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View Full Version : Mob caster AI has a problem



parvo
02-26-2009, 08:57 PM
Reposted from a thread I posted in response to Slithe's question:

Right now, enemy caster AI is the most broken part of the game. Every enemy caster that is not anchored and not attacked from range, runs right up to the player and bumps into them. If they aren't immediately chopped to bits, they turn around ant try to get some distance, often firing off a spell in the opposite direction of the player. This is 100% repeatable. Just run within sight of any (non-anchored) enemy caster and it will happen. This has a very unbalancing affect on play. Enemy casters often have spells that should balance player melee types, however the AI is set up so they "suicide" on the melee characters. Fixing it would go a long way toward restoring player/environment balance.

The poor caster AI contrasts what in many ways is very exceptional AI. The spot and listen AI affects are superb. The way mobs will invesigate sounds they hear is quite worthy of being called intelligent. Patrol paterns are realistic. The part of caster and ranged type AI that causes them to run away, while possibly annoying to the barbarians, is fair and not unreasonable. Even some of the scripting as substitute for AI is ingeneous. But the overall grade is brought way down by mob caster suicide.

Borror0
02-26-2009, 08:59 PM
Took you this long to post that here?

As soon as I saw the forums name, I assumed it'd take you less than 5 minutes to post here.

BLAKROC
02-26-2009, 11:34 PM
so when the caster mobs run up to the players that's not okay ?
but when they run away it is?


kinda a double standard isn't it?

so they miss with there spells, happens to players all the time.

when they give the mobs LIMITED MANA, and CONCENTRATION checks, then they can tinker with it IMO.

untill then other things need addressed besides your perception of somthing being broken.

Blak.

GeneralDiomedes
02-27-2009, 12:39 AM
so when the caster mobs run up to the players that's not okay ?
but when they run away it is?


kinda a double standard isn't it?

so they miss with there spells, happens to players all the time.

when they give the mobs LIMITED MANA, and CONCENTRATION checks, then they can tinker with it IMO.

untill then other things need addressed besides your perception of somthing being broken.

Blak.

You obviously haven't thought that through.

Casters do not last long enough for mana to matter, at all.

If enemy casters had concentration checks according to PC rules, they would rarely get a spell off. Also, there is a 'system shock' roll if you remove a large enough percentage of their health in a single hit which in the case of lower level mobs acts like a concentration check.

Casters running away wouldn't be a problem if it didn't mean they cast spells at the wall instead of you, or eventually got run down by a melee and didn't cast a single thing.

Casters running into you wouldn't be a problem if it didn't mean they failed to cast while doing so, or someone with hand-eye coordination could just time the well known behaviour and get a lot of swings and a trip in while not getting any spells cast at them in return.

negative
02-27-2009, 09:27 AM
The casters do seem to like to throw themselves at my stunning blows :D

I agree this could use a fix. The good news is Silthe took note of this issue yesterday and said he would poke Codog about it. He also mentioned it would be best posted in the doghouse thread.

http://forums.ddo.com/showthread.php?&postid=2071173#post2071173

parvo
02-27-2009, 03:56 PM
Took you this long to post that here?

As soon as I saw the forums name, I assumed it'd take you less than 5 minutes to post here.

I think they re-arrange the forums every once in a while just to throw me off.