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View Full Version : Crafter and/or Recipe Question: Radiance



Galantdramon
03-02-2009, 06:31 AM
I recently made a ranger, leveling, so far, so good...got to the teens, and everyone is saying ''Dude, you -must- have a Radiance or your toon is a waste of space''.

Okay, looked at Radiance, it's a nice effect, the blinding is really interesting (all hits count as backstabs, penalty on their atk, etc)...but I'm not sure it's worth the massive hassle of -6- large scales.

Is there any confirmable recipe that gives Radiance w/o needing a ''double'' T3 setup?

Also, is there a crafting program out there that lets you go ''Okay, I want XYZ for the third tier...what combinations can make that?'' and I'm meaning, I click (for instance) Radience on T3, and it gives me a list of options that I can use on T2 and T1 in reverse order.

(got a very nice crafter that lists all sorts of things, but I can't reverse engineer anything easilly with it)



Galantdramon
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What, I'm supposed to put something down here?

sephiroth1084
03-02-2009, 06:42 AM
http://perfectweb.org/ddo/crafting/base_crafting.php

Galantdramon
03-02-2009, 06:47 AM
Many thanks, that isn't one I'd seen before, and it is a bit easier to try and back-craft with than the one my guildies like.

Still fiddling with it, hoping I can find a non-six-scale recipe, but I'm beginning to suspect it just ''ain't a-gonna happen''.../sigh


Galantdramon
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<insert tagline here>

sephiroth1084
03-02-2009, 11:37 AM
Hey, glad you found that useful. I've looked at, and fiddled with, several planners and honestly cannot comprehend why some people prefer others to this, for the very reasons you stated.

As for recipes, I think that only the base composition (greensteel item) have alternate recipes. I could be wrong, but I've played around with a lot of item builds, and don't recall ever altering the ingredients needed for a particular bonus effect. Also, most people quote the required number of ingredients for the various tier III bonuses, which lends further weight to the above.

Don't know if I agree with that opinion about Radiance II though. I had been under the impression that the weapon was okay for everyone but a rogue, for whom this is the ultimate weapon. As a ranger, you're probably better off making a Mineral II and/or something else (Lightning Strike is the FotM...and then some).

tihocan
03-02-2009, 12:52 PM
As for recipes, I think that only the base composition (greensteel item) have alternate recipes.
Actually that's incorrect, there can exist recipes for some combinations of effects as well. See an example (http://www.iro.umontreal.ca/~delallea/ddo/shroud/cgi-bin/shroud.cgi?forced=lightning_1_&altar=3&weapon=weapon&item=necklace&craft=1&effects=wiz6_1_cha,esp_3_cha,esp_2_cha,lightning_s trike_guard_).

To the OP: you can check my planner (http://www.iro.umontreal.ca/~delallea/ddo/shroud/index.php) too. It does what you want, with a little more sophistication than the above planner.

Edit: btw radiance is usually mostly sought after on rogues (for the auto sneak attack). DPS builds prefer lightning strike or mineral II weapons.

Kraldor
03-02-2009, 12:56 PM
Also, is there a crafting program out there that lets you go ''Okay, I want XYZ for the third tier...what combinations can make that?'' and I'm meaning, I click (for instance) Radience on T3, and it gives me a list of options that I can use on T2 and T1 in reverse order.

http://ddocrafting.com/mixmaster_weapons.html

On the top right, there's a choice of what effect you want to end up with.

sephiroth1084
03-02-2009, 01:03 PM
Actually that's incorrect, there can exist recipes for some combinations of effects as well. See an example (http://www.iro.umontreal.ca/%7Edelallea/ddo/shroud/cgi-bin/shroud.cgi?forced=lightning_1_&altar=3&weapon=weapon&item=necklace&craft=1&effects=wiz6_1_cha,esp_3_cha,esp_2_cha,lightning_s trike_guard_).

To the OP: you can check my planner (http://www.iro.umontreal.ca/%7Edelallea/ddo/shroud/index.php) too. It does what you want, with a little more sophistication than the above planner.

Edit: btw radiance is usually mostly sought after on rogues (for the auto sneak attack). DPS builds prefer lightning strike or mineral II weapons.

I've tried that planner, but find it to be more difficult to work with. Why do you consider it more sophisticated?

And, yeah, I was wrong on the alternate crafting...was thinking about it in the wrong way: no way to use an alternate set of ingredients with the same features--one would have to include different effects. Personally, even if there were a combo that resulted in fewer scales being required, I'd not consider that a valid choice if it was for a lesser ability (wouldn't put +2 Int on my DPS weapon just to save a scale or two).

gorloch
03-02-2009, 01:14 PM
Edit: btw radiance is usually mostly sought after on rogues (for the auto sneak attack). DPS builds prefer lightning strike or mineral II weapons.

This is one I happen to agree with. If I were you i would check into a minII or lightening strike myself. The only class I believe this is a must have for is a rogue with multiple dice rolls for sneak attack.


PIXA

tihocan
03-02-2009, 04:10 PM
I've tried that planner, but find it to be more difficult to work with. Why do you consider it more sophisticated?
I agree it's not as easy to use as I initially wanted it to. It tends to confuse players who don't know much about crafting.
It does two things that AFAIK no other planner can do:
1. When an effect can be obtained in more than one way, it does not force you to choose one (e.g. see how the other planner offers you two options for elemental mastery as bonus effect, both leading to different possible choices for tiers 1 and 2)
2. It has a notion of "groups" that can be handy when you don't care about a sub-effect (e.g. you can easily see all you can get on a +45 HP (http://www.iro.umontreal.ca/~delallea/ddo/shroud/cgi-bin/shroud.cgi?item=helm&weapon=weapon&groups=plus_10_hp,plus_15_hp,plus_20_hp&altar=3) item)


And, yeah, I was wrong on the alternate crafting...was thinking about it in the wrong way: no way to use an alternate set of ingredients with the same features--one would have to include different effects.
That's not true, if you check my example below you'll see that selecting an alternate recipe would result in a different number of small/medium ingredients.
However, you are correct in that most popular effects can only be obtained with a single recipe, especially when considering large ingredients.