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View Full Version : Some things I'd like to see in the new Mod



Gorbie
04-04-2009, 10:13 AM
These are some things I'd like to see in the new expansion mod coming out soon but probably won't because they make too much sense:

A 9th level wizard/sorcerer spell or perhaps an altar somewhere that allows you to merge/combine two IDENTICAL charged items such as wands whose total charges do not exceed the maximum for that item type into a single item. Example: two wands of fireball, one with 29 charges, one with 12 charges combined into one wand of fireball with 41 charges. This would save inventory space and minimize time wasted dragging new items to your hotbars.

A way to control which powers are gained from crafting in the Reaver's Refuge. I personally have run the quest series over a dozen times and have never once gotten anything remotely valuable, much less what I really want from any of the runes I gained. So I have completely given up on it.

The Vanish spell from the original pen and paper game that would allow you to teleport an item from your pack to your bank, no matter where you are.

More ideas to come as soon as I come up with/remember them...

Gorbie
04-04-2009, 10:28 AM
I'd like to see the game stop accumulating kill counts in explorer areas when you reach 1 short of an XP award on a capped toon. I have lost hundreds of thousands of XP (NO EXAGGERATION) to XP awards when capped that I will never see again. Just today I lost 35K bacause I had to go AFK in the Vale with 2978 Shavarath kills and came back to 3003. My party obviously didn't wait for me even though they said they would.

I'd like to see a more realistic min level requirement formula. For one thing I think that items with more than one power should havde a min level of the highest of the two... NOT added together. It makes the combo items either useless or unusable. Especially on two handed weapons like staves as opposed to one handed weapons like scepters. It seems to me that a +3 Superior Potency VI Quarterstaff of Spell Penetration VII should have a min level of 14 since both of those powers have a min level of 14 and you can carry two scepters with those powers individually at level 14. Some of us like the popular image of a Wizard carrying a staff.

More to come as I think of them...

Turial
04-04-2009, 10:44 AM
....
A 9th level wizard/sorcerer spell or perhaps an altar somewhere that allows you to merge/combine two IDENTICAL charged items such as wands whose total charges do not exceed the maximum for that item type into a single item. Example: two wands of fireball, one with 29 charges, one with 12 charges combined into one wand of fireball with 41 charges. This would save inventory space and minimize time wasted dragging new items to your hotbars....

This isn't a bad idea given the prevalence of wands in game. I wouldn't restrict it to high level players though. The inventory savings would help most at low levels. Perhaps something like a stone of change recipe involving some dragon shard fragments and the two wands to be combined.

Damionic
04-05-2009, 12:09 PM
1.Wands should be combined like spell comps (just drag the second wand into the first one)

2. A combine spell = a wasted slot

3. Auto to bank is a nice option as im always dropping trash (lower spec gear) as im always running out of invent.

Suggestions

i. Allow spells to be combined for new effects..for example grease and fireball (makes a fire trap effect)

ii. allow duel wand casting (one wand in each hand)

iii. allow duel throwing (as above but for thrown weapons)