View Full Version : 15rogue/1monk Deadz Special
Deadz
03-12-2009, 02:15 PM
My first character planner build... go easy on me.. but rip me up..
My thoughts..Survivable multi-use rogue.. Gonna post human / Halfling versions..
Might go with 14str 12con 8 chr.. those point ranges are all moveable, haven't 100% decided yet.. maybe 12 12 10.. maybe 12 14 10 who knows..
added +2tomes to every slot later.. well eventually i will have them in every slot if not any time soon, hehhe
Tomes are what i have in my bank, no gear posted.. we'll see what he gets i guess.
[code]Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Deadz
Level 16 Lawful Good Human Male
(1 Monk \ 15 Rogue)
Hit Points: 188
Spell Points: 0
BAB: 11\11\16\21
Fortitude: 9
Reflex: 19
Will: 10
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 14 16
Dexterity 16 26
Constitution 12 14
Intelligence 14 16
Wisdom 14 17
Charisma 8 10
Tomes Used
+2 Tome of Intelligence used at level 1
+1 Tome of Dexterity used at level 12
+2 Tome of Strength used at level 16
+2 Tome of Dexterity used at level 16
+2 Tome of Constitution used at level 16
+2 Tome of Wisdom used at level 16
+2 Tome of Charisma used at level 16
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 7 27
Bluff 3 25
Concentration 1 2
Diplomacy 3 19
Disable Device 7 22
Haggle -1 0
Heal 2 3
Hide 7 32
Intimidate -1 19
Jump 4 14
Listen 2 3
Move Silently 7 32
Open Lock 7 22
Perform n/a n/a
Repair 3 3
Search 7 22
Spot 6 22
Swim 2 3
Tumble 5 19
Use Magic Device 3 22
Level 1 (Rogue)
Feat: (Human Bonus) Toughness
Feat: (Selected) Two Weapon Fighting
Level 2 (Monk)
Feat: (Monk Bonus) Combat Expertise
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Haste Boost I
Enhancement: Human Versatility I
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Hide I
Enhancement: Rogue Move Silently I
Level 3 (Rogue)
Feat: (Selected) Weapon Finesse
Enhancement: Racial Toughness I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Dexterity I
Level 4 (Rogue)
Enhancement: Human Versatility II
Level 5 (Rogue)
Enhancement: Rogue Damage Boost II
Enhancement: Rogue Haste Boost II
Enhancement: Human Adaptability Dexterity I
Enhancement: Rogue Subtle Backstabber I
Level 6 (Rogue)
Feat: (Selected) Skill Focus: Use Magic Device
Enhancement: Rogue Faster Sneaking II
Enhancement: Rogue Sneak Attack Training II
Level 7 (Rogue)
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Hide II
Level 8 (Rogue)
Enhancement: Racial Toughness II
Enhancement: Rogue Move Silently II
Level 9 (Rogue)
Feat: (Selected) Dodge
Enhancement: Way of the Assassin I
Level 10 (Rogue)
Enhancement: Rogue Sneak Attack Training III
Level 11 (Rogue)
Feat: (Rogue Bonus) Slippery Mind
Enhancement: Rogue Sneak Attack Accuracy III
Level 12 (Rogue)
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Rogue Subtle Backstabber II
Enhancement: Rogue Dexterity II
Level 13 (Rogue)
Enhancement: Way of the Assassin II
Level 14 (Rogue)
Feat: (Rogue Bonus) Cripling Strike
Enhancement: Rogue Dexterity III
Level 15 (Rogue)
Feat: (Selected) Improved Critical: Piercing Weapons
Enhancement: Human Adaptability Wisdom II
Level 16 (Rogue)
Enhancement: Rogue Sneak Attack Accuracy IV
Demoyn
03-12-2009, 02:43 PM
Not a bad first attempt, but you'll want to modify it more. For instance, you end with 25 dex and use a +1 tome. There's no need for this. Either take one less dex enhancement, start with 15 dex, or don't use the tome.
You'll also want to get your strength higher. Taking a level of monk for the armor class is perfectly fine, but if you do that you'll have to stay at light encumberance or lose the AC boost. Higher strength ups the amount you can carry before losing your armor. I'd suggest trying to get it to a 14 (it'll increase your damage a bit also, so it's doubly good).
You didn't show enough of the build for me to figure out why you end with an odd wisdom. I'll assume that you put one point of level-up bonus into wis. You're a dex based attack character, so having that point into dex would be better, as it would give you both armor and attack, but if there's some other reason you'd prefer to have wisdom raised with this current build then I'll trade you a wisdom tome for your dex tome and you can even out both numbers.
Two-weapon defense isn't really worth the investment. Instead, take improved two-weapon fighting at 9 and improved critical at 12. If you really want two-weapon defense, then take it at 15.
I'd also give up skill focus: use magic device and substitute power attack. You'll get full ranks of UMD, so you're already ahead of the curve. Realize that, while you'll have a good armor class, your primary job responsibility in a group will be DPS.
My feat choice for making this character would go:
1: Toughness
H: Two-weapon fighting
3: Weapon finesse
M: Combat expertise
6: Power attack
9: Improved two-weapon fighting
12: Improved critical: piercing
15: Dodge
EDIT: I just saw the wisdom enhancement. I'd change it to a con enhancement to open up another toughness enhancement, but a +1 wis tome will be almost as good.
Nikorr123
03-12-2009, 02:46 PM
waiting on your halfling build as that is the better race really ~imo
but some quick comments
Feats:
Skill mastery
slippery mind
for rogue bonus feats really? imp evasion and crippling strike = win
stats: (more when you post halfling)
int is to high - drop to 12 eat +2 tome at lvl 1 and you are good
EDIT : feat choices btw
My feat choice for making this character would go:
1: CE
3: Weapon finesse
6: Two-weapon fighting
9: Improved two-weapon fighting
12: Improved critical: piercing
15: GTWF
16:M:switch out CE and take it here use lvl 1 ft for toughness
Deadz
03-12-2009, 02:47 PM
Well i have 1 point of dex, 1 point of wis with gear..
I will probably get another +1wis tome by endgame they are cheapp..
keep in mind the ending stats are without gear.. is gear always an even number?
any who here's the half-ling version
starting stats messed edited and reposting
Demoyn
03-12-2009, 02:50 PM
also int is to high - drop to 12 eat +2 tome at lvl 1 and you are good
He's an assassin, and int determines the DC for assassinate. Since he's not a full rogue he needs all the DC boosts he can get.
Deadz
03-12-2009, 02:51 PM
Well i have 1 point of dex, 1 point of wis with gear..
I will probably get another +1wis tome by endgame they are cheapp..
keep in mind the ending stats are without gear.. is gear always an even number?
any who here's the half-ling version
starting stats messed edited and reposting
Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Deadz
Level 16 Lawful Good Halfling Male
(1 Monk \ 15 Rogue)
Hit Points: 134
Spell Points: 0
BAB: 11\11\16\21
Fortitude: 9
Reflex: 20
Will: 10
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 12 12
Dexterity 18 27
Constitution 12 12
Intelligence 14 16
Wisdom 14 14
Charisma 8 8
Tomes Used
+2 Tome of Intelligence used at level 1
+1 Tome of Dexterity used at level 3
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 7 26
Bluff 3 25
Concentration 1 2
Diplomacy 3 19
Disable Device 7 23
Haggle -1 0
Heal 2 3
Hide 7 35
Intimidate -1 0
Jump 2 17
Listen 2 5
Move Silently 8 35
Open Lock 7 24
Perform n/a n/a
Repair 3 4
Search 7 23
Spot 6 22
Swim 1 2
Tumble 6 21
Use Magic Device 3 21
Level 1 (Rogue)
Feat: (Selected) Two Weapon Fighting
Level 2 (Rogue)
Level 3 (Rogue)
Feat: (Selected) Weapon Finesse
Level 4 (Monk)
Feat: (Monk Bonus) Dodge
Level 5 (Rogue)
Level 6 (Rogue)
Feat: (Selected) Skill Focus: Use Magic Device
Level 7 (Rogue)
Level 8 (Rogue)
Level 9 (Rogue)
Feat: (Selected) Combat Expertise
Level 10 (Rogue)
Level 11 (Rogue)
Feat: (Rogue Bonus) Slippery Mind
Level 12 (Rogue)
Feat: (Selected) Improved Two Weapon Fighting
Level 13 (Rogue)
Level 14 (Rogue)
Feat: (Rogue Bonus) Skill Mastery
Level 15 (Rogue)
Feat: (Selected) Improved Critical: Piercing Weapons
Level 16 (Rogue)
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Damage Boost II
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Haste Boost III
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Skill Boost II
Enhancement: Halfling Dexterity I
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Guile I
Enhancement: Rogue Subtle Backstabber I
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Faster Sneaking II
Enhancement: Rogue Faster Sneaking III
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Accuracy III
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Way of the Assassin I
Enhancement: Way of the Assassin II
Enhancement: Rogue Hide I
Enhancement: Rogue Hide II
Enhancement: Rogue Move Silently I
Enhancement: Rogue Move Silently II
Enhancement: Rogue Move Silently III
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III
Demoyn
03-12-2009, 02:53 PM
15: GTWF
I thought of that, but he'll only have a +10 BAB at level 15 and thus won't be eligible for GTWF.
Nikorr123
03-12-2009, 02:54 PM
He's an assassin, and int determines the DC for assassinate. Since he's not a full rogue he needs all the DC boosts he can get.
Ahh ok I guess not the route I would go since you can solo about anything in this game with this build without assisnate. But the int makes sense in that case.
Deadz
03-12-2009, 02:54 PM
Let me add some stuff..
1) built to be primarily DPS, but want to survive when i draw aggro...
2) feats i always feel free to screw up with, cause i can eventually shard instead of rerolling.
3) all tomes will "some day" be atleast +2 as you can buy them, i'm just putting what i currently own in it to be realistic.
4) my idea.. build an assassin.. who is still versatile, and won't die every time a mob turns his attention on him..
Nikorr123
03-12-2009, 02:58 PM
I thought of that, but he'll only have a +10 BAB at level 15 and thus won't be eligible for GTWF.
Taking monk at 16 should leave him 11 bab at 15? My calcs could be wrong.
Return_To_Forever
03-12-2009, 03:01 PM
If you take mnk at 16 you can get gtwf at 15.
This build looks pretty Trendy tho.
Demoyn
03-12-2009, 03:03 PM
EDIT: Yes, that's a good plan.
Also, Deadz, if you want a rogue character that does great DPS but is survivable I'm sure you'd do better without assassination entirely. I'd also drop CE and dodge, as you can get a good AC without them on a limited basis (ie just when you draw aggro).
Nikorr123
03-12-2009, 03:05 PM
That's correct, but I don't believe GTWF is a monk bonus.
Its not - you get a feat at lvl 15. 15 = bab 11 so can take the feat!
Deadz
03-12-2009, 03:06 PM
This build looks pretty Trendy tho.
As in cookee cutter?
Anthios888
03-12-2009, 03:06 PM
I'd personally take toughness instead of dodge, because for 3 AP with racial toughness enhancements you can get over 50 HP from the feat at cap. AC is great, but sometimes you need that extra buffer in case something does not go according to plan.
Anthios888
03-12-2009, 03:07 PM
As in cookee cutter?
As in he has a very similar halfling 15 rog/1 monk acrobat on Ghallanda named Trendy.
Deadz
03-12-2009, 03:09 PM
As in he has a very similar halfling 15 rog/1 monk acrobat on Ghallanda named Trendy.
Oh cool.. i wasn't trying to "invent" anything, more like make sure i got the key, non-fixable parts correct so when i do roll and blow my +2int tome, i wouldn't have him screwed up.. has taken me a long time to grind the favor and save for the +2int tome...
Return_To_Forever
03-12-2009, 03:15 PM
yeh no worries, I got mine from a friend anyways, the real originator or one to really make the build shine, is a guy named Godmodee. Here is wat I did with Trendy for referance.
Level 16 Lawful Good Halfling Female
(1 Monk \ 15 Rogue)
Hit Points: 184
Spell Points: 0
BAB: 11\11\16\21
Fortitude: 11
Reflex: 18
Will: 12
Starting
Abilities Base Stats
(32 Point) (Level 1)
Strength 12
Dexterity 16
Constitution 14
Intelligence 12
Wisdom 16
Charisma 8
Tomes Used
+2 Tome of Intelligence used at level 1
Level 1 (Rogue)
Feat: (Selected) Two Weapon Fighting
Level 2 (Rogue)
Level 3 (Rogue)
Feat: (Selected) Weapon Finesse
Level 4 (Rogue)
Level 5 (Rogue)
Level 6 (Rogue)
Feat: (Selected) Combat Expertise
Level 7 (Rogue)
Level 8 (Rogue)
Level 9 (Rogue)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Rogue)
Feat: (Rogue Bonus) Cripling Strike
Level 11 (Rogue)
Level 12 (Rogue)
Feat: (Selected) Improved Critical: Piercing Weapons
Level 13 (Rogue)
Feat: (Rogue Bonus) Improved Evasion
Level 14 (Rogue)
Level 15 (Rogue)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Monk)
Feat: (Monk Bonus) Toughness
Kambuk
03-12-2009, 03:17 PM
I just leveled up a 15/1 rogue/monk assasin halfling
I started with 10/18/14/14/14/10
End stats are
340 Hp's (Shroud HP Item at tier 1 ond 3 poison and fear at tier 2 with +6 wis)
56 AC unbuffed with CE on (Dragontouched armor haven pulled Icy yet)
Used +2 tomes on all stats but cha
18/32/22/22/22/8
Assasinate DC is 31 good enough to nail most everything will be at least 35 at lvl 20
(Caster 9th lvl instkill 10(Base)+9(lvl spell)+13(36 stat)+3(Feat/item) = 35 ish
Bumping the DC much gimps you in too many other areas, the number of times you actually get to use it in a group is very small usually, but it was nice being able to zerg ahead a bit in PotP and take out the rakshaka lord when he was 12th level.
Feats
Toughness
TWF
Itwf
Improved Crit
CE (Monk bonus)
Oversize twf
Currently dual wielding RadienceII/OozeII rapiers
Trap skills are good enough to do monastary on elite with very little AP investment.
He is a very good all around combat rogue.
He tends to get the aggro a lot but usually has enough hps and ac to survive it, his buffed ac hit 73 in the shroud the other day good enough to not worry about getting the aggro from the pit fiend.
Kambuk
Demoyn
03-12-2009, 03:24 PM
He is a very good all around combat rogue.
He tends to get the aggro a lot but usually has enough hps and ac to survive it, his buffed ac hit 73 in the shroud the other day good enough to not worry about getting the aggro from the pit fiend.
That's cool, but if you get aggro in general, you lose your reason for existing (great DPS). At that point you may as well have made a ranger/monk. I'm not convinced that great all around DPS can exist on an assassin because it costs too many useless enhancements to get assassinate.
Deadz
03-12-2009, 07:33 PM
human build updated, my leading contender
Deadz
03-13-2009, 08:58 AM
If someone has some freetime can you spell out what kinda ac it can achieve (the human build) with easy to obtain gear..
Also, will i be able to hit still with CE on?
I'm also working in intim for situational use., will update build shortly..
Deadz
03-13-2009, 12:23 PM
Updated The first build, human, is what i'm planning on going with
Deadz
03-13-2009, 03:16 PM
/bump
I"m gonna roll him this weekend, just wanna make sure i got the unchangeables correct.
Anyone else?
Impaqt
03-13-2009, 03:27 PM
My first character planner build... go easy on me.. but rip me up..
My thoughts..Survivable multi-use rogue.. Gonna post human / Halfling versions..
Might go with 14str 12con 8 chr.. those point ranges are all moveable, haven't 100% decided yet.. maybe 12 12 10.. maybe 12 14 10 who knows..
added +2tomes to every slot later.. well eventually i will have them in every slot if not any time soon, hehhe
Tomes are what i have in my bank, no gear posted.. we'll see what he gets i guess.
[code]Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Deadz
Level 16 Lawful Good Human Male
(1 Monk \ 15 Rogue)
Hit Points: 188
Spell Points: 0
BAB: 11\11\16\21
Fortitude: 9
Reflex: 19
Will: 10
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 14 16
Dexterity 16 26
Constitution 12 14
Intelligence 14 16
Wisdom 14 17
Charisma 8 10
Tomes Used
+2 Tome of Intelligence used at level 1
+1 Tome of Dexterity used at level 12
+2 Tome of Strength used at level 16
+2 Tome of Dexterity used at level 16
+2 Tome of Constitution used at level 16
+2 Tome of Wisdom used at level 16
+2 Tome of Charisma used at level 16
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 7 27
Bluff 3 25
Concentration 1 2
Diplomacy 3 19
Disable Device 7 22
Haggle -1 0
Heal 2 3
Hide 7 32
Intimidate -1 19
Jump 4 14
Listen 2 3
Move Silently 7 32
Open Lock 7 22
Perform n/a n/a
Repair 3 3
Search 7 22
Spot 6 22
Swim 2 3
Tumble 5 19
Use Magic Device 3 22
Level 1 (Rogue)
Feat: (Human Bonus) Toughness
Feat: (Selected) Two Weapon Fighting
Level 2 (Monk)
Feat: (Monk Bonus) Combat Expertise
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Haste Boost I
Enhancement: Human Versatility I
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Hide I
Enhancement: Rogue Move Silently I
Level 3 (Rogue)
Feat: (Selected) Weapon Finesse
Enhancement: Racial Toughness I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Dexterity I
Level 4 (Rogue)
Enhancement: Human Versatility II
Level 5 (Rogue)
Enhancement: Rogue Damage Boost II
Enhancement: Rogue Haste Boost II
Enhancement: Human Adaptability Dexterity I
Enhancement: Rogue Subtle Backstabber I
Level 6 (Rogue)
Feat: (Selected) Skill Focus: Use Magic Device
Enhancement: Rogue Faster Sneaking II
Enhancement: Rogue Sneak Attack Training II
Level 7 (Rogue)
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Hide II
Level 8 (Rogue)
Enhancement: Racial Toughness II
Enhancement: Rogue Move Silently II
Level 9 (Rogue)
Feat: (Selected) Dodge
Enhancement: Way of the Assassin I
Level 10 (Rogue)
Enhancement: Rogue Sneak Attack Training III
Level 11 (Rogue)
Feat: (Rogue Bonus) Slippery Mind
Enhancement: Rogue Sneak Attack Accuracy III
Level 12 (Rogue)
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Rogue Subtle Backstabber II
Enhancement: Rogue Dexterity II
Level 13 (Rogue)
Enhancement: Way of the Assassin II
Level 14 (Rogue)
Feat: (Rogue Bonus) Cripling Strike
Enhancement: Rogue Dexterity III
Level 15 (Rogue)
Feat: (Selected) Improved Critical: Piercing Weapons
Enhancement: Human Adaptability Wisdom II
Level 16 (Rogue)
Enhancement: Rogue Sneak Attack Accuracy IV
Looks like a pretty solid rogue overall. I'm on the fence as far as Slippery Mind VS. Improved Evasion though. Low hp total ,may make IE more desireable than say a Dwarf High HP Guy.
Of course, You'll have another Special Ability as soon as the cap goes up so it may not be a big deal what order you take the feats in. Depends on your playstyle and how fast ya level.
I might consider a Fighter level on this guy as well. Keep it in the back of your mind has ya level him. Rogue/Monk leaves ya with a limited arsenal. splashing that fighter level in there can open up a lot of weapons for ya. and if ya take it at 16, you can take Greater Two-Weapon Fighter there.
Deadz
03-13-2009, 03:30 PM
Looks like a pretty solid rogue overall. I'm on the fence as far as Slippery Mind VS. Improved Evasion though. Low hp total ,may make IE more desireable than say a Dwarf High HP Guy.
Of course, You'll have another Special Ability as soon as the cap goes up so it may not be a big deal what order you take the feats in. Depends on your playstyle and how fast ya level.
I might consider a Fighter level on this guy as well. Keep it in the back of your mind has ya level him. Rogue/Monk leaves ya with a limited arsenal. splashing that fighter level in there can open up a lot of weapons for ya. and if ya take it at 16, you can take Greater Two-Weapon Fighter there.Thanks sir.. i'm on the fense about improved evasion vs slippery mind as well, i just figured that i already had a reflex save thingy *evasion* so i'd take a will save thingy *slippery mind*
thanks hopefully i'll grind out those last 30 this weekend. I might fit a fighter lvl in depending on how the cap goes.
But it should take me a long time to 16 i'd assume.. then again i bet vaedur would be capped if it wasn't for the whole favor grinding thing.
Aspenor
03-13-2009, 03:44 PM
A few points of advice:
1. Stat assignments look solid.
2. If possible, take weapon finesse at level 2 when you take your monk splash. I can't recall off the top of my head if weapon finesse is a monk bonus feat, but if it is, take it first. You'll want to be using that dex mod to-hit ASAP. You can fit TWF in at level 3 (you probably won't be dual wielding much until higher level when your BAB is higher and you aren't so squishy).
3. Bluff pretty much sucks all-around in DDO. Unless you're hoping for some fix to this skill, I advise looking elsewhere. Diplomacy is a major boon to any rogue. Intimidate can also be useful to a rogue with armor class, situationally. You may not be the "intimitank" for the party, but I definitely have found myself occasionally wishing my rogue had it.
4. Improved Evasion is better than slippery mind, ten fold.
5. If you decide to take intimidate, consider Way of the Acrobat instead of Way of the Assassin. Knockdown immunity is fantastic (air elementals? forget about em). Luckily, this is an enhancement and can easily be changed whenever you feel like it. Don't feel pressured to make a decision.
6. Consider taking ITWF at 9 and Dodge at 12, if BAB progression allows it.
7. Join almost every Subterane Skeleton run you can until you get that Icy Raiment. Green steel of choice will be Radiance II. Don't forget to get Twilight Forge flagged, as you will want several items from there (7 fingered gloves, chattering ring, and Belt of Brute Strength).
8. Haste Boost II may or may not be worth the action points to you. If you can fit in a racial toughness enhancement instead, you might find that more worthwhile. Again, enhancements can be changed so no big deal.
Overall, solid looking build. It looks quite similar to what I would do if I decided to make another rogue. Enjoy!
Thanimal
03-13-2009, 03:49 PM
A few points of advice:
2. If possible, take weapon finesse at level 2 when you take your monk splash. I can't recall off the top of my head if weapon finesse is a monk bonus feat, but if it is, take it first. You'll want to be using that dex mod to-hit ASAP. You can fit TWF in at level 3 (you probably won't be dual wielding much until higher level when your BAB is higher and you aren't so squishy).
8. Haste Boost II may or may not be worth the action points to you. If you can fit in a racial toughness enhancement instead, you might find that more worthwhile. Again, enhancements can be changed so no big deal.
Overall, solid looking build. It looks quite similar to what I would do if I decided to make another rogue. Enjoy!
I strongly agree with most of your advice, except 2 and 8:
2. Unfortunately, not possible. WF has a BAB rqmt of 1, and Rogue then Monk leaves your BAB at 0. 3 is the earliest possible level to get it on a Rogue/Monk.
8. Personally, I freakin' LOVE the haste boosts and really wouldn't consider anything less than HB3 on a build that is interested in DPS. +30% DPS is *hard* to come by, even if it is only for a total of about 2 minutes.
Aspenor
03-13-2009, 03:52 PM
I strongly agree with most of your advice, except 2 and 8:
2. Unfortunately, not possible. WF has a BAB rqmt of 1, and Rogue then Monk leaves your BAB at 0. 3 is the earliest possible level to get it on a Rogue/Monk.
8. Personally, I freakin' LOVE the haste boosts and really wouldn't consider anything less than HB3 on a build that is interested in DPS. +30% DPS is *hard* to come by, even if it is only for a total of about 2 minutes.
Yeah, you're right about #2. Weapon finesse at level 3 it is, then.
Aspenor
03-13-2009, 03:54 PM
8. Personally, I freakin' LOVE the haste boosts and really wouldn't consider anything less than HB3 on a build that is interested in DPS. +30% DPS is *hard* to come by, even if it is only for a total of about 2 minutes.
stacking hit points are also in demand by any rogue, though ;)
Thanimal
03-13-2009, 03:58 PM
stacking hit points are also in demand by any rogue, though ;)
Agreed. I would choose to drop damage boost -- it's tiny compared to Haste Boost. Of course, I also have a general aversion to stealthing, so for me personally I can free up PLENTY of action points... But I suppose Assassin sorta has to have that, huh? (Which is why I'd always pick Acrobat :))
Deadz
03-16-2009, 11:14 AM
Took monk lvl 3 so i could take UMD and Finnesse..
Now i'm struggling with PA or CE at 6...
Thanimal
03-16-2009, 02:51 PM
Agreed. I would choose to drop damage boost -- it's tiny compared to Haste Boost. Of course, I also have a general aversion to stealthing, so for me personally I can free up PLENTY of action points... But I suppose Assassin sorta has to have that, huh? (Which is why I'd always pick Acrobat :))
WHOOPS! Damage Boost is the method of using Assassin! NEVERMIND. (Wow, I don't think I like Assassin at all. But not for any real objective reasons, just doesn't suit me.)
Thanimal
03-16-2009, 02:53 PM
Took monk lvl 3 so i could take UMD and Finnesse..
Now i'm struggling with PA or CE at 6...
I don't think you'll want to use either of those for a while yet. The -5 to to-hit is HARSH at low levels, but eventually almost negligible at higher levels. I'd look to those in the 9/12/15 kinda slots.
EDIT for more precise advice: I'd take Dodge at 6 -- your AC comes on a little late in this build, so something to help a little earlier is good. (That sounds like an argument to take CE, but I really feel you won't hit much of anything if you use that now.)
Deadz
03-16-2009, 03:15 PM
WHOOPS! Damage Boost is the method of using Assassin! NEVERMIND. (Wow, I don't think I like Assassin at all. But not for any real objective reasons, just doesn't suit me.)
I only took it cause it's a pre-req for assassinate.
Aspenor
03-16-2009, 03:34 PM
I don't think you'll want to use either of those for a while yet. The -5 to to-hit is HARSH at low levels, but eventually almost negligible at higher levels. I'd look to those in the 9/12/15 kinda slots.
EDIT for more precise advice: I'd take Dodge at 6 -- your AC comes on a little late in this build, so something to help a little earlier is good. (That sounds like an argument to take CE, but I really feel you won't hit much of anything if you use that now.)
what he said ;)
Deadz
03-25-2009, 07:58 AM
hit 6/1 yesterday...
Very glad i went human actually, suprisingly happy.. helps with HP at low lvl, and being able to use human versatility instead of rogue skill boost at the same skill point is pretty cool.
Enjoying him very very much
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