Thorzian
03-02-2009, 01:39 AM
so im just here to whine at ye today. did yet another shroud with a friggin full to the rafters assortment of every imaginable buff. maybe im wrong but i cant recal actually needing a deathward for anything other than the kobold's vorpal in there. or a freedom of movement except for the earth elle. and so on and so forth.
sooo, after waiting against the wall after part 3 toe tapping away watching buff buff buff buff buff. we finally go through the portal. im thinking "yay" we can move on, crowd control goes up, i hit the rage quick key, and..... nothing. now im the guest in what is a 1/2 guild, 1/2 pug run so i also do nothing. well nothing but watch the timer go down on my madstone rage, my regular rage, my rage pot, bard songs and others. finally i cant take it anymore and i go aggro some fiends........ "someone started it so we'll have to just kill them now" i mustve missed something in guild chat?? in the end dead fiend, on to part 5.
my point is buffs are on a timer. (with a few exceptions like the pacts) this is especially important with the quicker to expire ones like rage (all of them) haste, and bard songs. it also is more noticeable at low levels. i would love to see the buffs that are needed thrown out there quickly, with the shortest ones thrown last, then the party gets down to business.... immediately.
im not saying zerg yer arse off running past all mobs for a guarenteed pain later. the missions can be run normally and rapidly at the same time believe it or not.
and finally, get extend fer crying out loud or dont buff. in the above mentioned shroud run every cleric buff was unextended. keep in mind this is an unshrined cleric at the end of 3. soooo there's only 2 reasons to not extend. ye dont have it or yer just dumb. i dont like to call people dumb. imagine a 16 min fire resist being down to 7 before the trash mobs are even aggro'd in part 4. and i aggro'd them earlier than they wished. every haste in part 1 was also unextended. to get back to the original point, being buffs are timed, extend just helps. in places like the hound just turn it off. it does that.. very handy.
so to recap;
-think about what buffs yer throwing and does the party need them
-try and cast the longer lasting ones first, the shortest last
-time it out so the bard, ranger, caster and cleric are all buffing at the same time
-try to extend the buff if the need for it will persist after an unextended one is gone
-get on with business immediately after the buffs are handed out to maximize their worth
to quote Brendik "can i get a big boy haste?"
sooo, after waiting against the wall after part 3 toe tapping away watching buff buff buff buff buff. we finally go through the portal. im thinking "yay" we can move on, crowd control goes up, i hit the rage quick key, and..... nothing. now im the guest in what is a 1/2 guild, 1/2 pug run so i also do nothing. well nothing but watch the timer go down on my madstone rage, my regular rage, my rage pot, bard songs and others. finally i cant take it anymore and i go aggro some fiends........ "someone started it so we'll have to just kill them now" i mustve missed something in guild chat?? in the end dead fiend, on to part 5.
my point is buffs are on a timer. (with a few exceptions like the pacts) this is especially important with the quicker to expire ones like rage (all of them) haste, and bard songs. it also is more noticeable at low levels. i would love to see the buffs that are needed thrown out there quickly, with the shortest ones thrown last, then the party gets down to business.... immediately.
im not saying zerg yer arse off running past all mobs for a guarenteed pain later. the missions can be run normally and rapidly at the same time believe it or not.
and finally, get extend fer crying out loud or dont buff. in the above mentioned shroud run every cleric buff was unextended. keep in mind this is an unshrined cleric at the end of 3. soooo there's only 2 reasons to not extend. ye dont have it or yer just dumb. i dont like to call people dumb. imagine a 16 min fire resist being down to 7 before the trash mobs are even aggro'd in part 4. and i aggro'd them earlier than they wished. every haste in part 1 was also unextended. to get back to the original point, being buffs are timed, extend just helps. in places like the hound just turn it off. it does that.. very handy.
so to recap;
-think about what buffs yer throwing and does the party need them
-try and cast the longer lasting ones first, the shortest last
-time it out so the bard, ranger, caster and cleric are all buffing at the same time
-try to extend the buff if the need for it will persist after an unextended one is gone
-get on with business immediately after the buffs are handed out to maximize their worth
to quote Brendik "can i get a big boy haste?"