Kintro
01-29-2009, 02:03 PM
It took us about 10 seconds to realise the giants here die much faster to wounding than to DPS including flaming burst of greater giant bane or greensteel.
But I'm a big bad barbarian grrr, I shouldn't have to wound something to death. So, I started searching for a solution - a way to kill those giants faster through DPS than with a +1 wounding dagger. I visited the trainer and took every +str enhancement, three levels of dwarven tactics and one level of fighter improved stunning blow. I hunted the auction house and the weapon vendor and finally got myself a +1 thundering maul of weighted 5%.
Now I had the tools I could do some experimenting, I went to the valley and isolated a Frost Giant Raider. Turned on power attack, Raged, drank a rage pot, drank a haste pot and engaged. It took two stuns to kill this one giant (9 seconds of waiting for cooldown between stuns), 19 crits and some glancing blows so round up to 20. For those interested in the hp total on these giants:
Damage: 1d10 + 39
Crit mult: x3
Thundering: 2d8
Average Damage: 44 + 6 (bloodstone) * 3 = 150 physical + 8 thundering = 158 damage per swing.
158 * 20 = ~3160hp
Then I took out a wounding greataxe and repeated, it died in 21 swings. A victory for DPS over wounding! (if you discount the 9 seconds waiting to restun the giant or the chance it'd make the save).
Then I offhanded a weighted 5% lightmace and put a puncturing heavy pick in my main hand, stunned the giant and killed it in 4 hits completely ruining my experiment.
So to sum up .... I was bored.
Oh and err ... use wounders unless you can reliably stun, then use puncturers ... or just use a WoP if you can ... which I guess we figured out 10 seconds after we entered the area.
But I'm a big bad barbarian grrr, I shouldn't have to wound something to death. So, I started searching for a solution - a way to kill those giants faster through DPS than with a +1 wounding dagger. I visited the trainer and took every +str enhancement, three levels of dwarven tactics and one level of fighter improved stunning blow. I hunted the auction house and the weapon vendor and finally got myself a +1 thundering maul of weighted 5%.
Now I had the tools I could do some experimenting, I went to the valley and isolated a Frost Giant Raider. Turned on power attack, Raged, drank a rage pot, drank a haste pot and engaged. It took two stuns to kill this one giant (9 seconds of waiting for cooldown between stuns), 19 crits and some glancing blows so round up to 20. For those interested in the hp total on these giants:
Damage: 1d10 + 39
Crit mult: x3
Thundering: 2d8
Average Damage: 44 + 6 (bloodstone) * 3 = 150 physical + 8 thundering = 158 damage per swing.
158 * 20 = ~3160hp
Then I took out a wounding greataxe and repeated, it died in 21 swings. A victory for DPS over wounding! (if you discount the 9 seconds waiting to restun the giant or the chance it'd make the save).
Then I offhanded a weighted 5% lightmace and put a puncturing heavy pick in my main hand, stunned the giant and killed it in 4 hits completely ruining my experiment.
So to sum up .... I was bored.
Oh and err ... use wounders unless you can reliably stun, then use puncturers ... or just use a WoP if you can ... which I guess we figured out 10 seconds after we entered the area.