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View Full Version : "Helplessness" for the mobs?



Jay203
04-08-2009, 12:34 PM
any plan on actually fixing the 0-stats status for the mobs so they actually CAN NOT attack?!
seriously, it's been bugging me a lot knowing that we the players are the only ones applied by the rule, the giants with 0 str will still hit us for 30+ damage per swing, ARGHHH!! :mad::mad:

tihocan
04-08-2009, 01:46 PM
I'm guessing it is not happening because it would make it too easy to "deactivate" monsters permanently. Like a flesh to stone available to everyone without requiring any resource. We're already seeing FtS used in many places to significantly reduce the difficulty of quests based on respawns, I suspect devs don't want it to become too easy for everyone.

Jay203
04-08-2009, 09:23 PM
well, it's not like they don't have access to the heal spell :p