View Full Version : one One way to get 30% Healing Amp on a Weapon?
Impaqt
03-04-2009, 02:54 PM
Is my Crafting planner bugged? Am I Missing somethng here? Tryng to make a nice weapon with 30% healing amp for my WF Ranger and the only thing I can come up with is a Holy/Good Burst/30% AMp/Greater Disruption.
Not bad... But not a weapon I'd want to weild the majority of the time.
Laith
03-04-2009, 03:00 PM
positive comes out dominant in positive+negative combinations, but with the elements (air/fire/water/earth) it is always submissive.
you have to either do one shard (positive), or dual shard pos+neg.
The_Cataclysm
03-04-2009, 03:00 PM
Sounds like a bug. Just put positive material opposition on the third tier to get it. Just be sure to include positive effects for the other 2 tiers if you want the greater disruption.
Junts
03-04-2009, 03:01 PM
There is no tier 3 bonuseffect but greater disrupt and concordant oppo that can have the healing amp, that is correct; pos is not dominant over anything else.
maddmatt70
03-04-2009, 03:05 PM
Best way to go is probably get a leviks bracer (20%) and dragontouched armor (10%)and stick with more dps oriented weapons..
Impaqt
03-04-2009, 03:08 PM
Sounds like a bug. Just put positive material opposition on the third tier to get it. Just be sure to include positive effects for the other 2 tiers if you want the greater disruption.
Yeah, I could make a lot of things by doing that, but nothing that has a "Added Effect" I dont see the point in investing a dozen large Ingrediants on a Acid/Acid Burst/30% Healing amp. with no added benefit.
Just seems silly to me that positive cant override anything for a Dual Shard Effect.
Junts
03-04-2009, 03:11 PM
It pretty much has to not, since good blast is so much better than the elemental blasts dps wise.
Impaqt
03-04-2009, 03:20 PM
It pretty much has to not, since good blast is so much better than the elemental blasts dps wise.
I would gladly trade one of the dual shard add ons for "Good Blast and 30% Healing" If I Combine both and it doesnt jive with a Bonus, then whatsthe harm in letting that happen?
Holy,Lightning Burst, GOod Blast, 30% Healing amp would be an excellent weapon overall, would cost 24 Larges to make and would have no added effect on tier 3. But I would make it in a heartbeat.
tihocan
03-05-2009, 06:28 PM
Unfortunately the only tier 3 effects you can obtain are greater disrupt and conc. opp: http://www.iro.umontreal.ca/~delallea/ddo/shroud/cgi-bin/shroud.cgi?item=item&weapon=greataxe&effects=healing_amp_30&altar=3
Comfortably
03-05-2009, 08:48 PM
Another thing I didnt see posted was the Fleshmaker necklace outa lotd...Fleshmaker side which is 10% healing amp.
Jefro
03-05-2009, 09:03 PM
since greater disruption sucks, you can always forgo tier 3 bonus and use the first 2 to be holy and elemental then healing amp. Not the greatest to look at but a holy+5 with elemental burst is same top stuff you can random loot so its not a total lost, but probly pretty useable depending on the element and creatures to tend to use it on most.
gfunk
03-05-2009, 09:43 PM
Considering that the 3rd tier on a single shard weapon adds very little dps, healing amp is a reasonable way to go. The holy/goodburst/healamp weapon compares favorably with the other single shard weapons, however it does fall behind in terms of dps when compared to several duel shard weapons (Esp the lightning II, and the mineral II when it is neccesary to bypass dps).
Remember that healing amp multiplies, so if you have other bonuses your benefit from adding a 30% effect is actually much greater then 30% (of the base).
for example, if you had the maximum benefit from other sources (a bit unrealistically assuming fingernecklace equiped first.) = 1.1 (fingernecklace) * 1.1 (shroud or dt) *1.2 (leviks) * 1.3 (human) *1.3 (monk) = 245%
the additional 30% from a weapon brings you to: 2.45*1.3 = 319%, so in some ways you are getting a 74% benefit from adding a 30% amplification onto your weapon. With this sort of amplification, a CSW pot becomes about as effective as a heal (from a scroll).
When soloing, or against trash mobs that have only moderate hp, such a weapon is fantastic (esp if you are a duel wielder and your other weapon provides strong dps). It has some application to tanking assignments, if the build in question has strong enough dps to overcome the penalty from wielding a slightly less powerful weapon.
Considering that the 3rd tier on a single shard weapon adds very little dps, healing amp is a reasonable way to go. The holy/goodburst/healamp weapon compares favorably with the other single shard weapons...
I have a couple of characters that have or will soon have tier II pos/pos (holy/good burst) that I never intened to go good blast on as I thought the benefit was too low for 12 larges. I did consider +2 CON but wasn't sure that was worth it either. However the healing amp which I'd never thought of earlier does seem to be worth strong consideration.
...for example, if you had the maximum benefit from other sources (a bit unrealistically assuming fingernecklace equiped first.) = 1.1 (fingernecklace) * 1.1 (shroud or dt) *1.2 (leviks) * 1.3 (human) *1.3 (monk) = 245%
the additional 30% from a weapon brings you to: 2.45*1.3 = 319%, so in some ways you are getting a 74% benefit from adding a 30% amplification...
Interesting for a human monk, but as Impaqt has a WF ranger let's explore that a bit more. The way you mention each benefit as being multiplicative makes me wonder about the WF enh line (healers friend). Is that also multiplicative? Meaning HF III is a 25% improvement, but does that mean a WF gets 75% from a heal or 62.5% as the latter would be the base 50% * 125%.
Optimistically using the former of those -- and ignoring the finger necklace -- WF 75% * 120% (Levik's) = 90% * 130% (Shroud tier III) = 117%. Or close to what most elf/dwarf/etc would get from Levik's alone. Right? So in this case the Tier III upgrade and HF III together only essentially negate the base WF healing penalty. I'm not suggesting whether that's good enough or not, as that's more opinion than fact, I'm just trying to make sense of the numbers. Thanks.
TC
SteeleTrueheart
03-05-2009, 11:50 PM
for example, if you had the maximum benefit from other sources (a bit unrealistically assuming fingernecklace equiped first.) = 1.1 (fingernecklace) * 1.1 (shroud or dt) *1.2 (leviks) * 1.3 (human) *1.3 (monk) = 245%
Why would it matter what order things were equipped? Since everything is being multiplied and nothing is additive then order is not important. (e.g. 2*3*5 = 5*3*2)
gfunk
03-06-2009, 01:34 AM
Interesting for a human monk, but as Impaqt has a WF ranger let's explore that a bit more. The way you mention each benefit as being multiplicative makes me wonder about the WF enh line (healers friend). Is that also multiplicative? Meaning HF III is a 25% improvement, but does that mean a WF gets 75% from a heal or 62.5% as the latter would be the base 50% * 125%.
Optimistically using the former of those -- and ignoring the finger necklace -- WF 75% * 120% (Levik's) = 90% * 130% (Shroud tier III) = 117%. Or close to what most elf/dwarf/etc would get from Levik's alone. Right? So in this case the Tier III upgrade and HF III together only essentially negate the base WF healing penalty. I'm not suggesting whether that's good enough or not, as that's more opinion than fact, I'm just trying to make sense of the numbers. Thanks.
TC
I believe this is how it works for WF:
...........................................w/finger necklace....w/leviks.....w/crafted 10%...w/crafted 30%
Base...........................50%................ ........60%.........72%....................79%.... .............103%
Healers Friend I.........65%........................75%.........9 0%....................99%.................129%
Healers Friend II........70%........................80%.........9 6%..................106%.................137%
Healers Friend III.......75%........................85%........10 2%.................112%.................146%
** all columns add or multiply by the amplification in the preceding column.
Why would it matter what order things were equipped? Since everything is being multiplied and nothing is additive then order is not important. (e.g. 2*3*5 = 5*3*2)
here is a thread that explains it:
http://forums.ddo.com/showthread.php?t=164601
basically, the finger necklace is supposed to add 10%, but everything that you equip after it is multiplicative so you must put it on first.
Thanks for the clarifications and the link. Given the multiplicative effect, my Dwarf tank with Leviks would get even more out of it than I previously realized: 156% instead of 150%. Even more tempting now.
Impaqt
03-06-2009, 12:09 PM
So if I make a Holy/GoodBurst/30% Weapon.
I use Picks Primarily. Should I just make a Pick and use it as a decent DPS Weapon against most mobs? OR
Do I make it a Warhammer for use against Sorjek/Abbot? as well.
If i make a Warhammer, I proboly wont use it all the time, but if its a Pick, I dont think It will do as much damage as my Holy/PG Blug weapons for the Liches.
If I only had about 30 More Large Scales.. :(
Junts
03-06-2009, 12:12 PM
So if I make a Holy/GoodBurst/30% Weapon.
I use Picks Primarily. Should I just make a Pick and use it as a decent DPS Weapon against most mobs? OR
Do I make it a Warhammer for use against Sorjek/Abbot? as well.
If i make a Warhammer, I proboly wont use it all the time, but if its a Pick, I dont think It will do as much damage as my Holy/PG Blug weapons for the Liches.
I have a pos/pos gs maul I use for the liches right now; love it, it's been awesome in the abbot; this thread has inspired me to dump it a 30% healing amp (stacked with my 10 human and 20 leviks, should be silly and pretty useful); If you want to use it a lot, I'd make a pick, then invest in dual tier-2 warhammers, especially if you plan to run the abbot- true resurrection is incredibly useful in there, and the higher base damage is as well.
having two true resses in hand as a melee is extremely useful, and I'm more glad I made my maul for that reason than the dps increase over my old holysword-maul (+5 2d6 1d10 instead of 5 3d6, 4d6 on 20, and 2d8 base)
Impaqt
03-06-2009, 12:17 PM
I have a pos/pos gs maul I use for the liches right now; love it, it's been awesome in the abbot; this thread has inspired me to dump it a 30% healing amp (stacked with my 10 human and 20 leviks, should be silly and pretty useful); If you want to use it a lot, I'd make a pick, then invest in dual tier-2 warhammers, especially if you plan to run the abbot- true resurrection is incredibly useful in there, and the higher base damage is as well.
having two true resses in hand as a melee is extremely useful, and I'm more glad I made my maul for that reason than the dps increase over my old holysword-maul (+5 2d6 1d10 instead of 5 3d6, 4d6 on 20, and 2d8 base)
Thats actually a Realy good idea... I got Small and Med ing coming outta places I didnt know existed. Just gotta farm a few more Stones and Briar Twigs
Then When I have some Extra Large Scales I can pop the 30% amp on one and God Blast onthe other and have a super nice Lich beater set togo alone with the Pick.
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