poonce
03-06-2009, 02:59 PM
Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 16 Lawful Good Halfling Male
(8 Fighter \ 2 Monk \ 6 Ranger)
Hit Points: 264
Spell Points: 90
BAB: 15\15\20\25\25
Fortitude: 17
Reflex: 17
Will: 11
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 16) (Level 16)
Strength 12 14 16
Dexterity 17 18 22
Constitution 14 14 14
Intelligence 12 12 12
Wisdom 13 15 16
Charisma 11 12 12
Tomes Used
+2 Tome of Strength used at level 1
+1 Tome of Dexterity used at level 1
+2 Tome of Wisdom used at level 1
+1 Tome of Charisma used at level 1
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 16) (Level 16)
Balance 6 10.5 10.5
Bluff 1 1 1
Concentration 2 2 2
Diplomacy 1 1 1
Disable Device n/a n/a n/a
Haggle 3 5.5 5.5
Heal 6 17 17
Hide 4 6 8
Intimidate 3 17.5 17.5
Jump 6 12 14
Listen 2 3 5
Move Silently 4 6 8
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 1 1
Search 1 1 1
Spot 2 3 3
Swim 2 3 3
Tumble 6 10.5 10.5
Use Magic Device 3 10 10
Level 1 (Ranger)
Skill: Balance (+2)
Skill: Haggle (+2)
Skill: Heal (+4)
Skill: Intimidate (+2)
Skill: Jump (+4)
Skill: Tumble (+2)
Skill: Use Magic Device (+2)
Feat: (Favored Enemy) Favored Enemy: Giant
Feat: (Selected) Weapon Finesse
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Halfling Agility
Feat: (Automatic) Halfling Bravery
Feat: (Automatic) Halfling Keen Ears
Feat: (Automatic) Halfling Luck
Feat: (Automatic) Halfling Size Bonus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Level 2 (Ranger)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Heal (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Level 3 (Ranger)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Heal (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Dodge
Feat: (Automatic) Diehard
Level 4 (Ranger)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Heal (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Level 5 (Ranger)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Heal (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 6 (Ranger)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Heal (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Feat: (Selected) Mobility
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Level 7 (Fighter)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Spring Attack
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Tower Shield Proficiency
Level 8 (Fighter)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
Level 9 (Fighter)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Oversized Two Weapon Fighting
Level 10 (Monk)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Monk Bonus) Toughness
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Unarmed Strike
Level 11 (Monk)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Power Attack
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Level 12 (Fighter)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Fighter Bonus) Weapon Focus: Piercing Weapons
Level 13 (Fighter)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 14 (Fighter)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Weapon Specialization: Piercing Weapons
Level 15 (Fighter)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Power Critical
Level 16 (Fighter)
Skill: Intimidate (+3)
Feat: (Fighter Bonus) Greater Weapon Focus: Piercing Weapons
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Armor Mastery II
Enhancement: Fighter Armored Agility I
Enhancement: Fighter Armored Agility II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Rapier Specialization I
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Tempest I
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Monk Wisdom I
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
Weapon Finesse
Dodge
Mobility
Spring Attack
Improved Critical: Piercing Weapons
Oversized Two Weapon Fighting
Toughness
Power Attack
Greater Two Weapon Fighting
Weapon Focus: Piercing Weapons
Weapon Specialization: Piercing Weapons
Power Critical
Greater Weapon Focus: Piercing Weapons
Or.
Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 16 Lawful Good Halfling Male
(3 Fighter \ 1 Monk \ 12 Ranger)
Hit Points: 234
Spell Points: 217
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 18
Will: 10
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 16) (Level 16)
Strength 12 13 14
Dexterity 17 17 22
Constitution 14 14 14
Intelligence 12 13 13
Wisdom 13 14 14
Charisma 11 12 12
Tomes Used
+1 Tome of Strength used at level 1
+1 Tome of Intelligence used at level 1
+1 Tome of Wisdom used at level 1
+1 Tome of Charisma used at level 1
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 16) (Level 16)
Balance 5 11 11
Bluff 1 1 1
Concentration 6 12 12
Diplomacy 1 1 1
Disable Device n/a n/a n/a
Haggle 1 1 1
Heal 6 20.5 20.5
Hide 3 6 8
Intimidate 3 20 20
Jump 5 16 18
Listen 2 2 4
Move Silently 3 6 8
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 1 1
Search 1 1 1
Spot 2 2 2
Swim 1 2 2
Tumble 5 11 11
Use Magic Device 3 10.5 10.5
Level 1 (Ranger)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Heal (+4)
Skill: Intimidate (+2)
Skill: Jump (+4)
Skill: Tumble (+2)
Skill: Use Magic Device (+2)
Feat: (Favored Enemy) Favored Enemy: Giant
Feat: (Selected) Weapon Finesse
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Halfling Agility
Feat: (Automatic) Halfling Bravery
Feat: (Automatic) Halfling Keen Ears
Feat: (Automatic) Halfling Luck
Feat: (Automatic) Halfling Size Bonus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Level 2 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Level 3 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Dodge
Feat: (Automatic) Diehard
Level 4 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Level 5 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 6 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Mobility
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Level 7 (Fighter)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Spring Attack
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Tower Shield Proficiency
Level 8 (Fighter)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
Level 9 (Fighter)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Oversized Two Weapon Fighting
Level 10 (Monk)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Toughness
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Unarmed Strike
Level 11 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+2)
Skill: Intimidate (+0.5)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Improved Wild Empathy
Level 12 (Ranger)
Skill: Heal (+1)
Skill: Intimidate (+2.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Power Attack
Spell (2): Barkskin
Spell (2): Bear's Endurance
Spell (2): Cat's Grace
Spell (2): Cure Light Wounds
Spell (2): Hold Animal
Spell (2): Mass Camouflage
Spell (2): Owl's Wisdom
Spell (2): Protection From Energy
Spell (2): Snare
Spell (2): Spike Growth
Spell (2): Summon Nature's Ally II
Level 13 (Ranger)
Skill: Heal (+1)
Skill: Intimidate (+2.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Evasion
Level 14 (Ranger)
Skill: Heal (+1)
Skill: Intimidate (+2.5)
Skill: Use Magic Device (+0.5)
Feat: (Favored Enemy) Favored Enemy: Monstrous Humanoid
Level 15 (Ranger)
Skill: Heal (+1)
Skill: Intimidate (+1.5)
Skill: Jump (+2)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Cleave
Feat: (Automatic) Greater Two Weapon Fighting
Feat: (Automatic) Improved Precise Shot
Feat: (Automatic) Precise Shot
Spell (3): Cure Moderate Wounds
Spell (3): Neutralize Poison
Spell (3): Remove Disease
Spell (3): Summon Nature's Ally III
Spell (3): Wild Instincts
Level 16 (Ranger)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Jump (+3)
Skill: Use Magic Device (+0.5)
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Fighter Critical Accuracy I
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Attack II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Tempest I
Enhancement: Ranger Devotion I
Enhancement: Ranger Devotion II
Enhancement: Ranger Devotion III
Enhancement: Ranger Devotion IV
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Energy of the Wild II
Enhancement: Ranger Energy of the Wild III
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Ranger Dexterity III
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
Weapon Finesse
Dodge
Mobility
Spring Attack
Improved Critical: Piercing Weapons
Oversized Two Weapon Fighting
Toughness
Power Attack
Cleave
Let me know if you guys would do anything different on either build or which one would generally be better. Also if there are any mistakes let me know pls.
Thanks Guys.
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 16 Lawful Good Halfling Male
(8 Fighter \ 2 Monk \ 6 Ranger)
Hit Points: 264
Spell Points: 90
BAB: 15\15\20\25\25
Fortitude: 17
Reflex: 17
Will: 11
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 16) (Level 16)
Strength 12 14 16
Dexterity 17 18 22
Constitution 14 14 14
Intelligence 12 12 12
Wisdom 13 15 16
Charisma 11 12 12
Tomes Used
+2 Tome of Strength used at level 1
+1 Tome of Dexterity used at level 1
+2 Tome of Wisdom used at level 1
+1 Tome of Charisma used at level 1
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 16) (Level 16)
Balance 6 10.5 10.5
Bluff 1 1 1
Concentration 2 2 2
Diplomacy 1 1 1
Disable Device n/a n/a n/a
Haggle 3 5.5 5.5
Heal 6 17 17
Hide 4 6 8
Intimidate 3 17.5 17.5
Jump 6 12 14
Listen 2 3 5
Move Silently 4 6 8
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 1 1
Search 1 1 1
Spot 2 3 3
Swim 2 3 3
Tumble 6 10.5 10.5
Use Magic Device 3 10 10
Level 1 (Ranger)
Skill: Balance (+2)
Skill: Haggle (+2)
Skill: Heal (+4)
Skill: Intimidate (+2)
Skill: Jump (+4)
Skill: Tumble (+2)
Skill: Use Magic Device (+2)
Feat: (Favored Enemy) Favored Enemy: Giant
Feat: (Selected) Weapon Finesse
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Halfling Agility
Feat: (Automatic) Halfling Bravery
Feat: (Automatic) Halfling Keen Ears
Feat: (Automatic) Halfling Luck
Feat: (Automatic) Halfling Size Bonus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Level 2 (Ranger)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Heal (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Level 3 (Ranger)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Heal (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Dodge
Feat: (Automatic) Diehard
Level 4 (Ranger)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Heal (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Level 5 (Ranger)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Heal (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 6 (Ranger)
Skill: Balance (+0.5)
Skill: Haggle (+0.5)
Skill: Heal (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Feat: (Selected) Mobility
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Level 7 (Fighter)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Spring Attack
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Tower Shield Proficiency
Level 8 (Fighter)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
Level 9 (Fighter)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Oversized Two Weapon Fighting
Level 10 (Monk)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Monk Bonus) Toughness
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Unarmed Strike
Level 11 (Monk)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Power Attack
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Level 12 (Fighter)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Fighter Bonus) Weapon Focus: Piercing Weapons
Level 13 (Fighter)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Level 14 (Fighter)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Weapon Specialization: Piercing Weapons
Level 15 (Fighter)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Power Critical
Level 16 (Fighter)
Skill: Intimidate (+3)
Feat: (Fighter Bonus) Greater Weapon Focus: Piercing Weapons
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Armor Mastery II
Enhancement: Fighter Armored Agility I
Enhancement: Fighter Armored Agility II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Rapier Specialization I
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Tempest I
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Monk Wisdom I
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
Weapon Finesse
Dodge
Mobility
Spring Attack
Improved Critical: Piercing Weapons
Oversized Two Weapon Fighting
Toughness
Power Attack
Greater Two Weapon Fighting
Weapon Focus: Piercing Weapons
Weapon Specialization: Piercing Weapons
Power Critical
Greater Weapon Focus: Piercing Weapons
Or.
Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 16 Lawful Good Halfling Male
(3 Fighter \ 1 Monk \ 12 Ranger)
Hit Points: 234
Spell Points: 217
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 18
Will: 10
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 16) (Level 16)
Strength 12 13 14
Dexterity 17 17 22
Constitution 14 14 14
Intelligence 12 13 13
Wisdom 13 14 14
Charisma 11 12 12
Tomes Used
+1 Tome of Strength used at level 1
+1 Tome of Intelligence used at level 1
+1 Tome of Wisdom used at level 1
+1 Tome of Charisma used at level 1
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 16) (Level 16)
Balance 5 11 11
Bluff 1 1 1
Concentration 6 12 12
Diplomacy 1 1 1
Disable Device n/a n/a n/a
Haggle 1 1 1
Heal 6 20.5 20.5
Hide 3 6 8
Intimidate 3 20 20
Jump 5 16 18
Listen 2 2 4
Move Silently 3 6 8
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 1 1
Search 1 1 1
Spot 2 2 2
Swim 1 2 2
Tumble 5 11 11
Use Magic Device 3 10.5 10.5
Level 1 (Ranger)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Heal (+4)
Skill: Intimidate (+2)
Skill: Jump (+4)
Skill: Tumble (+2)
Skill: Use Magic Device (+2)
Feat: (Favored Enemy) Favored Enemy: Giant
Feat: (Selected) Weapon Finesse
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Halfling Agility
Feat: (Automatic) Halfling Bravery
Feat: (Automatic) Halfling Keen Ears
Feat: (Automatic) Halfling Luck
Feat: (Automatic) Halfling Size Bonus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Level 2 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Level 3 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Dodge
Feat: (Automatic) Diehard
Level 4 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Level 5 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 6 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Mobility
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Level 7 (Fighter)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Spring Attack
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Tower Shield Proficiency
Level 8 (Fighter)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
Level 9 (Fighter)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Oversized Two Weapon Fighting
Level 10 (Monk)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Toughness
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Unarmed Strike
Level 11 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+2)
Skill: Intimidate (+0.5)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Improved Wild Empathy
Level 12 (Ranger)
Skill: Heal (+1)
Skill: Intimidate (+2.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Power Attack
Spell (2): Barkskin
Spell (2): Bear's Endurance
Spell (2): Cat's Grace
Spell (2): Cure Light Wounds
Spell (2): Hold Animal
Spell (2): Mass Camouflage
Spell (2): Owl's Wisdom
Spell (2): Protection From Energy
Spell (2): Snare
Spell (2): Spike Growth
Spell (2): Summon Nature's Ally II
Level 13 (Ranger)
Skill: Heal (+1)
Skill: Intimidate (+2.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Evasion
Level 14 (Ranger)
Skill: Heal (+1)
Skill: Intimidate (+2.5)
Skill: Use Magic Device (+0.5)
Feat: (Favored Enemy) Favored Enemy: Monstrous Humanoid
Level 15 (Ranger)
Skill: Heal (+1)
Skill: Intimidate (+1.5)
Skill: Jump (+2)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Cleave
Feat: (Automatic) Greater Two Weapon Fighting
Feat: (Automatic) Improved Precise Shot
Feat: (Automatic) Precise Shot
Spell (3): Cure Moderate Wounds
Spell (3): Neutralize Poison
Spell (3): Remove Disease
Spell (3): Summon Nature's Ally III
Spell (3): Wild Instincts
Level 16 (Ranger)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Jump (+3)
Skill: Use Magic Device (+0.5)
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Fighter Critical Accuracy I
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Attack II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Tempest I
Enhancement: Ranger Devotion I
Enhancement: Ranger Devotion II
Enhancement: Ranger Devotion III
Enhancement: Ranger Devotion IV
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Energy of the Wild II
Enhancement: Ranger Energy of the Wild III
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Ranger Dexterity III
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
Weapon Finesse
Dodge
Mobility
Spring Attack
Improved Critical: Piercing Weapons
Oversized Two Weapon Fighting
Toughness
Power Attack
Cleave
Let me know if you guys would do anything different on either build or which one would generally be better. Also if there are any mistakes let me know pls.
Thanks Guys.