quandoor1
03-08-2009, 04:08 AM
the Fumeroles in Stormcleave, 2d4 fire per second
fires in various places like sorrowdusk 1d6 fire per second
very hot spots like lava area in searing heights 2 fire damage per second.
Sharp spikey ground 2 piercing per second
Thorny folliage 1d4 piercing per second
Naturally slippery ground (mud) (like grease)
Naturally swampy ground slows walking through (like knee deep water)
Icy cold water could deal 2 points of cold damage per second.
Creatures would suffer them also so holding them in place in a danger spot could be a tactical advantage.
fires in various places like sorrowdusk 1d6 fire per second
very hot spots like lava area in searing heights 2 fire damage per second.
Sharp spikey ground 2 piercing per second
Thorny folliage 1d4 piercing per second
Naturally slippery ground (mud) (like grease)
Naturally swampy ground slows walking through (like knee deep water)
Icy cold water could deal 2 points of cold damage per second.
Creatures would suffer them also so holding them in place in a danger spot could be a tactical advantage.