Spectralist
01-15-2009, 03:56 PM
Why are the monk tooltips so vague?
Fast movement gives me no clue to the actual % increase or whether it stacks.
Slowfall doesn't give me the faintest idea of how much damage it will mitigate(and the first rank doesn't seem to do anything other then change your fall animation, and yes i know i have to turn it on)
Nothing in game seems to give much hint at all for how to trigger finishing moves. Or that interacting with anything resets the finishing move
Deflect arrows doesn't tell me how often it works or whether it is triggered before or after the attack roll.
Meditation doesn't say how long it lasts or how much ki it regenerates or if it's based on something like concentration or wisdom or something similar.
The stances don't tell you which stat they give a penalty to until after you've bought them. In fact i don't even think they tell you they give a stat bonus/penalty until after you've bought them.
Wind stance doesn't tell you how much it improves attack speed and what kind of bonus it is. The other stances are probably similarly vague, Sarlona's down so i cannot confirm.
Stunning Fist doesn't tell me it cannot be used when armed. Aren't monks supposed to be able to work an unarmed attack into their attack chain spontaneously?
Unarmed strike doesn't tell me what the die roll changes too.
And i'm only at level 6! I'm guessing this will just get worse later on.
I think these may well be the most uninformative tooltips in the game. Indeed outside of City of Heroes/Villians they may be the most uninformative tooltips i've seen in any PC game.
If any dev reads this please consider going back and making the tooltips give me some idea as to how the abilities actually work. I should not have to go outside the game to figure out how my abilities work.
And if any other players read this and want to enlighten me, that'd be great too.
Fast movement gives me no clue to the actual % increase or whether it stacks.
Slowfall doesn't give me the faintest idea of how much damage it will mitigate(and the first rank doesn't seem to do anything other then change your fall animation, and yes i know i have to turn it on)
Nothing in game seems to give much hint at all for how to trigger finishing moves. Or that interacting with anything resets the finishing move
Deflect arrows doesn't tell me how often it works or whether it is triggered before or after the attack roll.
Meditation doesn't say how long it lasts or how much ki it regenerates or if it's based on something like concentration or wisdom or something similar.
The stances don't tell you which stat they give a penalty to until after you've bought them. In fact i don't even think they tell you they give a stat bonus/penalty until after you've bought them.
Wind stance doesn't tell you how much it improves attack speed and what kind of bonus it is. The other stances are probably similarly vague, Sarlona's down so i cannot confirm.
Stunning Fist doesn't tell me it cannot be used when armed. Aren't monks supposed to be able to work an unarmed attack into their attack chain spontaneously?
Unarmed strike doesn't tell me what the die roll changes too.
And i'm only at level 6! I'm guessing this will just get worse later on.
I think these may well be the most uninformative tooltips in the game. Indeed outside of City of Heroes/Villians they may be the most uninformative tooltips i've seen in any PC game.
If any dev reads this please consider going back and making the tooltips give me some idea as to how the abilities actually work. I should not have to go outside the game to figure out how my abilities work.
And if any other players read this and want to enlighten me, that'd be great too.