PDA

View Full Version : Final Build Plans, HIGH AC/DPS Intimitank,would like last minute thoughts



Asketes
03-23-2009, 06:04 PM
PLEASE GO TO PAGE 3, THIS BUILD HAS BEEN COMPLETELY REVAMPED!

THANKS



This is final build specifications.

I'm reposting to get one last opinion on the build (not my play style)

About the build: This is an intimidate TANK w/ High AC and medium to high THF DPS

I am not interested in going Kensai. I understand I am losing 10% weapon alacrity due to going 2 lvls of paladin. (doing so for extra saves, 1 ac ooh ahh lol and to boost my str by 1 by taking cha as a pally--> allows 34 instead of 32 str at lvl 20.


Race and Class:
Human 18Fighter/2Paladin Stalwart Defender

Intention:
Effective Intimitank with respectable, but not kill count leading, DPS

LVL 1 Stats:
STR: 19 (17 and +2 Tome)
DEX: 16 (14 and +2 Tome)
CON: 16 (14 and +2 tome)
INT: 13 (11 and +2 tome)
WIS: 8
CHA: 14 (12 and +2 tome)

LVL 20 Stats:
STR: 34 (19 +3(fighter) +5(ability) +7 (item)
Strength will be boosted to 38 with Defender stance
DEX: 22 (+6 item)
CON: 22 (+6 item)
Constitution will be boosted to 26 with Defender stance
INT: 13
WIS: 8
CHA: 22 (+1 (Paladin cha) +1 Human Adaptability II +6 item)

Predicted Hit Points LVL 20:
Base: 259 (10hp/lvl for 20lvl +3hp (Con modifier 19lvls) +2hp (Con modifier 1lvl)
Auto: 20 Heroic Durability
Favor: 10 Draconic Vitality
Item: 48 (+6 con item provides 16hp per modifier)
Belt: 30 (Proof against Poison Belt of Greater False Life)
Helm: 18 Minos Legens
Feat: 22 Toughness
AP: 20 Racial Toughness
AP: 30 Fighter Toughness
GS: 45 Shroud Item
Total: 502 Hit Points
534HP – When in Defender Stance
Predicted Beholder AC:
Dodge and untyped bonuses stack

10 - Base
6 - Dex bonus (allowable via Stalwart defender and enhancements boosting armor/shield dex bonus)
15 -Dragontouched Plate Armor (Armor bonus)
1 - Armor Eldritch Ritual (Dodge bonus)
9 - Leviks Defender Tower Shield (Shield Bonus)
1 - Shield Eldritch Ritual (Dodge bonus)
5 - Leviks 3 part set (Insight bonus)
5 - Protection (deflection bonus)
1 - Feat: Dodge (dodge bonus)
5 - Combat Expertise
3 - Stalwart Defender I, II, and III increases (1 each, untyped bonus)
4 - Stalwart Defender Defensive Stance Boost (Dodge)
1 - Aura of Good
Total: 62 AC

With Shield Block:
3 - Stalwart Defender Shield Block Bonus I, II, III increases (1 each, untyped)
2 - Shield Block standard (shield bonus, stackable)
Total: 67 AC

Projected Raid Buffed AC:
Start with 62 AC
Sustainable for 3:15 Minutes (haste and recitation length)
(one can add +4 for human versatility but only 20 second length so I did not include it)

1 - Haste (dodge bonus)
2 - Recitation
5 - Barkskin
4 – Inspire Heroics
Total: 74 AC

Estimated Damage Reduction:
6 - 2 Feats (Shield and Improved Shield Mastery
6 - Standard when using (not blocking) with a shield (stalwart defender bonus)
15 - Leviks Defender Tower Shield
10 - Stoneskin (Mineral weapon casts stoneskin 15^10)
? - Stalwart Defender grants additional (amount unkown) DR when blocking with a shield
Total DR: 37+ unknown amount while blocking

INTIMIDATE:
(sustainable for 11 minutes, self casted GH length)

23 - Skill Points
6 - Charisma Modifier
6 - Greensteel Cha Skills Item
2 - Feat: Bullheaded
3 - Feat: Skill Focus Intimidate
6 - Stalwart Defender
4 - Greater Heroism
13 - Ring of intimidation
4 - Enhancement: Fighter Intimidate
1 - Enhancement: Deneith Intimidate
TOTAL INTIMIDATE: 68

INTIMIDATE Burst:
(20 Seconds Sustainable due to Human Versatility boost)
Start with 63 from previous
2 - Inspire Competence
4 - Human Versatility
Total: 74

UMD:14 - Skill Points
6 - Charisma Modifier
6 - Greensteel Cha Skills Item
4 - Greater Heroism
3 - Golden Cartouche
4 - Human Versatility
Total: 33 sustainable, 37 buffable

Here is the build itself

These are lvls 17-20: (likely to change due to new feats/enhancements that will be added)

Enhancements:
Armor boost III
Fighter Toughness III
Fighter Intimidate III
Denieth Intimidate I
Human Versatility III
Fighter Critcal Accuracy I
Fighter Critcal Accuracy II

Feats:

18: Force of Personality
18 Fighter Feat: Improved Trip
20 Fighter Feat: Dodge



Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Pickmepickme D'Asketes
Level 16 Lawful Good Human Male
(14 Fighter \ 2 Paladin)
Hit Points: 286
Spell Points: 0
BAB: 16\16\21\26\26
Fortitude: 19
Reflex: 11
Will: 8

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 17 27
Dexterity 14 16
Constitution 14 16
Intelligence 11 13
Wisdom 8 8
Charisma 12 16

Tomes Used
+2 Tome of Strength used at level 1
+2 Tome of Dexterity used at level 1
+2 Tome of Constitution used at level 1
+2 Tome of Intelligence used at level 1
+2 Tome of Charisma used at level 1

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 3 11
Bluff 2 3
Concentration 3 3
Diplomacy 2 3
Disable Device n/a n/a
Haggle 2 3
Heal -1 0
Hide 3 3
Intimidate 6 31
Jump 8 24
Listen -1 -1
Move Silently 3 3
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 1
Spot -1 -1
Swim 4 8
Tumble n/a n/a
Use Magic Device 4 12.5

Level 1 (Fighter)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Bastard Sword
Feat: (Selected) Toughness
Feat: (Human Bonus) Two Handed Fighting
Enhancement: Fighter Item Defense I
Enhancement: Fighter Intimidate I
Enhancement: Fighter Toughness I


Level 2 (Paladin)


Level 3 (Paladin)
Feat: (Selected) Power Attack
Enhancement: Fighter Armor Class Boost I
Enhancement: Human Improved Recovery I
Enhancement: Paladin Charisma I


Level 4 (Fighter)
Feat: (Fighter Bonus) Cleave
Enhancement: Racial Toughness I
Enhancement: Fighter Strength I


Level 5 (Fighter)
Enhancement: Fighter Armor Mastery I
Enhancement: Human Adaptability Strength I
Enhancement: Human Versatility I


Level 6 (Fighter)
Feat: (Fighter Bonus) Improved Two Handed Fighting
Feat: (Selected) Least Dragonmark of Sentinel
Enhancement: Human Improved Recovery II
Enhancement: Fighter Intimidate II
Enhancement: Fighter Toughness II


Level 7 (Fighter)


Level 8 (Fighter)
Feat: (Fighter Bonus) Great Cleave
Enhancement: Fighter Strength II


Level 9 (Fighter)
Feat: (Selected) Shield Mastery
Enhancement: Fighter Armor Mastery II


Level 10 (Fighter)
Feat: (Fighter Bonus) Combat Expertise
Enhancement: Fighter Item Defense II
Enhancement: Racial Toughness II


Level 11 (Fighter)
Enhancement: Fighter Armor Class Boost II
Enhancement: Human Versatility II


Level 12 (Fighter)
Feat: (Fighter Bonus) Greater Two Handed Fighting
Feat: (Selected) Skill Focus: Intimidate


Level 13 (Fighter)
Enhancement: Fighter Strength III


Level 14 (Fighter)
Feat: (Fighter Bonus) Improved Shield Mastery
Enhancement: Human Adaptability Charisma II


Level 15 (Fighter)
Feat: (Selected) Bullheaded


Level 16 (Fighter)
Feat: (Fighter Bonus) Quick Draw
Enhancement: Fighter Armor Mastery III


Thanks for all your input ahead of time guys!

I look forward to stomping the playing field with this toon!

-Rob

Borror0
03-23-2009, 06:19 PM
STR: 19 (17 and +2 Tome)
You'd gain more from lowering your Str to 16 and increasing your Dex to 15 and Int to 12.

The higher Dex would allow you to pick TWF which is much more DPS in offense mode. You may loose on +1 Str modifier but I never found Fighter Strength III to be worth the AP trade. I always found better places to spend my 6 AP at and I doubt it will be any different in M9.

Feat: (Fighter Bonus) Exotic Weapon Proficiency: Bastard SwordIs there any particular reason to pick Bastard Swords? If you're willing to actually waste a feat, Khopesh would be far better.

Otherwise, go dwarf for the Dwarven Axe Proficiency.

Feat: (Fighter Bonus) Cleave
Feat: (Fighter Bonus) Great CleaveCleave and Great Cleave are really underwhelming and usually reduce DPS, rather than increase it.

You're missing out on Weapon Specializations, which means you're short of six damage per swing! Those are far better feats.

Feat: (Fighter Bonus) Shield Mastery
Feat: (Fighter Bonus) Improved Shield MasteryThose are far more underwhelming than you think they are.

Feat: (Selected) Least Dragonmark of Sentinel
Feat: (Selected) Skill Focus: Intimidate
Feat: (Selected) Bullheaded
All three is overkill.

18 Fighter Feat: Improved Trip
Your DC will be very low. You can pick better.

Asketes
03-23-2009, 06:34 PM
I dont really know where to start:


First off I believe I said I was going THF so the TWF dex is irrelevant.


Bastard swords are
a) easier and cheaper to find
b) higher base damage (seeing as I'm not gonna be hitting that much w/ it no need for a lower base higher crit weapon. (1d10 v 2d8 greensteel)
c) they are just what i wanted to play


Cleave is a 1 weapon feat, it does not use the 2nd weapon (in twf), thus with 200% hate generation i can hit cleave, rotate 180degrees hit great cleave and then intim.. everything is on me now. Make sense?


Shield Mastery and Imrproved were taken b/c there is way too many fighter feats. Again I have the problem of a know it all saying someone is wrong, Where's your advice? You would probably notice I have most of the fighter feats taken, i gotta fill the spots somewhere. I'm not gonna take resilience or sap or any of that stuff. Same goes w/ cleave it works well enough, AND i gotta take feats.


On the intimidate
Uh --> intimitank hello? high intimidate to hold those elite purple names.. Intimidate is the best form of crowd control in the game (except on undead and mindless beings) why? --> there is NO save.. just have a high intim and you got em! I also, again, have a lot of feats, why not take em? Doesn't hurt does it?


Eh, Improved trip was the only thing that looked worthwhile out of the remaining fighter feats to choose from (stunning blow is worthless at high lvl/elite instances. (yes i use it on another toon w/ 42 str, can't get too much better than that)


Was I able to defend my position? If not tell me why and WHAT you would do different and WHY.


KEEP in mind, i don't have to be the uberest thing out there. Bastard swords sound fun, have a way better base dps than kopesh! Human is used for the extra feat (lol too many already I know) but also for the skill point into umd!


Thanks and I hope you get back to me borror0! Appreciate your input!

Asketes
03-23-2009, 07:53 PM
make sense?

Borror0
03-23-2009, 08:08 PM
First off I believe I said I was going THF so the TWF dex is irrelevant.
Sorry. You said you were doing THF, not that you wanted to go THF.

TWF being far more better than TWF, I suggested you a way to achieve TWF if you wanted to.

Bastard swords are
a) easier and cheaper to find
Well, since that all that really matters is Mineral II now, that's not really a strong argument anymore unless you've got stunning good bastard swords.

b) higher base damage (seeing as I'm not gonna be hitting that much w/ it no need for a lower base higher crit weapon. (1d10 v 2d8 greensteel)
1.15x+1.15*9=1.35x+1.35*4.5
1.15x+10.35=1.35x+6.075
0.20x=4.275
x=21.375

Unless your base damage is lower than 22, a Green Steel khopesh will beat a Green Steal bastard sword (and it will take much less for a non-Green Steel khopesh to beat a non-Green Steel bastard sword). Assuming your +12 Str, +6 damage from specializations and a +5 weapon, we're at 23 already.

That's without Inspire Courage and Power Attack.

c) they are just what i wanted to play
Understood.

[...] thus with 200% hate generation i can hit cleave, rotate 180degrees hit great cleave and then intim.. everything is on me now. Make sense?
Of course it does, but Cleave sucks. You can maintain a 100% lockdown and all trash mobs if you're a skilled intimitank.

You don't need for Cleave for that.

Shield Mastery and Imrproved were taken b/c there is way too many fighter feats. Again I have the problem of a know it all saying someone is wrong, Where's your advice?
Well, my advice was "You're missing out on Weapon Specializations, which means you're short of six damage per swing! Those are far better feats." which it seems you have ignored totally. These feats will improve your DPS significantly and that's far more useful than the non-DPS of Cleave/Great Cleave and the minor protection SM/ISM will grant you the rare times you'll be blocking.

As you have said, fighters get more feats than they need so SM/ISM may find their way back in by level 18.

On the intimidate
Uh --> intimitank hello? high intimidate to hold those elite purple names.. Intimidate is the best form of crowd control in the game (except on undead and mindless beings) why? --> there is NO save.. just have a high intim and you got em!
Oh, I already knew that. I played an intimitank before playing an intimitank was cool.

I rolled my intimitank back in Module 4.0 and he is my main since. I have probably wrote more about intimitanks than anyone on these forums and if there is someone who needs a lesson on how to play and build an intimitank between the two of us, it certainly is not me.

The reason why you don't need all these feats is that they're only for tankable purple names (ie Xy'zzy and Suulomades). Other than these two (and possibly the M9 raid boss), you won't have any problem landing intimidate. Stalwart Defender will give you an extra +6 Intimidate and +200% hate generation. If the Intimidate bonus is not enough to make sure Intimidate lands reliably, +200% hate generation will take care of it (unless you really want to gimp your DPS).

It's not that the feats have no value but that getting all three is overdoing it.

One for sure, two maybe, but the third is clearly overkill when you can get something better.

Human is used for the extra feat (lol too many already I know) but also for the skill point into umd!
If you've got "too many [feats] already", why go human for it?

If you need the UMD, go dwarf, lower your Str to 16, then raise your Con to 16 and your Int to 12. Dwarven axe proficiency for free (which is better than bastard sword), more HP, UMD like the human version, cheaper Armor Mastery, Dwarven Shield Mastery and Dwarven Spell Defense.

Sounds like much better deal to me.

WF is another good alternative, especially since you're going THF.

Aranticus
03-23-2009, 08:11 PM
This is final build specifications.

I'm reposting to get one last opinion on the build (not my play style)

About the build: This is an intimidate TANK w/ High AC and medium to high THF DPS

I am not interested in going Kensai. I understand I am losing 10% weapon alacrity due to going 2 lvls of paladin. (doing so for extra saves, 1 ac ooh ahh lol and to boost my str by 1 by taking cha as a pally--> allows 34 instead of 32 str at lvl 20.


Race and Class:
Human 18Fighter/2Paladin Stalwart Defender

Intention:
Effective Intimitank with respectable, but not kill count leading, DPS

LVL 1 Stats:
STR: 19 (17 and +2 Tome)
DEX: 16 (14 and +2 Tome)
CON: 16 (14 and +2 tome)
INT: 13 (11 and +2 tome)
WIS: 8
CHA: 14 (12 and +2 tome)

better if you can start with 12 int for more skill points. you will need the skill points as intim is not a pally class skill

LVL 20 Stats:
STR: 34 (19 +3(fighter) +5(ability) +7 (item)
Strength will be boosted to 38 with Defender stance
DEX: 22 (+6 item)
CON: 22 (+6 item)
Constitution will be boosted to 26 with Defender stance
INT: 13
WIS: 8
CHA: 22 (+1 (Paladin cha) +1 Human Adaptability II +6 item)

while your saves are decent with DG, your will save will still be low. try fit in a wis item if you can

Predicted Hit Points LVL 20:
Base: 259 (10hp/lvl for 20lvl +3hp (Con modifier 19lvls) +2hp (Con modifier 1lvl)
Auto: 20 Heroic Durability
Favor: 10 Draconic Vitality
Item: 48 (+6 con item provides 16hp per modifier)
Belt: 30 (Proof against Poison Belt of Greater False Life)
Helm: 18 Minos Legens
Feat: 22 Toughness
AP: 20 Racial Toughness
AP: 30 Fighter Toughness
GS: 45 Shroud Item
Total: 502 Hit Points
534HP – When in Defender Stance
Predicted Beholder AC:
Dodge and untyped bonuses stack

10 - Base
6 - Dex bonus (allowable via Stalwart defender and enhancements boosting armor/shield dex bonus)
15 -Dragontouched Plate Armor (Armor bonus)
1 - Armor Eldritch Ritual (Dodge bonus)
9 - Leviks Defender Tower Shield (Shield Bonus)
1 - Shield Eldritch Ritual (Dodge bonus)
5 - Leviks 3 part set (Insight bonus)
5 - Protection (deflection bonus)
1 - Feat: Dodge (dodge bonus)
5 - Combat Expertise
3 - Stalwart Defender I, II, and III increases (1 each, untyped bonus)
4 - Stalwart Defender Defensive Stance Boost (Dodge)
1 - Aura of Good
Total: 62 AC

i wouldnt even use the defensive stance in front of a beholder. with movement slowed by 50%, you are a sitting duck but yeah i know what you mean... undispellable ac

With Shield Block:
3 - Stalwart Defender Shield Block Bonus I, II, III increases (1 each, untyped)
2 - Shield Block standard (shield bonus, stackable)
Total: 67 AC

Projected Raid Buffed AC:
Start with 62 AC
Sustainable for 3:15 Minutes (haste and recitation length)
(one can add +4 for human versatility but only 20 second length so I did not include it)

1 - Haste (dodge bonus)
2 - Recitation
5 - Barkskin
4 – Inspire Heroics
Total: 74 AC

my mod 8 fighter is currently running with 70 AC raid buffed, no chattering ring. somehow, 74 ac seems pale, did you miss out something?

Estimated Damage Reduction:
6 - 2 Feats (Shield and Improved Shield Mastery
6 - Standard when using (not blocking) with a shield (stalwart defender bonus)
15 - Leviks Defender Tower Shield
10 - Stoneskin (Mineral weapon casts stoneskin 15^10)
? - Stalwart Defender grants additional (amount unkown) DR when blocking with a shield
Total DR: 37+ unknown amount while blocking

INTIMIDATE:
(sustainable for 11 minutes, self casted GH length)

23 - Skill Points
6 - Charisma Modifier
6 - Greensteel Cha Skills Item
2 - Feat: Bullheaded
3 - Feat: Skill Focus Intimidate
6 - Stalwart Defender
4 - Greater Heroism
13 - Ring of intimidation
4 - Enhancement: Fighter Intimidate
1 - Enhancement: Deneith Intimidate
TOTAL INTIMIDATE: 68

get a better ring and head of good luck

INTIMIDATE Burst:
(20 Seconds Sustainable due to Human Versatility boost)
Start with 63 from previous
2 - Inspire Competence
4 - Human Versatility
Total: 74

UMD:14 - Skill Points
6 - Charisma Modifier
6 - Greensteel Cha Skills Item
4 - Greater Heroism
3 - Golden Cartouche
4 - Human Versatility
Total: 33 sustainable, 37 buffable

how u get 14 skill points, 2 at start 0.5 from L2-20 = 2 + (19x .5) = 11.5, also get head of good luck

Here is the build itself

These are lvls 17-20: (likely to change due to new feats/enhancements that will be added)

Enhancements:
Armor boost III
Fighter Toughness III
Fighter Intimidate III
Denieth Intimidate I
Human Versatility III
Fighter Critcal Accuracy I
Fighter Critcal Accuracy II

do you need critical accuracy?

Feats:

18: Force of Personality
18 Fighter Feat: Improved Trip
20 Fighter Feat: Dodge



Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Pickmepickme D'Asketes
Level 16 Lawful Good Human Male
(14 Fighter \ 2 Paladin)
Hit Points: 286
Spell Points: 0
BAB: 16\16\21\26\26
Fortitude: 19
Reflex: 11
Will: 8

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 17 27
Dexterity 14 16
Constitution 14 16
Intelligence 11 13
Wisdom 8 8
Charisma 12 16

Tomes Used
+2 Tome of Strength used at level 1
+2 Tome of Dexterity used at level 1
+2 Tome of Constitution used at level 1
+2 Tome of Intelligence used at level 1
+2 Tome of Charisma used at level 1

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 3 11
Bluff 2 3
Concentration 3 3
Diplomacy 2 3
Disable Device n/a n/a
Haggle 2 3
Heal -1 0
Hide 3 3
Intimidate 6 31
Jump 8 24
Listen -1 -1
Move Silently 3 3
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 1
Spot -1 -1
Swim 4 8
Tumble n/a n/a
Use Magic Device 4 12.5

Level 1 (Fighter)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Bastard Sword
Feat: (Selected) Toughness
Feat: (Human Bonus) Two Handed Fighting
Enhancement: Fighter Item Defense I
Enhancement: Fighter Intimidate I
Enhancement: Fighter Toughness I


Level 2 (Paladin)


Level 3 (Paladin)
Feat: (Selected) Power Attack
Enhancement: Fighter Armor Class Boost I
Enhancement: Human Improved Recovery I
Enhancement: Paladin Charisma I


Level 4 (Fighter)
Feat: (Fighter Bonus) Cleave
Enhancement: Racial Toughness I
Enhancement: Fighter Strength I


Level 5 (Fighter)
Enhancement: Fighter Armor Mastery I
Enhancement: Human Adaptability Strength I
Enhancement: Human Versatility I


Level 6 (Fighter)
Feat: (Fighter Bonus) Improved Two Handed Fighting
Feat: (Selected) Least Dragonmark of Sentinel
Enhancement: Human Improved Recovery II
Enhancement: Fighter Intimidate II
Enhancement: Fighter Toughness II


Level 7 (Fighter)


Level 8 (Fighter)
Feat: (Fighter Bonus) Great Cleave
Enhancement: Fighter Strength II


Level 9 (Fighter)
Feat: (Selected) Shield Mastery
Enhancement: Fighter Armor Mastery II


Level 10 (Fighter)
Feat: (Fighter Bonus) Combat Expertise
Enhancement: Fighter Item Defense II
Enhancement: Racial Toughness II


Level 11 (Fighter)
Enhancement: Fighter Armor Class Boost II
Enhancement: Human Versatility II


Level 12 (Fighter)
Feat: (Fighter Bonus) Greater Two Handed Fighting
Feat: (Selected) Skill Focus: Intimidate


Level 13 (Fighter)
Enhancement: Fighter Strength III


Level 14 (Fighter)
Feat: (Fighter Bonus) Improved Shield Mastery
Enhancement: Human Adaptability Charisma II


Level 15 (Fighter)
Feat: (Selected) Bullheaded


Level 16 (Fighter)
Feat: (Fighter Bonus) Quick Draw
Enhancement: Fighter Armor Mastery III



Thanks for all your input ahead of time guys!

I look forward to stomping the playing field with this toon!

-Rob

check the red

no specialisation feats so how is it a med to high DPS thf? cleave and great cleave doesnt make it high dps

Borror0
03-23-2009, 08:20 PM
better if you can start with 12 int for more skill points. you will need the skill points as intim is not a pally class skill
Not sure what you're trying to say.

When taking his fighter levels, he'll put 1 point in Intimidate, 1 in UMD and then he'll have two points left. He'll be able to put these points wherever he wants them to be. Most likely that the greater part will go in Jump and Balance but Jump does not need to be maxed. He can send a few of those extra points where needed.

i wouldnt even use the defensive stance in front of a beholder
I would not care about AC vs a beholder, unless they start hitting you with their eyeballs that is.

Aranticus
03-23-2009, 08:23 PM
I dont really know where to start:


First off I believe I said I was going THF so the TWF dex is irrelevant.

agree

Bastard swords are
a) easier and cheaper to find
b) higher base damage (seeing as I'm not gonna be hitting that much w/ it no need for a lower base higher crit weapon. (1d10 v 2d8 greensteel)
c) they are just what i wanted to play

i agree with (c) but not (a) or (b). khopeshes are still ahead with dps even with a lower base damage due to the crit factor. gone are the days where good khopeshes are hard to find. these days, you just build a greensteel

Cleave is a 1 weapon feat, it does not use the 2nd weapon (in twf), thus with 200% hate generation i can hit cleave, rotate 180degrees hit great cleave and then intim.. everything is on me now. Make sense?

having cleave as a feat is useful but you dun need both. if you are going to intim, you will be in SnB most of the time which makes the twf arguement much pointless. i have 2 intimitanks and i can tell you that cleave then intim is not the most effective style. you intim to draw then near then cleave. this maximises out the damage but more importantly, you can use cleave after intim with almost no time penalty

Shield Mastery and Imrproved were taken b/c there is way too many fighter feats. Again I have the problem of a know it all saying someone is wrong, Where's your advice? You would probably notice I have most of the fighter feats taken, i gotta fill the spots somewhere. I'm not gonna take resilience or sap or any of that stuff. Same goes w/ cleave it works well enough, AND i gotta take feats.

the main fighter feats are weapon focus, specialisation. that is what separates fighters from brawlers

On the intimidate
Uh --> intimitank hello? high intimidate to hold those elite purple names.. Intimidate is the best form of crowd control in the game (except on undead and mindless beings) why? --> there is NO save.. just have a high intim and you got em! I also, again, have a lot of feats, why not take em? Doesn't hurt does it?

not at the expenses of having no focuses or specialisations

Eh, Improved trip was the only thing that looked worthwhile out of the remaining fighter feats to choose from (stunning blow is worthless at high lvl/elite instances. (yes i use it on another toon w/ 42 str, can't get too much better than that)

focuses and specialisations?

Was I able to defend my position? If not tell me why and WHAT you would do different and WHY.

focuses and specialisations?

KEEP in mind, i don't have to be the uberest thing out there. Bastard swords sound fun, have a way better base dps than kopesh! Human is used for the extra feat (lol too many already I know) but also for the skill point into umd!


Thanks and I hope you get back to me borror0! Appreciate your input!

not borror0 but my 2 cents in here

Asketes
03-23-2009, 08:26 PM
Sorry. You said you were doing THF, not that you wanted to go THF. do people do things with their toon that they don't want to do? prob shouldn't be playing. hehe no offense meant.. I play how i want to play. I've got a pretty uber dps G-twf barb already (just ***** for ac and saves, go figure right?)

TWF being far more better than TWF, I suggested you a way to achieve TWF if you wanted to. Eh, I'm looking for something different then what I already have on two other toons. Sure they'll pump out more hits per swing, but people still use 2handers, i wanna see what they are like. new concept for me. I just hope we see an improvement on glancing blows for mod9.

Well, since that all that really matters is Mineral II now, that's not really a strong argument anymore unless you've got stunning good bastard swords.

1.15x+1.15*9=1.35x+1.35*4.5
1.15x+10.35=1.35x+6.075
0.20x=4.275
x=21.375
The above is useless gargon to me.. I don't read greek.
Unless your base damage is lower than 22, a Green Steel khopesh will beat a Green Steal bastard sword (and it will take much less for a non-Green Steel khopesh to beat a non-Green Steel bastard sword). Assuming your +12 Str, +6 damage from specializations and a +5 weapon, we're at 23 already. I look at base damage. I figure that im not going to be hitting nearly as fast as tempest wop users. Why even bother? regardless if they nerf wop, it'll make them auto-crit anyways, correct? Whats the point of having a x1 extra crit damage? Thats the ONLY difference in crit from a kopesh.
GS kopesh -> 1d10
GS Bastardsword -> 2d8 (little more)
crit range is the same on them, only difference is extra x1 multiplier, which for me a) doesn't matter much b) not a huge deal... ASIDE from the extra x1 multiplier, why else would i go w/ kopesh over bastardswords?

That's without Inspire Courage and Power Attack.

Understood.

Of course it does, but Cleave sucks. You can maintain a 100% lockdown and all trash mobs if you're a skilled intimitank.

You don't need for Cleave for that.I have the space, what instead please? Cleave doesn't suck, it's just not that great. It does what it's supposed to do, just love taps everything in a cone effect.

Well, my advice was "You're missing out on Weapon Specializations, which means you're short of six damage per swing! Those are far better feats." which it seems you have ignored totally. These feats will improve your DPS significantly and that's far more useful than the non-DPS of Cleave/Great Cleave and the minor protection SM/ISM will grant you the rare times you'll be blocking. You're telling me to drop my str later on in your paragraphs. that's +1 right there. Yeah I can take specialiation which is +1 and greater which is +2 thats 2 feats for atk rolls and they do the same for damage rolls, are you getting the other 2 from enhancements? again, what would you take away, human recovery maybe? I dont think i'll be getting hit much in the later lvls..

As you have said, fighters get more feats than they need so SM/ISM may find their way back in by level 18.I was taking the less needed stuff last, none of it really sounded necessary. The truth is, can you please advise me what to take instead? i mean is 6 dr really worth +2 to will saves and +2 to fort, or etc..? I won't be S&B all the time, but when i do go that route, it'd be nice to have it?

Oh, I already knew that. I played an intimitank before playing an intimitank was cool.

I rolled my intimitank back in Module 4.0 and he is my main since. I have probably wrote more about intimitanks than anyone on these forums and if there is someone who needs a lesson on how to play and build an intimitank between the two of us, it certainly is not me. LOL well that's a bit prude, i'm probably one of the few on this server that fully utilizes it. Not "oh just use on the big boss, like most of those un-intimitanks haha. I never doubted your capabilities, please don't doubt mine. regardless who is better or "more" experienced.

The reason why you don't need all these feats is that they're only for tankable purple names (ie Xy'zzy and Suulomades). Other than these two (and possibly the M9 raid boss), you won't have any problem landing intimidate. Stalwart Defender will give you an extra +6 Intimidate and +200% hate generation. If the Intimidate bonus is not enough to make sure Intimidate lands reliably, +200% hate generation will take care of it (unless you really want to gimp your DPS).I can hold reaver on elite w/ my little 36 intim on my barb. I was attempting to be able to control anything that i come across (that is intimidateable)

It's not that the feats have no value but that getting all three is overdoing it.

One for sure, two maybe, but the third is clearly overkill when you can get something better.

If you've got "too many [feats] already", why go human for it?

If you need the UMD, go dwarf, lower your Str to 16, then raise your Con to 16 and your Int to 12. Dwarven axe proficiency for freeAll my toons are dwafs, was looking for something different for a change, I also have a slew of Bswords i've been saving +5 holy Gconstruct bane, +4 holy GEO bane.. well until i get greensteel at least. XD (which is better than bastard sword->I agree), more HP, UMD like the human versionHow would I acomplish more umd w/ less charisma? can you explain please?, cheaper Armor Mastery,I have to take Fighter armor mastery for Stalwart defender Dwarven Shield Mastery and Dwarven Spell Defense.my DT armor will have SR22 will it make a huge difference?

Sounds like much better deal to me.

WF is another good alternative, especially since you're going THF.


Borror0 i hope to hear back from you bud! Thanks again

The red are my responses

Aranticus
03-23-2009, 08:33 PM
Not sure what you're trying to say.

When taking his fighter levels, he'll put 1 point in Intimidate, 1 in UMD and then he'll have two points left. He'll be able to put these points wherever he wants them to be. Most likely that the greater part will go in Jump and Balance but Jump does not need to be maxed. He can send a few of those extra points where needed.

I would not care about AC vs a beholder, unless they start hitting you with their eyeballs that is.

yeap but if you look at the OP distribution of skills, he did not max out balance and that could be a huge factor as an intimitank. i'd also recommend 1 rank in tumble to help with movement

Borror0
03-23-2009, 08:35 PM
i agree with (c) but not (a) or (b). khopeshes are still ahead with dps even with a lower base damage due to the crit factor. gone are the days where good khopeshes are hard to find. these days, you just build a greensteel
Just in case that was not clear in my reply, that's what I meant too.

having cleave as a feat is useful but you dun need both.
Really? More often than not, they cost DPS.

Asketes
03-23-2009, 08:38 PM
check the red

no specialisation feats so how is it a med to high DPS thf? cleave and great cleave doesnt make it high dps

I have plenty of skill pts. for what i am doing. another 9.5 into something doesn't suit my needs. I have jump, balance and umd. I don't use tumble.

it's better than a 7 on my other toons XD. I will fit in one if needed (im more or less used to being on my back. We shall see if there is a huge difference or not XD)

I wouldn't be in defensive stance w/ a beholder, or numerous other beings. I had it included for sustainable use. Situational yes, but still sustainable.

I can boost and get fully raid buffed to a 91 AC, but 4 of it only lasts for 20 seconds.

LOL don't assume that people just randomly have a 15 intim ring around. otherwise that makes you a little pretentious (again no offense) I put what I have, or can easily attain (leviks given enough runs). Doesn't take much to see that if I were able to attain a +15 intim ring, you would add 2.

Head of good luck is something I've never seen drop. Yeah when i get one i will use it!

UMD-> i counted up to lvl 20..
19lvls * .5 + 2 (beginning) = 11.5 ok so idk where my math went on that one.

Nope i surely dont need or care for crit accuracy. prob should have put the damage boosters on there.. honestly i forgot about them. i closed them in the beginning on the planner.
thanks for the reminder! (you and borroro)

thanks for the input

Aranticus
03-23-2009, 08:40 PM
perma check this build out if you havent done so DPS/Intimitank (http://forums.ddo.com/showthread.php?t=171420)

Aranticus
03-23-2009, 08:45 PM
LOL don't assume that people just randomly have a 15 intim ring around. otherwise that makes you a little pretentious (again no offense) I put what I have, or can easily attain (leviks given enough runs). Doesn't take much to see that if I were able to attain a +15 intim ring, you would add 2.

i'm not assuming anything but if you are going to assume you can get a leviks (shield + bracers + DT random), then by that time you can also assume you have enough plat to buy 1 at least

Head of good luck is something I've never seen drop. Yeah when i get one i will use it!

same with the head, 20 reaver should get you the head at minimum

UMD-> i counted up to lvl 20..
19lvls * .5 + 2 (beginning) = 11.5 ok so idk where my math went on that one.

you prolly factored in the cha bonus

Nope i surely dont need or care for crit accuracy. prob should have put the damage boosters on there.. honestly i forgot about them. i closed them in the beginning on the planner.
thanks for the reminder! (you and borroro)

thanks for the input

if you need a boost, get the speed boost. its better than the rest

Asketes
03-23-2009, 08:50 PM
Just in case that was not clear in my reply, that's what I meant too.

Really? More often than not, they cost DPS.Only time i'd ever use it is when im turtled up grabbing stragglers that my intim didn't grab (idk why it wouldn't) just seemed like a feat to take.


Let me rework the feat and enhancements guys.

You mind if i repost in a couple of hours with a redone deal?

I'll drop some of the things you recommended and add weap spec feats and weap damage enhancements.

couple of questions first:
with a higher ac, is human improved recovery really needed?

So far i can take out:

Enhancements:
improved Crit accuracty change to Fighter Great Axe specialization I
improved Crit accuracty II change to Fighter Great Axe specialization II
Human recovery I change to Fighter Bastard sword specialization I
Human Recover II change to Fighter Bastard sword specialization II (help w/ maintaining agrro while turtle. DO I NEED THE Bsword specs??


(at least no one told me to take out item defense II this time, lol required for defender XD)

Feats:
Cleave change to Weapon focus, slashing
Great Cleave change to Greater weapon spec, slashing
Bullheaded change to Greater weapon focus, slashing
Improved trip change to Greater weapon spec, slashing


of course these will come in sooner!

Let me know and i will rework the toon and repost

Asketes
03-23-2009, 08:52 PM
yeap but if you look at the OP distribution of skills, he did not max out balance and that could be a huge factor as an intimitank. i'd also recommend 1 rank in tumble to help with movement

I thought i did max out balance. let me recheck that. that's my 2nd favorite skill! THANKS!

Asketes
03-23-2009, 08:53 PM
Borror0 i hope to hear back from you bud! Thanks again

The red are my responses

AND aranticus thanks as well! Both are awesome!

Asketes
03-23-2009, 08:55 PM
if you need a boost, get the speed boost. its better than the rest

Eh well i got leviks SOS pretty quick (yeah it's random)

The bracers and shield i picked up from rolling hehe.

I've never even seen a +13 intim ring drop. I got mine from the vendor at the nail.

Think the highest i've seen is a +10.

Aranticus
03-23-2009, 09:01 PM
Eh well i got leviks SOS pretty quick (yeah it's random)

The bracers and shield i picked up from rolling hehe.

I've never even seen a +13 intim ring drop. I got mine from the vendor at the nail.

Think the highest i've seen is a +10.

you might have some problems with the enhancements as you are offloading 2 will minimal pre-req to get the weapon spec which have high pre-req

oh i have 2 +15 rings :D

Borror0
03-23-2009, 09:09 PM
do people do things with their toon that they don't want to do?
Well, there's a difference between "I play THF because I can't afford the Dex for TWF." and "I play THF because I felt like playing THF over TWF."

I look at base damage. I figure that im not going to be hitting nearly as fast as tempest wop users. Why even bother?Not too sure if you're telling me that bastard swords will somehow make more DPS than khopesh, but if that what you're saying, that's not true (as the above maths showed). Otherwise, please explain the point you're trying to make because I don't get it.

regardless if they nerf wop, it'll make them auto-crit anyways, correct? Whats the point of having a x1 extra crit damage? Thats the ONLY difference in crit from a kopesh. Khopesh deals more damage per swing than bastard swords. That's the real difference.

Plus, since you're talking about auto-crit, in that situation, khopesh wins out since it's a x3 and not a x2 like a bastard sword.

Yeah I can take specialiation which is +1 and greater which is +2 thats 2 feats for atk rolls and they do the same for damage rolls, are you getting the other 2 from enhancements? again, what would you take away, human recovery maybe? Well, if you do drop your Str you free 6-10 AP. Other than that, there's Critical Accuracy.

As for the feats, you're wrong. While Weapon Focus and Greater Weapon Focus each are, as you said, +1 to to-hit but Weapon Specilization and Greater Weapon Specialization are each +2 to damage, not +1. As for the enhancement you're missing it's called Fighter Bastard Sword Specialization II (http://compendium.ddo.com/index.php/Enhancement:Fighter_Bastard_Sword_Specialization_I I) and is a +2 damage too (well, it's +1 and the first tier is also a +1 for a total of +2).

The truth is, can you please advise me what to take instead? It can vary but I'd go:
1. Toughness
1 (fighter). Weapon Focus
3. Force of Personality
4 (fighter). Combat Expertise
6. Dodge
6. (fighter) Weapon Specialization
8 (fighter). Improved Critical
9. Skill Focus: Intimidate
10 (fighter). Greater Weapon Focus
12. Power Attack
12 (fighter). Two-Weapon Fighting
14 (fighter). Improved Two-Weapon Fighting
15. Greater Two-Weapon Fighting
16 (fighter). Greater Weapon Specialization
18. Feat of choice
18 (fighter). Feat of choice
20 (fighter). Feat of choice

Among the feats of choice:

Shield Mastery
Bullheaded (depends on the Intimidate DCs in M9)
Improved Shield Mastery
Toughness
Iron Will
Lighting Reflexes
Quickdraw (heard it lowered the slowdown when using Intimidate)
New feats added in M9? *crosses fingers*

Basically, post-level 16 feats will depend on what the content in M9 will be like.

I can hold reaver on elite w/ my little 36 intim on my barb. I was attempting to be able to control anything that i come across (that is intimidateable)
Reaver, on Elite, requires 50-51 Intimidate and I am not sure what your point is.

All my toons are dwafs, was looking for something different for a change
Try a WF then.

How would I acomplish more umd w/ less charisma?
I meant identical UMD with identical Cha.

I have to take Fighter armor mastery for Stalwart defender
No, you don't. You already have Fighter Toughness III.

my DT armor will have SR22 will it make a huge difference?
Spell Defense if a free +2-5 to saves vs spells.

yeap but if you look at the OP distribution of skills, he did not max out balance and that could be a huge factor as an intimitank. i'd also recommend 1 rank in tumble to help with movement
What did he do? (I hate readingcharacter planner builds.)

Borror0
03-23-2009, 09:13 PM
with a higher ac, is human improved recovery really needed?
It's nice but not really needed since you're probably going to be the one getting less hit.

Asketes
03-23-2009, 09:17 PM
you might have some problems with the enhancements as you are offloading 2 will minimal pre-req to get the weapon spec which have high pre-req

oh i have 2 +15 rings :D

quite a few of those enhancements were +4 and +2... which weapon spec enhancements are 1ap and 2ap.. correct?

Borror0
03-23-2009, 09:19 PM
weapon spec enhancements are 1ap and 2ap.. correct?
Yup.

Asketes
03-23-2009, 09:22 PM
Im still reading.. but did you mean THF... thought i said already i wanted to go thf? If so I believe you forgot the most important one --> oversized twf.

Quote:
Originally Posted by General_Bob ] (http://forums.ddo.com/showthread.php?p=2109489#post2109489)
All my toons are dwafs, was looking for something different for a change

Try a WF then. What do you have against human? What am i missing?

Quote:
Originally Posted by General_Bob
I have to take Fighter armor mastery for Stalwart defender

No, you don't. You already have Fighter Toughness III.
Then i am back to 3 dex bonus on armor. might as well roll a pally.



Well, there's a difference between "I play THF because I can't afford the Dex for TWF." and "I play THF because I felt like playing THF over TWF."
Not too sure if you're telling me that bastard swords will somehow make more DPS than khopesh, but if that what you're saying, that's not true (as the above maths showed). Otherwise, please explain the point you're trying to make because I don't get it.
Khopesh deals more damage per swing than bastard swords. That's the real difference.

Plus, since you're talking about auto-crit, in that situation, khopesh wins out since it's a x3 and not a x2 like a bastard sword.
Well, if you do drop your Str you free 6-10 AP. Other than that, there's Critical Accuracy.

As for the feats, you're wrong. While Weapon Focus and Greater Weapon Focus each are, as you said, +1 to to-hit but Weapon Specilization and Greater Weapon Specialization are each +2 to damage, not +1. As for the enhancement you're missing it's called Fighter Bastard Sword Specialization II (http://compendium.ddo.com/index.php/Enhancement:Fighter_Bastard_Sword_Specialization_I I) and is a +2 damage too (well, it's +1 and the first tier is also a +1 for a total of +2).
It can vary but I'd go:
1. Toughness
1 (fighter). Weapon Focus
3. Force of Personality
4 (fighter). Combat Expertise
6. Dodge
6. (fighter) Weapon Specialization
8 (fighter). Improved Critical
9. Skill Focus: Intimidate
10 (fighter). Greater Weapon Focus
12. Power Attack
12 (fighter). Two-Weapon Fighting
14 (fighter). Improved Two-Weapon Fighting
15. Greater Two-Weapon Fighting
16 (fighter). Greater Weapon Specialization
18. Feat of choice
18 (fighter). Feat of choice
20 (fighter). Feat of choice

Among the feats of choice:

Shield Mastery
Bullheaded (depends on the Intimidate DCs in M9)
Improved Shield Mastery
Toughness
Iron Will
Lighting Reflexes
Quickdraw (heard it lowered the slowdown when using Intimidate)
New feats added in M9? *crosses fingers*

Basically, post-level 16 feats will depend on what the content in M9 will be like.

Reaver, on Elite, requires 50-51 Intimidate and I am not sure what your point is.

Try a WF then.

I meant identical UMD with identical Cha.

No, you don't. You already have Fighter Toughness III.

Spell Defense if a free +2-5 to saves vs spells.

What did he do? (I hate readingcharacter planner builds.)


Apparently everyone has different views on this.. you guys are taking me in too many directions i'm confusing myself!

I'm just ready to dump the idea and make another twf barb of boredom.

Borror0
03-23-2009, 09:29 PM
Im still reading.. but did you mean THF... thought i said already i wanted to go thf?
I was distracted, hehe I meant Two-Handed Fighting.

What do you have against human? What am i missing?
It's not that humans are bad but that it seems there is no real argument in favor of going human on the build.

Then i am back to 3 dex bonus on armor. might as well roll a pally.
The point was cheaper Armor Mastery, remember? If you need three tiers, it's 8 AP instead of 12.

Asketes
03-23-2009, 09:32 PM
I was distracted, hehe I meant Two-Handed Fighting.

It's not that humans are bad but that it seems there is no real argument in favor of going human on the build.

The point was cheaper Armor Mastery, remember? If you need three tiers, it's 8 AP instead of 12.
I see your points

I still disagree with you on the base damage of bastard swords XD.. although i know (and knew) that critting, a kopesh will of course out perform a bastard sword (only on crits though)

still pulling my hair out w/ the planner. may take me a few to try again.

Aranticus
03-23-2009, 09:42 PM
What did he do? (I hate readingcharacter planner builds.)

certain skills which he hoped to max out were not maxed out and would mean a 3-4 skill point difference

Asketes
03-23-2009, 09:43 PM
Maybe working backwards will help me out!

What Str would be ideal to have at lvl 20? Borror0 advised me to drop it a tad, take enhancements (atk and dmg rolls) to make up for it.

That would be a good starting poing

If i go dwarf. the idea is starting to appeal to me via the points you made earlier,
does -> str16, 14dex, 14con (can boost w/ dwarf) int12, wis8, cha14 work?

Sorry to keep asking guys. im trying to keep my facts straight and still make this build work :D

I've put a lot of time into the build already, I guess after 4 months of playing I really only know barbarian w/ only dps qualities and nothing to do w/ ac.. Now that i'm trying to do something a little different I get to start the fun of discovery all over again. (Personally, and for the most part, I find the research and development stage of a character just as fun as the actual play time i get on him!

Aranticus
03-23-2009, 09:43 PM
quite a few of those enhancements were +4 and +2... which weapon spec enhancements are 1ap and 2ap.. correct?

its not the AP but the pre-req. for example you can get critical accuracy 2 quite early ie <20 AP but cant get weapon spec II until you have 50+ AP used

Asketes
03-23-2009, 09:44 PM
ohh man.. only thing i really miss seeing from human is the extra SP.. now i get to choose between balance and jump.. hmm for me that's a tough choice hehe

Aranticus
03-23-2009, 09:45 PM
Apparently everyone has different views on this.. you guys are taking me in too many directions i'm confusing myself!

I'm just ready to dump the idea and make another twf barb of boredom.


actually borror0 just quoted my DPS/Intimitank build there lol

Asketes
03-23-2009, 09:48 PM
actually borror0 just quoted my DPS/Intimitank build there lol


Eh i hadn't looked at it yet. i was sending myself in soo many directions.. It's all give and take, i am sure you would agree? (what i mean is some races give you some things, other races give other things) I guess i need to find what direction im going

Borror0
03-23-2009, 09:50 PM
actually borror0 just quoted my DPS/Intimitank build there lol
Did I? I was quoting my plans for Borror, lol

Aranticus
03-23-2009, 09:52 PM
Maybe working backwards will help me out!

What Str would be ideal to have at lvl 20? Borror0 advised me to drop it a tad, take enhancements (atk and dmg rolls) to make up for it.

That would be a good starting poing

If i go dwarf. the idea is starting to appeal to me via the points you made earlier,
does -> str16, 14dex, 14con (can boost w/ dwarf) int12, wis8, cha14 work?

Sorry to keep asking guys. im trying to keep my facts straight and still make this build work :D

I've put a lot of time into the build already, I guess after 4 months of playing I really only know barbarian w/ only dps qualities and nothing to do w/ ac.. Now that i'm trying to do something a little different I get to start the fun of discovery all over again. (Personally, and for the most part, I find the research and development stage of a character just as fun as the actual play time i get on him!

if you want human, just drop cha by 1 (then hope for +3 tome) and throw the extra to int to make it 12. shurugar started with 18/14/14/12/8/8 and still works well as an intimitank with a lower cha. as for saves, as a pure fighter he still have 20+ saves and that is still decent

Aranticus
03-23-2009, 09:56 PM
Eh i hadn't looked at it yet. i was sending myself in soo many directions.. It's all give and take, i am sure you would agree? (what i mean is some races give you some things, other races give other things) I guess i need to find what direction im going

yeap no harm there but its good to trash things out this way you learn as well. thats how i learn to build. not by imitation but by seeing what works, what not. rerolled a few toons with lots of loot too lol

Aranticus
03-23-2009, 09:58 PM
Did I? I was quoting my plans for Borror, lol


Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Human Male
(16 Fighter)
Hit Points: 332
Spell Points: 0
BAB: 16\16\21\26\26
Fortitude: 14
Reflex: 8
Will: 8

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 18 28
Dexterity 14 17
Constitution 14 18
Intelligence 12 14
Wisdom 8 10
Charisma 8 10

Tomes Used
+1 Tome of Dexterity used at level 1
+2 Tome of Intelligence used at level 1
+3 Tome of Dexterity used at level 10
+3 Tome of Strength used at level 16
+3 Tome of Constitution used at level 16
+2 Tome of Wisdom used at level 16
+2 Tome of Charisma used at level 16

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 4 12.5
Bluff -1 0
Concentration 2 4
Diplomacy -1 0
Disable Device n/a n/a
Haggle -1 0
Heal -1 0
Hide 2 3
Intimidate 3 28
Jump 6 28
Listen -1 0
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair 2 2
Search 2 2
Spot -1 6.5
Swim 4 9
Tumble 3 4
Use Magic Device 1 9.5

Level 1 (Fighter)
Feat: (Human Bonus) Dodge
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Feat: (Fighter Bonus) Power Attack
Feat: (Selected) Bullheaded
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
Feat: (Selected) Skill Focus: Intimidate
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Feat: (Selected) Greater Weapon Focus: Slashing Weapons
Feat: (Fighter Bonus) Combat Expertise
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Feat: (Selected) Two Weapon Fighting
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Feat: (Selected) Iron Will
Feat: (Fighter Bonus) Greater Two Weapon Fighting


similar with minute differences namely coz of 15 vs 14 dex

Borror0
03-23-2009, 10:03 PM
What Str would be ideal to have at lvl 20?
Well, ideally, as much as possible. It's more what you can gain vs what you loose, here.

Usually, 16 base Str is the standard for intimitanks as you lose very little and can do a lot with those 6 extra creation points.

If i go dwarf. the idea is starting to appeal to me via the points you made earlier,
does -> str16, 14dex, 14con (can boost w/ dwarf) int12, wis8, cha14 work?
I assume you mean 16/14/14/12/8/13 as 16/14/14/12/8/14 is not possible as a dwarf.

It's a possibility, although I personally prefer 16/14/16/12/8/12 or 16/15/14/12/8/12 (same stats but 6 Wis if you go WF). Up to you in the end.

Asketes
03-23-2009, 10:10 PM
Well, ideally, as much as possible. It's more what you can gain vs what you loose, here.

Usually, 16 base Str is the standard for intimitanks as you lose very little and can do a lot with those 6 extra creation points.

I assume you mean 16/14/14/12/8/13 as 16/14/14/12/8/14 is not possible as a dwarf.

It's a possibility, although I personally prefer 16/14/16/12/8/12 or 16/15/14/12/8/12 (same stats but 6 Wis if you go WF). Up to you in the end.

yes you are correct. I hadn't attempted to put it into the planner. I forgot about the lower cha starting point

Borror0
03-23-2009, 10:12 PM
similar with minute differences namely coz of 15 vs 14 dex
Well, you're pure and I'm 14/2, so it changes things a bit too. I got higher Cha for saves (and Intimidate).

Asketes
03-23-2009, 10:14 PM
The 14fighter/2pally still works well i assume? (of course if the build is good haha)

no answer needed XD

Aranticus
03-23-2009, 10:18 PM
Well, you're pure and I'm 14/2, so it changes things a bit too. I got higher Cha for saves (and Intimidate).

lol yes but essentially the feats are almost the same. anyways i kept mine pure in hope of the new capstone would be swell and when they released it i popped champagne. now this drives me mad..... kensai or defender lol

Aranticus
03-23-2009, 10:20 PM
The 14fighter/2pally still works well i assume? (of course if the build is good haha)

no answer needed XD

yeap

Borror0
03-23-2009, 10:31 PM
i kept mine pure in hope of the new capstone would be swell and when they released it i popped champagne.
Well, I didn't regret multiclassing but I admit it fits your build better.

Though, I had a strong "I told you so" when they finally announced tier III PrE's. I knew I had to not take a third paladin level!

now this drives me mad.....kensai or defender lol
I'd probably say Kensai. You've built yourself to be more a versatank from the start, not a main tank.

Aranticus
03-23-2009, 10:37 PM
Well, I didn't regret multiclassing but I admit it fits your build better.

Though, I had a strong "I told you so" when they finally announced tier III PrE's. I knew I had to not take a third paladin level!

I'd probably say Kensai. You've built yourself to be more a versatank from the start, not a main tank.

thats where i'm leaning towards too. some how % attack speed, crit range and +8 str seems to go better than ac, dr, % speed

Vyctor
03-23-2009, 10:50 PM
I did not read the entire thread, so forgive me if this is mentioned already, but force of personality will help with the low will save and alleviate the real need for a wisdom item.

Asketes
03-23-2009, 10:58 PM
The thing that originally attracted me to defender was permaraged. He's one hell of a dps, but i am such a sponge man. even at 550hp. i can turtle up to 53 ac (i've taken nothing for ac, just have the gear for it) but then im down to s&b. With Gtwf and 42str it just seems to do soo much damage man!

Guess i'd be awesome to find something that could do just as much dps, BUT was more in the 60-70ac range to just be tickled by trash instead of taking heavy damages.

I mean in shroud part 1. i go left w/ 2 vorpals, i can hang well cuz i hit enough times, but im usually around 25-50% health by the time i've taken out the 7 or 9 creatures on the left side.


Well, I didn't regret multiclassing but I admit it fits your build better.

Though, I had a strong "I told you so" when they finally announced tier III PrE's. I knew I had to not take a third paladin level!

I'd probably say Kensai. You've built yourself to be more a versatank from the start, not a main tank.

Asketes
03-23-2009, 10:58 PM
that's something i was already attempting to work in! awesome idea though. ty


I did not read the entire thread, so forgive me if this is mentioned already, but force of personality will help with the low will save and alleviate the real need for a wisdom item.

Borror0
03-23-2009, 11:08 PM
Guess i'd be awesome to find something that could do just as much dps, BUT was more in the 60-70ac range to just be tickled by trash instead of taking heavy damages
I introduce you to Exploiter (http://forums.ddo.com/showthread.php?t=168687).

Aranticus
03-23-2009, 11:15 PM
I introduce you to Exploiter (http://forums.ddo.com/showthread.php?t=168687).

thinking the same too lol

Asketes
03-23-2009, 11:15 PM
I introduce you to Exploiter (http://forums.ddo.com/showthread.php?t=168687).

That's neat. I guess i was hoping to stay away from ranger cuz everyone and there mom are doing them. XD

That's pretty loot intensive it seems. I was a bit happier w/ the leviks set and that's it deal XD

Got any ideas but staying w/ fighter/pally?

Asketes
03-23-2009, 11:17 PM
In mod9, aren't they making it so that if you are not wielding monk weapons you are unentered, thus losing your wisdom to ac bonus?

maybe a rumor, who knows?


thinking the same too lol

Asketes
03-24-2009, 01:30 PM
HERE WE GO AGAIN

Some of it is repeated, A LOT OF IT is updated to reflect a completely new build style:

Turboprop D’Asketes

Race and Class:
Level 20 Lawful Good Human Fighter Stalwart Defender

Intention:
TWF Intimitank with respectable DPS

LVL 1 Stats:
STR: 18 (16 and +2 Tome)
DEX: 17 (15 and +2 Tome)
CON: 16 (14 and +2 tome)
INT: 13 (12 and +1 tome)
WIS: 8
CHA: 14 (12 and +2 tome)

LVL 20 Stats:
STR: 34 (18 +2(fighter) +5(ability) +7 (item) +1 (+3 tome) +1 (human adaptability STR)
Strength will be boosted to 38 with Defender stance
DEX: 22 (+5 item)
CON: 22 (+6 item)
Constitution will be boosted to 26 with Defender stance
INT: 13
WIS: 8
CHA: 21 (+1 (Human Adaptability CHA) +6 item)

Predicted Hit Points LVL 20:
Base: 259 (10hp/lvl for 20lvl +3hp (Con modifier 19lvls) +2hp (Con modifier 1lvl)
Auto: 20 Heroic Durability
Favor: 10 Draconic Vitality
Item: 48 (+6 con item provides 16hp per modifier)
Belt: 30 (Proof against Poison Belt of Greater False Life)
Helm: 18 Minos Legens
Feat: 22 Toughness
AP: 10 Racial Toughness
AP: 30 Fighter Toughness
GS: 45 Shroud Item
Total: 492 Hit Points
524HP – When in Defender Stance

Predicted Beholder DPS AC:

10 - Base
6 - Dex bonus (allowable via Stalwart defender and enhancements boosting armor dex bonus)
15 -Dragontouched Plate Armor (Armor bonus)
1 - Armor Eldritch Ritual (Dodge bonus)
3 - Leviks 2 part set (Insight bonus)
5 - Protection (deflection bonus)
5 - Combat Expertise
3 - Stalwart Defender I, II, and III increases (1 each, untyped bonus)
4 - Stalwart Defender Defensive Stance Boost (Dodge) (Situational)
Total: 52 AC

Predicted TURTLE AC:
Dodge and untyped bonuses stack

Start with 52AC
9 - Leviks Defender Tower Shield (Shield Bonus)
1 - Shield Eldritch Ritual (Dodge bonus)
5 - Leviks 3 part set (Insight bonus)
Total: 67 AC

Projected Raid Buffed AC:
Sustainable for 3:15 Minutes (haste and recitation length)


Start with 67 AC
1 - Haste (dodge bonus)
2 - Recitation
5 - Barkskin
4 - Inspire Heroics
Total: 79 AC (+4 more for versatility, but 20sec only burst) (same with Paladin aura of good Ã* 1-5 extra AC)


With Shield Block:
start with 79AC
3 - Stalwart Defender Shield Block Bonus I, II, III increases (1 each, untyped)
2 - Shield Block standard (shield bonus, stackable)
Total: 84 AC

Estimated Damage Reduction:
6 - Standard when using (not blocking) with a shield (stalwart defender bonus)
10 - Active DR
15 - Leviks Defender Tower Shield
10 - Stoneskin (Mineral weapon casts stoneskin 15^10)
? - Stalwart Defender grants additional (amount unkown) DR when blocking with a shield
Total DR: 41+ unknown amount while blocking

Intimidate:
(sustainable for 11 minutes, self casted GH length)

23 - Skill Points
6 - Charisma Modifier
6 - Greensteel Cha Skills Item
6 - Stalwart Defender
2 - Feat: Bullheaded
3 - Feat: Skill Focus Intimidate
2 - Feat: Least Dragonmark of the Sentinel
5 - Enhancement: Fighter Intimidate
1 - Enhancement: Deneith Intimidate
13 - Ring of intimidation (Would love to find a +17 when they come out)
4 - Greater Heroism
TOTAL INTIMIDATE: 71


Intimidate BURST:
(20 Seconds Sustainable due to Human Versatility boost)
Start with 66-68 from previous
2 - Inspire Competence
4 - Human Versatility
Total: 77

UMD:
14 - Skill Points
6 - Charisma Modifier
6 - Greensteel Cha Skills Item
4 - Greater Heroism
3 - Golden Cartouche
4 - Human Versatility (20 seconds only)
Total: 33 sustainable, 37 buffable

These are levels 16-20: (may change due to new feats/enhancements that will be added)

LVL 6: Stalwart Defender I

LVL 12: Stalwart Defender II

LVL 16: Fighter Haste Boost IV

LVL 17: Armor Boost III

LVL 18:
Stalwart Defender III
Kopesh Specialization II

LVL 19:
Racial Toughness I
Human Versatility I
Human Versatility II

LVL 20:
Human Versatility III
Weapon Alacrity

Feats:
18: Bullheaded
18 Fighter Feat: Superior Weapon Focus, Slashing
20 Fighter Feat: Superior Weapon Specialization, Slashing





KOPESH will be swapped in for Bastard swords when I make Greensteel

I may take two levels of Paladin at lvl 19 and 20. It all depends on whether I think the saves, pally aura (1 ac, big whoop) and other bonuses are better than 2 extra fighter feats and 10% Weapon Alacrity (probably not, but i'm staying lawful good, just in case)





[B]Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Human Male
(16 Fighter)
Hit Points: 276
Spell Points: 0
BAB: 16\16\21\26\26
Fortitude: 16
Reflex: 11
Will: 11

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 16 26
Dexterity 15 17
Constitution 14 16
Intelligence 11 12
Wisdom 8 8
Charisma 13 16

Tomes Used
+2 Tome of Strength used at level 1
+2 Tome of Dexterity used at level 1
+2 Tome of Constitution used at level 1
+1 Tome of Intelligence used at level 1
+2 Tome of Charisma used at level 1
+3 Tome of Strength used at level 16

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 5 12.5
Bluff 2 3
Concentration 3 3
Diplomacy 2 3
Disable Device n/a n/a
Haggle 2 3
Heal -1 -1
Hide 3 3
Intimidate 6 32
Jump 4 23
Listen -1 -1
Move Silently 3 3
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 1
Spot -1 -1
Swim 4 8
Tumble n/a n/a
Use Magic Device 4 12.5

Level 1 (Fighter)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Bastard Sword
Feat: (Selected) Toughness
Feat: (Human Bonus) Weapon Focus: Slashing Weapons
Enhancement: Fighter Armor Class Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Intimidate I
Enhancement: Fighter Toughness I


Level 2 (Fighter)
Feat: (Fighter Bonus) Two Weapon Fighting
Enhancement: Fighter Item Defense I
Enhancement: Fighter Strength I


Level 3 (Fighter)
Feat: (Selected) Least Dragonmark of Sentinel
Enhancement: Fighter Armor Mastery I
Enhancement: Deneith Intimidation I


Level 4 (Fighter)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Intimidate II
Enhancement: Fighter Toughness II


Level 5 (Fighter)


Level 6 (Fighter)
Feat: (Selected) Improved Two Weapon Fighting
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Armor Class Boost II
Enhancement: Fighter Item Defense II


Level 7 (Fighter)
Enhancement: Fighter Armor Mastery II


Level 8 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Enhancement: Human Adaptability Strength I


Level 9 (Fighter)
Feat: (Selected) Force of Personality
Enhancement: Fighter Intimidate III
Enhancement: Fighter Toughness III


Level 10 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Khopesh Specialization I


Level 11 (Fighter)


Level 12 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Power Attack
Enhancement: Fighter Strength II


Level 13 (Fighter)
Enhancement: Fighter Armor Mastery III


Level 14 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Enhancement: Fighter Intimidate IV


Level 15 (Fighter)
Feat: (Selected) Skill Focus: Intimidate
Enhancement: Human Adaptability Charisma II


Level 16 (Fighter)
Feat: (Fighter Bonus) Quick Draw

Borror0
03-24-2009, 01:39 PM
16 Fighter
You went for the capstone over the paladin saves/Aura of Good bonus?

Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Should be Specialization. You'll very much likely be not using TWF until much later. At lower levels, AC is king.

On that note, you forgot Combat Expertise.

20 Fighter Feat: Power Critical
Anything but Power Critical.

On that note, there will most likely be a Superior Weapon Specialization at level 20 which will require Superior Weapon Focus.

Asketes
03-24-2009, 01:56 PM
D'oh

Combat Expertise HAHA thank you..

I'm not really sure if the capstone will be that much beneficial over saves and +1 ac (which i think may be just high enough). I guess i'm treating this as my barbarian is.. High dps with fallback ac. (instead of 42str it's 34) Your thoughts?

Had no idea what else to take. it was just filler. That would be awesome to get superior specialization feats!

I do have a full set of x2 bastard swords for use at lvl 4 and up. thoughts on keeping oversized twf at low lvl? I mean should i really be sword and board untill level 6? idk to me it just seemed that w/o oversized twf the 2nd hand is a joke? am i wrong?

How does my AC Intim UMD Enhancement line look?

So i:

Took out oversized TWF at lvl 4 and put Weapon Specialization.

Lvl 6: put combat expertise in the place of weapon sepcialization

where should i put oversized twf, at lvl 16? I mean is the -4 gonna be a huge drawback lvls 4-12, even with Itwf and Gtwf?

Borror0
03-24-2009, 02:08 PM
I guess i'm treating this as my barbarian is.. High dps with fallback ac. (instead of 42str it's 34) Your thoughts?
I can see a case being made for both builds. Either way, the way you are built, you could change your mind in M9 without much problem.

I mean is the -4 gonna be a huge drawback lvls 4-12, even with Itwf and Gtwf?
I doubt you'll use TWF much before hitting Gianthold and even there. Vale really is when you'll need TWF.

Asketes
03-24-2009, 02:11 PM
I doubt you'll use TWF much before hitting Gianthold and even there. Vale really is when you'll need TWF.

Really? wow, i was using TWF after i got done with my maelstrom at lvl 5 or 6 with my barb. but then again i had oversized and awesome D.axes donated to me! So i was running around at lvl 6 w/ +1 holy pure good D.axes!

What would you do (WWBD?) lol
do S&B till necessary? or ..? just curious


Has everything else, more or less, recieved Borror0's seal of approval?

Just waiting for Aranticus to get in on this as well

XD

Borror0
03-24-2009, 02:26 PM
What would you do (WWBD?) lol
do S&B till necessary? or ..? just curious
On every character, I use S&B until level 6 (unless I don't feel like it). At that point, I use the character's main strength.

In the case of a S&B character, that's S&B unless AC becomes useless (beholders, Running with the Devil, Shroud part 1-4-5, abusive mass healking, another intimitank without TWF, another intimitank better at absorbing damage than you (intimitanks stack poorly), etc.) then use TWF.

Has everything else, more or less, recieved Borror0's seal of approval?
LOL, I wish I had one of these. XD

I don't see anything wrong. I'll take another look in case but seems fine.

SneakThief
03-24-2009, 02:28 PM
Predicted Beholder DPS AC:

10 - Base
6 - Dex bonus (allowable via Stalwart defender and enhancements boosting armor dex bonus)
15 -Dragontouched Plate Armor (Armor bonus)
1 - Armor Eldritch Ritual (Dodge bonus)
3 - Leviks 2 part set (Insight bonus)
5 - Protection (deflection bonus)
1 - Feat: Dodge (dodge bonus)
5 - Combat Expertise
3 - Stalwart Defender I, II, and III increases (1 each, untyped bonus)
4 - Stalwart Defender Defensive Stance Boost (Dodge) (Situational)
4 - Tier 3 Greensteel item (Insight)
Total: 57 AC

Predicted TURTLE AC:
Dodge and untyped bonuses stack

Start with 57AC
9 - Leviks Defender Tower Shield (Shield Bonus)
1 - Shield Eldritch Ritual (Dodge bonus)
5 - Leviks 3 part set (Insight bonus)
Total: 72 AC



Insight bonuses dont stack like dodge, you only get the highest. Thats 3 off your beholder and 7 off your turtle.

EDIT: Oh and the eldritch ritual bonuses are alchemical. They used to be dodge though.

Asketes
03-24-2009, 02:31 PM
Insight bonuses dont stack like dodge, you only get the highest. Thats 3 off your beholder and 7 off your turtle.


you are right! i added that last minute (the GS add-on)

Thanks for letting me know!

EazyWeazy
03-24-2009, 02:45 PM
Very nice changes to this build. I think you'll enjoy playing it much more than your original and still be able to do everything that you were planning on.

I'd plan on using Chaosguards for as long as it works in the build. You can probably swap to the +5 insight once you get all three Levik's items, but you'll get higher AC using the Chaosguards and a +4 insight weapon.

Asketes
03-24-2009, 02:55 PM
Very nice changes to this build. I think you'll enjoy playing it much more than your original and still be able to do everything that you were planning on.

I'd plan on using Chaosguards for as long as it works in the build. You can probably swap to the +5 insight once you get all three Levik's items, but you'll get higher AC using the Chaosguards and a +4 insight weapon.

Call me dumb but i usually take nuetral good so i dont get the lvl penalty for the first few lvls while using the maelstrom. hehe

Should i just stay lawful good? I mean i use bracers for str and gloves for dex.. any ideas how to get around that to use my chaosguards (one of the few named items i actually have XD)

EazyWeazy
03-24-2009, 03:13 PM
I have Dex on boots right now unfortunately. I tend to leave striders for trash mobs and general running around then swap to DEX boots when getting serious. I hate being slow, but for now it works.

Chaosguards are only ML 9 so I bet you'd be able to UMD them.

Borror0
03-24-2009, 03:13 PM
Call me dumb but i usually take nuetral good so i dont get the lvl penalty for the first few lvls while using the maelstrom. hehe

Should i just stay lawful good?
Well, since you don't need Maelstrom on that guy, it's less of a problem.

If you can get more than 20 UMD, you can overcome the alignment restriction but if I was you I would stay Lawful Good in case you decide you need paladin later on.

Asketes
03-24-2009, 03:21 PM
Well, since you don't need Maelstrom on that guy, it's less of a problem.

If you can get more than 20 UMD, you can overcome the alignment restriction but if I was you I would stay Lawful Good in case you decide you need paladin later on.

Well i'll more than likely use the maelstrom for lvls 2-4 seeing as it just owns most of the stuff at that lvl (*most, not all :D)

YOU ARE RIGHT!!! ty for reminding me to stay lawful good in case I decide pally! See this is why YOU are the Wikiman! (lol) sry i couldn't resist



I have Dex on boots right now unfortunately. I tend to leave striders for trash mobs and general running around then swap to DEX boots when getting serious. I hate being slow, but for now it works.

Chaosguards are only ML 9 so I bet you'd be able to UMD them.

You are correct for the umd

**THIS build is an all around new playstyle for me.. I've never used more than 3 hotbars (i'm extremely efficient in choosing what items i use, and excel at it). However, a friend just told me to man up and be uber. Time to learn how to use more hotbars XD

EazyWeazy
03-24-2009, 03:28 PM
**THIS build is an all around new playstyle for me.. I've never used more than 3 hotbars (i'm extremely efficient in choosing what items i use, and excel at it). However, a friend just told me to man up and be uber. Time to learn how to use more hotbars XD

Haha, that's funny. I'm a packrat and keep way too many hotbars on my guys. Usually 10 to 14 depending, LOL.

Aaxeyu
03-24-2009, 03:29 PM
I have Dex on boots right now unfortunately. I tend to leave striders for trash mobs and general running around then swap to DEX boots when getting serious. I hate being slow, but for now it works.


This is not the first time I see someone who thinks striding boots are important..
Don't you have haste on the US servers? :D

EazyWeazy
03-24-2009, 03:33 PM
This is not the first time I see someone who thinks striding boots are important..


Striding boots are important... I call them my "God Boots". :D

Asketes
03-24-2009, 03:37 PM
This is not the first time I see someone who thinks striding boots are important..
Don't you have haste on the US servers? :D

Sure we have haste, even GS haste XD.. But when im soloing I dont have haste. i also don't wait 30 minutes for a "proper" group. We still manage to get everything done in a timely, and fun manner!

Strider boots own XD haha (only thing i've swapped em out for is kundark boots, but only if there isn't a cleric/ranger to dish out FoM :D)

Aaxeyu
03-24-2009, 04:18 PM
Sure we have haste, even GS haste XD.. But when im soloing I dont have haste. i also don't wait 30 minutes for a "proper" group. We still manage to get everything done in a timely, and fun manner!

Strider boots own XD haha (only thing i've swapped em out for is kundark boots, but only if there isn't a cleric/ranger to dish out FoM :D)

That's when you use haste potions^^

Asketes
03-24-2009, 05:13 PM
That's when you use haste potions^^

I think i'll save my money on that lol

I have a GS 1:30 clicky 3/day and a couple 5/day shorty clickies.. i've never had to resort to the short clickies so im doing ok!

ty though!

Aaxeyu
03-24-2009, 05:25 PM
I think i'll save my money on that lol

I have a GS 1:30 clicky 3/day and a couple 5/day shorty clickies.. i've never had to resort to the short clickies so im doing ok!

ty though!

Then what do you need striding boots for? ;)

Asketes
03-24-2009, 05:26 PM
Then what do you need striding boots for? ;)

I only use the clicky's for the boost to speed, :D d'uh :D

the clicky's dont last all day like striders do :cool:

Hadrian
03-24-2009, 09:06 PM
I would suggest putting just a single point into tumble to unlock it as a skill. That way spells/items that boost it will benefit you. All you need is a positive score to tumble with a tower shield, and it's a nice thing to be able to do.


However, a friend just told me to man up and be uber. Time to learn how to use more hotbars XD

You're probably never going to forgive your friend. :P

Asketes
03-24-2009, 09:16 PM
I would suggest putting just a single point into tumble to unlock it as a skill. That way spells/items that boost it will benefit you. All you need is a positive score to tumble with a tower shield, and it's a nice thing to be able to do.



You're probably never going to forgive your friend. :P

The only time I EVER use tumble is in VOD, which you make a good point. I do use that when chained! i'll take just 1 pt from balance and put it into tumble.

thanks

Aranticus
03-24-2009, 11:29 PM
This is not the first time I see someone who thinks striding boots are important..
Don't you have haste on the US servers? :D


That's when you use haste potions^^

we do have haste on the US servers but we are smart enough to use a strider to close in on fights where a beholder is present :rolleyes:


The only time I EVER use tumble is in VOD, which you make a good point. I do use that when chained! i'll take just 1 pt from balance and put it into tumble.

thanks

no, remove the point from jump. all classes should have balance maxed out. if you are always flat on your behind, you are a waste of party slot. you dun need max jump to be effective thou

looked through you build and would like to say take the twf feats later. at low levels, AC is king. you are going to SnB alot esp when you like to solo. at higher levels, when one can start getting a decent twf ac (shurugar hit 60 ac twf), you will start to twf more often and that is where it gets the most bang for feat spent

Borror0
03-25-2009, 12:02 AM
take the twf feats later. at low levels, AC is king. you are going to SnB alot esp when you like to solo. at higher levels, when one can start getting a decent twf ac (shurugar hit 60 ac twf), you will start to twf more often and that is where it gets the most bang for feat spent
Totally agree.

Show_me_the_Platinum
03-25-2009, 12:29 PM
Don't know if this has been suggested before. What about going Scimitar? With improve crit slashing that would give you a 15-20 crit range means you'll crit 25% of the time compaired to the 17-20 means you'll crit 15% of the time

http://www.afterlifeguild.org/Thott/ddo/analyze.php?1label=Kopesh&1bab=20&1atktype=1h&1spm=90&1phd=1d6%2B5&1phed=1d6&1phth=5&1phthreat=18-20%2Fx2&1phxcrit=1d10&1phfocus=on&1phefocus=on&1phspec=on&1phespec=on&1phcrit=on&1ohd=1d4&1ohed=0&1ohth=0&1ohthreat=18-20%2Fx2&1ohxcrit=&1str=34&1dex=22&1pwr=on&1sneakpct=0&1sneakd=1d6&2label=Scimitar&2bab=20&2atktype=1h&2spm=90&2phd=1d8%2B5&2phed=1d6&2phth=5&2phthreat=19-20%2Fx3&2phxcrit=2d10&2phfocus=on&2phefocus=on&2phspec=on&2phespec=on&2phcrit=on&2ohd=&2ohed=&2ohth=&2ohthreat=&2ohxcrit=&2str=34&2dex=22&2pwr=on&2sneakpct=&2sneakd=&report=on&minac=10&maxac=70

http://www.afterlifeguild.org/Thott/ddo/analyze.php?1label=Kopesh&1bab=20&1atktype=1h&1spm=90&1phd=1d6%2B5&1phed=&1phth=5&1phthreat=18-20%2Fx2&1phxcrit=&1phfocus=on&1phefocus=on&1phspec=on&1phespec=on&1phcrit=on&1ohd=1d4&1ohed=0&1ohth=0&1ohthreat=18-20%2Fx2&1ohxcrit=&1str=34&1dex=22&1pwr=on&1sneakpct=0&1sneakd=1d6&2label=Scimitar&2bab=20&2atktype=1h&2spm=90&2phd=1d8%2B5&2phed=&2phth=5&2phthreat=19-20%2Fx3&2phxcrit=&2phfocus=on&2phefocus=on&2phspec=on&2phespec=on&2phcrit=on&2ohd=&2ohed=&2ohth=&2ohthreat=&2ohxcrit=&2str=34&2dex=22&2pwr=on&2sneakpct=&2sneakd=&report=on&minac=10&maxac=70

Plus you can free up a feat

Asketes
03-25-2009, 12:51 PM
Don't know if this has been suggested before. What about going Scimitar? With improve crit slashing that would give you a 15-20 crit range means you'll crit 25% of the time compaired to the 17-20 means you'll crit 15% of the time

http://www.afterlifeguild.org/Thott/ddo/analyze.php?1label=Kopesh&1bab=20&1atktype=1h&1spm=90&1phd=1d6%2B5&1phed=1d6&1phth=5&1phthreat=18-20%2Fx2&1phxcrit=1d10&1phfocus=on&1phefocus=on&1phspec=on&1phespec=on&1phcrit=on&1ohd=1d4&1ohed=0&1ohth=0&1ohthreat=18-20%2Fx2&1ohxcrit=&1str=34&1dex=22&1pwr=on&1sneakpct=0&1sneakd=1d6&2label=Scimitar&2bab=20&2atktype=1h&2spm=90&2phd=1d8%2B5&2phed=1d6&2phth=5&2phthreat=19-20%2Fx3&2phxcrit=2d10&2phfocus=on&2phefocus=on&2phspec=on&2phespec=on&2phcrit=on&2ohd=&2ohed=&2ohth=&2ohthreat=&2ohxcrit=&2str=34&2dex=22&2pwr=on&2sneakpct=&2sneakd=&report=on&minac=10&maxac=70

http://www.afterlifeguild.org/Thott/ddo/analyze.php?1label=Kopesh&1bab=20&1atktype=1h&1spm=90&1phd=1d6%2B5&1phed=&1phth=5&1phthreat=18-20%2Fx2&1phxcrit=&1phfocus=on&1phefocus=on&1phspec=on&1phespec=on&1phcrit=on&1ohd=1d4&1ohed=0&1ohth=0&1ohthreat=18-20%2Fx2&1ohxcrit=&1str=34&1dex=22&1pwr=on&1sneakpct=0&1sneakd=1d6&2label=Scimitar&2bab=20&2atktype=1h&2spm=90&2phd=1d8%2B5&2phed=&2phth=5&2phthreat=19-20%2Fx3&2phxcrit=&2phfocus=on&2phefocus=on&2phspec=on&2phespec=on&2phcrit=on&2ohd=&2ohed=&2ohth=&2ohthreat=&2ohxcrit=&2str=34&2dex=22&2pwr=on&2sneakpct=&2sneakd=&report=on&minac=10&maxac=70

Plus you can free up a feat

Base damage is too low, regardless of the crit, for my tastes... I have a toon w/ GS scimmy and it doesn't seemd to do nearly as much dps as say a dwarven axe, kopesh, or bsword!

TY for the insight though!

Deadz
03-25-2009, 01:00 PM
In mod9, aren't they making it so that if you are not wielding monk weapons you are unentered, thus losing your wisdom to ac bonus?

maybe a rumor, who knows?

So many ways to go with this joke..

Asketes
03-25-2009, 01:02 PM
So many ways to go with this joke..

I am quite serious about it.

If it happens lots of monks are gonna be mad when they lose their GS kopesh!

Muah ha ha


:D:D:D

Show_me_the_Platinum
03-25-2009, 02:33 PM
Base damage is too low, regardless of the crit, for my tastes... I have a toon w/ GS scimmy and it doesn't seemd to do nearly as much dps as say a dwarven axe, kopesh, or bsword!

TY for the insight though!

You're welcome.

WeaselKing
03-25-2009, 02:40 PM
Don't know if this has been suggested before. What about going Scimitar? With improve crit slashing that would give you a 15-20 crit range means you'll crit 25% of the time compaired to the 17-20 means you'll crit 15% of the time



Um, thats 30% and 20% btw....

Hadrian
03-25-2009, 03:47 PM
I am quite serious about it.

If it happens lots of monks are gonna be mad when they lose their GS kopesh!

Muah ha ha


:D:D:D


But you're already uncentered if you don't use monk weapons :p

Asketes
03-25-2009, 04:04 PM
But you're already uncentered if you don't use monk weapons :p

you get your armor bonus i believe (or is it just the monk stance you get?)

you get one of the two if you are centered in every way except using monk weapons...

Hadrian
03-25-2009, 04:23 PM
you get your armor bonus i believe (or is it just the monk stance you get?)



The monk's wisdom bonus to AC has never had anything to do with being centered in DDO or PnP. The only requirements are that you wear no armor or shield as per PnP rules.


you get one of the two if you are centered in every way except using monk weapons...

That's like saying you're standing in every way other than sitting down.

Asketes
03-25-2009, 05:08 PM
The monk's wisdom bonus to AC has never had anything to do with being centered in DDO or PnP. The only requirements are that you wear no armor or shield as per PnP rules.



That's like saying you're standing in every way other than sitting down.


You gotta read more carefully. I said I didn't remember if you lost your wisdom bonus to AC, OR you lost the ability to enter into a monk stance if you used non-monk weapons.

As it turns out, right now, you still have your wisdom to AC bonus regardless of the weapons carried. But non-monk weapons do not allow for monk stances.

I have heard "vast and mysterious" rumor play that they may extend being centered (regarding wis to ac) if you don't have monk weapons equipped. But this is neither here nor there, as nothing is official.

Hadrian
03-25-2009, 07:01 PM
You gotta read more carefully. I said I didn't remember if you lost your wisdom bonus to AC, OR you lost the ability to enter into a monk stance if you used non-monk weapons.

As it turns out, right now, you still have your wisdom to AC bonus regardless of the weapons carried. But non-monk weapons do not allow for monk stances.

I have heard "vast and mysterious" rumor play that they may extend being centered (regarding wis to ac) if you don't have monk weapons equipped. But this is neither here nor there, as nothing is official.

I read perfectly fine. :) What you were supposed to take away from what I said was that you're stating a baseless rumor that in fact conflicts with the rules text. That's all.

As it turns out right now, the wisdom bonus to AC without being centered is working as per PnP rules.

Asketes
03-25-2009, 09:04 PM
I read perfectly fine. :) What you were supposed to take away from what I said was that you're stating a baseless rumor that in fact conflicts with the rules text. That's all.

As it turns out right now, the wisdom bonus to AC without being centered is working as per PnP rules.

lol wow go take critical thinking or something.

I was pondering the idea dude.. not saying it was or possibly would happen. d'uh?

Hadrian
03-25-2009, 11:19 PM
lol wow go take critical thinking or something.

I was pondering the idea dude.. not saying it was or possibly would happen. d'uh?

I didn't realize opposing logic would be met with insults. I'll go see if they teach that in critical thinking.

Asketes
03-25-2009, 11:27 PM
no it's the fact that i knew i was asking about a rumor.

You don't need to be cpt. obvious unless asked to be.

There was no reason for your post to merely state what i originally said "I heard...."

which entails "Hey this may be right, wrong, or irrelevant but...."

see where i'm going with this?

I break out in the insults when you start responding condescendingly about something that I responded to due to your irrelevant post. (if you don't understand what I just said, see my sig :D)

End of discussion. no one is right or wrong, this isn't the thread to be in a ****ing contest with someone. I am merely opposed to people who state the obvious about something and tell me what I already know I am doing.

Happy times and thoughts to you

Hadrian
03-25-2009, 11:30 PM
End of discussion. no one is right or wrong, this isn't the thread to be in a ****ing contest with someone. I am merely opposed to people who state the obvious about something and tell me what I already know I am doing.

Happy times and thoughts to you


Where did all of this come from? You're really blowing all of this out of proportion to the extreme.

You said something could happen, and I said why it probably would not. Why the extreme reaction?

Yell at me for stating the obvious, yet you said you were not sure.... Naturally clarification to what you said you were not sure of should be met with rage.

This message is hidden because Someone is on your ignore list.

Asketes
03-25-2009, 11:34 PM
Where did all of this come from? You're really blowing all of this out of proportion to the extreme.

You said something could happen, and I said why it probably would not. Why the extreme reaction?


haha i got starred out i said peeing, but with two "s"'s.. not f'ing.. that's hilarious..

I can see how it sounds like i am upset with it. your original post, if you read if from another perspective, looks as if it's calling me out and demanding why I am spreading rumors. That is what I responded to. Your last post is much better and less "antagonistically" sounding. (i say that lightly)

Thus i agree with you. idk it just didn't seem to really add much to the situation. just contradicted stuff. make sense?