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ChadMan
01-12-2009, 09:39 PM
Ok so i have toyed around with builds for some time now and was just hanging out in pvp because no good lfms were up and my guilds grp was full and i saw some one who had a very good barb he was playing and thaught why not try one my self so well here he is


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 True Neutral Dwarf Male
(2 Fighter \ 14 Barbarian)
Hit Points: 454 (551 with +6 con item, gfl, GH favor, menos helm, (not going to have a greensteel item on)
Spell Points: 0
BAB: 16\16\21\26\26
Fortitude: 20
Reflex: 3
Will: 3

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 18 25
Dexterity 8 8
Constitution 20 27
Intelligence 8 8
Wisdom 8 8
Charisma 6 6

Tomes Used
+2 Tome of Strength used at level 11
+2 Tome of Constitution used at level 11

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 1 11
Bluff -2 -2
Concentration 5 8
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal -1 -1
Hide -1 -1
Intimidate -2 -2
Jump 8 26
Listen -1 -1
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 1
Spot -1 -1
Swim 8 26
Tumble n/a n/a
Use Magic Device n/a n/a

Notable Equipment
Armor: +5 Mithral Full Plate
Ring: Health Ring
Belt: Belt of Greater False Life
Bracers: Ogre Power Bracers

Level 1 (Barbarian)
Feat: (Selected) Two Handed Fighting


Level 2 (Fighter)
Feat: (Fighter Bonus) Power Attack


Level 3 (Barbarian)
Feat: (Selected) Toughness


Level 4 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons


Level 5 (Barbarian)


Level 6 (Barbarian)
Feat: (Selected) Cleave


Level 7 (Barbarian)


Level 8 (Barbarian)


Level 9 (Barbarian)
Feat: (Selected) Improved Two Handed Fighting


Level 10 (Barbarian)


Level 11 (Barbarian)


Level 12 (Barbarian)
Feat: (Selected) Greater Two Handed Fighting


Level 13 (Barbarian)


Level 14 (Barbarian)


Level 15 (Barbarian)
Feat: (Selected) Great Cleve or Toughness


Level 16 (Barbarian)
Enhancement: Barbarian Damage Boost I
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extend Rage II
Enhancement: Barbarian Extra Rage I
Enhancement: Barbarian Extra Rage II
Enhancement: Barbarian Extra Rage III
Enhancement: Barbarian Power Rage I
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Attack II
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Toughness I
Enhancement: Dwarven Toughness II
Enhancement: Dwarven Toughness III
Enhancement: Dwarven Toughness IV
Enhancement: Barbarian Swim I
Enhancement: Barbarian Constitution I
Enhancement: Barbarian Constitution II
Enhancement: Barbarian Constitution III
Enhancement: Fighter Strength I
Enhancement: Barbarian Toughness I
Enhancement: Barbarian Toughness II
Enhancement: Barbarian Toughness III
Enhancement: Barbarian Toughness IV





any comenets would be cool gona roll him up tonight and start to play him more tomarow

Kraldor
01-12-2009, 10:34 PM
Fighter levels are unnecessary. The fact that you are considering a 2nd toughness means you have plenty of feats already without the fighter levels. Weapon Focus: Slashing won't mean anything at endgame anyway.

Staying pure barbarian will get you stronger rages, and more of them.
And of course, there's the unknown capstone to consider.

Vengenance
01-13-2009, 10:12 AM
Put some points into intimidate.

Sequell
01-13-2009, 10:19 AM
Dwarf or Human Barb = Re-roll if you aren't already almost capped.

Comparitively your DPS wil be lower than a WF as well as HP's at cap. If you are set on multi-classing there isn't any good reason to go 2 fighter anymore. 2 Rogue will serve you much better for many reasons that of which I will not waste the time to post because they should be obvious IMO. :)

Once again not trolling just my opinion on Barbarians these days.

Noctus
01-13-2009, 01:03 PM
@Chadman

You are missing Improved Critical.
Also Stunning Bow is a very good feat on a Barbarian.

And definetly max out Intimidate!




Dwarf or Human Barb = Re-roll if you aren't already almost capped.

Comparitively your DPS wil be lower than a WF as well as HP's at cap.


I strongly disagree.
You do not need to reroll your barbarian, just because it is Human or Dwarf.

A WF will have the same HP as a dwarf, all things equal. And on almost all builds a human will only be 16 points lower on HP. Thats neglectable.

A barbarian in general has just not enough action points to buy all barbarian combat enhancements and max out thoughness enhancements, so the theoretical advantage in HP enhancements of Dwarf and Warforged over Human never comes to play.

Each race has unique advances when going Barbarian.
- Warforged have the combat tactics and the Power Attack enhancments. But have the big healing penalty, wich is noticeable by every cleric. Especially as Barbarians tend to gather "attention" from monsters and so are whacked quiete often.
- Dwarfs have the combat tactics, save boni against spells and axe enhancements.
- Humans get a bonus feat and healing amplification, as well as a potential +1 STR.

Inspire
01-13-2009, 01:29 PM
Woad Raider.

Built in M2-3ish and still works just fine today.

Note that his Toughness Enhancements come from his Minos Legens Helm, and when they fix that(?) in M9 I will switch Stunning Blow for Toughness and take Cleave at 18 to qualify for Frenzied Berzerker I-III.


Without further Adieu.


Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Woad Raider
Level 16 True Neutral Dwarf Male
(16 Barbarian)
Hit Points: 364
Spell Points: 0
BAB: 16\16\21\26\26
Fortitude: 17
Reflex: 8
Will: 5

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 18 24
Dexterity 14 16
Constitution 18 24
Intelligence 8 8
Wisdom 8 11
Charisma 6 9

Tomes Used
+1 Tome of Strength used at level 1
+1 Tome of Dexterity used at level 1
+1 Tome of Constitution used at level 1
+2 Tome of Strength used at level 16
+2 Tome of Dexterity used at level 16
+3 Tome of Constitution used at level 16
+3 Tome of Wisdom used at level 16
+3 Tome of Charisma used at level 16

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 4 16.5
Bluff -2 -1
Concentration 4 7
Diplomacy -2 -1
Disable Device n/a n/a
Haggle -2 -1
Heal -1 0
Hide 2 3
Intimidate 2 18
Jump 6 24
Listen -1 0
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 1
Spot -1 0
Swim 4 7
Tumble 3 4
Use Magic Device n/a n/a

Level 1 (Barbarian)
Feat: (Selected) Power Attack


Level 2 (Barbarian)


Level 3 (Barbarian)
Feat: (Selected) Stunning Blow


Level 4 (Barbarian)


Level 5 (Barbarian)


Level 6 (Barbarian)
Feat: (Selected) Two Handed Fighting


Level 7 (Barbarian)


Level 8 (Barbarian)


Level 9 (Barbarian)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Barbarian)


Level 11 (Barbarian)


Level 12 (Barbarian)
Feat: (Selected) Improved Two Handed Fighting


Level 13 (Barbarian)


Level 14 (Barbarian)


Level 15 (Barbarian)
Feat: (Selected) Greater Two Handed Fighting


Level 16 (Barbarian)
Enhancement: Barbarian Damage Boost I
Enhancement: Barbarian Damage Boost II
Enhancement: Barbarian Damage Boost III
Enhancement: Barbarian Damage Boost IV
Enhancement: Barbarian Extra Action Boost I
Enhancement: Barbarian Sprint Boost I
Enhancement: Barbarian Critical Rage I
Enhancement: Barbarian Critical Rage II
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extend Rage II
Enhancement: Barbarian Extra Rage I
Enhancement: Barbarian Hardy Rage I
Enhancement: Barbarian Hardy Rage II
Enhancement: Barbarian Power Attack I
Enhancement: Barbarian Power Attack II
Enhancement: Barbarian Power Attack III
Enhancement: Barbarian Power Rage I
Enhancement: Barbarian Power Rage II
Enhancement: Barbarian Power Rage III
Enhancement: Barbarian Power Rage IV
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Spell Defense II
Enhancement: Dwarven Spell Defense III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Barbarian Constitution I
Enhancement: Barbarian Constitution II
Enhancement: Barbarian Toughness I
Enhancement: Barbarian Toughness II





With a +15 Intimidate Ring he hardly ever fails Vs. trash mobs.

Stats Unraged(Full Rages);
30(44), 22, 30(44-46?), 8, 16, 9

499(600+)Hps