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View Full Version : Skill respec's & other suggestions



Farothin
03-04-2009, 12:31 PM
I'm sure I'm not the only one to tilt at this windmill, but I must ask the question anyway.

What's the story on no skill respec mechanism!?

Uska
03-04-2009, 04:10 PM
the addition of tomes has made it problematic

krud
03-04-2009, 04:33 PM
I'm curious if a skill respec could work the following way. I just thought it up so haven't considered all permutations:

What if you did a skill respec on a level by level basis?

A 6rgr/2rog/8ftr would go to the retrainer and pick the specific level he wanted to respec. e.g "I want to do a skill respec on one of my ftr levels". They could only switch as many skill pts as granted by a ftr level, and they would get the appropriate cross class penalties when rearranging those skill points. I don't think it's possible to gain skill points since you would only be rearranging existing points, and not actually rebuilding from the ground up. Perhaps they could limit the # of respecs to the number of levels in that particular class, in this particular case only 8 ftr type respecs, 2 rog respecs, and 6 rgr respecs.

I'm not sure if it's possible to get values that otherwise would be unobtainable. Gonna have to think a bit more about this, but figured I'd throw out the idea and see if any one else has something to add, or I overlooked something obvious.

ahpook
03-04-2009, 05:14 PM
I'm curious if a skill respec could work the following way. I just thought it up so haven't considered all permutations:

What if you did a skill respec on a level by level basis?

A 6rgr/2rog/8ftr would go to the retrainer and pick the specific level he wanted to respec. e.g "I want to do a skill respec on one of my ftr levels". They could only switch as many skill pts as granted by a ftr level, and they would get the appropriate cross class penalties when rearranging those skill points. I don't think it's possible to gain skill points since you would only be rearranging existing points, and not actually rebuilding from the ground up. Perhaps they could limit the # of respecs to the number of levels in that particular class, in this particular case only 8 ftr type respecs, 2 rog respecs, and 6 rgr respecs.

I'm not sure if it's possible to get values that otherwise would be unobtainable. Gonna have to think a bit more about this, but figured I'd throw out the idea and see if any one else has something to add, or I overlooked something obvious.

Unless I misinterpret, i think this could be a problem, by switching back and forth between classes you could gain pts. For example you have a 6fgt/6pali that has 5 in each of intim and diplo (plus pts in other things of course).

Intim: 5
Diplo: 5

You respec a fighter level removing 1 pt of diplo netting 2 skill pts and put them into intim.

Intim: 7
Diplo: 4

You now respec your pally points removing 1 intim for 2 skill pts and put them both into diplo:

Intim: 6
Diplo: 6

Rinse and repeat and you should be able to max both.

krud
03-04-2009, 05:23 PM
Unless I misinterpret, i think this could be a problem, by switching back and forth between classes you could gain pts. For example you have a 6fgt/6pali that has 5 in each of intim and diplo (plus pts in other things of course).

Intim: 5
Diplo: 5

You respec a fighter level removing 1 pt of diplo netting 2 skill pts and put them into intim.

Intim: 7
Diplo: 4

You now respec your pally points removing 1 intim for 2 skill pts and put them both into diplo:

Intim: 6
Diplo: 6

Rinse and repeat and you should be able to max both.
yep.
... uh nevermind.

or it could be arranged that only cross class skills can be switched for other cross class skills, and class skills for only class skills.

jscott457
03-04-2009, 05:29 PM
I would assume respec would take you back to level 1 and force you to allocate the points each level again based on the class levels you chose.

Tomes become a problem with this "redo" analogy...The game apparently doesn't know when the int tome was consumed. You have a 14 int and have consumed a +1 int tome. You need to know when the tome was consumed to accurately construct a "redo"

Now if int tomes retroactively gave you skill points then this problem would be easier (hint hint!)

JS