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View Full Version : Whats the word on Superior TWF?



Fallout
01-26-2009, 05:49 PM
Will it be in game?
Whats the requirements, 19 Dex?

Want to create a non-ranger character TWF, but hard to plan without knowing if it will be implemented, since there is no respec option.

Because if there will be STWF, have to plan the base dex accordingly. If not, I can put more points into Con.

Beherit_Baphomar
01-26-2009, 05:54 PM
Superior TWF is now Tempest III.

So the only requirement is 18 levels of Ranger!

WeaselKing
01-26-2009, 05:54 PM
The Tempest is a solid enhancement that many current builds are based around. It may not be especially flashy, but has solid passive bonuses. That theme continues with the advanced tiers of the prestige enhancement.

Here's the whirling storm of blades, the Tempest:

Ranger Tempest I
Prerequisites: Ranger level 6, Dodge, Mobility, Spring Attack, Two Weapon Fighting, Improved Two Weapon Fighting
Cost: 4 AP
Benefit: Your training has turned you into a whirling tempest of steel, granting a 10% competence bonus to dual wield attack speed and a +2 shield bonus to armor class when two weapon fighting.

The bonus to armor class now also actually only applies when you're dual wielding. Both of the bonuses granted by Tempest I have been "typed", to clarify stacking questions that constantly arose.

Ranger Tempest II
Prerequisites: Ranger level 12, Tempest I, Ranger Dexterity II, Greater Two Weapon Fighting
Cost: 2 AP
Benefit: Your training has turned you into a whirling tempest of steel, granting a 10% competence bonus to dual wield attack speed, a +3 shield bonus to armor class when two weapon fighting, and your penalty to hit has been reduced by 1.

Since the initial prerequisites for Tempest I are pretty steep, we made the additional prerequisites for Tempest II (and III) on the cheap side. Remember that Rangers get Greater Two Weapon Fighting for free.

Ranger Tempest III
Prerequisites: Ranger level 18, Tempest II, and any one of: Two Weapon Blocking, Two Weapon Defense, Oversized Two Weapon Fighting, or Lightning Reflexes.
Cost: 2 AP
Benefit: Your skill with two weapons is unequaled - your training has turned you into a whirling tempest of steel, granting a 10% competence bonus to dual wield attack speed, a +4 shield bonus to armor class when two weapon fighting, your penalty to hit has been reduced by 2, and you gain additional attacks when two weapon fighting.

The additional attacks gained at tier III are identical to what we originally had planned for (the not-in-the-game) Superior Two Weapon Fighting.

Edit: Added AP costs. Oops.

Text in red seems to imply Tempest III is the only way to get it.

Deathseeker
01-26-2009, 05:55 PM
I doubt they would make Tempest III be the equivalent of STWF, and then turn around and add it into the game as a simple feat.

Looks to me like STWF is Tempest III and that's as far as it will go...

Draccus
01-26-2009, 05:59 PM
STWF will only be available to Tempest Rangers.

No, that's not a joke. Yes, Turbine is giving perhaps the most powerful, universally applicable melee buff to the most popular, most overplayed, most powerful melee class in the game.

Yes, they really did. No, I'm not joking.

Deathseeker
01-26-2009, 06:01 PM
STWF will only be available to Tempest Rangers.

No, that's not a joke. Yes, Turbine is giving perhaps the most powerful, universally applicable melee buff to the most popular, most overplayed, most powerful melee class in the game.

Yes, they really did. No, I'm not joking.

Wait until you see the ranger capstone...it adds 2 feats and gives you an AC bonus equal to your Wisdom modifier...

Fallout
01-26-2009, 06:09 PM
****, so for non-ranger, 17 dex is all you need?

This is why respec is needed. I want to reduce the dex on my TWF chars, since 19 dex is no longer needed.

This is a perfect example why respec is needed.

Beherit_Baphomar
01-26-2009, 06:10 PM
****, so for non-ranger, 17 dex is all you need?

This is why respec is needed. I want to reduce the dex on my TWF chars, since 19 dex is no longer needed.

This is a perfect example why respec is needed.

You done it now man...get yer flameproof clothing on quick!

bobbryan2
01-26-2009, 06:13 PM
STWF will only be available to Tempest Rangers.

No, that's not a joke. Yes, Turbine is giving perhaps the most powerful, universally applicable melee buff to the most popular, most overplayed, most powerful melee class in the game.

Yes, they really did. No, I'm not joking.

What's a joke is calling STWF the most powerful, universally applicable melee buff.

Do you even know what it does?

Riorik
01-26-2009, 07:02 PM
Wait until you see the ranger capstone...it adds 2 feats and gives you an AC bonus equal to your Wisdom modifier...

Now that's funny.

PurdueDave
01-26-2009, 10:37 PM
Wait until you see the ranger capstone...it adds 2 feats and gives you an AC bonus equal to your Wisdom modifier...

Sorry. I have it on authority that the ranger capstone is called "Blessing of Icynar". For 2 AP, you no longer automatically fail on a 1.:D

Tanka
01-26-2009, 10:48 PM
****, so for non-ranger, 17 dex is all you need?
13 Dex for Dodge. You don't need to meet Dex requirements for GTWF since it's given to you for free.

kingfisher
01-26-2009, 10:49 PM
what are the chances that STWF ends up being overrated? i think decent

Strykersz
01-26-2009, 10:54 PM
What's a joke is calling STWF the most powerful, universally applicable melee buff.

Do you even know what it does?

It increases your dps by slightly more than 10%(adds a right hand attack to the end of the TWF chain). Probably worse than haste, better than anything else I can think of.

Inspire
01-26-2009, 10:57 PM
13 Dex for Dodge. You don't need to meet Dex requirements for GTWF since it's given to you for free.

He said non-Ranger.

Tanka
01-26-2009, 11:03 PM
He said non-Ranger.
I swear, I really can read.

Balkas
01-26-2009, 11:05 PM
It increases your dps by slightly more than 10%(adds a right hand attack to the end of the TWF chain). Probably worse than haste, better than anything else I can think of.

But we don't know how much time the swing is going to take.

Having 15 base attack bonus gets you less swings per minute than 14 BAB does.

I'm probably moving on my spring attack guys more often than not just to attack faster since we can pretty much hit anything we want.

Inspire
01-26-2009, 11:06 PM
I swear, I really can read.

Oh? you should check this (http://forums.ddo.com/showthread.php?t=170680) out. :D

Borror0
01-26-2009, 11:08 PM
What's a joke is calling STWF the most powerful, universally applicable melee buff.

Do you even know what it does?
You do realize that TWF feats always adds hooks and not extra swings, so it will be a DPS bonus 100% sure, right?

Mockduck
01-26-2009, 11:15 PM
Who cares about TWF rangers? Everyone knows that the uber combo in the game is a dual wielding great club sorc/bard...otherwise known as the "Bam Bam Build!"

Tanka
01-26-2009, 11:22 PM
Who cares about TWF rangers? Everyone knows that the uber combo in the game is a dual wielding great club sorc/bard...otherwise known as the "Bam Bam Build!"
I can totally get behind this build, if only for the hilarious factor involved.

Strykersz
01-27-2009, 12:05 AM
One other thing to realize is that even if the devs should add the slowest animation ever conceived to the chain as a result of bab 20, you can easily avoid it by splashing a monk level. Thus, unless the capstone + tempest 3 outweighs +10% dps and whatever you get from whatever level you splash, you can know now what the minimum benefit you will receive will be.

DaveyCrockett
01-27-2009, 12:12 AM
Who cares about TWF rangers? Everyone knows that the uber combo in the game is a dual wielding great club sorc/bard...otherwise known as the "Bam Bam Build!"


Took it a different route (http://forums.ddo.com/showthread.php?t=164827&highlight=bammbam) a long time ago.. :D

bobbryan2
01-27-2009, 12:19 AM
You do realize that TWF feats always adds hooks and not extra swings, so it will be a DPS bonus 100% sure, right?

They don't add hooks with regards to the TWF feat.

Fallout
01-27-2009, 12:24 AM
Took it a different route (http://forums.ddo.com/showthread.php?t=164827&highlight=bammbam) a long time ago.. :D

Make sure your clubs are viscous :)

Strykersz
01-27-2009, 12:37 AM
They don't add hooks with regards to the TWF feat.

The TWF feat doesn't add attacks(ITWF and GTWF do add hooks).

Borror0
01-27-2009, 12:56 AM
They don't add hooks with regards to the TWF feat.
Termite, maybe you should learn what TWF feats do...


With two weapon fighting,

Attack 1 has RH attack hook.
Attack 2 has RH, LH attack hook.
Attack 3 has RH attack hook
Attack 4 has RH attack hook
Attack 5 has RH, LH attack hook.

Improved TWF adds a LH attack hook to attack 3.
Greater TWF adds a LH attack hook to moving attack 1 (weird that it doesn't for standing... I'll be checking with design) and LH to attack 4.
Superior TWF adds another RH attack to attack 5.