eyepuppy
03-18-2009, 07:08 PM
Hey guys. I've decided to post this build I've been sitting on for close to 5 months now since monks came out. It's a Tempest Cleric with monk splash. It'll max in the 70's for AC and be able to match up to the DPS of most well built tanks. This build it a tank. It's not meant to be a party healer. He can self buff, self heal, and can tank with high DPS.
Stats:
STR: 30 (16 base + 3 tome + 6 item + 5 levels)
DEX: 24 (14 base + 3 tome + 5 item + 2 enhancements)
CON: 26 (14 Base + 3 tome + 5 item + 2 enhancement + 2 shroud item)
INT: 10 (8 Base + 2 tome)
WIS: 28 (14 Base + 3 tome + 6 item + 3 enhancements + 2 shroud item)
CHA: 14 (12 Base + 2 tome)
HP:
----------
96 - Cleric
48 - Ranger
16 - Monk
20 - Heroic Durability
160 - CON
20 - Legion helm
45 - Shroud HP item
30 - GFL item
10 - Gianthold Favor
5 - Way of the patient tortiose
------
450
UMD
----------
11 - Base
3 - CHA
3 - Item
4 - GH
2 - Head of Good Fortune
5 - Shroud Item
-----
28
AC
----------
10 - Base
7 - DEX
9 - WIS
7 - DT Armor
2 - WF plating
2 - Tempest Shield Bonus
1 - Alchemical Armor Bonus
1 - Dodge Feat
4 - Insight
5 - Deflection Protection
3 - Chattering Ring
-----
51 (In front of Beholders)
AC (self buffed)
----------
51 - Unbuffed
3 - Barkskin Potion
1 - Haste (Pot or from Air Guard Shroud Item)
2 - Shield wand
2 - Recitation
-----
59 Self Buffed
AC (Full buffed)
59 - Base
5 - Pally Aura
2 - Full Barkskin
4 - Inspire Heroics
-----
69
Gear:
----------
Head: Minos Legion Helm (+20 HP, Heavy Fort)
Neck: Finger Necklace (Fleshmaker)
Goggles: GS Goggles Existential Stalemate II (Wis VI, +150 SP, +5 CHA skills, +1 STR skills)
Cloak: GS Cloak Aspect of Air II (+45 HP, +6 DEX skills, Air Guard)
Belt: Belt of Thoughtful Rememberance (Con +5, Concentration +13)
Gloves: Vile Blasphemy (Power Drain (CL:12, 3/rest), Dexterity +5, Use Magic Device +3) or Spetral Gloves
Bracers: Levik's Bracers (Levik's Defender, Healing Amplification 20%, Strength +6)
Boots: Boots of the Innocent (Resistance +5, Striding +15%)
Ring 1: Reaver's Ring (Immunity to Fear, Light Fortification, Will Save -2)
Ring 2: Chattering Ring (Spot +13, Dodge Bonus +3, Move Silently -10)
Trinket: Bloodstone/ Head of Good Fortune
Armor: DT (Greater Flaselife, +5 protect, +4 insight AC)
Weapon 1: GS Khopesh Mineral II (Acid, Good Burst, +2 WIS)
Weapon 2: GS Khopesh Mineral II (Acid, Good Burst, +2 CON)
Progression
---------------
Level 1 (Ranger)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Jump (+2)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Composite Plating
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Light Fortification
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Warforged Resistances
Feat: (Automatic) Wild Empathy
Level 2 (Monk)
Skill: Balance (+3)
Skill: Concentration (+1)
Feat: (Monk Bonus) Dodge
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Unarmed Strike
Level 3 (Cleric)
Skill: Concentration (+1)
Skill: Use Magic Devicee (+0.5)
Feat: (Selected) Empower Healing Spell
Feat: (Automatic) Diehard
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Turn Undead
Level 4 (Cleric)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 5 (Ranger)
Skill: Balance (+1.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Level 6 (Monk)
Skill: Balance (+4)
Feat: (Monk Bonus) Mobility
Feat: (Selected) Spring Attack
Feat: (Automatic) Evasion
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Feat: (Automatic) Meditation
Level 7 (Cleric)
Skill: Use Magic Device (+1)
Feat: (Automatic) Improved Wild Empathy
Level 8 (Cleric)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 9 (Cleric)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Power Attack
Level 10 (Cleric)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 11 (Cleric)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Greater Two Weapon Fighting
Feat: (Automatic) Improved Precise Shot
Feat: (Automatic) Precise Shot
Level 12 (Ranger)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+3)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 13 (Ranger)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 14 (Ranger)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Favored Enemy) Favored Enemy: Elemental
Level 15 (Ranger)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Cleric)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 17 (Cleric)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 18 (Cleric)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Oversized Two Weapon Fighting
Level 19 (Cleric)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 20 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill Rank Totals:
Balance (18)
Concentration (23)
Jump (2)
Spot (4)
Tumble (1)
UMD: (11)
Enhancements
----------
Enhancement: Ranger Dexterity II
Enhancement: Divine Might I (II when you get +4 tome)
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Cleric Improved Empower Healing II
Enhancement: Way of the Patient Tortiose I
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Tempest I
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Life Magic III
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Wisdom III
Enhancement: Warforged Constitution II
Enhancement: Warforged Healer's Friend III
Enhancement: Warforged Power Attack III
How to play this build:
This build is a slef healing tank. He will not be able to keep a party up, but will be able to at least keep himself buffed and healing. Fully geared out, he will have 100% healing, so no need to worry about healing ability. You'll need to keep Devine Favor, Devine Power and Recitation on. These will help you hit hard and more often.
You could go human with this build. You will lose 20 HP, but gain a feat and gain 1-7 AC. The downside is that you will be strapped for gear. You can go without the finge necklace, but you'll want to throw on the Delving boots from the dragon. Then you'll have to find a new place for a resist item, and a few other items.
EDIT:
As a side note, this build is all about static immunities and self healing. The only thing he is missing, is an SR item. I'm not too worried about that though. The most he will be able to hit will be a 22 with an item. That's not really enough to make a big difference at end game.
Stats:
STR: 30 (16 base + 3 tome + 6 item + 5 levels)
DEX: 24 (14 base + 3 tome + 5 item + 2 enhancements)
CON: 26 (14 Base + 3 tome + 5 item + 2 enhancement + 2 shroud item)
INT: 10 (8 Base + 2 tome)
WIS: 28 (14 Base + 3 tome + 6 item + 3 enhancements + 2 shroud item)
CHA: 14 (12 Base + 2 tome)
HP:
----------
96 - Cleric
48 - Ranger
16 - Monk
20 - Heroic Durability
160 - CON
20 - Legion helm
45 - Shroud HP item
30 - GFL item
10 - Gianthold Favor
5 - Way of the patient tortiose
------
450
UMD
----------
11 - Base
3 - CHA
3 - Item
4 - GH
2 - Head of Good Fortune
5 - Shroud Item
-----
28
AC
----------
10 - Base
7 - DEX
9 - WIS
7 - DT Armor
2 - WF plating
2 - Tempest Shield Bonus
1 - Alchemical Armor Bonus
1 - Dodge Feat
4 - Insight
5 - Deflection Protection
3 - Chattering Ring
-----
51 (In front of Beholders)
AC (self buffed)
----------
51 - Unbuffed
3 - Barkskin Potion
1 - Haste (Pot or from Air Guard Shroud Item)
2 - Shield wand
2 - Recitation
-----
59 Self Buffed
AC (Full buffed)
59 - Base
5 - Pally Aura
2 - Full Barkskin
4 - Inspire Heroics
-----
69
Gear:
----------
Head: Minos Legion Helm (+20 HP, Heavy Fort)
Neck: Finger Necklace (Fleshmaker)
Goggles: GS Goggles Existential Stalemate II (Wis VI, +150 SP, +5 CHA skills, +1 STR skills)
Cloak: GS Cloak Aspect of Air II (+45 HP, +6 DEX skills, Air Guard)
Belt: Belt of Thoughtful Rememberance (Con +5, Concentration +13)
Gloves: Vile Blasphemy (Power Drain (CL:12, 3/rest), Dexterity +5, Use Magic Device +3) or Spetral Gloves
Bracers: Levik's Bracers (Levik's Defender, Healing Amplification 20%, Strength +6)
Boots: Boots of the Innocent (Resistance +5, Striding +15%)
Ring 1: Reaver's Ring (Immunity to Fear, Light Fortification, Will Save -2)
Ring 2: Chattering Ring (Spot +13, Dodge Bonus +3, Move Silently -10)
Trinket: Bloodstone/ Head of Good Fortune
Armor: DT (Greater Flaselife, +5 protect, +4 insight AC)
Weapon 1: GS Khopesh Mineral II (Acid, Good Burst, +2 WIS)
Weapon 2: GS Khopesh Mineral II (Acid, Good Burst, +2 CON)
Progression
---------------
Level 1 (Ranger)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Jump (+2)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Composite Plating
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Light Fortification
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Warforged Resistances
Feat: (Automatic) Wild Empathy
Level 2 (Monk)
Skill: Balance (+3)
Skill: Concentration (+1)
Feat: (Monk Bonus) Dodge
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Unarmed Strike
Level 3 (Cleric)
Skill: Concentration (+1)
Skill: Use Magic Devicee (+0.5)
Feat: (Selected) Empower Healing Spell
Feat: (Automatic) Diehard
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Turn Undead
Level 4 (Cleric)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 5 (Ranger)
Skill: Balance (+1.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Level 6 (Monk)
Skill: Balance (+4)
Feat: (Monk Bonus) Mobility
Feat: (Selected) Spring Attack
Feat: (Automatic) Evasion
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Feat: (Automatic) Meditation
Level 7 (Cleric)
Skill: Use Magic Device (+1)
Feat: (Automatic) Improved Wild Empathy
Level 8 (Cleric)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 9 (Cleric)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Power Attack
Level 10 (Cleric)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 11 (Cleric)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Greater Two Weapon Fighting
Feat: (Automatic) Improved Precise Shot
Feat: (Automatic) Precise Shot
Level 12 (Ranger)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+3)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 13 (Ranger)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 14 (Ranger)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Favored Enemy) Favored Enemy: Elemental
Level 15 (Ranger)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Cleric)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 17 (Cleric)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 18 (Cleric)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Oversized Two Weapon Fighting
Level 19 (Cleric)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 20 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill Rank Totals:
Balance (18)
Concentration (23)
Jump (2)
Spot (4)
Tumble (1)
UMD: (11)
Enhancements
----------
Enhancement: Ranger Dexterity II
Enhancement: Divine Might I (II when you get +4 tome)
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Cleric Improved Empower Healing II
Enhancement: Way of the Patient Tortiose I
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Tempest I
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Life Magic III
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Wisdom III
Enhancement: Warforged Constitution II
Enhancement: Warforged Healer's Friend III
Enhancement: Warforged Power Attack III
How to play this build:
This build is a slef healing tank. He will not be able to keep a party up, but will be able to at least keep himself buffed and healing. Fully geared out, he will have 100% healing, so no need to worry about healing ability. You'll need to keep Devine Favor, Devine Power and Recitation on. These will help you hit hard and more often.
You could go human with this build. You will lose 20 HP, but gain a feat and gain 1-7 AC. The downside is that you will be strapped for gear. You can go without the finge necklace, but you'll want to throw on the Delving boots from the dragon. Then you'll have to find a new place for a resist item, and a few other items.
EDIT:
As a side note, this build is all about static immunities and self healing. The only thing he is missing, is an SR item. I'm not too worried about that though. The most he will be able to hit will be a 22 with an item. That's not really enough to make a big difference at end game.