View Full Version : Suggestion: underwater combat gameplay
rayemo1
03-01-2009, 10:23 PM
I always from release, wanted to see underwater combat happen in this game to go with the uw swimming.
Piercing weapons are the ones that work underwater, 1-handers like dagger and rapier,and 2-handers like spears,tridents and polearms.
Also some spells are castable underwater, no fire spells work.
Lightning spells increase in area of effect but reduce their damage a little.
Cold spells make ice form. (create destructible blockages that can also temporarily trap people in area of effect) (this would go well with the addition of ice wall which makes that sort of thing in Air)
Acid spells are diluted in effect.
Borror0
03-01-2009, 10:45 PM
Underwater combat would be cool, but it would also be a lot of work.
That's probably why it will take a long while before we ever see it: there are more important things for Turbine to focus their attention on.
rayemo1
03-02-2009, 05:47 PM
I know,i know, content for high level characters AS always, and they are doing that, but you can also improve the game overall with changes that affect all levels of the game.
Nor do I think that the general or lower level stuff should be ignored because thats what people see when they first play the game, you dont short circuit the content straight to the higher level stuff. Veteran People still play through the early parts again with different builds, though mostly people are skipping content and just doing xp maximising stuff to get to the end stuff again.
You can SEE the effort thats put into later content these days, it stands out in contrast to the (sorry to say this) crappy boring solo dungeons at the start of the game.
Just because it's designed for solo doesnt mean it needs to be crappy, you can put just as much effort in, you can have npc's liven up a solo mission (just like the korthos stuff , all though thats mostly a walkthrough where you just watch the npc's do battle)
I'm sure people would also love to see levitation, flight, rope trick spell, rope use, free climbing to be in the game also, and those would take effort even beyond what UW combat would need.
I'd LOVE to see the water come alive with dangerous life, tanks aggregating big piranha things, octopi and other underwater nasties to pull them away so the "weaker" members can make the swim.
Borror0
03-02-2009, 05:53 PM
While I agree with you that effort has to be put at lower levels, underwater is not the best bang for the bucks option... by far.
If underwater combat would ever see the day, it would probably be for an high level raid. Either way, it'd require new quests to take advantage of it.
rayemo1
03-02-2009, 09:44 PM
Wouldnt take that much to sprinkle it in lower ones also once it was in.
Especially ones where it'd make sense to have UW combat, where you spend a lot of time in the water.
hobbitkniver
03-03-2009, 09:02 PM
I always from release, wanted to see underwater combat happen in this game to go with the uw swimming.
Piercing weapons are the ones that work underwater, 1-handers like dagger and rapier,and 2-handers like spears,tridents and polearms.
Also some spells are castable underwater, no fire spells work.
Lightning spells increase in area of effect but reduce their damage a little.
Cold spells make ice form. (create destructible blockages that can also temporarily trap people in area of effect) (this would go well with the addition of ice wall which makes that sort of thing in Air)
Acid spells are diluted in effect.
That'd be cool, but I don't see it happening anytime soon. Also, why piercing?
rayemo1
03-04-2009, 05:58 AM
Well the gist of the normal UW rules says that you cannot swing anything underwater with any sufficient force to actually do any real damage.
This could relate gamewise to the equivalent of a slow spell while swinging non-piercing weapons with damage reduction 20 on any non-piercing weapons damage. Also fire resistance 40 or more.
Electrical props on weapons would be normal I guess, cold damage would be slightly reduced by water. (maybe cold resistance 5) Acid resistance 20
Maybe this would equivalently give all creatures in water those resistances. (dr 20/piercing, cold 5, acid 20, fire 100)
Sahuagin use tridents and spears, thats because they work well underwater.
Urklore
03-17-2009, 08:49 PM
I agree with this fully. I need a use for my skill focus - swim and my siren of the pearls.
ahpook
03-18-2009, 01:20 PM
Back when Mod 7 was on risia I would have put money down that underwater combat would have been available by Mod 8 or 9. Why else would you put sahaugin into the game? My faith has lapsed though.
baddax
03-18-2009, 01:39 PM
i seem to remember a difference between underwater ACTION and underwaterbreathing, per old school pnp and also an Airy water spell which basicly creates a bubble around the caster allowing fredom of movement?
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