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View Full Version : Dog and Animal AI



GoldyGopher
02-18-2009, 12:30 PM
So is this where we beg to get the AI for Dog (and similair) Mobs fixed. I am tired of chasing down these creatures that do nothing but run away?

unionyes
02-18-2009, 12:47 PM
No need to fix the dog AI. Simply make it possible to buy bacon wrapped peanut butter blobs from the General Vendors.

clamberty
02-18-2009, 01:06 PM
I think it's a newish sort of bug, some creatures just run around seemingly away I see them in the bloody crypt, some wights doing it.

Some ghasts which hide also do it in some places, they're not really targetting anyone, they may be demoralised, but udead? I'd say it's just a pathing bug

miceelf88
02-18-2009, 01:51 PM
IME, the biggest problems are dogs and dog-like critters, as well as ghouls and ghoul-likes. I remember soloing dryden family crypt or whatever it's called, and spending literally 40 minutes roaming the hallways searching for dryden's ghast, who was apparently playing hide-and-seek with me. Just had to eventually hope that swinging blindly would eventually connect with him.

Really a PITA.

Noctus
02-18-2009, 08:59 PM
IME, the biggest problems are dogs and dog-like critters, as well as ghouls and ghoul-likes. I remember soloing dryden family crypt or whatever it's called, and spending literally 40 minutes roaming the hallways searching for dryden's ghast, who was apparently playing hide-and-seek with me. Just had to eventually hope that swinging blindly would eventually connect with him.

Really a PITA.

:eek:

Turial
02-21-2009, 09:40 AM
So is this where we beg to get the AI for Dog (and similair) Mobs fixed. I am tired of chasing down these creatures that do nothing but run away?

The AI for animals seems to be set so that if the animal lives for more then time X it will run off to find other mobs to alert to your attention. The vale is a very good place to see this as the cats out there will go wake up other members of the pride and they will hunt you down after a min or so if you are still in the area.