View Full Version : Human - Solo Play
GoldyGopher
02-20-2009, 10:15 AM
Okay here is my conundrum. I have done a lot of solo play, over the years I have leveled up and reached cap two different solo play characters (neither were tweaked in any fashion) both made 1750 favor. Both characters were 28 point builds.
When I go to try and build a 32 point build I really struggle. I have decided that I must be trying to do too much with the additional 4 points and thus not doing anything or even worse make the build less survivable.
So I would like some help making my next character.
Requirements:
32 Point
Human
No Tweak (no tomes, no gear)
I would like some rogue. (Normally two levels of rogue in my designs for this type of character) .
I usually end up with three classes so that is why I posted this here.
Thanks in advance.
Zenako
02-20-2009, 10:41 AM
What were the other two builds you took to favor and cap?
Do you want to try something different or just a variation of flavor?
GoldyGopher
02-20-2009, 01:16 PM
The First was a Bard 5 / Sorc 7 / Rogue 2 (level cap was only 14).
All about Self Buffing and basically using friends to beat everything.
The Second was a more conventional Fighter 8 / Wizard 5 / Rogue 3.
This build buffed and used the short hastes to beat down mobs quickly. The third level of rogue was pretty pointless (all about increase sneak attack damage) but I wasn't sneaking that much.
I have tried other combonations since then and haven't had a s much luck. One just had bad luck, always seemed to roll ones. Another just didn't have enough HP to survive without tweaking.
Zenako
02-20-2009, 02:54 PM
Well for something a bit different you could try a pure or nearly pure cleric to solo with. At lower levels they can melee about as well as a fighter and pretty soon get some great spells to either kill mobs or bring their melee up a notch or two. You can still find traps (aided by the spell) or you could drop a rogue level or two in there if you really want trap/lock skills and evasion.
The 4 extra build points should be easy to find a home for with a cleric combo.
This is also a build that is pretty independant of gear for a while, ie just stuff you find and loot can hold you quite well.
At low levels I would enter most fights after summoning up a Monster to aid me. Very useful, and when you flank the mobs, that +2 to hit can really help, plus all the damge the dog takes you never need to heal.
kingfisher
02-20-2009, 03:00 PM
have to say that the build combos are cool goldy, unconventional and insteresting to say the least. i love **** like that. one of my favorite combos is a ranger/bard/barb combo which wont get you your trap skills but is a blast to play. the songs/rages/attack speed make for a potent combo. you could replace bard with rogue and have a hell of a time imo, just dont forget your will save ;)
Deadz
02-20-2009, 03:11 PM
Well for something a bit different you could try a pure or nearly pure cleric to solo with. At lower levels they can melee about as well as a fighter and pretty soon get some great spells to either kill mobs or bring their melee up a notch or two. You can still find traps (aided by the spell) or you could drop a rogue level or two in there if you really want trap/lock skills and evasion.
The 4 extra build points should be easy to find a home for with a cleric combo.
This is also a build that is pretty independant of gear for a while, ie just stuff you find and loot can hold you quite well.
At low levels I would enter most fights after summoning up a Monster to aid me. Very useful, and when you flank the mobs, that +2 to hit can really help, plus all the damge the dog takes you never need to heal.
Hmm i think i'm should look at my summon spells more, i solo alot, thanks for the tip
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