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poonce
03-11-2009, 03:05 PM
Sup guys.

I want to build a Cleric but want to take advantage of all the cool Damage spells they have also. I have no clue how to Build a cleric at all so basicly im asking someone to whip me up 1 on the Char Generator :).

Think i would like to go Dorf, and I want my Blade Barrier to hit a TON. I see some clerics where their BB 1 hit kills alot of mobs that FW's dont even 1 tick. Was wondering how people do this?

Impaqt
03-11-2009, 03:14 PM
Sup guys.

I want to build a Cleric but want to take advantage of all the cool Damage spells they have also. I have no clue how to Build a cleric at all so basicly im asking someone to whip me up 1 on the Char Generator :).

Think i would like to go Dorf, and I want my Blade Barrier to hit a TON. I see some clerics where their BB 1 hit kills alot of mobs that FW's dont even 1 tick. Was wondering how people do this?

Dwarf is very easy to make a semi Battle cleric from...

28pr Build:
14STR
8Dex
16Con
8Int
18Wis
6CHR

For 32 point, you can put a couple more points into STR or CON (Or one of each)

Mental TOughness, Improved Mental Toughness, Toughness, Maximize, Quicken, Extend. L18 Feat can be any number of things.... If your more into casting, Empower Spell or a Spell Pen, if mor emelee, Power attack or Improved Crit mabe.

Take a Level of Ranger at l2 or so. THis grants Martial Proficincy (ANd Dwarven Axe) gives ya a Fav enemy, and a few realy nice Action point clickys.

All Level up points in Wis, even with just a 20 STR you can hit very efficinetly with Divine Power and a few Self buffs.

samho
03-11-2009, 03:42 PM
Basically what Impaqt said, except:

change the feat selection to:

Mental TOughness, Toughness, Maximize, Empower (not Empower Healing, mind you), Quicken, Extend.

Then you can get your Blade Barrier hit a ton. You can also take Highten at level 18 (or take Improved Mental Toughness instead)

Impaqt
03-11-2009, 03:48 PM
Basically what Impaqt said, except:

change the feat selection to:

Mental TOughness, Toughness, Maximize, Empower (not Empower Healing, mind you), Quicken, Extend.

Then you can get your Blade Barrier hit a ton. You can also take Highten at level 18 (or take Improved Mental Toughness instead)

Reasonable change. I have Empower and Maximize on my Human Clerics since I have an extra feat. I find on my Dwarf that the Extra Hit points allows me to kite the mob through the blade barreir the extra time or 2 without any ill effects.

poonce
03-11-2009, 04:34 PM
I dont really want to fight Melee to much. I mostly want to be a battle caster type i guess you could call it.

poonce
03-11-2009, 09:10 PM
so if i dont want to melee at all what should i start my stats at?

Monkey_Archer
03-11-2009, 09:20 PM
If all you want to do is cast.... max wisdom.. everything else into con.

Impaqt
03-11-2009, 09:29 PM
so if i dont want to melee at all what should i start my stats at?


You can probobly drop STR to 10 and raise CON to 18, If you have 32 point builds put some points into INT for some extra skill points.

BlackSteel
03-11-2009, 10:56 PM
no mention of a reasonable dex and a monk splash?

battlecaster can make good use of the high ac and evasion

poonce
03-12-2009, 11:12 AM
Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Dwarf Male
(2 Monk \ 14 Cleric)
Hit Points: 322
Spell Points: 1096
BAB: 11\11\16\21
Fortitude: 17
Reflex: 9
Will: 19

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 16) (Level 16)
Strength 10 10 10
Dexterity 14 14 14
Constitution 17 18 20
Intelligence 8 8 8
Wisdom 17 21 24
Charisma 9 9 10

Tomes Used
+1 Tome of Constitution used at level 1

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 2 6
Bluff -1 0
Concentration 8 23
Diplomacy -1 0
Disable Device n/a n/a
Haggle -1 0
Heal 3 7
Hide 2 2
Intimidate -1 0
Jump 2 2
Listen 3 7
Move Silently 2 2
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 1
Spot 3 7
Swim 0 0
Tumble 4 4
Use Magic Device 1 3

Level 1 (Monk)
Feat: (Monk Bonus) Toughness
Feat: (Monk Bonus) Toughness


Level 2 (Cleric)


Level 3 (Monk)
Feat: (Selected) Extend Spell
Feat: (Monk Bonus) Toughness


Level 4 (Cleric)
Ability Raise: WIS


Level 5 (Cleric)


Level 6 (Cleric)
Feat: (Selected) Mental Toughness


Level 7 (Cleric)


Level 8 (Cleric)
Ability Raise: WIS


Level 9 (Cleric)
Feat: (Selected) Maximize Spell


Level 10 (Cleric)


Level 11 (Cleric)


Level 12 (Cleric)
Ability Raise: WIS
Feat: (Selected) Empower Spell


Level 13 (Cleric)


Level 14 (Cleric)


Level 15 (Cleric)
Feat: (Selected) Quicken Spell


Level 16 (Cleric)
Ability Raise: WIS
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Faith I
Enhancement: Dwarven Faith II
Enhancement: Dwarven Faith III
Enhancement: Dwarven Faith IV
Enhancement: Dwarven Spell Defense I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Life III
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Energy of the Zealot IV
Enhancement: Cleric Charisma I
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Cleric Divine Vitality I




Can add +2 Dex and +2 Wisdom Tomes later if i like the build.

Basicly want to be able to Solo Well, Have BB's that hit a Ton, and drop bombs, Along with Heals Buffs ect.

poonce
03-12-2009, 11:15 AM
the Planner wouldnt Let me Take Monk Wisdom I for some reason . .

Also, With a +6 Dex Item what would my Reflex go up to? 12? 13 with a +2 Tome?

Fennario
03-12-2009, 11:56 AM
the Planner wouldnt Let me Take Monk Wisdom I for some reason . .

Also, With a +6 Dex Item what would my Reflex go up to? 12? 13 with a +2 Tome?

You can only either take cleric wisdom or monk wisdom... not both.

Your reflex save with go up +1 for every 2 dex, that is correct. Don't forget there are other ways to raise it as well... greater heroism/heroism, +resistance item, dwarven enhancements, luck bonus, haste, monk wisdom stance etc. And you will want to raise it considerably if you want your evasion to be useful.

A couple of things to point out about your build:

If you take monk at level 1, you will never be able to respec your level 1 feat into a casting feat later. Maybe not a big deal now, but its never a bad idea to future proof your build just in case.

Toughness 3 times is a little bit overkill in my opinion. There are alot of other useful feats that you miss out on.

I would max out the life magic enhancements.

Zenako
03-12-2009, 12:24 PM
If you really want feats and some more stat boost flexiblity consider going human.

You will not end up with as many hit points probably, but you get an extra Feat, and you will be able to add into ANY two stats one stat point via enhancements.

You get to add enhancement stat points from Race and from Class. That is why you could not add in two Class Enhancements of the same type.

nakedfatguy
03-12-2009, 03:25 PM
i'm no expert, but if you want to drop gnarly bb's, go human (extra feat) with max/emp and heighten (for the evasion mobs). you dont absolutely need heighten, but if you want to be the best you can be at bb's then take it.

Make sure you got some con, i started with 16 and maxed wis and a bit of st. so you can carry stuff (32pnt build). with shroud items i got 373/1765. If you're gonna be grabbin agro with those bb's you need some hp's to back it up. clerics are so powerfull and fun to play when your bc'n.

edit: oh ya, take extend and quicken also, nothing worse than trying to cast bb's in a group of mobs and getting interupted. they take forever to cast

Impaqt
03-12-2009, 03:35 PM
Start Cleric first level. The few skill points you gain from Monk1 just doesnt pay off in the end.

You only need one Toughness feat. Consider Lighning reflexes for you rsecond monk feat.

I would drop Con to16 and dex to 13 and raise Wisdom to 18

Fennario
03-12-2009, 05:15 PM
I would drop Con to16 and dex to 13 and raise Wisdom to 18


Yep. Or even better, dump charisma and raise wisdom to 18. You're a dwarf, screw dv's.

poonce
03-12-2009, 11:02 PM
Start Cleric first level. The few skill points you gain from Monk1 just doesnt pay off in the end.

You only need one Toughness feat. Consider Lighning reflexes for you rsecond monk feat.

I would drop Con to16 and dex to 13 and raise Wisdom to 18

i am not rich, i dont have many +2 tomes, the way i have it i only need 1 +1 tome and wis will basicly be maxed.

the con should be higher imo not lower? the toughness 3 times was more or less a joke, didnt see anything that cought my eye that i absolutly needed so i just dragged them down to get the build semi done.

AussieEngineer
03-13-2009, 12:11 AM
Hey mate, thought I would weigh in on this one.

if you want to primarily be a battle casting cleric, it can be helpful to grab the Spell Penetration feat too at high level, as well as the enhancement line possibly. I know you are talking about blade barriers, but when you get destruction, etc, you want to make sure you are going to be able to penetrate spell resistant for the instakill spells too. For those orange named, and the devils/orthons. Can save a *lot* of healing to take those suckers out first before they start cleaving. I've got two clerics (turn specced drow, and battle cleric 1ftr/15 clr) and have taken it on both...

The reason why maxing Wisdom at creation time is important is because it will give you the maximum possible DC's on your spells at all times, as well as maximum SP possible.
I know you can munch a +1 tome later, but why limit yourself in your primary stat?

Purgatory
03-13-2009, 12:51 AM
If you want a combat casting clr, BB not your only spell and multi classing will gimp your clr even if you take monk lvls. SR is a real problem at high levels and you wont get past this with out draining your sp also you will have more dc with a pure clr also a issue on elite content. I have 5 clr one even a 14/2 monk and by far my human 16 pure clr is the most deadly of them all. Feats i have off the top my head are toughness, extend (#1 dps boost to BB), Max, empower, spell pen,. quicken. Now if you want to survive longer then 14/2 split is optimal for surviving and healing but if you want to be a combat casting clr and that what u sound like you want to be dont gimp your clr by multi classing. Pump all you got to wis and then con save some for str as str keeps you from getting knocked down as often and you dont want that and it is nice for lvling up at low and mid lvls aswell. Longsword enhanment will do you well untell you hit gainthold by then you be getting bb soon. Torq and crafting for regening your sp is a must have i have both on my clr and i rarly run out sp and love getting hit while things are dieing in my bb, you get enuf sp back to heal yourself and then some. 350 hp is easly obtainable and more then enuf for any elite content. also BB has a dc not so easy to take out high reflexed saved evasion types without a good dc on the blade but best to just destruct, slay or con them down you have 2 spells that do con dmg and they work well on these guys but you need a good dc for them aswell hieghten can help and good on mobs that have deathward on. 14/2 build is nice but not even close as deadly as my pure clr and never will be.

poonce
03-13-2009, 01:51 AM
Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Dwarf Male
(2 Monk \ 14 Cleric)
Hit Points: 286
Spell Points: 1034
BAB: 11\11\16\21
Fortitude: 17
Reflex: 11
Will: 20

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 10 10
Dexterity 14 14
Constitution 17 20
Intelligence 8 8
Wisdom 18 26
Charisma 6 6

Tomes Used
+1 Tome of Constitution used at level 1
+1 Tome of Wisdom used at level 1

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 2 6
Bluff -2 -2
Concentration 6 24
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal 4 8
Hide 2 2
Intimidate -2 -2
Jump 1 3
Listen 4 8
Move Silently 2 2
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 1
Spot 4 8
Swim 0 0
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Cleric)
Feat: (Selected) Maximize Spell


Level 2 (Monk)
Feat: (Monk Bonus) Toughness


Level 3 (Monk)
Feat: (Selected) Empower Spell
Feat: (Monk Bonus) Lightning Reflexes


Level 4 (Cleric)
Ability Raise: WIS


Level 5 (Cleric)


Level 6 (Cleric)
Feat: (Selected) Extend Spell


Level 7 (Cleric)


Level 8 (Cleric)
Ability Raise: WIS


Level 9 (Cleric)
Feat: (Selected) Quicken Spell


Level 10 (Cleric)


Level 11 (Cleric)


Level 12 (Cleric)
Ability Raise: WIS
Feat: (Selected) Heighten Spell


Level 13 (Cleric)


Level 14 (Cleric)


Level 15 (Cleric)
Feat: (Selected) Spell Penetration


Level 16 (Cleric)
Ability Raise: WIS
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Faith I
Enhancement: Dwarven Faith II
Enhancement: Dwarven Faith III
Enhancement: Dwarven Faith IV
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Spell Penetration I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Energy of the Zealot IV
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Cleric Divine Cleansing I
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Wand Mastery I
Enhancement: Cleric Wand Mastery II




Reflex will be 14 with just a +6 Dex Item. Not sure how high it would go with GH/Cleric Buffs, but i think that should be good enough to make Evasion Viable correct?

Should i take Heighten and Spell Pen earlier?

I know i didnt take all of the Enhancments that i will eventualy need (Cleric Life Magic III/IV, Cleric Prayer of Life III, Cleric Spell Penetration II/III, Cleric Wand Mastery III/IV, But i figure i can get them in Mod 9. (Next Year)

Imo it was best to get all of My SP/HP first rite?

ManinBlaq
03-13-2009, 03:02 AM
Clerics don't really come into their damage dealing spells until later in the game.

So .. at low levels, to get you through the grind - I would recommend one of two actions:
If you have a group - be a buff/healing bot. Yea it's boring, but you're just trying to get to lvl 10.

If you're soloing - I would recommend memorizing attack / buff spells, and swing a morningstar / mace. You'll have much more success than trying to kill things with nimbus of light or inflict light wounds.

(I had a halfling with 6 str - and could still buff her up to a solo-able meleer).

Having a few barbarian hirelings in your pocket certainly wouldn't hurt either.

Fennario
03-13-2009, 09:44 AM
Reflex will be 14 with just a +6 Dex Item. Not sure how high it would go with GH/Cleric Buffs, but i think that should be good enough to make Evasion Viable correct?

Should i take Heighten and Spell Pen earlier?

I know i didnt take all of the Enhancments that i will eventualy need (Cleric Life Magic III/IV, Cleric Prayer of Life III, Cleric Spell Penetration II/III, Cleric Wand Mastery III/IV, But i figure i can get them in Mod 9. (Next Year)

Imo it was best to get all of My SP/HP first rite?

A 14 reflex save is not high enough to make evasion useful. In my experiences, you want to shoot for mid-20's minimum... 30's being even better. Don't worry though... you can get it there with a base 14 dex. Here's some things you can do to get it higher:

Easy to get:

7 base
5 dex (with +6 item)
4 gh (ask the arcane in your group or get a planar gird)
3 nightshield spell
3 dwarf spell enhancements
2 granted dwarf feat vs. spells
2 monk wisdom stance
1 luck (voice of the master from delera's)
1 haste
------
28 vs. spells ... now we're talkin :)

Harder to get:

2 more from +5 resist item instead of nightshield spell
1 more from head of good fortune (reaver raid) instead of voice of the master
1 more from +2 dex tome
1 more from alchemical ritual (the collectibles for this one can be a pain to get)
------
33 vs. spells

Don't fool yourself to think that you can run through nasty traps on elite... you can't.:) But for spells where evasion really counts, you will be fine.


No need for heighten or spell pen earlier. You won't be facing a whole lot of sr mobs until high levels. And there is no reason to heighten low level spells when you are still low level.

Max hp and sp are always nice. The good thing about enhancements is that you can respec them every 3 days to suit how you play your build.

poonce
03-13-2009, 04:32 PM
does evasion help againt only traps and spells? or does it help when you are being melee'd also?

PurdueDave
03-14-2009, 03:19 AM
does evasion help againt only traps and spells? or does it help when you are being melee'd also?

Evasion works whenever you are subjected to a reflex where success will result in half damage. With evasion a success will result in no damage. Traps, spells, dragon breath, etc.

bruha118
03-14-2009, 03:34 AM
i been thinkin bout makin battle cleric myself except slightly differ....cleric11(will have bb and comet fall) pally6(juggernaut of distruction and saves, ac,smite,loh) monk3(evasion and 3 feats) Warforged

EKKM
03-14-2009, 11:11 AM
i been thinkin bout makin battle cleric myself except slightly differ....cleric11(will have bb and comet fall) pally6(juggernaut of distruction and saves, ac,smite,loh) monk3(evasion and 3 feats) Warforged

Maybe you know this, but a level 11 cleric only gets 3 level 6 spells - one of which is mass cure moderate wounds. Assuming you want to carry heal as well you would only have one of BB or cometfall loaded.

Hecore
03-15-2009, 05:31 AM
I'd go monk 2, cleric 12 - get another level 6 spell and you can take advantage of whatever second tier prc comes along eventually.