PDA

View Full Version : Attack-activated wands



Tolero
02-09-2009, 04:40 PM
We'll be putting the aggression back into wand wielding! When you equip a wand, you will be able to activate it by using single-attack! Casters rejoice - no more punching with candycanes!

Using the same key you use to attack with a weapon (or your fists if you're a monk), your character will activate the wand instead of trying to smack things with it. Still fond of keeping wands on your hotbar? You will still be able to use a wand from your hotbar. This feature will work on both aggressive wands (such as a wand of magic missle) and beneficial wands (such as healing wands). You can also hold your attack key down to continually activate the wand. Auto-attack will also allow you to continue to use the wand repeatedly. "Wand whipping" will be easier than ever with attack-activated wands!

Beherit_Baphomar
02-09-2009, 04:42 PM
Nice.

WeaselKing
02-09-2009, 04:47 PM
ZOMG, this is how I tried to use wands the first time I tried, lol. Nice change, I can't see a situation where I really meant to punch someone while holding a wand. Now there are times when I mean to attack but I have the wrong thing in my hand which is the only drawback I see, I am sure I can retrain myself though.

Mirta
02-09-2009, 04:48 PM
We'll be putting the aggression back into wand wielding! When you equip a wand, you will be able to activate it by using single-attack! Casters rejoice - no more punching with candycanes!

Using the same key you use to attack with a weapon (or your fists if you're a monk), your character will activate the wand instead of trying to smack things with it. Still fond of keeping wands on your hotbar? You will still be able to use a wand from your hotbar. This feature will work on both aggressive wands (such as a wand of magic missle) and beneficial wands (such as healing wands). You can also hold your attack key down to continually activate the wand. Auto-attack will also allow you to continue to use the wand repeatedly. "Wand whipping" will be easier than ever with attack-activated wands!

Will this be toggle-able? If not, then I'd have to disagree with it. I love running around aimlessly punching stuff with my caster when he has a scroll/wand in hand.

dameron
02-09-2009, 04:50 PM
We'll be putting the aggression back into wand wielding! When you equip a wand, you will be able to activate it by using single-attack! Casters rejoice - no more punching with candycanes!

Using the same key you use to attack with a weapon (or your fists if you're a monk), your character will activate the wand instead of trying to smack things with it. Still fond of keeping wands on your hotbar? You will still be able to use a wand from your hotbar. This feature will work on both aggressive wands (such as a wand of magic missle) and beneficial wands (such as healing wands). You can also hold your attack key down to continually activate the wand. Auto-attack will also allow you to continue to use the wand repeatedly. "Wand whipping" will be easier than ever with attack-activated wands!

Hmm, a lot of recent UI simplification going on. Perhaps to make the game more playable with, oh, say, an XBox 360 controller...

gfunk
02-09-2009, 04:51 PM
sounds cool, nice improvement

How about 2 wand fighting then??

icculus
02-09-2009, 04:53 PM
Will this be toggle-able? If not, then I'd have to disagree with it. I love running around aimlessly punching stuff with my caster when he has a scroll/wand in hand.

Agreed... was nice being able to melee with a Monk splash while wands/scrolls were equiped once they had fixed the centred issue :(

Starlytes
02-09-2009, 04:55 PM
nice T thanks :D

Aesop
02-09-2009, 04:57 PM
I like it... now about some better Wands :D

Aesop

SidBadguy
02-09-2009, 04:59 PM
Hoody-Hoo...no more breaking my wands on boxes. :D

Giantsbane
02-09-2009, 05:01 PM
Nice. Keep em coming

Sem34
02-09-2009, 05:10 PM
this rocks... now let this effect scrolls also and this will rule :D

Solmage
02-09-2009, 05:10 PM
I like it. Any chance to change the wand enhancements so that we can have an actually useful DC with wands? For example:

- Wand Heightening I : You use 75% of the DC you'd get if you were casting the spell naturally

- Wand Heightening II: You have the same DC with a wand as if you were casting the spell

- Wand Heightening III: You have the same DC with a wand as if you were casting the spell with the heighten meta magic on

It sure would make wands of PK and other such things actually useful. Then we just need some kind of crossbow contraption we can load with wands and have it shoot 3-4 different ray/fireball/lightning-like offensive wands, and wands will be all the rage :cool:

Strakeln
02-09-2009, 05:20 PM
we'll Be Putting The Aggression Back Into Wand Wielding! When You Equip A Wand, You Will Be Able To Activate It By Using Single-attack! Casters Rejoice - No More Punching With Candycanes!

Using The Same Key You Use To Attack With A Weapon (or Your Fists If You're A Monk), Your Character Will Activate The Wand Instead Of Trying To Smack Things With It. Still Fond Of Keeping Wands On Your Hotbar? You Will Still Be Able To Use A Wand From Your Hotbar. This Feature Will Work On Both Aggressive Wands (such As A Wand Of Magic Missle) And Beneficial Wands (such As Healing Wands). You Can Also Hold Your Attack Key Down To Continually Activate The Wand. Auto-attack Will Also Allow You To Continue To Use The Wand Repeatedly. "wand Whipping" Will Be Easier Than Ever With Attack-activated Wands!Gah! Make it an option, PLEASE!!!!!!

Balkas
02-09-2009, 05:21 PM
This is an awesome idea.

QuantumFX
02-09-2009, 05:21 PM
BOO!!!

I wont get to assassinate people with my deadly CANDY CANE

The_Phenx
02-09-2009, 05:26 PM
Love the idea, but I would make it a clickable option under gameplay if possible...

Ustice
02-09-2009, 05:32 PM
I've been wanting this for some time now. Thanks!

Now, any chance of making them more useful than they currently are to make auto-attack wands worthwhile?

Rindalathar
02-09-2009, 05:34 PM
I would use this, no doubt. Talk about being able to aim an ice wand better in the Abbot now to avoid Infernos....wait, that's if that's even still in the Abbot after revamp.

PS I like the toggle option too.

Mockduck
02-09-2009, 05:45 PM
Clerics will love you forever for changing this. Makes total sense as well. Yay!

Deathseeker
02-09-2009, 05:54 PM
Hmm, a lot of recent UI simplification going on. Perhaps to make the game more playable with, oh, say, an XBox 360 controller...

Bingo!

But no matter the motivation, I'll take it. A very, very nice improvement indeed...

Hendrik
02-09-2009, 05:56 PM
Clerics will love you forever for changing this. Makes total sense as well. Yay!

Mine will love this! Now if they can do this for Scrolls....

Cleric's all over would /dance2 in the streets!

:cool:

goofydad
02-09-2009, 05:56 PM
Turbine. I love you.

Gol
02-09-2009, 05:58 PM
Please make this toggleable. PLEASE!

Nothing worse than pulling out a wand with an undead selected and auto-attack on and having it spam them instead of me.

goofydad
02-09-2009, 06:04 PM
/signed

Gum
02-09-2009, 06:15 PM
We'll be putting the aggression back into wand wielding! When you equip a wand, you will be able to activate it by using single-attack! Casters rejoice - no more punching with candycanes!

Using the same key you use to attack with a weapon (or your fists if you're a monk), your character will activate the wand instead of trying to smack things with it. Still fond of keeping wands on your hotbar? You will still be able to use a wand from your hotbar. This feature will work on both aggressive wands (such as a wand of magic missle) and beneficial wands (such as healing wands). You can also hold your attack key down to continually activate the wand. Auto-attack will also allow you to continue to use the wand repeatedly. "Wand whipping" will be easier than ever with attack-activated wands!


Oh my sweet goodness! thank you x10!

Drekisen
02-09-2009, 06:15 PM
unless I am misunderstanding how this works, u will now use ur attack key for wand activation as well? That really does not sound like an improvement as now when u forget to switch back to ur weapon u will accidentally use a wand charge.

What would be nice tho....an enhancement that allows us to dual wield wands...now that would be sweet! :)

Drekisen
02-09-2009, 06:16 PM
Please make this toggleable. PLEASE!

Nothing worse than pulling out a wand with an undead selected and auto-attack on and having it spam them instead of me.

/double signed

in case someone doesn't

Zenako
02-09-2009, 06:46 PM
Gotta see how this plays with autoattack. Can see someone emptying a wand real fast without realizing it. Please make it a toggle and keep the current way as the default. It WILL take some time to get used to doing things another way, and what about the wand trying to cast spells on invalid targets if you tab wrong. Ok, fighting mobs and you tab around, or what ever and next thing you know you are fireballing boxes. Opps. Or waking up mobs way across the room that had not noticed you yet.

While I can see how it would be useful in play, ONCE you are aware of the contraints, I can also see a number of implementation issues as well.

Borror0
02-09-2009, 06:51 PM
Nice addition. How does it interact with autoattack? Might be hard to use if it just spams your target...

bigj1608
02-09-2009, 06:53 PM
I love this idea, but would appreciate if it were an option that can be toggled on and off as well.

Angelus_dead
02-09-2009, 07:02 PM
We'll be putting the aggression back into wand wielding! When you equip a wand, you will be able to activate it by using single-attack! Casters rejoice - no more punching with candycanes!
Why no mention of scrolls?

This change was spoiled btw:

1. While equipped, wands are fired by your attack button (right clicking)

The_Cataclysm
02-09-2009, 07:03 PM
I like it. Any chance to change the wand enhancements so that we can have an actually useful DC with wands? For example:

- Wand Heightening I : You use 75% of the DC you'd get if you were casting the spell naturally

- Wand Heightening II: You have the same DC with a wand as if you were casting the spell

- Wand Heightening III: You have the same DC with a wand as if you were casting the spell with the heighten meta magic on

It sure would make wands of PK and other such things actually useful. Then we just need some kind of crossbow contraption we can load with wands and have it shoot 3-4 different ray/fireball/lightning-like offensive wands, and wands will be all the rage :cool:

That and maybe give UMD rogues access to some of the lower level wand enhancements. :D

moorewr
02-09-2009, 07:12 PM
Why no mention of scrolls?

This change was spoiled btw:

That A_D always spoils everything. :p

I love this change, but I'd like to join the chorus asking for this to be on a toggle.. I can see burning charges accidentally as a downside...

Hordo
02-09-2009, 07:15 PM
We'll be putting the aggression back into wand wielding! When you equip a wand, you will be able to activate it by using single-attack! Casters rejoice - no more punching with candycanes!

Using the same key you use to attack with a weapon (or your fists if you're a monk), your character will activate the wand instead of trying to smack things with it. Still fond of keeping wands on your hotbar? You will still be able to use a wand from your hotbar. This feature will work on both aggressive wands (such as a wand of magic missle) and beneficial wands (such as healing wands). You can also hold your attack key down to continually activate the wand. Auto-attack will also allow you to continue to use the wand repeatedly. "Wand whipping" will be easier than ever with attack-activated wands!

THANKYOUTHANKYOUTHANKYOUTHANKYOU!!!!!:D:D:cool::co ol::D:D:cool::cool:

GlassCannon
02-09-2009, 07:18 PM
O.o

eh??



o..k...


cool.

The_Ick
02-09-2009, 07:29 PM
We'll be putting the aggression back into wand wielding! When you equip a wand, you will be able to activate it by using single-attack! Casters rejoice - no more punching with candycanes!

Using the same key you use to attack with a weapon (or your fists if you're a monk), your character will activate the wand instead of trying to smack things with it. Still fond of keeping wands on your hotbar? You will still be able to use a wand from your hotbar. This feature will work on both aggressive wands (such as a wand of magic missle) and beneficial wands (such as healing wands). You can also hold your attack key down to continually activate the wand. Auto-attack will also allow you to continue to use the wand repeatedly. "Wand whipping" will be easier than ever with attack-activated wands!

Simply awesome... no other words needed...

Angelus_dead
02-09-2009, 07:30 PM
That and maybe give UMD rogues access to some of the lower level wand enhancements. :D
Yes, currently it's a problem that a class which has to buy UMD cross-class (sorc) is better than a rogue at many UMD tasks.

What about making a fourth rogue specialty that qualifies you for a bunch of wizard-like casting enhancements... and also allows you to cast spells from the Assassin list in the D&D rulebooks?

Gorstag
02-09-2009, 07:34 PM
Not really that great of an improvement, how often do you use wands endgame? Other than may a remove curse wand in VOD.

Rynehawk
02-09-2009, 07:38 PM
Please make this toggleable. PLEASE!

Nothing worse than pulling out a wand with an undead selected and auto-attack on and having it spam them instead of me.

Triple-signed. I can't count how many times my UMD characters run around with a wand in-hand instead of a weapon after a quick use mid-fight. Would hate to accidentally burn charges of that L10-shield wand by accident.

Mockduck
02-09-2009, 07:39 PM
Mine will love this! Now if they can do this for Scrolls....

Cleric's all over would /dance2 in the streets!

:cool:

Good point. Makes sense for scrolls too.

moorewr
02-09-2009, 07:40 PM
Yes, currently it's a problem that a class which has to buy UMD cross-class (sorc) is better than a rogue at many UMD tasks.

What about making a fourth rogue specialty that qualifies you for a bunch of wizard-like casting enhancements... and also allows you to cast spells from the Assassin list in the D&D rulebooks?

I was thinking, in DDO PrE terms, that the rogue version of Arcane Trickster could give you spell-like clickies.. and conversely the wizard version could unlock skill boosting enhancements...

Narmolanya
02-09-2009, 07:42 PM
This is awsome for clerics!!! It's the best improvement to make game play better so far.

Zenako
02-09-2009, 07:43 PM
Triple-signed. I can't count how many times my UMD characters run around with a wand in-hand instead of a weapon after a quick use mid-fight. Would hate to accidentally burn charges of that L10-shield wand by accident.

Plus if you are spamming the attack button on the mouse, you might que up lets say a half dozen attacks or in this case wand castings. If you get locked into that series, you would now be subject to the casting time iteration of using 6 wand charges or about 30 seconds IIRC. So instead of attacking the mob with your greensteel weapon at tempest speed, you are now locked into casting Shield on the Target 6 times for the next 30 seconds until the command que empties.

mmmmmm

think people, EASY buttons are often not all that EASY to make without consequences...

Lorien_the_First_One
02-09-2009, 07:49 PM
Hmm...good idea, except perhaps for the autoattack. I'm not sure the autoattack version makes sense on cure wands.

moorewr
02-09-2009, 07:52 PM
Hmm...good idea, except perhaps for the autoattack. I'm not sure the autoattack version makes sense on cure wands.

Hmm.. one imagines you only autoattack enemies.. not everything in the focus orb.. but that's worth clarifying.

Ustice
02-09-2009, 08:39 PM
I assume that scrolls will be included as well, right?

Zenako
02-09-2009, 08:44 PM
Hmm.. one imagines you only autoattack enemies.. not everything in the focus orb.. but that's worth clarifying.

Yah imagine having a Stack of HEAL scrolls in hand, autoattack on and you kept an ally or undead in the focus orb. bling, blang , blong...soon that stack is almost gone, unless that was your intent.

What I worry more about is someone right click spamming (like one is wont to do in melee) and ending up with stacked up castings of the spell (scroll/wand) which cannot be cut short, leaving you tied into a series of actions that might well not be what you want to do as the situation changes. With a weapon, you clear the stack pretty quickly with a decent swing rate, but with a scroll casting rate, it might take a while to clear the stacked commands.

darkrhavyn
02-09-2009, 09:00 PM
It sounds like a nice option...esp for clerics at lower levels who still use wands to supplement healing.

I can see some issues for people who spam attack or who use auto attack if they get caught in a chain of castings.

I agree with what many have said that a toggle option in the gameplay section would be ideal...great for those who want to use it and avoidable for those who dont:)

Juni
02-09-2009, 09:18 PM
This is awesome, I have been complaining about this forever. My cleric will be so happy. Any plans to maybe add this to scrolls also.

Angelus_dead
02-09-2009, 09:49 PM
I like it. Any chance to change the wand enhancements so that we can have an actually useful DC with wands?
As a first step, they could increase wand DC up to the minimum allowable in D&D. All DDO magic items* use an effective 10 intelligence/wisdom, which is less than the required to cast the matching spells.

* Staff of Arcane Power a possible exception.


Then we just need some kind of crossbow contraption we can load with wands and have it shoot 3-4 different ray/fireball/lightning-like offensive wands, and wands will be all the rage :cool:
Eberron allows a feat to TWF wands (http://www.penny-arcade.com/comic/2006/05/19/).

Aerniel
02-09-2009, 10:02 PM
I like it... now about some better Wands :D

Aesop

you could always drop by the druids circle in TBC with a festivult twig and make into a rez wand =)

Zuldar
02-09-2009, 10:06 PM
Great change.

Any chance that after using up a wand it could reload another wand of the same type?

Mockduck
02-09-2009, 11:21 PM
Hmm...good idea, except perhaps for the autoattack. I'm not sure the autoattack version makes sense on cure wands.

As a cleric, I'd love this, especially if it worked for heal scrolls. It's a pain to keep healing that tank!

cardmj1
02-09-2009, 11:22 PM
We'll be putting the aggression back into wand wielding! When you equip a wand, you will be able to activate it by using single-attack! Casters rejoice - no more punching with candycanes!

Using the same key you use to attack with a weapon (or your fists if you're a monk), your character will activate the wand instead of trying to smack things with it. Still fond of keeping wands on your hotbar? You will still be able to use a wand from your hotbar. This feature will work on both aggressive wands (such as a wand of magic missle) and beneficial wands (such as healing wands). You can also hold your attack key down to continually activate the wand. Auto-attack will also allow you to continue to use the wand repeatedly. "Wand whipping" will be easier than ever with attack-activated wands!

Will this work with scrolls as well?

Lorien_the_First_One
02-09-2009, 11:26 PM
As a cleric, I'd love this, especially if it worked for heal scrolls. It's a pain to keep healing that tank!

So you want to keep healing the fully healed tank because you have them in your focus orb? Or even through that last heal scroll on the tank with 1HP short of their max?

I like the "hold down the key" method of healing, but I think autoattack is asking for it.

And maybe its just me, but sometimes I quickly tab to the bad guy during a log fight since knowing where they are helps me judge how I should be approaching the battle (or in the case of something like the Tor dragons/giants lets me help coordinate the battle). Doing that with autoattack on would mean I'd end up tossing scrolls on myself during those few seconds.

esoitl
02-09-2009, 11:27 PM
Clerics will love you forever for changing this. Makes total sense as well. Yay!

I don't think I'm going to care for it a ton.
Some sort of toggle will alleviate a lot of frustrations of misusing scrolls/wand charges.

SableShadow
02-09-2009, 11:28 PM
Yes, currently it's a problem that a class which has to buy UMD cross-class (sorc) is better than a rogue at many UMD tasks.

What about making a fourth rogue specialty that qualifies you for a bunch of wizard-like casting enhancements... and also allows you to cast spells from the Assassin list in the D&D rulebooks?

Amping wands and scrolls would be a cool Way of the Mechanic bump, I should think. Thematic, too.

SableShadow
02-09-2009, 11:31 PM
Please make this toggleable. PLEASE!

Nothing worse than pulling out a wand with an undead selected and auto-attack on and having it spam them instead of me.

Toss in a "no, I *never* want to use healing on undead" toggle as well.

They never thank me, neither! ;)

Note: ...and yes, I also want a cookie, and a pony, and my nap. :p

cardmj1
02-10-2009, 12:00 AM
My cleric will love this in the Shroud Part 5 if it works on scrolls. Mass cure mod scrolls +auto attack+ mass cure serious when needed+playing in the pool=a happy cleric

Uska
02-10-2009, 12:08 AM
sweet

Uska
02-10-2009, 12:08 AM
Hmm, a lot of recent UI simplification going on. Perhaps to make the game more playable with, oh, say, an XBox 360 controller...

Umm you already can silly

Uska
02-10-2009, 12:10 AM
I like it. Any chance to change the wand enhancements so that we can have an actually useful DC with wands? For example:

- Wand Heightening I : You use 75% of the DC you'd get if you were casting the spell naturally

- Wand Heightening II: You have the same DC with a wand as if you were casting the spell

- Wand Heightening III: You have the same DC with a wand as if you were casting the spell with the heighten meta magic on

It sure would make wands of PK and other such things actually useful. Then we just need some kind of crossbow contraption we can load with wands and have it shoot 3-4 different ray/fireball/lightning-like offensive wands, and wands will be all the rage :cool:

umm thats not how wands work dc is based on wand creator so we need some wands created by higher level casters

Uska
02-10-2009, 12:10 AM
Gah! Make it an option, PLEASE!!!!!!

curious why:confused:

Strakeln
02-10-2009, 12:24 AM
Soooooooo....

anyone wanna poke their head in here and talk about making this an option?

No one in particular...

But I am thinking of a swirly icon...

Strakeln
02-10-2009, 12:29 AM
curious why:confused:I've run into battle with a wand many times... not because I forgot to click it, but because of lag (you know the kind... you can click an item 20 times before it equips).

Now say that shield 10 wand, which I just paid 40k plat for on the auction house, is in my hand. I'll be quite unhappy to see several charges burnt before I realize what is going on.

I find when leveling up and playing healer, it is very helpful to be able to break boxes with a wand/scroll in my hand.

They finally got monks+wands right. This will screw it up again, for me (if no option).

Wizzly_Bear
02-10-2009, 05:29 AM
i like this idea very much

Ustice
02-10-2009, 08:26 AM
After thinking about this, I don't know if it really matters to me. I have developed a good system with the current mechanic where I drag a scroll stack to the slot that has my button mapped, and I middle-click to use that scroll stack.

I guess this means that I can lock the toolbars instead by just selecting the wand and attacking like a weapon.

Eh, it's a wash.

This is certainly more intuitive for new players though. Good call.

Lorichie
02-10-2009, 08:30 AM
After thinking about this, I don't know if it really matters to me. I have developed a good system with the current mechanic where I drag a scroll stack to the slot that has my button mapped, and I middle-click to use that scroll stack.

I guess this means that I can lock the toolbars instead by just selecting the wand and attacking like a weapon.

Eh, it's a wash.

This is certainly more intuitive for new players though. Good call.

For me on my clerics, i use my mouse. My mouse has five buttons on it, the standard left (mouse look), middle scroll, (which scrolls in and out) and when i press it, it uses a heal scroll and the right button which is my swing button of course. Then on the right and left sides are two more buttons, the one on the left is my wands, and the one on the right, resets to my original weapon set whatever it may be at the time. I'm not sure what the change will do for me, but it'll be negligible i'm sure.

However, there are a lot of folks that are very excited about this so i'm happy for them. Options are good, even if they are ones i may not use.

R

The_Cataclysm
02-10-2009, 09:04 AM
Yes, currently it's a problem that a class which has to buy UMD cross-class (sorc) is better than a rogue at many UMD tasks.

What about making a fourth rogue specialty that qualifies you for a bunch of wizard-like casting enhancements... and also allows you to cast spells from the Assassin list in the D&D rulebooks?

That is a great idea.

Every other aspect of rogue life seems to have been covered by enhancements in one form or another, but the UMD stuff has gotten overlooked. I think a rogue specialty would fill that niche quite nicely.

The_Ick
02-10-2009, 10:18 AM
I haven't read this whole thread so ignore me if this has been addressed already...

First let me say i really like this idea and i think it will be a great addition to the game. my only concern is with the auto attack. if i am holding a heal wand in my hand and i select a player with the autoattack on, will it continue to expend changes even when the player is fully healed?

I don't know that this would be a huge deal and i don't think most people will use AUTO ATTACH w/ wands, but it would be nice if the UI was smart enough to stop healing once a Player was at full health.

Not sure if this would be an easy addition or not or if it would even break other things. maybe the best solution would be to make this a second toggle options along with auto attack. So you could have auto attack on, but auto wands off. or visa versa..

Just thinking out loud...

miceelf88
02-10-2009, 10:24 AM
When i am going for vandal, I often am punching things with my wand-hand. I think it's great, but please make it toggle-able.

miceelf88
02-10-2009, 02:17 PM
Also, a question. What happens if I have wands dual-wielded? The most recently selected on goes off? Main hand? Both?

Naash
02-10-2009, 02:21 PM
How about it only working off the mouse attack button if the wand is in a weapon slot only?

vyrank
02-10-2009, 02:59 PM
I certainly hope it is selectable on or off. Auto Attack makes me think i will have a lot less wand charges. I see some benefit in this but I see some issues with it also.


Make it selectable (and attacking from Sneak while you are at it :) )

Wizzly_Bear
02-10-2009, 03:57 PM
Also, a question. What happens if I have wands dual-wielded? The most recently selected on goes off? Main hand? Both?
im fairly sure you cannot equip a wand or scroll in your offhand.

also, after having read the thread a bit more, i also think it should be toggle-able.

Kistilan
02-10-2009, 06:29 PM
We'll be putting the aggression back into wand wielding! When you equip a wand, you will be able to activate it by using single-attack! Casters rejoice - no more punching with candycanes!

Using the same key you use to attack with a weapon (or your fists if you're a monk), your character will activate the wand instead of trying to smack things with it. Still fond of keeping wands on your hotbar? You will still be able to use a wand from your hotbar. This feature will work on both aggressive wands (such as a wand of magic missle) and beneficial wands (such as healing wands). You can also hold your attack key down to continually activate the wand. Auto-attack will also allow you to continue to use the wand repeatedly. "Wand whipping" will be easier than ever with attack-activated wands!

I haven't read beyond page one, so I don't know if this has been touched on, but...

Will this feature make it to scrolls later after testing with wands? Talk about fast spamming on a stack of scrolls!

Damionic
03-05-2009, 12:11 PM
Would the new updates on wand-whipping in Mod 9 allow us to in effect duel wand whip?
(two wands going of at the same time..one in main hand and one in off hand?)

Would this be allowed to be set up in the weapon allignment boxes??

edit on review..Im sorry,,thourght it was eladrin who posted this...Anyone from camp turbine can answer :)

Kaldais
03-06-2009, 12:50 PM
can we also add the following feats?

Dual wand-whipping
Quicken wand whipping
Quick wand draw
Improved wand cooldown
Wand whipping alcarity

I want to dual whip fireball wands.

suitepotato
03-06-2009, 02:06 PM
What would be cooler than making this toggleable? Better than allowing dual-wielding? A third setting where you could still strike an opponent with the wand, but set off the offensive effect on combat. Sure, an icy burst light mace can always be had, but imagine a wand of magic missile slapping them in the face and going off point blank. Magic stick fighting! Perfect to make monks truly awesome.

archangelspeed
03-25-2009, 06:59 PM
We'll be putting the aggression back into wand wielding! When you equip a wand, you will be able to activate it by using single-attack! Casters rejoice - no more punching with candycanes!

Using the same key you use to attack with a weapon (or your fists if you're a monk), your character will activate the wand instead of trying to smack things with it. Still fond of keeping wands on your hotbar? You will still be able to use a wand from your hotbar. This feature will work on both aggressive wands (such as a wand of magic missle) and beneficial wands (such as healing wands). You can also hold your attack key down to continually activate the wand. Auto-attack will also allow you to continue to use the wand repeatedly. "Wand whipping" will be easier than ever with attack-activated wands!


So will we be seeing the dual wand feat at some point? Might be interesting to see an arcane trisker type rogue slinging two wands... *zap*.

Angel