captain1z
04-07-2009, 02:30 AM
Here are the cheat notes for mod 9 preview incase you missed it, just a few spotlight issues for me.
1- con damage no longer kills: of this I will say no more.
2- charmed creatures tend to stay in the room in which they were charmed.
3- capstones are for pure 20 classes only. Well it is a capstone I guess.
4- all permanent items (including shroud items) with a true rez or full resurection clicky will have the true rez/ full resurection changed to a raise dead clicky.
5- some low level named quest items will become bound to account or character (not retroactive)
6- our classic STK fire pit is being made easier (dont think it should be, this trap is a right of passage for all rogues, you cant get your union card without it)
7- and I just read about transmuting. That was a shocker, I actually read it and thought mitheral was added, not noticing what was missing till it was pointed out.
Any others you would like to point out plz do.
1- con damage no longer kills: of this I will say no more.
2- charmed creatures tend to stay in the room in which they were charmed.
3- capstones are for pure 20 classes only. Well it is a capstone I guess.
4- all permanent items (including shroud items) with a true rez or full resurection clicky will have the true rez/ full resurection changed to a raise dead clicky.
5- some low level named quest items will become bound to account or character (not retroactive)
6- our classic STK fire pit is being made easier (dont think it should be, this trap is a right of passage for all rogues, you cant get your union card without it)
7- and I just read about transmuting. That was a shocker, I actually read it and thought mitheral was added, not noticing what was missing till it was pointed out.
Any others you would like to point out plz do.