Gorbie
04-04-2009, 10:13 AM
These are some things I'd like to see in the new expansion mod coming out soon but probably won't because they make too much sense:
A 9th level wizard/sorcerer spell or perhaps an altar somewhere that allows you to merge/combine two IDENTICAL charged items such as wands whose total charges do not exceed the maximum for that item type into a single item. Example: two wands of fireball, one with 29 charges, one with 12 charges combined into one wand of fireball with 41 charges. This would save inventory space and minimize time wasted dragging new items to your hotbars.
A way to control which powers are gained from crafting in the Reaver's Refuge. I personally have run the quest series over a dozen times and have never once gotten anything remotely valuable, much less what I really want from any of the runes I gained. So I have completely given up on it.
The Vanish spell from the original pen and paper game that would allow you to teleport an item from your pack to your bank, no matter where you are.
More ideas to come as soon as I come up with/remember them...
A 9th level wizard/sorcerer spell or perhaps an altar somewhere that allows you to merge/combine two IDENTICAL charged items such as wands whose total charges do not exceed the maximum for that item type into a single item. Example: two wands of fireball, one with 29 charges, one with 12 charges combined into one wand of fireball with 41 charges. This would save inventory space and minimize time wasted dragging new items to your hotbars.
A way to control which powers are gained from crafting in the Reaver's Refuge. I personally have run the quest series over a dozen times and have never once gotten anything remotely valuable, much less what I really want from any of the runes I gained. So I have completely given up on it.
The Vanish spell from the original pen and paper game that would allow you to teleport an item from your pack to your bank, no matter where you are.
More ideas to come as soon as I come up with/remember them...