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Venmar
02-04-2009, 03:08 PM
Good evening ladies and gentlemen, If you have time to spare, could you be so kind to answer a few questions of mine regarding the wizard class and possibly how to build it?

1. At what level do you start feeling powerful?

2. Which weapon should I be using as a backup for the first few levels?

3. If its not asking to much, could someone be so kind to cook up a warforged 28 point build for me?(or point me in the right direction), I'll mostly be running around with a monk friend, if not alone

4. While as far as I could tell they arent currently in the game, but think there's a chance we'll be seeing prismatic spray, banshees wail and weird in the future?

Galapas
02-04-2009, 04:03 PM
Good evening ladies and gentlemen, If you have time to spare, could you be so kind to answer a few questions of mine regarding the wizard class and possibly how to build it?

1. At what level do you start feeling powerful?

2. Which weapon should I be using as a backup for the first few levels?

3. If its not asking to much, could someone be so kind to cook up a warforged 28 point build for me?(or point me in the right direction), I'll mostly be running around with a monk friend, if not alone

4. While as far as I could tell they arent currently in the game, but think there's a chance we'll be seeing prismatic spray, banshees wail and weird in the future?

1. Depends. If you're soloing the first few levels, you feel weak compared to any other character you've played. You'll probably never feel strong because you'll quit before you get to 7th level.

If you're grouping, you'll feel tough when you kill the boss mob in every adventure, or when you exercise such good crowd control that the cleric never needs to heal. That can happen at 1st level. Regardless of how well you play, at 7th level you become awesome. You don't even need to know what the hell you're doing. Cast wall of fire and run the enemies through it multiple times. Then you fight things that are immune to fire and forget how to play.

2. A crossbow is less likely to get you into trouble. If you're solo or in a duo, you probably want a melee weapon just to avoid the AC penalty for weilding something else. Use whatever does the most damage provided you're proficient with it. Wands are the first choice in my opinoion. Don't save them for later. You just wind up with a pack full of obsolete wands. You start racking up a lot of crummy wands pretty quickly.

Some wizards take Repeating crossbow proficiency at 3rd level, knowing that they can exchange the feat at higher levels, when it becomes useless.

3. Keep looking in this forum. Might have to go back a few pages. You'll probably find builds that depend on full sets of raid gear and multiple +3 attribute tomes, but I think there are some for normal people.

4. Banshee's wail and weird are essentially area of effect versions of spells in the game already, so I expect that they would be in. Prismatic spray shouldn't be too hard to put into the game, and it shouldn't be unbalancing, though they don't have color spray.