View Full Version : NooB Question
Impaqt
02-04-2009, 02:01 AM
Can I respec? If not should I dump my battle cleric for a healry type?
Can you respec what?
Enhancements, yes
Feats, yes
Levels, No
Starting Stats, No
Do you want to play a "Healry" type? Are you really already out of character slots so that you cant run a couple types and see which one you like more?
shokenaw
02-04-2009, 02:05 AM
Can I respec? If not should I dump my battle cleric for a healry type?
shokenaw
02-04-2009, 02:15 AM
Yea I can make another one. And yes, I play healers through all MMO's I have ever played.
What about multi-specc'ing for a healer?
shokenaw
02-04-2009, 03:11 AM
OK
Let me clear up my questions here.
I am completely new. That's really the first thing you need to understand. I have never leveled past 2 (thanks to downtime today or I am sure I would have been closer to 4)
I want to play as a healer when groups are more heavily needed (doesn't seem to be so necessary when you first start unless you're unlocking the Prologue's elite missions/quests) I would love to group in the prologue, there's just not many people on in the areas ... at least that I've noticed.
I have no idea what my battle cleric's base stats are at this point (again, thanks down time) So lets just say theoretically should I re-roll if I want to heal effectively? In other words are my points going to be too lopsided to melee if I keep the existing character?
My second question is about sub class. Is it worth it? Is it necessary? I could understand the enhancement to magic points maybe if I did something like wiz...but I am not familiar enough with the game to grasp if its worth it.
I am assuming all of these questions have been answered before, and sorry to ask them again. If you could point me in the right direction, that would be great.
Verlock
02-04-2009, 03:28 AM
for a healer clr ya want to make sure and keep ur wisdom max, you will want a ok str 12 or so probley. so ya dont get over loaded. a good con isa must, then dex is nice for saves and last cha. cha for DVS and turn undead,
human or halflings realy make the best healer clrs, human another feat, halflings get dragon marks that give them spells such as full heal and cure serius, and if ya go human they can get the repair spells if ya take the feat (if i remember right),
shokenaw
02-04-2009, 03:35 AM
for a healer clr ya want to make sure and keep ur wisdom max, you will want a ok str 12 or so probley. so ya dont get over loaded. a good con isa must, then dex is nice for saves and last cha. cha for DVS and turn undead,
human or halflings realy make the best healer clrs, human another feat, halflings get dragon marks that give them spells such as full heal and cure serius, and if ya go human they can get the repair spells if ya take the feat (if i remember right),
Oy, I had a bit of a time siftin' through your language. But I think I caught the jist of it. You really type like a dwarf would speak (which goes well with your avatar)
Thanks for the reply.
Anyone else is welcome as well...but I am already thinking of a re-roll...now...what server...
Verlock
02-04-2009, 03:38 AM
Oy, I had a bit of a time siftin' through your language. But I think I caught the jist of it. You really type like a dwarf would speak (which goes well with your avatar)
Thanks for the reply.
Anyone else is welcome as well...but I am already thinking of a re-roll...now...what server...
sorry for the improper grammer/miss spelling. and thx for not causeing grif over it:),
if it was me i would pick khyber but thats my server haha,
and BTW welcome to DDO,
Thadion
02-04-2009, 03:44 AM
if you want zergers and whiners go to khyber. LOL
if you are more of the actual roll playing type then come to Sarlona and we'll have fun.
Verlock
02-04-2009, 03:46 AM
if you want zergers and whiners go to khyber. LOL
if you are more of the actual roll playing type then come to Sarlona and we'll have fun.
lol thats not very nice to say thadion
shokenaw
02-04-2009, 03:49 AM
I do enjoy RP and as long as it doesn't have to be my life I would like a touch of it in game. I can stay in character, but if we're on voice there's no chance I will be in character...I am my own character when I speak...
If you want me to join up with you, I need in game names folks. lol
Thadion
02-04-2009, 03:52 AM
And i couldn't resist the easy oppertunity.
as for in game names.
Litharium 7/sorc Kill to Live
Kandore 7/palidin
Thadiun 5/rogue 2/wiz Kill to Live
Verlock
02-04-2009, 03:53 AM
I do enjoy RP and as long as it doesn't have to be my life I would like a touch of it in game. I can stay in character, but if we're on voice there's no chance I will be in character...I am my own character when I speak...
If you want me to join up with you, I need in game names folks. lol
while i think thadion must have had a bad test at khyber at one time or another, i have found khyber does have zergers,and RPers, and every thing else, if you do try khyber i will be on Galdair or Galgone and ill try and help ya out all i can, but its up to you
shokenaw
02-04-2009, 03:56 AM
erm, i really don't wanna end up enticing a fight over two people who are nice enough to help. I think my best course of action will be to message in game who it is I plan to join on their server. To the person I didn't message, I don't know you, I am sure you're a great person too...but I can't be in two places at the same time.
Oh, and did I mention I will more than likely flip a coin to chose?
Oh hell, this down time **** is killin me. I am gonna PM the coin toss winner lol.
Verlock
02-04-2009, 03:58 AM
erm, i really don't wanna end up enticing a fight over two people who are nice enough to help. I think my best course of action will be to message in game who it is I plan to join on their server. To the person I didn't message, I don't know you, I am sure you're a great person too...but I can't be in two places at the same time.
Oh, and did I mention I will more than likely flip a coin to chose?
Oh hell, this down time **** is killin me. I am gonna PM the coin toss winner lol.
haha thats kind of a funny way to pick GL in game
Canadarox
02-04-2009, 04:00 AM
I have a "little' experience with Clerics ... especially Heal-spec.
If you want the all out "I don't fight ****, my job is to keep you alive" kind of Cleric then I would really look into a 1/2ling. Even by taking all 3 of the Dragonmarks and Empower Healing and Extend, you really aren't going to be short on SP's vs. rolling a Dorf or Human Cleric and with Green Steel items, you'll more than make up for lost SP's.
The biggest advantage to the DM's is the fact that they work in anti-magic fields and are affected by Potency and Devotion items. So even with the base of 8 CL's, 6 CM's and 4 Heals at lvl 16, if you add the SP's up, it KINDA makes up for the lower SP's by not taking Mental Toughness or Improved Mental Toughness.
I am not all that partial to Battleclerics unless you are are a person with ADD and micro-management skills up the wazoo. Some battles will have you scrambling to heal the tanks and if you are in the thick of it swinging or being chased by a mob, sometimes your attention can be diverted when the group needs it most. My preference ... if you are going to make a BC ... save it for the dead times when you want to solo.
But that's just me ... I am a group player mostly and not into seeing if I can solo an entire dungeon and I am definitely not into the PvP aspect of DDO ... simply because it sucks and is sooooo unbalanced atm, plus ... there's no PvP in PnP Dnd, really.
As for starting stats ... if you roll a 1/2ling:
STR 8
DEX 10 (you'll see why in a minute)
CON 14
INT 12
WIS 18
CHA 8 (you'll see why in a minute)
- STR - yeah, it's a little low, but at lvl 5 with a +2 itme to STR you won't be taking a penalty (and you can always use a spell slot for Bull's Strength if you really need to)
-DEX- again, a little low, but with the way the game is coded for AC and Cleric with an uber AC is really not necessary ... at end game with a +6 DEX item, you'll hit what you need to maximize the bonus for wearing Mithral FP anyways.
-CON- with it strating at only an 8 any extra points that you can trnslate into extra HP's is always a good thing.
-WIS- your primary stat. You need this if you want spell points :)
-CHA- yeah again, low, but at high end unless you blow your CHA to 18 and have a Sacred item, you aren't even going to be turning lvl 9 undead. Which, imo, this needs to be addressed for the game as a whole. DV's are not going to make or break a quest and if you have a +6 CHA item, you'll have enough DV's to throw the caster for a D-door or Mass Teleport anyways.
As for where to spend your skill pionts ... you get 12 at level 1 and 3 for every level after that (4 if you chew a +2 tome at creation, which I suggest you DON'T do, waste tomes on 32 poiint builds imo) ... Personally, I would put them in Concentration, Heal, and either Jump or Diplomacy ... some quests you'll need a Diplo check on a mob to get it to do something, but imo, Jump is more valueable for a Cleric in DDO just as an avenue of escape if things get crazy.
This isn't the end all be all of builds and it's only a 28 point build but it'll serve you decently until you get your 1750 favor and be able to make 32 point builds.
shokenaw
02-04-2009, 04:10 AM
I have a "little' experience with Clerics ... especially Heal-spec.
If you want the all out "I don't fight ****, my job is to keep you alive" kind of Cleric then I would really look into a 1/2ling. Even by taking all 3 of the Dragonmarks and Empower Healing and Extend, you really aren't going to be short on SP's vs. rolling a Dorf or Human Cleric and with Green Steel items, you'll more than make up for lost SP's.
The biggest advantage to the DM's is the fact that they work in anti-magic fields and are affected by Potency and Devotion items. So even with the base of 8 CL's, 6 CM's and 4 Heals at lvl 16, if you add the SP's up, it KINDA makes up for the lower SP's by not taking Mental Toughness or Improved Mental Toughness.
I am not all that partial to Battleclerics unless you are are a person with ADD and micro-management skills up the wazoo. Some battles will have you scrambling to heal the tanks and if you are in the thick of it swinging or being chased by a mob, sometimes your attention can be diverted when the group needs it most. My preference ... if you are going to make a BC ... save it for the dead times when you want to solo.
But that's just me ... I am a group player mostly and not into seeing if I can solo an entire dungeon and I am definitely not into the PvP aspect of DDO ... simply because it sucks and is sooooo unbalanced atm, plus ... there's no PvP in PnP Dnd, really.
As for starting stats ... if you roll a 1/2ling:
STR 8
DEX 10 (you'll see why in a minute)
CON 14
INT 12
WIS 18
CHA 8 (you'll see why in a minute)
- STR - yeah, it's a little low, but at lvl 5 with a +2 itme to STR you won't be taking a penalty (and you can always use a spell slot for Bull's Strength if you really need to)
-DEX- again, a little low, but with the way the game is coded for AC and Cleric with an uber AC is really not necessary ... at end game with a +6 DEX item, you'll hit what you need to maximize the bonus for wearing Mithral FP anyways.
-CON- with it strating at only an 8 any extra points that you can trnslate into extra HP's is always a good thing.
-WIS- your primary stat. You need this if you want spell points :)
-CHA- yeah again, low, but at high end unless you blow your CHA to 18 and have a Sacred item, you aren't even going to be turning lvl 9 undead. Which, imo, this needs to be addressed for the game as a whole. DV's are not going to make or break a quest and if you have a +6 CHA item, you'll have enough DV's to throw the caster for a D-door or Mass Teleport anyways.
As for where to spend your skill pionts ... you get 12 at level 1 and 3 for every level after that (4 if you chew a +2 tome at creation, which I suggest you DON'T do, waste tomes on 32 poiint builds imo) ... Personally, I would put them in Concentration, Heal, and either Jump or Diplomacy ... some quests you'll need a Diplo check on a mob to get it to do something, but imo, Jump is more valueable for a Cleric in DDO just as an avenue of escape if things get crazy.
This isn't the end all be all of builds and it's only a 28 point build but it'll serve you decently until you get your 1750 favor and be able to make 32 point builds.
This is some great info...but I need somethings defined (noob here) [SP's] [CL] [CM] [CS] i need defined :| sorry, and thanks!
Canadarox
02-04-2009, 04:25 AM
SP = Spell Points
CL = Cure Light Wounds
CM = Cure Moderate Wounds
CS = Cure Serious Wounds
DV = Divine Vitality (using divination to give SP's to another caster)
*EDIT*
The 2nd Dragonmark (DM's) gives you the ability to cast Cure Serious Wounds (CS) not Cure Moderate (CM) ... ooops :)
shokenaw
02-04-2009, 04:38 AM
Thanks for clearin that up.
BlackSteel
02-04-2009, 09:12 AM
any cleric can be healing focused, thats more of enhancement/item type of thing
a marginal amount of wisdom lets you cast, but more is better b/c it gives you more spell points to cast with, and a higher number for the monsters to beat on your offensive spells (this is called dc = difficulty check)
most healing clerics roll with a 18 wisdom, altho 15+ would be fine. 15 is more of a battle cleric number, and of course Warforge clerics max out with a starting 16 wisdom
my cleric is a WF, and has little trouble healing with a 16 starting wisdom, and 2 levels of multiclass. (read much smaller spell point pool) But 1400 spell points is more than adequate enough even for end game raid material.
dopey69
02-04-2009, 09:29 AM
for a healer clr ya want to make sure and keep ur wisdom max, you will want a ok str 12 or so probley. so ya dont get over loaded. a good con isa must, then dex is nice for saves and last cha. cha for DVS and turn undead,
human or halflings realy make the best healer clrs, human another feat, halflings get dragon marks that give them spells such as full heal and cure serius, and if ya go human they can get the repair spells if ya take the feat (if i remember right),
lol i would not waste ne points on str imho....at least i never did and wen ever you get over loaded you give your self bulls str or wear an item i would put in to con or charisma fo dvs my 2 cp worth
Thrudh
02-04-2009, 09:30 AM
No need to reroll... Just play a bit and learn about the game. Any cleric can be a good healer. My original battle-cleric is still going strong, and can step back and do nothing but heal when necessary.
Mithran
02-04-2009, 10:54 AM
Essene is my healbot, and he's either my fifth or sixth attempt at making a Cleric who I like to play. He's a dwarf. Humans and halflings are good for healing too (my own emphasis would be on Human), but dwarves are not to be underestimated.
Anthios888
02-04-2009, 11:02 AM
Thrudh is right on.
Welcome to DDO!
The good news is that whatever your stats were to begin, your healing power is not affected by wisdom. Even if you totally dumped that stat, your heals are going to be the same as the most devoted "healer". My battle cleric toting a greataxe and my casting cleric heal for exactly the same amount. At worst, a battle cleric might have a bit fewer spell points to draw on, and might be a bit tougher to play (watching your party's bars while hacking away can take some practice), but it mostly comes down to style.
I would recommend a balanced build. Even with just a starting strength of 14, 15, or 16, you can hold your own throughout much of the game's content, without spending a single feat or multiclass on melee. Clerics get a number of buffs that make this possible - most famously, divine favor (level 1), divine power (you'll get this at level 7). You can continue to put your stat points into wisdom to take advantage of cleric crowd control (will save you a lot of healing) like command (level 1), soundburst (3), hold person (3), greater command (9), symbol of persuasion (11), or symbol of stunning (13). Once you get your style down, you as a player can determine based on the quest how much you're healing, controlling, or stepping in to melee.
Human 28 pt Cleric - 16 Cleric
14 STR
8 DEX
14 CON
8 INT (humans get an extra skill point)
18 WIS (level up ability points here)
8 CHA
Feats: extend, toughness, mental toughness (at 3)
Take later: quicken, maximize, spell penetration, greater spell penetration
Clerics receive an enhancement called "Follower of the Sovereign Host" that lets you use one of your turn undeads to become proficient with longswords. It also gives you +1 to hit, and qualifies you for a second enhancement that works as a free 1,000 point heal every 10 minutes. Using this, you don't even have to multiclass to use good weapons.
Now, a build like this is generally considered "melee-capable" - calling it a "battle cleric" is not really accurate. It's a simple build, but with it you can learn a lot about the game and fit into many different roles depending on the situation and group make up. If you decide that you want to be a beefier healing melee, you could design a battlecleric, paladin, UMD tank, or battlewizard. If you love crowd control, maybe wizard. If you just want to cometfall all day, maybe sorcerer. If you want it all... stay cleric! :)
Hope this was helpful. If you end up rolling on Ghallanda, PM me and I can help you with free longswords and consumable supplies to make your life easier :)
haunter
02-04-2009, 12:29 PM
I agree with most of what Anthios said, although I would like to see a higher charisma on a cleric. Even if you don't do anything else to improve your turn undead ability, you will increase the number of uses, which, through enhancements, can be used for other things that can save on spell points. Dropping WIS to 17 and either STR or CON to 13 will allow CHA 12.
But again, this is just personal preference, and I agree that you should just play with what you have for now and learn what works and what doesn't work for your play style. As long as your WIS isn't so low that you can't cast spells, how good of a healer you are will be based more on you as a player than the character build. And an actual desire to be a healer is a big part of that so you should do fine.
If you find yourself on Sarlona, feel free to send a tell. I'm usually on Melma, Gadis (my cleric), Mardra or Vradis, and I have characters at a variety of levels to group with. (I'm a bit of an alt-aholic. Some day I might actually cap a character)
Anthios888
02-04-2009, 03:07 PM
The way I see it, 8 CHA vs 12 CHA is 2 uses of turn undead, and still not enough to qualify for any of the divine might enhancements or to turn undead reliably. It's just a minor boost to the build. Even if you are interested in using divine vitality, divine healing, or the cleric capstone, you'll be just fine at it using a charisma item and taking enhancements for more turnings. Having played variants of all versions at cap (8 base cha human, 14 base cha human, 18 base cha drow) I would rather have another bracket on my spells, hit points, or to-hit/damage personally than another turn undead that can be easily picked up through enhancements. Maybe if you were also doing UMD and intimidate, a higher CHA would make sense. That's why I suggested the build the way I did.
Fenrisulven6
02-04-2009, 07:42 PM
No need to reroll... Just play a bit and learn about the game. Any cleric can be a good healer. My original battle-cleric is still going strong, and can step back and do nothing but heal when necessary.
Echo. No need to reroll. No matter how good your first design is, you will be saying "aw hell I should have done this instead" as you progress through the game and see how the mechanics work. Example: Turn Undead is not very useful right now.
Make a fun character, level it up to 1750 favor to unlock 32 point builds. Then reroll based on what you've learned from the experience.
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