View Full Version : Your idea for new level 9 spells post nerf DOOOOOMMMM
Gordo
01-14-2009, 12:02 PM
My favorite new spell:
I posted this elsewhere but I wanted to start a new thread. I figure since we're all in a "nerfing" tizzy, I would like to continue this by posting a new level 9 spell I'd like to see implemented. Since Polar Ray is the only level 8 spell worth a ****, let's nerf it and replace it with the below.
Harsh Language
level 9 spell
Radius - Ear shot / 20' visibility or 40' with glasses
Save - Fortitude plus loving upbringing modifier.
Description: When emoted, the caster extends his middle finger and shouts obscenities in the language of the enemy. Damage is calulated as follows:
1-10 Creature Cries
11-15 Creature Cries and takes one ally out of battle for one round by asking for a tissue.
16-19 Creature breaks down and cries for it's mommy for 10 rounds
20 Critical hits will involve the creature taking his sword and going home.
This spell can be resisted by the level 1 spell "Sticks and Stones"
Gimp the Noob
Level 9 Cleric Spell
Radius: Touch
Save: Will Save Plus the Platinum Spent to Keep the Fool Standing Modifier
Description: After 3 casts of heal within a 30 second period on a specified party member, the cleric may then cast Gimp the Noob on any manasponging party member. The said manasponge will then not be able to access the House D Vendor or the Auction House for a period of 3 weeks.
Logicman69
01-14-2009, 12:23 PM
Gimp the Noob
Level 9 Cleric Spell
Radius: Touch
Save: Will Save Plus the Platinum Spent to Keep the Fool Standing Modifier
After 3 casts of heal within a 30 second period on a specified party member, the cleric may then cast Gimp the Noob on any manasponging party member. The said manasponge will then not be able to access the House D Vendor for a period 3 weeks.
I would have that spell quickbar'd at ALL TIMES!!
though I would recomend a slight change. Instead of preventing the toon from accessing House D, how about having it take money or items from the character for every heal the cleric casts (200pp for every heal spell cast) and transfers it to the cleric who cast the spell (double plat for Scrolls used).
Gordo
01-14-2009, 12:25 PM
There you go. that's the spirit! Gimp or Nerf. Choose your adjective!
Milolyen
01-14-2009, 12:26 PM
Slow the Zerger
lvl 1 cleric spell
Radius: The Zone
Save: None
Cast this on a party member and if they get outside a 90' radius of you then they are unable to move.
Milolyen
feynman
01-14-2009, 12:32 PM
Gleam the Cube
Level 3 forum member spell
Radius: 2 Threads
Save: Special
Confers immunity from certain obnoxious forum moderators.
darkrhavyn
01-14-2009, 01:54 PM
Slow the Zerger
lvl 1 cleric spell
Radius: The Zone
Save: None
Cast this on a party member and if they get outside a 90' radius of you then they are unable to move.
Milolyen
Ciarra would have this spell penmentaly tattoo'd on your character Milo...you run too **** fast!!!!
Baranor
01-14-2009, 02:46 PM
Slow the Zerger
lvl 1 cleric spell
Radius: The Zone
Save: None
Cast this on a party member and if they get outside a 90' radius of you then they are unable to move.
Milolyen
I'd like to rename this the Make Samadhi will lose his freaking mind spell
CrimsonEagle
01-14-2009, 02:53 PM
I would have that spell quickbar'd at ALL TIMES!!
though I would recomend a slight change. Instead of preventing the toon from accessing House D, how about having it take money or items from the character for every heal the cleric casts (200pp for every heal spell cast) and transfers it to the cleric who cast the spell (double plat for Scrolls used).
LOL, in runs it would go from "HJEAL MEEEEE...HJEAL MEEEEEEEE!!!"
to
"STOP HJEALING MEEEEEEE....STOP HJEALING MEEEEE!!!!!!"
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