Nomical
04-01-2009, 09:58 PM
This is Fanatik. I have had this character for a while, but I've had a few people ask about the build, so here it is.
This is a flexible build that can accomodate a range of goals: Offensive casting with 38-40 wis at current cap, up to high 70s AC with raid party buffs. Evaision and strong saves.
Original build by Rachna, I've done quite a bit of tailoring and updating. I have put a lot of time into planning, playing and gearing this character seriously and I love her.
Taking the time to gear this character is what really lets it shine on the upper ends, but it's fun all the way up. You'll see my gear suggestions below.
In my original build post, everything was designed to defend the build and justify the splash to critics. How times have changed! I took 2 monk for access to evasion, more mobility in general, high armor class, 2 free feats, and +2 wisdom from water stance.
For the most part, this is a casting and healing cleric built for survivability and fun(good AC and can withstand those delayed blast fireballs in the face).
Right now, I use weapon finesse and two weapon fighting to play with vorpal kamas to help save mana and make play more varied. Anyone else could switch out the feats for dodge, insightful reflexes, heighten, spell focus, or mental toughness. I'm still playing with the options.
I chose halfling because it fit the themes of the build (they look crazy crouching in robes), they have racial dex and +1 ac bonus, and the potential for taking enhancements for flanking and saves.
Spell penetration is important to this build. Many people who play this level splash show off their spell DCs but play worse than most other clerics because they skip the feats and enhancements to bypass SR.
The build has been super fun to play. I used to get very weird looks, but now it is considered normal.
Fanatik
Level 16 Lawful Good Halfling Female
(2 Monk / 14 Cleric)
Current stats:
Hit Points: 337 (this is with gfl, 6 con item, and 10 hp shroud item. Crafting a full hp item and squeezing in minos legens would get hp close to 400.)
Spell Points: 1414 (w/ ring of thelis, 150 exceptional from shroud, no mental toughness)
Starting Feat/Enhancement:
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 9 11 (16)
Dexterity 16 20 (26)
Constitution 14 16 (22)
Intelligence 9 10 (16) - includes stormreaver napkin
Wisdom 18 27 (38) - with +3 wis shroud kama and water stance. A +3 tome or litany of the dead will = 40 wis when the cap goes up.
Charisma 8 8 (14) - swap on +6 cha item when shrining for DVs
Saves:
-Functional armor class gear (+3 item, haste, resistance ritual, gh, and recitation)
30 fort
28 reflex
37 will
-Standard daily gear (my preference) (see below):
31 fort
31 reflex
39 will
Tomes Used
+2 Tome of Strength used at level 3
+1 Tome of Intelligence used at level 3
+2 Tome of Wisdom used at level 4
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 16
Skills:
Max concentration, high jump and balance, some tumble. An alternative build could raise UMD to the cross-class cap and could eventually achieve about 50% success on shield 10 wands.
Current feats:
extend spell
maximize spell
quicken spell
spell penetration
greater spell penetration
monk: weapon finesse
monk: toughness
two weapon fighting - this is a swap feat. I've been playing with it since shroud. Other options are heighten, mental toughness, or spell focus: necromancy (at current cap, a free 'heighten' for this build's destruction)
Armor Class gear breakdown:
10 base
1 size halfling
4 icy raiments
1 alchemical robe bonus
8 dex bonus
14 wisdom bonus
7 armored bracers
5 protection item
4 insight shroud kama
3 dodge chattering ring
1 centered bonus
= 58 in front of beholders
Self-buffed:
1 haste
3 barkskin potion
2 recitation
= 64 standard self-buffed
4 shield - clickie/wf titan cookie
= 68 self-buffed for short intervals
Possible improvements:
1 from +8 armored bracers (RR halfling)
1 dodge feat
= 70 AC solo max AC
Party buffs
2 level 12 ranger
5 level 15 paladin aura
4 bard song
Hypothetical AC max: 81
Functional armor class gear:
Robes - Icy raiments (4 dodge, 3 resist)
Bracers - +7 armored bracers (+8 rr: halfling an improvement if you have them)
Goggles - (Mineral II) (10 hp, +150 exceptional mana, heavy fort, protection +5, +2 cha skils, +3 wis skills, +1 con skill). Alchemical resistance ritual.
Helm - Beacon of Tirra (Superior Devotion VI - turn-in for completing Abbott)
Necklace - Lorrik's Necklace
Trinket - Bat, sometimes dusk heart swap for 10% blur when w/o caster (Head of good fortune, litany)
Cloak - Stormreaver's napkin
Gloves - 6 dex
Boots - Striding, swap for Surefooted Boots (20% striding, +10 balance)
Belt - Belt of Brute Strength (+6 str, Greater false life)
Ring 1 - 6 con
Ring 2 - Chattering ring
Kama - pos/earth/air kama: 6 cha/1 wis/4 insight (stoneskin 2x)
Kama - Min 2 kama: holy, +3 wisdom, transmuting, keen, slicing
Swap Kama - Superior Potency 6 Kama (swap for casting blade barrier, damage spells)
Daily gear:
This build is extremely flexible. My main goals are excellent casting (high wis and spell pen), high ac, and full healing ability. I can still melee, but that's not what I spec for when there's a trade-off. If you wanted more melee power, you could drop greater spell pen and take improved twf and greater twf at level 18. This gear
Robes:
Dragontouched shroud: +5 resist, spell pen 8, 4 insight AC
Swap - Blue dragonscale robe: Greater lightning resist, spell pen 7, greater arcane lore
Bracers: Chaosguardes / Bracers of glacier swap for 50 mana
Goggles: Min II - same as above (10 hp, +150 exceptional mana, heavy fort, protection +5). Alchemical resistance ritual.
Helm: Superior Devotion VI from Abbot
Necklace: 6 con
Cloak: Stormreaver's Napkin - cha/cloak of the roc swap
Trinket: Litany of the Dead
Gloves: 6 dex
Belt: Belt of brute strength
Boots: Concordant Opposition - Wiz VI / fear and poison immunity / 6 wisdom / superior healing lore
Ring: Chattering Ring
Ring: 30% striding
Kama: Superior potency VI
Kama: Min II holy, +3 wis
Kama: Lightning strike: Holy +3 dex
Pros - gets all the essentials in limited swaps. Can swap in torq (take off chattering ring, put on con ring, put on torc)
Cons - Can't easily accommodate raid gloves like bramble casters or glacier.
Stats in this armor (+2 tomes):
Strength 18
Dexterity 30
Constitution 23
Intelligence 17
Wisdom 39 - +3 tome = 40
Charisma 17
AC in this armor:
10 base
1 size halfling
6 armor
1 alchemical robe bonus
10 dex bonus
14 wisdom bonus
5 protection item
4 dragontouched
2 chaosguardes
3 chattering ring
1 centered bonus
=56 in front of a beholder
Self-buffed:
2 recitation
3 barkskin
1 haste
=62 self-buffed
4 shield clickies or wf titan cookies (someone rolling this build now could probably add enough UMD for a shield 10 wand)
=66 shorter-duration self-buffed
Raid parties:
2 barkskin
5 paladin
4 bard song
=Max ac: 77 (in this armor at current cap)
Level progression:
Level 1 (Cleric)
Skill: Concentration (+4)
Feat: (Selected) Extend Spell
Level 2 (Cleric)
Skill: Concentration (+1)
Level 3 (Cleric)
Skill: Concentration (+1)
Feat: (Selected) Two weapon fighting
Level 4 (Monk)
Ability Raise: WIS
Skill: Jump (+3)
Skill: Tumble (+1)
Feat: (Monk Bonus) Weapon Finesse
Level 5 (Cleric)
Skill: Concentration (+2)
Level 6 (Cleric)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Feat: (Selected) Maximize Spell
Level 7 (Cleric)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Level 8 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Jump (+0.5)
Level 9 (Cleric)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Feat: (Selected) Quicken Spell
Level 10 (Cleric)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Level 11 (Cleric)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Level 12 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Jump (+0.5)
Feat: (Selected) Spell Penetration
Level 13 (Monk) <--waited until bb for 2nd monk level
Skill: Jump (+2)
Skill: Tumble (+2)
Feat: (Monk Bonus) Toughness
Level 14 (Cleric)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Level 15 (Cleric)
Skill: Concentration (+2)
Feat: (Selected) Greater Spell Penetration
Level 16 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Enhancements
Here are the enhancements that add to the stats I've quoted. I don't remember exactly what else I have and don't feel like looking it up. You'll of course add the cleric healing, wand mastery, etc. lines.
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Way of the Patient Tortiose I
Enhancement: Disciple of Puddles
Enhancement: Cleric Spell Penetration I
Enhancement: Cleric Spell Penetration II
Enhancement: Cleric Spell Penetration III
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Energy of the Zealot IV
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
This is a flexible build that can accomodate a range of goals: Offensive casting with 38-40 wis at current cap, up to high 70s AC with raid party buffs. Evaision and strong saves.
Original build by Rachna, I've done quite a bit of tailoring and updating. I have put a lot of time into planning, playing and gearing this character seriously and I love her.
Taking the time to gear this character is what really lets it shine on the upper ends, but it's fun all the way up. You'll see my gear suggestions below.
In my original build post, everything was designed to defend the build and justify the splash to critics. How times have changed! I took 2 monk for access to evasion, more mobility in general, high armor class, 2 free feats, and +2 wisdom from water stance.
For the most part, this is a casting and healing cleric built for survivability and fun(good AC and can withstand those delayed blast fireballs in the face).
Right now, I use weapon finesse and two weapon fighting to play with vorpal kamas to help save mana and make play more varied. Anyone else could switch out the feats for dodge, insightful reflexes, heighten, spell focus, or mental toughness. I'm still playing with the options.
I chose halfling because it fit the themes of the build (they look crazy crouching in robes), they have racial dex and +1 ac bonus, and the potential for taking enhancements for flanking and saves.
Spell penetration is important to this build. Many people who play this level splash show off their spell DCs but play worse than most other clerics because they skip the feats and enhancements to bypass SR.
The build has been super fun to play. I used to get very weird looks, but now it is considered normal.
Fanatik
Level 16 Lawful Good Halfling Female
(2 Monk / 14 Cleric)
Current stats:
Hit Points: 337 (this is with gfl, 6 con item, and 10 hp shroud item. Crafting a full hp item and squeezing in minos legens would get hp close to 400.)
Spell Points: 1414 (w/ ring of thelis, 150 exceptional from shroud, no mental toughness)
Starting Feat/Enhancement:
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 9 11 (16)
Dexterity 16 20 (26)
Constitution 14 16 (22)
Intelligence 9 10 (16) - includes stormreaver napkin
Wisdom 18 27 (38) - with +3 wis shroud kama and water stance. A +3 tome or litany of the dead will = 40 wis when the cap goes up.
Charisma 8 8 (14) - swap on +6 cha item when shrining for DVs
Saves:
-Functional armor class gear (+3 item, haste, resistance ritual, gh, and recitation)
30 fort
28 reflex
37 will
-Standard daily gear (my preference) (see below):
31 fort
31 reflex
39 will
Tomes Used
+2 Tome of Strength used at level 3
+1 Tome of Intelligence used at level 3
+2 Tome of Wisdom used at level 4
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 16
Skills:
Max concentration, high jump and balance, some tumble. An alternative build could raise UMD to the cross-class cap and could eventually achieve about 50% success on shield 10 wands.
Current feats:
extend spell
maximize spell
quicken spell
spell penetration
greater spell penetration
monk: weapon finesse
monk: toughness
two weapon fighting - this is a swap feat. I've been playing with it since shroud. Other options are heighten, mental toughness, or spell focus: necromancy (at current cap, a free 'heighten' for this build's destruction)
Armor Class gear breakdown:
10 base
1 size halfling
4 icy raiments
1 alchemical robe bonus
8 dex bonus
14 wisdom bonus
7 armored bracers
5 protection item
4 insight shroud kama
3 dodge chattering ring
1 centered bonus
= 58 in front of beholders
Self-buffed:
1 haste
3 barkskin potion
2 recitation
= 64 standard self-buffed
4 shield - clickie/wf titan cookie
= 68 self-buffed for short intervals
Possible improvements:
1 from +8 armored bracers (RR halfling)
1 dodge feat
= 70 AC solo max AC
Party buffs
2 level 12 ranger
5 level 15 paladin aura
4 bard song
Hypothetical AC max: 81
Functional armor class gear:
Robes - Icy raiments (4 dodge, 3 resist)
Bracers - +7 armored bracers (+8 rr: halfling an improvement if you have them)
Goggles - (Mineral II) (10 hp, +150 exceptional mana, heavy fort, protection +5, +2 cha skils, +3 wis skills, +1 con skill). Alchemical resistance ritual.
Helm - Beacon of Tirra (Superior Devotion VI - turn-in for completing Abbott)
Necklace - Lorrik's Necklace
Trinket - Bat, sometimes dusk heart swap for 10% blur when w/o caster (Head of good fortune, litany)
Cloak - Stormreaver's napkin
Gloves - 6 dex
Boots - Striding, swap for Surefooted Boots (20% striding, +10 balance)
Belt - Belt of Brute Strength (+6 str, Greater false life)
Ring 1 - 6 con
Ring 2 - Chattering ring
Kama - pos/earth/air kama: 6 cha/1 wis/4 insight (stoneskin 2x)
Kama - Min 2 kama: holy, +3 wisdom, transmuting, keen, slicing
Swap Kama - Superior Potency 6 Kama (swap for casting blade barrier, damage spells)
Daily gear:
This build is extremely flexible. My main goals are excellent casting (high wis and spell pen), high ac, and full healing ability. I can still melee, but that's not what I spec for when there's a trade-off. If you wanted more melee power, you could drop greater spell pen and take improved twf and greater twf at level 18. This gear
Robes:
Dragontouched shroud: +5 resist, spell pen 8, 4 insight AC
Swap - Blue dragonscale robe: Greater lightning resist, spell pen 7, greater arcane lore
Bracers: Chaosguardes / Bracers of glacier swap for 50 mana
Goggles: Min II - same as above (10 hp, +150 exceptional mana, heavy fort, protection +5). Alchemical resistance ritual.
Helm: Superior Devotion VI from Abbot
Necklace: 6 con
Cloak: Stormreaver's Napkin - cha/cloak of the roc swap
Trinket: Litany of the Dead
Gloves: 6 dex
Belt: Belt of brute strength
Boots: Concordant Opposition - Wiz VI / fear and poison immunity / 6 wisdom / superior healing lore
Ring: Chattering Ring
Ring: 30% striding
Kama: Superior potency VI
Kama: Min II holy, +3 wis
Kama: Lightning strike: Holy +3 dex
Pros - gets all the essentials in limited swaps. Can swap in torq (take off chattering ring, put on con ring, put on torc)
Cons - Can't easily accommodate raid gloves like bramble casters or glacier.
Stats in this armor (+2 tomes):
Strength 18
Dexterity 30
Constitution 23
Intelligence 17
Wisdom 39 - +3 tome = 40
Charisma 17
AC in this armor:
10 base
1 size halfling
6 armor
1 alchemical robe bonus
10 dex bonus
14 wisdom bonus
5 protection item
4 dragontouched
2 chaosguardes
3 chattering ring
1 centered bonus
=56 in front of a beholder
Self-buffed:
2 recitation
3 barkskin
1 haste
=62 self-buffed
4 shield clickies or wf titan cookies (someone rolling this build now could probably add enough UMD for a shield 10 wand)
=66 shorter-duration self-buffed
Raid parties:
2 barkskin
5 paladin
4 bard song
=Max ac: 77 (in this armor at current cap)
Level progression:
Level 1 (Cleric)
Skill: Concentration (+4)
Feat: (Selected) Extend Spell
Level 2 (Cleric)
Skill: Concentration (+1)
Level 3 (Cleric)
Skill: Concentration (+1)
Feat: (Selected) Two weapon fighting
Level 4 (Monk)
Ability Raise: WIS
Skill: Jump (+3)
Skill: Tumble (+1)
Feat: (Monk Bonus) Weapon Finesse
Level 5 (Cleric)
Skill: Concentration (+2)
Level 6 (Cleric)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Feat: (Selected) Maximize Spell
Level 7 (Cleric)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Level 8 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Jump (+0.5)
Level 9 (Cleric)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Feat: (Selected) Quicken Spell
Level 10 (Cleric)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Level 11 (Cleric)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Level 12 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Jump (+0.5)
Feat: (Selected) Spell Penetration
Level 13 (Monk) <--waited until bb for 2nd monk level
Skill: Jump (+2)
Skill: Tumble (+2)
Feat: (Monk Bonus) Toughness
Level 14 (Cleric)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Level 15 (Cleric)
Skill: Concentration (+2)
Feat: (Selected) Greater Spell Penetration
Level 16 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Enhancements
Here are the enhancements that add to the stats I've quoted. I don't remember exactly what else I have and don't feel like looking it up. You'll of course add the cleric healing, wand mastery, etc. lines.
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Way of the Patient Tortiose I
Enhancement: Disciple of Puddles
Enhancement: Cleric Spell Penetration I
Enhancement: Cleric Spell Penetration II
Enhancement: Cleric Spell Penetration III
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Energy of the Zealot IV
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II