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View Full Version : Best greensteel for a cleric?



geoffhanna
02-17-2009, 12:10 AM
I was thinking a Concordant Opposition spell point item, except I am good and I think that will cost me a constant negative level.

It might be fun to make a +8 WIS throwing hammer with Devotion, but I am underwhelmed by the thought of Superior Devotion VI. (really? VI?)

Some kind of spell point item still seems like the winner.

What did you all do for your clerics?

Garth_of_Sarlona
02-17-2009, 12:19 AM
Are you looking at greensteel accessories or greensteel weapons?

Garth

Nyvn
02-17-2009, 12:27 AM
What's your current gear set up?

geoffhanna
02-17-2009, 02:31 AM
Are you looking at greensteel accessories or greensteel weapons?

Yes. :)


What's your current gear set up?

Sup Dev on a helment, POPX for spellpoints, GFL on a shield, white dragon plate because I like the look.

Desteria
02-17-2009, 02:40 AM
there is no way a concordent opp item can give you a negative level.

the best item EVER fro a cleric is EASLY a concordent opp SP item, or at leats a Existal stalmete SP item with single shard for tier3, I like the opp my sellf though.

By makign a concordent or Existeal item YOU get FREE wisdome as a bonus soo you can make a +3 wis weapon later BUT have less worrie abotu swapign it around as you will kepe your 6 base wisdome on your item.

Going from a popx to tier 3 SP item will net you 200 SP, AND cna replace what ever slto you have your current wisdoem item in!, unless it;s a ring then you nee dto move soem other state to your ring, and put the GS there!

geoffhanna
02-17-2009, 11:57 PM
Ok, I assumed that a negative energy component would give a good character a negative level.

If not, then definitely want Concorant Opposition on an SP item :)

esoitl
02-18-2009, 12:18 AM
Get a +9 WIS item with any sort of SP and/or HP item. COpp is a nice choice.

I've built a +9 WIS mace plus a double tier 3 for SP, almost through a single tier 3 for HP item.
Skip DevVI and get yourself a SPotVI item, even work in the Hound/SoS loot for SDevVIII but skip it on the GS items.

geoffhanna
02-19-2009, 07:01 PM
So I mailed my cleric everything needed to make tier II concordant opposition goggles. While I was screwing around with my inventory, a friend started a Hound run and I went along for some quick loot.

Got the necklace. Now I have +6 wis and wiz VI. Concordant opposition no longer seems like such an obvious slam dunk choice.

jmonty
02-19-2009, 07:15 PM
i like the extra spell points and earth guard on goggles. :)

muffinlad
02-20-2009, 09:42 AM
So I mailed my cleric everything needed to make tier II concordant opposition goggles. While I was screwing around with my inventory, a friend started a Hound run and I went along for some quick loot.

Got the necklace. Now I have +6 wis and wiz VI. Concordant opposition no longer seems like such an obvious slam dunk choice.

I had planned on telling you that...but see you reached it on your own.

Consider a Balance of Earth and Sky Item that helps your Balance and Concentration....+11 Balance, +1 Dex Skills, +2 Con Skills, +3 Resistance, +3 Deflect Ac.

Not sure what you have, but I find this a nice item on my low dex guys who need to save slots.

Also, consider a tripple negative item - some people dont like it, but it gives you-
Fear, Blindness, Poison, Disease immunity and Death Ward (and a slay living gard) that is helpful.

Another would be to build for Hit Points...

Good luck on your choices!

muffincrafty

ShadowDog
02-20-2009, 09:56 AM
This is what I am working on for my first GS.


Greensteel Goggles With Blindness Immunity, Disease Immunity, Immunity to Fear, Proof against Poison - Symbol of Weakness (3/day), Deathblock - Slay Living Guard (On-Being-Hit chance, DC 30 Fortitude Save takes 3d6)




My thought is to both free up some slots for other goodies, as well the more I can be not affected by mobs, the more I can concentrate on doing my job.

Next item .... haven't figured that out yet.

Good Luck

kinar
02-20-2009, 12:08 PM
My main cleric now has 3 greensteel accessories.

Min II hat with +10hp, +150sp, heavy fort, +5protect, stoneskin clicky
Air II cloak with Gtr Lightnign resist, +15hp, +2exceptional reflex (he is an evasion build), haste clicky
Concordant Op gloves with Healing Lore (really nothing else useful), Poison & Fear Immune, +20hp, and of course +6 wis from stalemate.

IMO, the MinII item above is the best cleric shroud item craftable. Puting heavy fort and +5prot in the same item as well as the added bonus of 10hp and stoneskin clicky makes all other equipment options possible.

Concordant Op isn't really all that good. It was my last item and I only made it because I needed the +6wis in gloves (stalemate) and had the extra ingredients laying around.

Impaqt
02-20-2009, 12:22 PM
there is no way a concordent opp item can give you a negative level.


Untrue, you have the option of going "Unholy" First tier on a Concordant opposition weapon. Unholy will give a "Good" character a negative level.

You can bypass this by going with +6 STR onthe first tier instead of Unholy. This results in a

+6 STR, +6 Wisdom, Good Burst, Good Blast, Concordant opposition weapon. Great melee weapon and a Ger spell points and Hit points back.... (+10 Haggle and Diplo too)

muffinlad
02-20-2009, 08:37 PM
Untrue, you have the option of going "Unholy" First tier on a Concordant opposition weapon. Unholy will give a "Good" character a negative level.

You can bypass this by going with +6 STR onthe first tier instead of Unholy. This results in a

+6 STR, +6 Wisdom, Good Burst, Good Blast, Concordant opposition weapon. Great melee weapon and a Ger spell points and Hit points back.... (+10 Haggle and Diplo too)

Impact,

Could you also use Hightened Awareness (+2 ac) instead of the +6 Str on that? Any problems there?

muffinquestioner

Impaqt
02-20-2009, 09:59 PM
Impact,

Could you also use Hightened Awareness (+2 ac) instead of the +6 Str on that? Any problems there?

muffinquestioner


+6Str and Unholy are both Tier 1 enhancments. You would have to go just +1 Hightened awareness.

Other alts incude Neg enrgy Absorbtion 10%, Improved Null 6, and +6 INT

muffinlad
02-20-2009, 10:15 PM
+6Str and Unholy are both Tier 1 enhancments. You would have to go just +1 Hightened awareness.

Other alts incude Neg enrgy Absorbtion 10%, Improved Null 6, and +6 INT

Thanks, did not know it was just a +1, having not made one, and the calculator/builder did not say.

muffincrafter

geoffhanna
02-21-2009, 07:50 AM
Some excellent ideas in here :)

I am certain I want an item that gives me 150 spell points. But that leaves the first attribute undecided. Healing Lore makes a lot of sense to me, although I am likely to have that on something else too.

Healing Lore would fit on a MinII item. But this cleric mainly heals and spells; the heavy fort and +5 protection won't get much use.

I would get Healing Lore on an pos/pos/pos too, and anyone can always use another True Res per rest.

Earth/Earth/Earth means I get something not very helpful on the first tier, like +1 CON skills or +5 Fort save. But Earth guard is cool and clicky earth ellies are very cool.

Balance of Land and Sky is nifty for a cleric, but Elemental Mastery guard is not; the third tier effect will be wasted.

Decisions decisions.

samho
02-21-2009, 08:09 AM
Some excellent ideas in here :)

I am certain I want an item that gives me 150 spell points. But that leaves the first attribute undecided. Healing Lore makes a lot of sense to me, although I am likely to have that on something else too.

Healing Lore would fit on a MinII item. But this cleric mainly heals and spells; the heavy fort and +5 protection won't get much use.

I would get Healing Lore on an pos/pos/pos too, and anyone can always use another True Res per rest.

Earth/Earth/Earth means I get something not very helpful on the first tier, like +1 CON skills or +5 Fort save. But Earth guard is cool and clicky earth ellies are very cool.

Balance of Land and Sky is nifty for a cleric, but Elemental Mastery guard is not; the third tier effect will be wasted.

Decisions decisions.

(1)Air-Air-Air, give you cha skill +6 modifier ( for your diplomancy, haggle, and such), plus 3 charge 1:46 haste (so you can run faster or help party member), plus air guard means anything attempt to hit you have chance to get knock down (and possibe grant you a free haste)

(2)Protection +5 / Heavy Fort from Mineral II wasn't that bad, unless you have some other slot of Heavy Fort at the slot you will never swap

(3)But if you are going to burn dual shard, I would still recommend Concordant opposition in non-necklace slot, especially the Torc will be on your necklace once you got it ( which, take the same slot of Lorrik's Necklace )

Ganak
02-21-2009, 08:24 AM
I had a Concord Opp item on my cleric, but when mod 7 arrived I got the hound necklace and changed my gs equipment to get a tier 3 air (SP) and tier 3 water item (HP).

I like the tier 3 air for the haste clickie of course. I like air guard on my cleric as it doesnt draw agro when it goes off.

The tier 3 water item? Meh. Panacea clickie is ok, but got it on hound shield anyway. Crushing wave guard? Meh. Adding +6 str skill boost for jump, not bad. I might have done better w Min2 or earth or ice.