View Full Version : The anti-respec thread.
Drinkin
03-10-2009, 04:21 AM
Sooooo many respec threads out there... I understand you don't want to loser you gear I understand you don't want to relevel your toons. I am sorry that you don't like the fact that there is no respec but you say that you want a respec because turbine continues to change the rules. To add a respec option is basically another rule change. Can I cry untill I get all my +2 and +3 tomes back that I've deleted? Can I cry untill I get my bound gear and raid loot back? I could say hey you didnt' have a respec option when I deleted that's not fair to me. Of course on the side of selfishness I'd be right but then I'd just be a cry baby. I reroll toons because they're not quite how I want them but sure I'd love to have the bound gear and tomes back. You say people will quit playing because their toons are not nerfed but people may quit because the game is no longer fun because all the toons out there are too powerful quests too easy. People speak of balance then people speak of respec. To not have a respec option actually balances things between the power gamers and the newbies. I think the people that the respec option would help most are people returning to the game and people that play casually. But it would hurt the new people. The biggest problem with this game is the selfish people that tend to play it. Most of the people have the "I don't care what's good for the game I just want what I want" attitude and it stinks. I really do see your side of things but do you bother to look at the other side of the arguement?
It will make it harder for new players to catch up.
a. it cost money to relevel a toon.
b. people will not have to raid as often because they already have all the gear
It will make it too easy to build the new flavor of the month build.
I think this one is pretty self explanatory to argue is just silly.
It will annoy all the players that already deleted thier toons to reroll.
I know this is a matter of opinion but it is my opion resistance is futile
It will take away from the number of people playing low level content.
a. less people rerolling and playing low level content
b. No one to show newbs how to run low level content and they will not stay as long.
It will take away from the development of future content.
I've seen people argue this point many times in the past. plain and simple if someone is working on making a respec they are not working on new content.
I'm not really looking to argue here but this is just a little food for thought. These are just a few of the reason I'm against a respec.
FluffyCalico
03-10-2009, 04:28 AM
I can think of several who are going to burst a bloodvessel when they see this.
However you missed them by like 2 hrs so they will not see this until later.
Drinkin
03-10-2009, 04:31 AM
LOL Yes I imagine they will. I don't burst a vessel when they voice their opinion that differs from mine though.
Kintro
03-10-2009, 04:32 AM
It will take away from the number of people playing low level content.
a. less people rerolling and playing low level content
b. No one to show newbs how to run low level content and they will not stay as long.
I assumed any kind of respec would involve resetting your character to level 0 and allowing you to proceed from there. This might actually increase the amount of low level quests being played as people who wouldn't normally reroll may choose to respec.
FluffyCalico
03-10-2009, 04:32 AM
LOL Yes I imagine they will. I don't burst a vessel when they voice their opinion that differs from mine though.
Forgot to add your idea of FUN is wrong only my idea of fun matters unless you prove otherwise :p
Since the Devs in no way are planning a massive respec I think it best to let it die.
Quanefel
03-10-2009, 04:43 AM
Interesting post.
Might add something about gear in this whole full respec issue?
http://forums.ddo.com/showthread.php?t=174321
Now with that, it makes it clear that in Mod9 will start seeing "bound to account" items. This kind of waters down the whole issue some people have with loosing their bound loot in rerolling, that is too much to bare loosing. Which is fine, I can understand that.
Yet, in rerolling or respeccing the more new mods are put out our gear we have now becomes obsolete. The further levels we get, the less our "uber" gear becomes. If players are so upset about loosing gear in rerolling/respeccing, what gear is going to stand the test of time of the future mods that they HAVE to always, forever keep?
If more and better loot is going to be put out with future mods then why does anyone need to keep all the past junk gear that becomes obsolete? It makes no sense. People are that possesive of junk gear that it prevents them from ever rerolling a character. What? In the hopes that they can cling to gear that would better off vendored?
Tomes. Well the fact is we will be getting better unbound tomes in the next mod and probably higher ones later on. If people are afraid of loosing the tomes they have now that will be made useless by the newer tomes we are on the verge of getting, why cling to them when they do you no good the moment we get +3, +4 or +5's? Those and the loot becomes a moot point then.
There will be very little for any of us to actually want to cling to for dear life if they decided to just reroll. Once we have gear that is bound to our accounts and more in the future we can let the old junk gear slip from our fingers and vendor that junk like it needs to be.
Borror0
03-10-2009, 04:43 AM
[...] you say that you want a respec because turbine continues to change the rules. To add a respec option is basically another rule change.
First of all, it does not qualify as a 'rule change'. At least, certainly not by using the same denition that is used in those arguments.
Secondly, even if it was, it is a rule change to make rule changes less painful.
[...] but people may quit because the game is no longer fun because all the toons out there are too powerful quests too easy.
If that ever was to happen, then they could simply make quests harder.
Most of the people have the "I don't care what's good for the game I just want what I want" attitude and it stinks.
Thankfully, the pro-respec arguments (http://forums.ddo.com/showthread.php?t=175155) do care about what is good for the game.
It will make it harder for new players to catch up.
a. it cost money to relevel a toon.
b. people will not have to raid as often because they already have all the gear
a) Respec could include a money cost, as a money-sink.
a) Many respec suggestions involve an XP cost, if that was to become an issue.
b) Other than rerolls, there also new characters that can be created.
It will make it too easy to build the new flavor of the month build.
I think this one is pretty self explanatory to argue is just silly.
How is that a problem?
It will annoy all the players that already deleted thier toons to reroll.
I know this is a matter of opinion but it is my opion resistance is futile
Maybe, but at least they won't be upset next time they will feel they have to reroll a character.
It's a necessary evil for a greater good. I doubt anyone would leave for that reason.
It will take away from the number of people playing low level content.
a. less people rerolling and playing low level content
b. No one to show newbs how to run low level content and they will not stay as long.
a) One could actually argue that veteran players running the content lightning fast is not the kind of experience new players desire.
a) There are several means to address this issue (a bit in the way of the examplar mechanics (http://cityofheroes.wikia.com/wiki/Sidekick#Exemplar.2FMalefactor) in CoH), separately, and it should be done with or without respec. It would greatly improve the gameplay experience of everyone in a grouping system.
a) Many respec suggestions involve an XP cost, if that was to become an issue.
b) If new players needs to be shown how to play, we have a more important problem than the quantity of low level characters at hand.
b) That's an hyperbolic argument. There will still be old timers at lower levels, rolling new alts.
b) Many respec suggestions involve an XP cost, if that was to become an issue.
It will take away from the development of future content.
I've seen people argue this point many times in the past. plain and simple if someone is working on making a respec they are not working on new content.
True, and it is up to Turbine to decide if the trade is worthwhile.
Though, I think it is worth mentioning that those in charge of quests are not the same who would work respec. Two totally different tasks.
Borror0
03-10-2009, 04:51 AM
Once we have gear that is bound to our accounts and more in the future we can let the old junk gear slip from our fingers and vendor that junk like it needs to be.
It's very unlikely that raid loot will be bound to account. It would be a monumental mistake that I doubt Turbine would commit.
FluffyCalico
03-10-2009, 04:53 AM
"If that ever was to happen, then they could simply make quests harder."
You asked us to prove it would effect our fun and then you toss out this gem, I mean proof.
Borror0
03-10-2009, 04:54 AM
You asked us to prove it would effect our fun and then you toss out this gem, I mean proof.
How does it prove anything?
Quanefel
03-10-2009, 05:00 AM
It's very unlikely that raid loot will be bound to account. It would be a monumental mistake that I doubt Turbine would commit.
It might be unlikely but it is still very much possible. It is also a stepping stone for bound to account raid gear, if not in the next mod then maybe future mods. I do not think it would necessarily would be a monumental mistake, that is your opinion. I imagine if you ask other players, they might be very keen on THAT idea.
And it does not change the fact that with this next mod and mods after, our gear we have right now will become more and more useless. There would be no point to click to that gear if it comes down to rerolling any character we have now. And, I think you understand this too.
Drinkin
03-10-2009, 05:01 AM
First of all, it does not qualify as a 'rule change'. At least, certainly not by using the same denition that is used in those arguments.
Secondly, even if it was, it is a rule change to make rule changes less painful.
If that ever was to happen, then they could simply make quests harder.
Thankfully, the pro-respec arguments (http://forums.ddo.com/showthread.php?t=175155) do care about what is good for the game.
a) Respec could include a money cost, as a money-sink.
a) Many respec suggestions involve an XP cost, if that was to become an issue.
b) Other than rerolls, there also new characters that can be created.
How is that a problem?
Maybe, but at least they won't be upset next time they will feel they have to reroll a character.
It's a necessary evil for a greater good. I doubt anyone would leave for that reason.
a) One could actually argue that veteran players running the content lightning fast is not the kind of experience new players desire.
a) There are several means to address this issue (a bit in the way of the examplar mechanics (http://cityofheroes.wikia.com/wiki/Sidekick#Exemplar.2FMalefactor) in CoH), separately, and it should be done with or without respec. It would greatly improve the gameplay experience of everyone in a grouping system.
a) Many respec suggestions involve an XP cost, if that was to become an issue.
b) If new players needs to be shown how to play, we have a more important problem than the quantity of low level characters at hand.
b) That's an hyperbolic argument. There will still be old timers at lower levels, rolling new alts.
b) Many respec suggestions involve an XP cost, if that was to become an issue.
True, and it is up to Turbine to decide if the trade is worthwhile.
Though, I think it is worth mentioning that those in charge of quests are not the same who would work respec. Two totally different tasks.
I figured you'd be in here attempting to argue everything I just said. The truth of the matter is neither of us can truely tell what the impact a full respec will have on the game. I was just giving my opinion since there are so many threads out there fighting for the other side. I'm still dead set against a respec option I think that It'll have as many negative effects on the game as it does positive but untill it would happen we'll never know but once it happens it's too late to undo. And most of the people that are argueing for the respec do only care about what they want and not what's best for the game. I personally would love to respec a couple of my toons that have bound WoPs or a lower con than I'd like but I think it would be bad for the game...
Borror0
03-10-2009, 05:04 AM
The truth of the matter is neither of us can truely tell what the impact a full respec will have on the game. [...] I personally would love to respec a couple of my toons that have bound WoPs or a lower con than I'd like but I think it would be bad for the game...
I respect that position, even if I disagree with it.
Mhykke
03-10-2009, 05:05 AM
Why not:
Sooooo many respec threads out there... I understand you don't want to loser you gear I understand you don't want to relevel your toons..
Well, considering that the option of releveling was brought up by pro respec people, I don't understand where you got "you don't want to relevel your toons". In fact, losing xp/releveling was mentioned in the very 2nd post on the big respec thread, long ago:
http://forums.ddo.com/showthread.php?t=166202
I am sorry that you don't like the fact that there is no respec but you say that you want a respec because turbine continues to change the rules. To add a respec option is basically another rule change. Can I cry untill I get all my +2 and +3 tomes back that I've deleted? Can I cry untill I get my bound gear and raid loot back? I could say hey you didnt' have a respec option when I deleted that's not fair to me. Of course on the side of selfishness I'd be right but then I'd just be a cry baby. .
Well, no, it's not fair to the people that deleted their characters. But is the fact that Turbine made a mistake in not introducing a respec with the game from the very beginning enough of a reason to never introduce a respec? Furthermore, it would also benefit you, even though you deleted old characters to reroll. Why? Because just because you deleted, rerolled, and have new characters now, does not insulate them from any game/rule changes that will come in the future. A respec would at least allow you the security in not having to delete your rerolls.
I reroll toons because they're not quite how I want them but sure I'd love to have the bound gear and tomes back. You say people will quit playing because their toons are not nerfed but people may quit because the game is no longer fun because all the toons out there are too powerful quests too easy.
"You say people will quit playing b/c their toons are not nerfed".....I don't follow. Did you add in a "not" in there?
And I think you're making a leap that adding in a respec means that people automatically make their characters "too powerful". People's definitions, and what they see as powerful, are varied. If your argument was correct, everyone would be rolling the exact same thing when creating new characters in today's game. The truth is, there are going to be a lot of options for "power" for characters. There will not just be one or two options for people to go. People will respec for various reasons.
Furthermore, for the sake of argument, let's assume that people respec in order to make more powerful characters. Might that be better than the alternative, having them disappointed in their characters, stop playing them, and maybe stop playing the game completely?
People speak of balance then people speak of respec. To not have a respec option actually balances things between the power gamers and the newbies..
I'm sorry, I just flat out disagree here. Who makes more mistakes when creating a character? A "powergamer" or a "newbie"? Seems to me the powergamer uses a planner, looks at the forums, discusses builds with others, and limits mistakes. A "newbie" doesn't know much about the game, and puts a character together randomly. Then, sometime down the road, maybe in the mid levels, he starts hearing certain things about builds and such, and regrets some decisions he made on his character. Maybe he doesn't want to reroll, if he's casual, b/c it took him a long time just to level to the mid levels? So now you're stuck with a player that is a bit disappointed in his character. Who knows, maybe he will get past it. Maybe he won't. Would it be so terrible to offer that "newbie" a way to correct his mistakes without starting from scratch? Is that such a terrible thing?
I think the people that the respec option would help most are people returning to the game and people that play casually. But it would hurt the new people..
I can see it helping casuals and people returning. I'm still not following on how it hurts new people.....
The biggest problem with this game is the selfish people that tend to play it. Most of the people have the "I don't care what's good for the game I just want what I want" attitude and it stinks. .
I don't know about that. I haven't encountered too many selfish people in the game. I would say that one of the bigger problems with the game is 6 new quests in over a year.
I really do see your side of things but do you bother to look at the other side of the arguement?.
Sure, and I make certain to respond to the other side, point by point, rather than incorrectly summing up what the opposing side says b/c it is easier for me to argue against that made up argument.
It will make it harder for new players to catch up.
a. it cost money to relevel a toon.
b. people will not have to raid as often because they already have all the gear.
Well, yes, it costs money to relevel a character. But releveling was just 1 cost suggested, in order to compromise with those worried about "respecs on a whim". This is a mechanic argument. If there's a better way to implement a cost, I'd hope people could figure one out. Heck, maybe a variety of costs, and you chose which you prefer.
As for people will not raid as often, well, that's assuming the only reason people go on a raid is for the gear. I know that I also enjoy grouping with people, and I go on raids all the time that has no gear that I need, just to play and have fun.
It will make it too easy to build the new flavor of the month build.
I think this one is pretty self explanatory to argue is just silly.
A timer easily solves this concern, does it not? You make the timer long enough, and a person cannot respec every mod.
And that's even conceding that FOTM characters are a problem. Me, I don't see the threat. FOTM characters are going to be fairly hard to nail down in Mod 9. A lot of people build for DPS. Which character is FOTM for DPS in mod 9? Frenzied bezerker? Ranger? Lvl 20 fighter? TWF'ing paladin? 14 paladin/6 ranger? 19 rogue/1 fighter? 8 fighter/6 ranger/2 barb? There are so many choices, there is no clear "FOTM". And even if there was, so what? What's the effect? That people are enjoying playing a character? Last time I checked, having people enjoy their characters is very good for the game.
It will annoy all the players that already deleted thier toons to reroll.
I know this is a matter of opinion but it is my opion resistance is futile.
I addressed this up above. You're correct that it's unfair to the players that already deleted characters. But just b/c those people deleted characters does not make them immune to future game/rule changes. The people that are "annoyed" by the respec addition could at least take comfort in the fact that they can use the respec, rather than rerolling again, if another change affects them.
It will take away from the number of people playing low level content.
a. less people rerolling and playing low level content
b. No one to show newbs how to run low level content and they will not stay as long..
Again, depends on the respec mechanic. If releveling was part of it, people would be at low levels. You're also assuming that someone that is adversely affected by a rule change would automatically reroll. That's a pretty broad assumption. If they just want to change their characters a little bit, I would think they're more likely to simply live with their character, and be disgruntled, rather than completely rerolling, starting from scratch, and releveling a completely new character.
As for the "no one to show newbs how to run low level content".....come on. Give new people a little credit. They don't need to be shown how to run low level content. Let them explore for themselves. You know, at some point, DDO was new, and nobody was around to show the players at the time the content. And every mod, guess what, nobody is around to show anyone the new content.
It will take away from the development of future content.
I've seen people argue this point many times in the past. plain and simple if someone is working on making a respec they are not working on new content.
Yes, you're correct, the development of a respec will take away from new content, as dev time is a finite resource. But nobody is suggesting that they push mod 9 back and put in a respec before then, or that "no mods be added until a respec is put in". Nobody is suggesting the devs should put 100% of their time into a respec. People are merely asking that maybe the devs could devote 95% of their time to new content, and 5% of their time to a respec, for example, so that eventually, a respec gets to be part of the game.
I'm not really looking to argue here but this is just a little food for thought. These are just a few of the reason I'm against a respec.
Not arguing w/ you either, just responding.
Drinkin
03-10-2009, 05:12 AM
I respect that position, even if I disagree with it.
I'm glad you do because I have nothing to lose and everything to gain if they impliment a respec. I only dissagree with it because I truely believe it will have a negative impact on the game.
Mhykke
03-10-2009, 05:13 AM
Interesting post.
Might add something about gear in this whole full respec issue?
http://forums.ddo.com/showthread.php?t=174321
Now with that, it makes it clear that in Mod9 will start seeing "bound to account" items. This kind of waters down the whole issue some people have with loosing their bound loot in rerolling, that is too much to bare loosing. Which is fine, I can understand that.
Yet, in rerolling or respeccing the more new mods are put out our gear we have now becomes obsolete. The further levels we get, the less our "uber" gear becomes. If players are so upset about loosing gear in rerolling/respeccing, what gear is going to stand the test of time of the future mods that they HAVE to always, forever keep?
If more and better loot is going to be put out with future mods then why does anyone need to keep all the past junk gear that becomes obsolete? It makes no sense. People are that possesive of junk gear that it prevents them from ever rerolling a character. What? In the hopes that they can cling to gear that would better off vendored?
Tomes. Well the fact is we will be getting better unbound tomes in the next mod and probably higher ones later on. If people are afraid of loosing the tomes they have now that will be made useless by the newer tomes we are on the verge of getting, why cling to them when they do you no good the moment we get +3, +4 or +5's? Those and the loot becomes a moot point then.
There will be very little for any of us to actually want to cling to for dear life if they decided to just reroll. Once we have gear that is bound to our accounts and more in the future we can let the old junk gear slip from our fingers and vendor that junk like it needs to be.
Well, until we know what items will be bound to account, we really can't say it "waters down" any arguments. We don't know what current items will or will not be obsolete. Heck, a belt from when the cap was level 10 is still one of the most wanted pieces of gear in the entire game. We know that no current items will be bound to account. Here's a post by a dev discussing:
Hey guys,
Some items in M9 will be Bound to Account. No existing items will become bound to account. More information regarding bound to account items will be forthcoming in future announcements. These items will only be transferable to your other characters through the shared bank. You can also put any non-bound items in the shared bank.
You cannot place plat in the shared bank, sorry :(.
The shared bank shows up as an additional tab when you access your normal bank. The UI will look more like the Buy Back tab that shop keepers have than the existing bank, and will have twenty item slots available.
I think that answers most of your questions!
As for thinking that raid gear will be part of the gear that is eventually bound to account, I'd tend to disagree. An argument that anti respeccers have been bringing up is the one that if a respec option were allowed, then people would just roll on any raid loot. Well, what do you think would happen if raid loot becomes bound to account, and not to character?
FluffyCalico
03-10-2009, 05:15 AM
[QUOTE=Mhykke;2088070] Heck, a belt from when the cap was level 12 is still one of the most wanted pieces of gear in the entire game. :
[QUOTE]
Too bad its only good for soloing or if your caster doesn't carry the 2nd most wanted buff in the game. 2nd only to haste.
Mhykke
03-10-2009, 05:18 AM
[quote=Mhykke;2088070] Heck, a belt from when the cap was level 12 is still one of the most wanted pieces of gear in the entire game. :
[quote]
Too bad its only good for soloing or if your caster doesn't carry the 2nd most wanted buff in the game. 2nd only to haste.
I don't think you're talking about the belt that I'm talking about.
I'm talking about the belt from the Titan raid, not the gird. I'm also wrong, the cap was 10 when it was released, changed to reflect that.
FluffyCalico
03-10-2009, 05:19 AM
[quote=FluffyCalico;2088071][quote=Mhykke;2088070] Heck, a belt from when the cap was level 12 is still one of the most wanted pieces of gear in the entire game. :
I don't think you're talking about the belt that I'm talking about.
I'm talking about the belt from the Titan raid, not the gird.
LMAO yep wrong one. yes the titan one is good
Angelus_dead
03-10-2009, 05:21 AM
I'm talking about the belt from the Titan raid, not the gird.
Planar Gird was mod 1, cap 10.
Belt of Brute Strength was mod 2, cap 10.
However, you were approximately right, because the Titan was buggy and nearly unwinnable until the level cap went to 12.
Kintro
03-10-2009, 05:44 AM
Planar Gird was mod 1, cap 10.
Belt of Brute Strength was mod 2, cap 10.
However, you were approximately right, because the Titan was buggy and nearly unwinnable until the level cap went to 12.
and it's now essentially removed from the loot table, rerolling a character who relies on one is setting yourself up to run titan another 80 times.
Quanefel
03-10-2009, 05:47 AM
Well, until we know what items will be bound to account, we really can't say it "waters down" any arguments. We don't know what current items will or will not be obsolete. Heck, a belt from when the cap was level 10 is still one of the most wanted pieces of gear in the entire game. We know that no current items will be bound to account. Here's a post by a dev discussing:
As for thinking that raid gear will be part of the gear that is eventually bound to account, I'd tend to disagree. An argument that anti respeccers have been bringing up is the one that if a respec option were allowed, then people would just roll on any raid loot. Well, what do you think would happen if raid loot becomes bound to account, and not to character?
That might be true had I wrote it "waters down" any arguements as to what I actually wrote that it "This kind of waters down..." I think you see the difference between the two versions.
I have to say you are wrong about the current items will be or will not be obsolete. Each mod that comes out since starts shows a pattern that can not be ignored. That is, which each mod the gear starts getting better, the raid items start becoming better, the tomes unbound/bound become better than the previous mods. As such, those items we had or will have will start being replaced with better items than we had prior to the mod. The more mods that come out, the more pronounced that gap gets between it being uber to it be just good to it being just ok to it finally being....junk.
Yes, I know the Dev stated that and only helps my arguements. If new gear is being put out with each mod that makes the previous mods gear obsolete, then what is the point of keeping that gear in the first place? For what, sentimenal reasons? If it is useless the more mods we get, it being bound or unbound to our accounts means jack.
You can disagree with it all you want but it does not change it from being a possibilty. They have said more information will be released about it that might have some very good information in it about this issue. Even so, as with all things it is not written in stone and will be changed to include future raid gear in time. If you want to bring up the issue of people hoarding raid loot on rolls in the future releases, don't they kind of do that already? All it takes is for someone to not allow that person to roll for it or only allow the right class to roll for it....like we do now. If it comes down to loot they pull from the raid chest themselves, who really cares what someone else got themselves in a chest or raid chest. What is yours is yours. I can not get behind and idea of being greedy or jealous of what someone else pulls, I could care less about it.
FluffyCalico
03-10-2009, 05:48 AM
and it's now essentially removed from the loot table, rerolling a character who relies on one is setting yourself up to run titan another 80 times.
If you think hard you can find a way to accomplish the same thing without this. Same with boots of the innocent.
Mhykke
03-10-2009, 05:58 AM
That might be true had I wrote it "waters down" any arguements as to what I actually wrote that it "This kind of waters down..." I think you see the difference between the two versions..
I'm going to ignore this.
I have to say you are wrong about the current items will be or will not be obsolete. Each mod that comes out since starts shows a pattern that can not be ignored. That is, which each mod the gear starts getting better, the raid items start becoming better, the tomes unbound/bound become better than the previous mods. As such, those items we had or will have will start being replaced with better items than we had prior to the mod. The more mods that come out, the more pronounced that gap gets between it being uber to it be just good to it being just ok to it finally being....junk.
Yes, I know the Dev stated that and only helps my arguements. If new gear is being put out with each mod that makes the previous mods gear obsolete, then what is the point of keeping that gear in the first place? For what, sentimenal reasons? If it is useless the more mods we get, it being bound or unbound to our accounts means jack...
I agree that gear gets better per mod. I did not say differently. What I did say is that not all gear necessarily becomes obsolete. Then what I did was use an example. A belt, back from when the level cap was 10, is still one of the most highly sought after pieces of gear in the game. It has not become obsolete, 2+ years later.
You can disagree with it all you want but it does not change it from being a possibilty. They have said more information will be released about it that might have some very good information in it about this issue. Even so, as with all things it is not written in stone and will be changed to include future raid gear in time. If you want to bring up the issue of people hoarding raid loot on rolls in the future releases, don't they kind of do that already? All it takes is for someone to not allow that person to roll for it or only allow the right class to roll for it....like we do now. If it comes down to loot they pull from the raid chest themselves, who really cares what someone else got themselves in a chest or raid chest. What is yours is yours. I can not get behind and idea of being greedy or jealous of what someone else pulls, I could care less about it.
No, it doesn't change it from being a possibility. I never said it was "impossible". I said that I disagree that raid loot will become bound to account. Are you arguing with me just to argue?
So now if you are advocating "your loot is your loot", then you disagree with the anti respeccers worry that people will start "hoarding" raid loot. I mean, after all, "your loot is your loot", and if you want to hoard it, it's your prerogative, correct?
Arianrhod
03-10-2009, 09:00 AM
"If that ever was to happen, then they could simply make quests harder."
You asked us to prove it would effect our fun and then you toss out this gem, I mean proof."
How does it prove anything?
Sigh....
This is one of the arguments the "anti-respec" group have been putting forth. I've looked for counter arguments from the "pro-respec" group (I'm sure they must have some), but haven't seen any yet.
There is some concern that if people could keep all their bound gear every time they rerolled, they would complain that the quests (originally designed for people without such gear) were "too easy", and that those quests would get redone to be more challenging - thus making them "too hard" for those without the gear (new players and some casuals). Your statement (If that ever was to happen, then they could simply make quests harder") does indeed seem to prove this to be a valid concern.
Borror0
03-10-2009, 09:05 AM
There is some concern that if people could keep all their bound gear every time they rerolled, they would complain that the quests (originally designed for people without such gear) were "too easy", and that those quests would get redone to be more challenging - thus making them "too hard" for those without the gear (new players and some casuals). Your statement (If that ever was to happen, then they could simply make quests harder") does indeed seem to prove this to be a valid concern.
Oh, so they use a current flaw in design to invalidate the request? Easy. Fix the flaw.
Either way, it is already there.
Arianrhod
03-10-2009, 09:29 AM
Oh, so they use a current flaw in design to invalidate the request? Easy. Fix the flaw.
Either way, it is already there.
Huh? Please elaborate - what specific flaw are you referring to, and how would you recommend fixing it?
Please understand, I'm not trying to push your buttons here, I just feel there is a valid concern here, and would like to see a well-thought-out proposal for how to address it. C'mon, Borr, I know you're good at that sort of thing :D
Really, I'm not even anti-respec (not entirely, anyway - wouldn't mind seeing some solution to the "upgrade 28-pointers to 32-pointers when they get 1750 favor" issue). Just anti- [making-quests-harder-for-players-who-don't-raid-just-because-the-majority-do-raid] ;)
feynman
03-10-2009, 09:34 AM
There is some concern that if people could keep all their bound gear every time they rerolled, they would complain that the quests (originally designed for people without such gear) were "too easy", and that those quests would get redone to be more challenging - thus making them "too hard" for those without the gear (new players and some casuals). Your statement (If that ever was to happen, then they could simply make quests harder") does indeed seem to prove this to be a valid concern.
1. Most of the gear that is bound is unusable until higher level
2. Many of us have been asking for a difficulty past elite for some time now, anyway
3. Releveling is not the ideal mechanic for respec; it was just there as an idea for those who said that respec'ing should have a cost. I oppose releveling.
I support full respec, of everything, whenever you want, for no cost. Actually, that's not quite true: I support character age, and forcing everyone to reroll every 6 months or so, or whenever rules are changed, but failing that, we should have a respec option.
Borror0
03-10-2009, 09:45 AM
[...] and would like to see a well-thought-out proposal for how to address it.
Well, if the fear is that players get all the gear and get bored is 'too easy quests' then is not that problem already there?
If not, then I would like an explanation on how respec would create that problem.
If it is already there, then we only have to fix it.
Now, if I understand the problematic being presented, the problem is that new players are too far behind the old timers because they do not possess the gear to keep up. Then, all Turbine has to do is apply the same fix they used to Korthos: static rewards to make up for the loot disparity.
There will be better loot for the ones who grind it, but new players and casual players won't be left behind.
...and that is only one of many ways to fix the problem.
Junts
03-10-2009, 09:49 AM
If you think hard you can find a way to accomplish the same thing without this. Same with boots of the innocent.
true, but some builds rather benefit from both using bobs -and- condensing other slots onto their dt - some builds are extremely slot-starved, especially craftable-slot starved. I for one have no idea where I'm gonna make my caster's hp item; all the craftable slots have important **** on them.
Dexxaan
03-10-2009, 09:54 AM
It might be unlikely but it is still very much possible. It is also a stepping stone for bound to account raid gear, if not in the next mod then maybe future mods. I do not think it would necessarily would be a monumental mistake, that is your opinion. I imagine if you ask other players, they might be very keen on THAT idea.
And it does not change the fact that with this next mod and mods after, our gear we have right now will become more and more useless. There would be no point to click to that gear if it comes down to rerolling any character we have now. And, I think you understand this too.
Account bound RAID LOOT is monumental mistake, and obviously a short view of the future may help you understand why Q.
Of the foreseeable issues is going to be (for example):
Player A has a WF-Tank and a Bard, not much more, he runs VOD on his WF Tank and the Caster Glaciation Bracers Drop for him, and his best friend (or anyone really) has the set-Gloves drop....now picture this:
He snags the Bracers because hey,"I´m thinking of rolling up a caster....":rolleyes: and then he sweet talks or rolls against the other interested (everyone at this point due to this feature you support) and wins!
Do I need to go into the Raid Loot- Rolling Fest this game is going to be on each and every Raid?
Hopefully the picture is quite clear.
Laith
03-10-2009, 10:02 AM
Account bound RAID LOOT is monumental mistake, and obviously a short view of the future may help you understand why Q.
Of the foreseeable issues is going to be (for example):
Player A has a WF-Tank and a Bard, not much more, he runs VOD on his WF Tank and the Caster Glaciation Bracers Drop for him, and his best friend (or anyone really) has the set-Gloves drop....now picture this:
He snags the Bracers because hey,"I´m thinking of rolling up a casteralso "it's expensive to cleric this raid, thankfully i never have to, as i can just earn the loot on my melee and transfer it over"
fortunately, in the case of most loot: each player will only want the item once per character. If you were to take the other side of the argument, you'd be stating that you have better chance of getting X-raid loot on the character a needs it, less chance items get wasted because no one needs them, and it's more exciting to be able to roll on an item than to look at it and say "darn, wish i had brought my Y", or even being mad that you ran the raid Z times today, and the stars didn't align for you.
seriously though, be realistic. if raid loot was account-bound, it'd be handled the same way it is now: people will only allow others to roll if they think they need the item on THAT character. Alts will only apply if no present characters need it... or if a guildy is present.
as you might guess, i really have no opinion either way. of course, they said raid loot (at least the old stuff) isn't going to be account bound, so at best it's a partial kludge in respect to respecs.
Quanefel
03-10-2009, 12:22 PM
Account bound RAID LOOT is monumental mistake, and obviously a short view of the future may help you understand why Q.
Of the foreseeable issues is going to be (for example):
Player A has a WF-Tank and a Bard, not much more, he runs VOD on his WF Tank and the Caster Glaciation Bracers Drop for him, and his best friend (or anyone really) has the set-Gloves drop....now picture this:
He snags the Bracers because hey,"I´m thinking of rolling up a caster....":rolleyes: and then he sweet talks or rolls against the other interested (everyone at this point due to this feature you support) and wins!
Do I need to go into the Raid Loot- Rolling Fest this game is going to be on each and every Raid?
Hopefully the picture is quite clear.
If you go to the extremes and squint your eyes tight and stand on one leg I "might" be able to see the picture you are trying to paint. It does not change anything really, the loot will still be decided on based on the things it is now. I do not see a Mad Max beyond Thunderdome scene going to take place if raid loot in new mods will start to be bound to account.
Angelus_dead
03-10-2009, 12:34 PM
seriously though, be realistic. if raid loot was account-bound, it'd be handled the same way it is now: people will only allow others to roll if they think they need the item on THAT character. Alts will only apply if no present characters need it... or if a guildy is present.
Certainly not.
Suppose raid loot was account-bound already: Suulomades drops the Tharne Goggles, and the Cleric rolls on them to send it to his Rogue. If the raid leader disallows the roll, he'll never get a Cleric into his runs again.
In fact, what you'd see happen is characters who are less-helpful for raids almost never run them, except when all of that player's more useful characters are on timer. The number of casters in Shroud would go down, and the number in Reaver would go up. Currently there are two factors influencing picking a raid character: usefulness in winning the quest, and usefulness in looting the chest. Account-bound loot could kill the second factor.
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