Sequell
02-28-2009, 11:04 PM
This is my first attempt at a melee type caster and if I am totally screwing this up any input is appreciated.
My build name is from the use of "Masters Touch" for martial weapon profeciency to melee and the builds ability to deliver very nice nuking power as well. I know I am using (3) +2 Tomes but anyone with a couple capped characters should have that readily available.
My goal with the build is to be able to nuke everything in sight and to be able to finish off things with DPS if it is a necessity as well as self-heal and solo a little if I want. I have tried to arrange my spells accordingly for damage and self survivability. Obviously some of the spells will be traded out as I level but I only put the end-game selection there.
I know the planner is so last mod but it is the easiest way to come up with a basic plan for me to get critiqued.
So what did I miss or do I need to change some things around?
End stats are going to be this before any buffs and after main buffs and equipment.
24 Str +2 Rage = 26
14 Dex
24 Con +2 Rage = 26
10 Int
12 Wis
31 Cha +3 Shroud = 34
Hp breakdown: (If I miss calculated please correct)
166 Base
40 Racial Toughness
30 GFL
45 Shroud Item
48 Con Item
18 Toughness Feat
18 Minos Helm
10 Argo Favor
-----
375
16 Rage
-----
391 Fully Raged
Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 16 True Neutral Warforged Male
(16 Sorcerer)
Hit Points: 206
Spell Points: 1755
BAB: 8\8\13
Fortitude: 9
Reflex: 4
Will: 8
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 16 18
Dexterity 8 8
Constitution 16 18
Intelligence 8 10
Wisdom 6 6
Charisma 16 25
Tomes Used
+2 Tome of Strength used at level 1
+2 Tome of Intelligence used at level 1
+2 Tome of Charisma used at level 1
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance -1 -1
Bluff 4 7
Concentration 3 19
Diplomacy 4 7
Disable Device n/a n/a
Haggle 4 7
Heal -2 -2
Hide -1 -1
Intimidate 4 7
Jump 4 4
Listen -2 -2
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 0
Spot -2 -2
Swim 4 4
Tumble n/a n/a
Use Magic Device 6 16.5
Level 1 (Sorcerer)
Feat: (Selected) Toughness
Level 2 (Sorcerer)
Level 3 (Sorcerer)
Feat: (Selected) Extend Spell
Level 4 (Sorcerer)
Level 5 (Sorcerer)
Level 6 (Sorcerer)
Feat: (Selected) Empower Spell
Level 7 (Sorcerer)
Level 8 (Sorcerer)
Level 9 (Sorcerer)
Feat: (Selected) Maximize Spell
Level 10 (Sorcerer)
Level 11 (Sorcerer)
Level 12 (Sorcerer)
Feat: (Selected) Mental Toughness
Level 13 (Sorcerer)
Level 14 (Sorcerer)
Level 15 (Sorcerer)
Feat: (Selected) Improved Mental Toughness
Level 16 (Sorcerer)
Enhancement: Sorcerer Improved Empowering I
Enhancement: Sorcerer Improved Empowering II
Enhancement: Sorcerer Improved Maximizing I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Sorcerer Lineage of Elements I
Enhancement: Sorcerer Lineage of Elements II
Enhancement: Sorcerer Lineage of Elements III
Enhancement: Sorcerer Energy Manipulation I
Enhancement: Sorcerer Elemental Manipulation I
Enhancement: Sorcerer Elemental Manipulation II
Enhancement: Sorcerer Elemental Manipulation III
Enhancement: Sorcerer Elemental Manipulation IV
Enhancement: Sorcerer Energy of the Dragonblooded I
Enhancement: Sorcerer Energy of the Dragonblooded II
Enhancement: Sorcerer Energy of the Dragonblooded III
Enhancement: Sorcerer Energy of the Dragonblooded IV
Enhancement: Sorcerer Charisma I
Enhancement: Sorcerer Charisma II
Enhancement: Sorcerer Charisma III
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Inscribed Armor I
My build name is from the use of "Masters Touch" for martial weapon profeciency to melee and the builds ability to deliver very nice nuking power as well. I know I am using (3) +2 Tomes but anyone with a couple capped characters should have that readily available.
My goal with the build is to be able to nuke everything in sight and to be able to finish off things with DPS if it is a necessity as well as self-heal and solo a little if I want. I have tried to arrange my spells accordingly for damage and self survivability. Obviously some of the spells will be traded out as I level but I only put the end-game selection there.
I know the planner is so last mod but it is the easiest way to come up with a basic plan for me to get critiqued.
So what did I miss or do I need to change some things around?
End stats are going to be this before any buffs and after main buffs and equipment.
24 Str +2 Rage = 26
14 Dex
24 Con +2 Rage = 26
10 Int
12 Wis
31 Cha +3 Shroud = 34
Hp breakdown: (If I miss calculated please correct)
166 Base
40 Racial Toughness
30 GFL
45 Shroud Item
48 Con Item
18 Toughness Feat
18 Minos Helm
10 Argo Favor
-----
375
16 Rage
-----
391 Fully Raged
Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 16 True Neutral Warforged Male
(16 Sorcerer)
Hit Points: 206
Spell Points: 1755
BAB: 8\8\13
Fortitude: 9
Reflex: 4
Will: 8
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 16 18
Dexterity 8 8
Constitution 16 18
Intelligence 8 10
Wisdom 6 6
Charisma 16 25
Tomes Used
+2 Tome of Strength used at level 1
+2 Tome of Intelligence used at level 1
+2 Tome of Charisma used at level 1
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance -1 -1
Bluff 4 7
Concentration 3 19
Diplomacy 4 7
Disable Device n/a n/a
Haggle 4 7
Heal -2 -2
Hide -1 -1
Intimidate 4 7
Jump 4 4
Listen -2 -2
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 0
Spot -2 -2
Swim 4 4
Tumble n/a n/a
Use Magic Device 6 16.5
Level 1 (Sorcerer)
Feat: (Selected) Toughness
Level 2 (Sorcerer)
Level 3 (Sorcerer)
Feat: (Selected) Extend Spell
Level 4 (Sorcerer)
Level 5 (Sorcerer)
Level 6 (Sorcerer)
Feat: (Selected) Empower Spell
Level 7 (Sorcerer)
Level 8 (Sorcerer)
Level 9 (Sorcerer)
Feat: (Selected) Maximize Spell
Level 10 (Sorcerer)
Level 11 (Sorcerer)
Level 12 (Sorcerer)
Feat: (Selected) Mental Toughness
Level 13 (Sorcerer)
Level 14 (Sorcerer)
Level 15 (Sorcerer)
Feat: (Selected) Improved Mental Toughness
Level 16 (Sorcerer)
Enhancement: Sorcerer Improved Empowering I
Enhancement: Sorcerer Improved Empowering II
Enhancement: Sorcerer Improved Maximizing I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Sorcerer Lineage of Elements I
Enhancement: Sorcerer Lineage of Elements II
Enhancement: Sorcerer Lineage of Elements III
Enhancement: Sorcerer Energy Manipulation I
Enhancement: Sorcerer Elemental Manipulation I
Enhancement: Sorcerer Elemental Manipulation II
Enhancement: Sorcerer Elemental Manipulation III
Enhancement: Sorcerer Elemental Manipulation IV
Enhancement: Sorcerer Energy of the Dragonblooded I
Enhancement: Sorcerer Energy of the Dragonblooded II
Enhancement: Sorcerer Energy of the Dragonblooded III
Enhancement: Sorcerer Energy of the Dragonblooded IV
Enhancement: Sorcerer Charisma I
Enhancement: Sorcerer Charisma II
Enhancement: Sorcerer Charisma III
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Inscribed Armor I