str +6 Item +2 Ram's +2 Rage Pot = 32
18 Dex +6 Item = 24
14 Con +6 Item = 20
13 Int
12 Wis +6 Item = 18
06 Cha +6 Item = 12



Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Warforged Male
(1 Monk \ 1 Rogue \ 14 Ranger)
Hit Points: 236
Spell Points: 168
BAB: 14\14\19\24
Fortitude: 13
Reflex: 17
Will: 7

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 17 22
Dexterity 15 18
Constitution 12 14
Intelligence 11 13
Wisdom 12 12
Charisma 6 6

Tomes Used
+1 Tome of Strength used at level 1
+2 Tome of Intelligence used at level 1

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 6 8
Bluff -2 -2
Concentration 1 2
Diplomacy 2 2
Disable Device 5 19
Haggle -2 -2
Heal 1 1
Hide 2 4
Intimidate 2 17
Jump 7 9
Listen 1 1
Move Silently 2 4
Open Lock 6 8
Perform n/a n/a
Repair 1 1
Search 5 19.5
Spot 1 1
Swim 4 6
Tumble 3 5
Use Magic Device 2 17

Level 1 (Rogue)
Feat: (Selected) Dodge


Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Chaotic Outsider


Level 3 (Ranger)
Feat: (Selected) Mobility


Level 4 (Ranger)


Level 5 (Ranger)


Level 6 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Spring Attack


Level 7 (Ranger)


Level 8 (Ranger)


Level 9 (Ranger)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Ranger)


Level 11 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant


Level 12 (Ranger)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh


Level 13 (Monk)
Feat: (Monk Bonus) Toughness


Level 14 (Ranger)


Level 15 (Ranger)
Feat: (Selected) Power Attack


Level 16 (Ranger)
Enhancement: Rogue Haste Boost I
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Skill Boost II
Enhancement: Ranger Skill Boost III
Enhancement: Ranger Sprint Boost I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Attack II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Favored Damage IV
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Tempest I
Enhancement: Ranger Devotion I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Ranger Dexterity III
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Power Attack I
Enhancement: Warforged Power Attack II
Enhancement: Warforged Power Attack III

Delacroix21
04-09-2009, 06:51 PM
You cant add armored bracers and composite plating together. Change the build to include the Dragon Touched Docent. It is easy to get, and adds more AC then your 7ac bracers (docent adds 9ac). Then you can add chaosguards (not hard to get) for an extra 2 ac.:D


P.S. Im personally working on a halfling Dex exploiter with Twin kukris (i love seeing so many crits and enfeebling rocks with WoP nerf). For my lvl 18 feat (for tempest 3) I am taking Two weapon defense for an extra AC, and will run around with 67 AC with only barkskin (no haste) or 70 AC vs favored at 20.

AC
10 base
14 dex (18base+5lvl+2half+3ranger+2tome+6item+2shrouditem )
1 size
6 wis (14base+2tome+6item)
4 icy rainment
8 bracer (sure there will be a raid dropped one in mod 9 rather then my rr halfling one)
5 protection
4 shield bonus (tempest 3)
1 dodge
1 two weapon defense
5 barkskin
4 insight
3 chattering ring
1 alchemy
= 67