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Balkas
01-10-2009, 10:41 PM
I know people's mouths are already watering at the the thought of combining the attack speed boosts of Tempest and Zeal, so I figured it's about time to start discussing the right way to go about building the 14 Paladin/6 Ranger.

It's going to be a build very tight on feats and AP, but I think the benefits may be worth it.

The Dwarven Tempest Zealot

Why Dwarf?

Pros:

Well, I figure that I'm going to want to get to 17 dexterity somehow for Greater Two Weapon Fighting. With 6 levels of Ranger, you get 2 ranks of dex enhancements. You're at least going to be able to hit 24 Dex, maybe more depending on where your base dex is sitting. Without evasion, you're not restricted to any particular armor, so I feel that the Dragontouched Full Plate seems like something swell to wear (Plus I don't have any full plate wearers, so I figure I may as well have one). 3 Levels of Dwarven Armor Mastery + 2 Levels of Fighter Armor Mastery given by Daggertooth's belt + 1 increased Max Dex Bonus for Heavy armor from Defender of Siberys II gives the Dragontouched Full Plate a MDB of 7, right where you'll be at.

Free Dwarven Axe proficiency is also dandy.

Cons:

That Charisma penalty hurts, especially in a build that's going to be starved for points (Did I mention this is a 32 point build? It is :)). On the other side of the coin, at least they have the Dwarven Spell Resistance line to make up for some of the saves, but I'm going to guess that the saves will be ok regardless and AP are going to be tight.

Starting Stats:

STR: 16
DEX: 15
CON: 14
INT: 10
WIS: 8
CHA: 13

Ending Stats (I'll try to keep the tome use reasonable):

STR: 30 = 16 Base + 5 Level Ups + 1 Tome + 6 Item + 2 Rams' Might
DEX: 24 = 15 Base + 2 Favor Tome + 1 Enhancement + 6 Item
CON: 24 = 14 Base + 2 Enhancement + 6 Item + 2 Exceptional (Tier 3 of 2nd Mineral II DAxe)
INT: 10 (With the hopes of being 13 after a +3 Tome)
WIS: 14 = 8 Base + 6 Item
CHA: 22 = 13 Base + 1 Tome + 2 Enhancement + 6 Item

Strength will hit 33 and Constitution will hit 25 when in Improved Defensive Stance.

Progression:

The order of the feats in the later levels could probably use some tweaking, but I figure people would want to obtain Defender of Siberys as quickly as possible

1) Ranger - Dodge, FE: Undead (or Giants)
2) Ranger
3) Ranger - Mobility
4) Ranger
5) Ranger - FE: Evil Outsider
6) Ranger - Spring Attack
7) Paladin
8) Paladin
9) Paladin - Improved Critical: Slashing (Change out for Power Attack once 2 Mineral II Dwarven Axes are made)
10) Paladin
11) Paladin
12) Paladin - Shield Mastery (Swap out for Combat Expertise if you're ever lucky enough to grab a +3 Int Tome)
13) Paladin
14) Paladin
15) Paladin - Greater Two Weapon Fighting
16) Paladin
17) Paladin
18) Paladin - Toughness
19) Paladin
20) Paladin

Enhancements:

Dwarven Armor Mastery III = 12 AP Total
Defender of Siberys II = 6
Bulwark III = 6
Resistance III = 6
Courage I = 1
Focus I = 1
Armor Boost I = 1
Paladin Toughness II = 3
Charisma II = 6
Constitution II = 6
Dexterity I = 2
Divine Might I = 1
Divine Sacrifice II = 3
Exalted Smite III = 6
Extra Smite IV = 10
Dwarven Spell Defense II = 3
Lay on Hands I = 1
Dwarven Axe Attack I = 2
Tempest I = 4

80 Total AP

AC

10 Base
15 Armor
1 Alchemical
7 Dex
5 Protection
4 Aura
4 Insight
2 Chaosgardes Dodge
1 Feat Dodge
3 Chattering Ring/DT Armor Dodge
2 Tempest Shield

54 Unbuffed. Who knows if this will be good at Mod 9, but I think it's a decent start.

1 Haste Potion
3 Barkskin Potion Natural
2 Shield Clicky
3 Improved Defensive Stance Dodge

64 Self Buffed

2 Recitation
2 Full Barkskin
4 Inspire Heroics

72 Fully Buffed

And for turtling purposes with a little luck...

5 Combat Expertise
3 +5 Heavy Shield

80 AC

Hopefully this will still be somewhat usable in the future.

Saves

Fort/Reflex/Will
9/4/4 - 14 Paladin Levels
5/5/2 - 6 Ranger Levels
6/6/6 - Divine Grace
4/4/4 - Aura
7/7/2 - Stats
4/4/4 - +4 Resistance Item
1/1/1 - +1 Ritual

36/31/26 Unbuffed
38/33/28 Against Spells

HP

140 - 14 Paladin
48 - 6 Ranger
20 - Heroic Durability
140 - +7 Constitution Bonus
22 - Toughness
22 - Minos Legens
10 - Gianthold Favor
20 - Paladin Toughness II
45 - GS Tier 3 Item

467

487 While in Improved Defensive Stance

Hopefully those will be enough.

*Crosses fingers*

What do you guys think? I'd love to see what you guys are toying around with.

DaveyCrockett
01-10-2009, 10:53 PM
I think that when you see the Ranger Capstone, you'll understand why this build won't be nearly as popular as you predict.

deadkitty
01-10-2009, 10:54 PM
Eat a +3 char tome and respec for Devine Might 2

Balkas
01-10-2009, 11:11 PM
I think that when you see the Ranger Capstone, you'll understand why this build won't be nearly as popular as you predict.

This very well may be true. Even the Tempest III enhancement makes the 14 Paladin/6 Ranger look less attractive.

I like Paladins though, and there's gotta be someone to give those Rangers the aura :).

Plus it's more fun to speculate this kind of stuff than what the capstone is going to be.


Eat a +3 char tome and respec for Devine Might 2

I'd probably drop Dwarven Axe Attack II or Dwarven Toughness II for Divine Might II, depending on how things go. I tried to not throw a whole bunch of tomes into the build on purpose. If you really wanted to, you could set the starting Dex at 14 and hold out for a +3 Dex Tome to get your prereqs for GTWF which would let you spread some more points around.

Alexander_Illusioni
01-10-2009, 11:47 PM
I would add one more to Int to start, to have a reasonable shot at 13 int, that way you only need to get a +2 int tome, which are unbound, vs a +3 bound int tome. This safe guards you in case +3 tomes will be bound, and +2's are fairly easy to come by. You could drop charisma by one and use a +2 charisma tome as well to balance that out. Good luck Balkas! :)

Balkas
01-10-2009, 11:58 PM
I would add one more to Int to start, to have a reasonable shot at 13 int, that way you only need to get a +2 int tome, which are unbound, vs a +3 bound int tome. This safe guards you in case +3 tomes will be bound, and +2's are fairly easy to come by. You could drop charisma by one and use a +2 charisma tome as well to balance that out. Good luck Balkas! :)

Definitely valid points.

I really don't think I'd be using CE that much being a Paladin without extend. I just figured that Combat Expertise is the more useful of the three feats that you could take to fulfill the prerequisites of the Defender of Siberys (Tower Shield and Shield Mastery being the other 2).

Being able to grab Divine Might II with a +3 Charisma tome is also nice.

I'm not really certain if I like this build or the 18 Paladin/2 Monk more, so we'll see which one I end up playing. It certainly seems interesting though.

Thanks :)

Blahish
01-11-2009, 12:36 AM
I would add one more to Int to start, to have a reasonable shot at 13 int, that way you only need to get a +2 int tome, which are unbound, vs a +3 bound int tome. This safe guards you in case +3 tomes will be bound, and +2's are fairly easy to come by. You could drop charisma by one and use a +2 charisma tome as well to balance that out. Good luck Balkas! :)

We will be seeing +3 Unbound tomes in the near future :D so might not be too hard to acquire this tome.

;) I was looking forward to make a Tempest Zeal Paladin :O this build looks really solid. Have fun playing him.

Desteria
01-11-2009, 04:05 AM
aye I also have planign for a tempest zeal pally 20% or 19% tecnicaly attack haste is HUGE.. thats allmost stacking hase with it self!!!

I got to say the dwarf part does hurt the cha Wich hurts divine might wich is RTEALLLLLY strong on a TWF with crazzy attack speed, a human is another option use the bonus feat for kopeshes would also free up a lot of AP's but dwarf is strong fro this build... I would prolly say the heck with AC on mine and just be wirling death...
ALSO you will have dwaven defender options fro PRC as well and it might fit better then defender of syib dependign it;s pre recs, and then you could be a Tempest/Knight of the chalace/Defender!!!!!!!

And frankly the ranger cap stone has to be purty amazing to be better then the options here this is a strong build option.

maddmatt70
01-11-2009, 06:19 AM
It would be interesting, although I have a feeling it would be difficult to do, to try to eventually be a tempest 1/knight of chalice 2/stalwart defender 3(will not be available for dwarves by mod9 maybe mod 10). Dwarf is not a very good choice for paladin really unless you intend to be a defensive oriented paladin. I would recommend other races - not warforged either, but one of the other 4.

Desteria
01-11-2009, 07:58 AM
It would be interesting, although I have a feeling it would be difficult to do, to try to eventually be a tempest 1/knight of chalice 2/stalwart defender 3(will not be available for dwarves by mod9 maybe mod 10). Dwarf is not a very good choice for paladin really unless you intend to be a defensive oriented paladin. I would recommend other races - not warforged either, but one of the other 4.

dwarf does have the advatage of free D-axe wich is esaly the seocnd most damaging GReensteel weapon Kopeshes first OR tied with full dwarf AP's.. any race other then human is nto goign to have a feat for kopeshes in this build type most likly, so i see dwarf as a godo option stilll....

However Drow get AMAZING stat bonuses for a TWF Pally, one of the few melle types that where a 28 pt drow has the ability to coem out ahead of a 32pt somethign else!!!!
Also they sinergize well with Pircign weapons wich we all know are the best for Efect weapons with all teh crit range dependent specal effect avalible on a 18-20 weapon +racial encments for it... you can actuyl get +3 to hit with short swords on a pally!!!!
A drow For eg could be....

STR: 16 : 10 points
DEX: 15 : 5 points
CON: 12 : 6 points
INT: 11 : 1 point
WIS: 8 : free
CHA: 16 : 6 points

This was based on aimign for similar stats to your targets, con is a littel lower cha is a lot higher, high enough to get divine might 2 with out a +2 tome or any tome even!
A +1 int tome at levle 2 give you a lot of extra skills to.
basicaly all 3 of your drow bonus stats are places you want to spend at leats a few points, and the penalty stat is one that you cna live with not spending extra point to buy off, ie purty much always just spend 6 points on con no mater the race, but getitng to a 13 cha on a dwarf was hurty heck your dwarf was actuyl loseing groud his racial + sta was grantign 2 build points BUT his racial - sta was costign you 3 build points, with the drow as above your gaining 9 build points from your + stats and only loseing 2 build points.... 28+7-2= 33 point build baby the dwarf was 32+2-3=31 point...
Note the drow comes out even further ahead if you was 16 startign dex and pull one point out of int for it.


Drow Paladins for the WIN.

EinarMal
01-11-2009, 09:21 AM
I think you might be over valuing attacking even faster. I still think Ranger 18/X is probably better than Paladin 14/Ranger 6.

Even if you allow that the paladin variant would be 10% more DPS, and that really depends on what you are fighting (FE vs. Evil Outsiders) etc....the loss of evasion is huge.

In a lot of cases Evasion > 10% more DPS. Also a lot of the time it really wouldn't be 10% more DPS.

Also, it is possible you will see items with sacred/competence bonus of 5% or something.

The item thing would really diminish the build, if you could get something with a 5% competence bonus to attack speed (seems possible) then you really cut into the power of the build.

Seems kind of risky to me to depend on these two things stacking (and there never being any other way of getting those types of bonus).

Really all they have to do is change items already in the game to competence and you are reduced in power compared to just going more Paladin or Ranger. It is certainly not a bad combo given what we know, but this is one where you are WIDE OPEN to being reduced in power and the changes are not unreasonable or unlikely.

Personally I would go Paladin 18/Monk 2 or Ranger 18/Monk 1/Rogue 1 for a better end game TWF build.

Or if you want something off the wall...

http://forums.ddo.com/showthread.php?t=168761

Balkas
01-11-2009, 09:26 AM
I definitely agree that evasion is sweet. I don't have any toons without it :).

I'm definitely debating whether to play this build or to play the 18 Paladin/2 Monk.

Somebody has get to keep Full Plate futures up, though :).

EinarMal
01-11-2009, 09:38 AM
I definitely agree that evasion is sweet. I don't have any toons without it :).

I'm definitely debating whether to play this build or to play the 18 Paladin/2 Monk.

Somebody has get to keep Full Plate futures up, though :).

I would go with the 18/2, I would put money on a 5% competence item existing at some point.

Balkas
01-11-2009, 09:41 AM
Drow Paladins for the WIN.

It *would* be nice to free up all those AP.

I still think I like the benefits of going dwarf though.


It would be interesting, although I have a feeling it would be difficult to do, to try to eventually be a tempest 1/knight of chalice 2/stalwart defender 3(will not be available for dwarves by mod9 maybe mod 10). Dwarf is not a very good choice for paladin really unless you intend to be a defensive oriented paladin. I would recommend other races - not warforged either, but one of the other 4.

This guy seems to have pretty good offense :). I think the lack of Charisma is more than made up for with the Armor Mastery and Dwarven Axes.

Desteria
01-11-2009, 09:55 AM
I think you might be over valuing attacking even faster. I still think Ranger 18/X is probably better than Paladin 14/Ranger 6.

Even if you allow that the paladin variant would be 10% more DPS, and that really depends on what you are fighting (FE vs. Evil Outsiders) etc....the loss of evasion is huge.

In a lot of cases Evasion > 10% more DPS. Also a lot of the time it really wouldn't be 10% more DPS.

Also, it is possible you will see items with sacred/competence bonus of 5% or something.

The item thing would really diminish the build, if you could get something with a 5% competence bonus to attack speed (seems possible) then you really cut into the power of the build.

Seems kind of risky to me to depend on these two things stacking (and there never being any other way of getting those types of bonus).

Really all they have to do is change items already in the game to competence and you are reduced in power compared to just going more Paladin or Ranger. It is certainly not a bad combo given what we know, but this is one where you are WIDE OPEN to being reduced in power and the changes are not unreasonable or unlikely.

Personally I would go Paladin 18/Monk 2 or Ranger 18/Monk 1/Rogue 1 for a better end game TWF build.

Or if you want something off the wall...

http://forums.ddo.com/showthread.php?t=168761


It;s not all just teh attack Speed Pallys get a LOT of bonuses that are Flat numbers and work with both hands DF/DM2 = +7 damage per hand, DS hits off BOTH hands when TWF I haev personaly tested this on my 16 pally.... when i get a chance to test against some tougher targets i'll confirm if ES does the same.... that basicaly makes up for the FE 6 rangers get +6 FE damaeg to 2 targets +7 form pally stuff thats +13 1 MORE then a ranger yess they ahve less targets BUT the pally with basicaly NO extra cost could be a Knight of the chalance and add a TONE mroe against Evil outsiders which si currently the singlemost important bag guy to DPS in the game and Frankly i think shroud will continue to be a often run raid well in to level 20 because the versitility it;s itemes offer is just huge for every character you make...

Also i'm not sayign Evation is NOT HUGE it IS.... but this should be a BIG DPS build imo more then any strait ranger could get ATM, and basicaly even with future tempests it;s a matter of 10% haste VR's teh 'extrta' attacks wich ads up to more damage...

EinarMal
01-11-2009, 10:35 AM
It;s not all just teh attack Speed Pallys get a LOT of bonuses that are Flat numbers and work with both hands DF/DM2 = +7 damage per hand, DS hits off BOTH hands when TWF I haev personaly tested this on my 16 pally.... when i get a chance to test against some tougher targets i'll confirm if ES does the same.... that basicaly makes up for the FE 6 rangers get +6 FE damaeg to 2 targets +7 form pally stuff thats +13 1 MORE then a ranger yess they ahve less targets BUT the pally with basicaly NO extra cost could be a Knight of the chalance and add a TONE mroe against Evil outsiders which si currently the singlemost important bag guy to DPS in the game and Frankly i think shroud will continue to be a often run raid well in to level 20 because the versitility it;s itemes offer is just huge for every character you make...

Also i'm not sayign Evation is NOT HUGE it IS.... but this should be a BIG DPS build imo more then any strait ranger could get ATM, and basicaly even with future tempests it;s a matter of 10% haste VR's teh 'extrta' attacks wich ads up to more damage...

Ranger's get constant bonus, they do not rely on reliably using the special attacks buttons whenever they are available (no one does this perfectly). You also avoid mobs moving and spoiling those attacks (still go on timer), and them misfiring 10% of the time and just not working.

If you compare it to Paladin 18/Monk 2, all it takes is some kind of 5% competence bonus from items/ bard songs (this is very likely a future warchanter song) and you lose a lot of the benefit of the Ranger levels.

It is an ok build and compares fairly well with Ranger 18 or Paladin 18 but it is not really better to me (my opinion).

Cold_Stele
01-11-2009, 11:02 AM
Good news - you will get the +3 Int tome at some point for CE (my money says they drop unbound in mod 9).

Bad news - you're going to have to keep IC-Slash for your Holy Avenger.

You'll have to drop Toughness then at some point (Murphy's Law says it'll be right at the time they fix the Minos bug).

jakeelala
01-11-2009, 12:35 PM
It;s not all just teh attack Speed Pallys get a LOT of bonuses that are Flat numbers and work with both hands DF/DM2 = +7 damage per hand, DS hits off BOTH hands when TWF I haev personaly tested this on my 16 pally.... when i get a chance to test against some tougher targets i'll confirm if ES does the same.... that basicaly makes up for the FE 6 rangers get +6 FE damaeg to 2 targets +7 form pally stuff thats +13 1 MORE then a ranger yess they ahve less targets BUT the pally with basicaly NO extra cost could be a Knight of the chalance and add a TONE mroe against Evil outsiders which si currently the singlemost important bag guy to DPS in the game and Frankly i think shroud will continue to be a often run raid well in to level 20 because the versitility it;s itemes offer is just huge for every character you make...

Also i'm not sayign Evation is NOT HUGE it IS.... but this should be a BIG DPS build imo more then any strait ranger could get ATM, and basicaly even with future tempests it;s a matter of 10% haste VR's teh 'extrta' attacks wich ads up to more damage...

i have a lvl 13 dual wielding Drow pally and I double ES crit for 200-240 on EACH HIT all the time. You just have to throw the exalted smite at the right time. It's like rogue assasinate but they don't a save, but I 1 shot elite end game mobs in quests all the time with it, people are like "WT-F?!"

Borror0
01-11-2009, 12:37 PM
Bad news - you're going to have to keep IC-Slash for your Holy Avenger.
Hopefully, that will never happen.

Desteria
01-12-2009, 03:11 AM
Ranger's get constant bonus, they do not rely on reliably using the special attacks buttons whenever they are available (no one does this perfectly). You also avoid mobs moving and spoiling those attacks (still go on timer), and them misfiring 10% of the time and just not working.

If you compare it to Paladin 18/Monk 2, all it takes is some kind of 5% competence bonus from items/ bard songs (this is very likely a future warchanter song) and you lose a lot of the benefit of the Ranger levels.

It is an ok build and compares fairly well with Ranger 18 or Paladin 18 but it is not really better to me (my opinion).

Well When they anooce stackgin HASTE items or warchanter songs I'll change my mind...
For the DPS comparison to get them even BEFORE the extra 10% haste you realyl just need the longer term stuff DF/DM not the clicky attack they are gravy on top... P.S. Dule holy sword spells rapier+SS dubble ES crit is FUN, got on my palyl today in shroud 350+ base dmaage each crit + holy + burst + 8 points sneka on both it was a thing of bueaty :)

maddmatt70
01-12-2009, 03:26 AM
I think you might be over valuing attacking even faster. I still think Ranger 18/X is probably better than Paladin 14/Ranger 6.

Even if you allow that the paladin variant would be 10% more DPS, and that really depends on what you are fighting (FE vs. Evil Outsiders) etc....the loss of evasion is huge.

In a lot of cases Evasion > 10% more DPS. Also a lot of the time it really wouldn't be 10% more DPS.

Also, it is possible you will see items with sacred/competence bonus of 5% or something.

The item thing would really diminish the build, if you could get something with a 5% competence bonus to attack speed (seems possible) then you really cut into the power of the build.

Seems kind of risky to me to depend on these two things stacking (and there never being any other way of getting those types of bonus).

Really all they have to do is change items already in the game to competence and you are reduced in power compared to just going more Paladin or Ranger. It is certainly not a bad combo given what we know, but this is one where you are WIDE OPEN to being reduced in power and the changes are not unreasonable or unlikely.

Personally I would go Paladin 18/Monk 2 or Ranger 18/Monk 1/Rogue 1 for a better end game TWF build.

Or if you want something off the wall...

http://forums.ddo.com/showthread.php?t=168761

I think the build concept of 14 paladin 6 ranger is solid. It is competitive with the two builds you refer to above. This build is an armor wearing build which could be good in the future if they give nice armor upgrades. It also has the paladin aura, nice saves, although of course not evasion, but it is competitive. It is not a 20 fighter build or something of that nature which isn't competitive.

EinarMal
01-12-2009, 02:35 PM
I think the build concept of 14 paladin 6 ranger is solid. It is competitive with the two builds you refer to above. This build is an armor wearing build which could be good in the future if they give nice armor upgrades. It also has the paladin aura, nice saves, although of course not evasion, but it is competitive. It is not a 20 fighter build or something of that nature which isn't competitive.

I agree it is not bad at all, my personal preference would be Pally 18/Monk 2, but it would definitely work.

Yeah the current state of Fighters is not good I agree.

Ilundel
01-12-2009, 02:53 PM
I think you might be over valuing attacking even faster. I still think Ranger 18/X is probably better than Paladin 14/Ranger 6.

Even if you allow that the paladin variant would be 10% more DPS, and that really depends on what you are fighting (FE vs. Evil Outsiders) etc....the loss of evasion is huge.

In a lot of cases Evasion > 10% more DPS. Also a lot of the time it really wouldn't be 10% more DPS.

Also, it is possible you will see items with sacred/competence bonus of 5% or something.

The item thing would really diminish the build, if you could get something with a 5% competence bonus to attack speed (seems possible) then you really cut into the power of the build.



Just wanted to say... Considering zeal is a Sacred bonus to attack speed, then a competence bonus item wouldn't hurt this build, it would most likely stack with it. Then again, it may not stack with tempest if they change the speed bonus to competence but that would hurt both pure rgr AND this build.. but yeah, if they put a sacred bonus item, then this would hurt this build in comparison to and 18rgr/2mnk build. Then again, if they put a ring of evasion into the game, you would then hit yourself on the head for not making this build over 18rgr/2mnk or 18pal/2mnk.

Basically, this build with current items is solid (I wouldn't go dwarf and would spec for possible divine might 2 with tomes, but that's just me), as far as speculating on future potential item, that's like throwing a dart at a 2 inch board from 10 meters away with your eyes blindfolded. Any combination of items put in the game can favor or hinder any builds, so trying to restrict yourself for potential items is up to you.

In short, this build is really competitive with a ranger build IMHO from a DPS point of view, exalted smites, tempest ranger, divine sacrifices, divine favor, zeal, ram's might, divine might2, knight of the chalice 2 and 2 favored enemies for +7 damage each is... well.. insane on evil outsiders, especially over short periods of time.

Uska
01-12-2009, 03:10 PM
Not to shabby and nice to see someone posting a build without heavy use of +2/+3 tomes.

Emili
01-12-2009, 03:39 PM
i have a lvl 13 dual wielding Drow pally and I double ES crit for 200-240 on EACH HIT all the time. You just have to throw the exalted smite at the right time. It's like rogue assasinate but they don't a save, but I 1 shot elite end game mobs in quests all the time with it, people are like "WT-F?!"

What level of ES and DM is 13th lvl... Amy (very old 1st day drow pally, who is short of base dex by 1 for twf chain... hopefully will be corrected in near future;-) ... 28 str 26 cha with +5 Khopesh typicaly PA + DF + DM III + ES III yeilds smites of over 400+ on a ES push... I one shoted that named who drops the extra chest key in coal chamber the other day with a much higher smite purely surprising - that being without any real gear such as a bloodstone or rage'd, am pretty sure you'll be hitting that at level 16 plus dualing it.

Ilundel
01-12-2009, 04:09 PM
What level of ES and DM is 13th lvl... Amy (very old 1st day drow pally, who is short of base dex by 1 for twf chain... hopefully will be corrected in near future;-) ... 28 str 26 cha with +5 Khopesh typicaly PA + DF + DM III + ES III yeilds 400+ on a ES push... I one shoted that named who drops the extra chest key in coal chamber the other day with a much higher smite purely surprising - that being without any real gear such as a bloodstone or rage'd, am pretty sure you'll be hitting that at level 16 plus dualing it.

Heck, my level 13 pally/3 rogue crits his smite evil with a khopesh for 380 damage on average... so by level 16 if your getting 200-240 per smite, then there's something pretty wrong, heck on a khopesh, you should at minimum get 300 damage on a critted smite evil if you have 10 str and no items..

Inspire
01-12-2009, 04:16 PM
Heck, my level 13 pally/3 rogue crits his smite evil with a khopesh for 380 damage on average... so by level 16 if your getting 200-240 per smite, then there's something pretty wrong, heck on a khopesh, you should at minimum get 300 damage on a critted smite evil if you have 10 str and no items..

500-530 is my usual on Atlantean, but your right 240 seems kinda low even for a x2 critical weapon(unless dex based?).

Emili
01-12-2009, 04:30 PM
Heck, my level 13 pally/3 rogue crits his smite evil with a khopesh for 380 damage on average... so by level 16 if your getting 200-240 per smite, then there's something pretty wrong, heck on a khopesh, you should at minimum get 300 damage on a critted smite evil if you have 10 str and no items..


I was replying to his... as I do not know what a 13th lvl pally gets... My 16 level as I said is consistantly over 400+ and I one shoted that named at the 1st portal in coal chamber for over for 1.5 that on hard the other day... on an extremely old first day of drow pally with 28str/26cha no special gear just pa + dm + es.

Oh yes, you should never make a 10 str any melee... just plain wrong to underpower damages in my opinion. The secret of smite is a equal or near equal str/cha balance.

Ilundel
01-14-2009, 11:40 AM
I was replying to his... as I do not know what a 13th lvl pally gets... My 16 level as I said is consistantly over 400+ and I one shoted that named at the 1st portal in coal chamber for over for 1.5 that on hard the other day... on an extremely old first day of drow pally with 28str/26cha no special gear just pa + dm + es.

Oh yes, you should never make a 10 str any melee... just plain wrong to underpower damages in my opinion. The secret of smite is a equal or near equal str/cha balance.



Yeah I was emphasising your point really that at level 14 pally (which is going to be ES 3), you should easily get over 500 damage on crits with a khopesh, probably 400 damage on a x2 weapon - which you were pretty much alluding to by saying your old old pally with non twinked gear gets over 400 damage on crits. Not bashing your build or anything, I was actually more curious how the other guy got a 200-240 average on a level 13 pally when mine, without a bloodstone, at the same level, gets over 380 damage on a x3 weapon. on a x2 weapon you should get closer to 300 on crits rather then in the low 200. Then again, maybe he didn't take ES1 or ES2 (ES2 is the highest available at level 13)... which if he didn't, that's like throwing aside one of the reason why pallies are filling the gap there used to be in DPS.

Balkas
01-14-2009, 01:47 PM
I for some reason thought ES III was at 15. I'll have to rearrange more enhancements, wheeeee.

Mithran
01-18-2009, 09:00 AM
I know dwarves are popular, but my own thoughts go along the lines of Drow, too. I just don't like having to look at a dwarven avatar's butt while I'm playing the game.

Balkas
01-23-2009, 05:14 PM
With the release of the capstone, do ya'll think a similar build that goes straight paladin is more viable than this one?

I'm starting to think so.

Being able to obtain Tier 3 of the prestige enhancements, the capstone, and whatever further progression of the current enhancements seems to outweigh the benefits of the ranger splash.

Divine Sacrifice III? Exalted Smite IV?

Yes please.

Desteria
01-24-2009, 04:47 AM
With the release of the capstone, do ya'll think a similar build that goes straight paladin is more viable than this one?

I'm starting to think so.

Being able to obtain Tier 3 of the prestige enhancements, the capstone, and whatever further progression of the current enhancements seems to outweigh the benefits of the ranger splash.

Divine Sacrifice III? Exalted Smite IV?

Yes please.

Yes for DPS, no for vorp/wounding

I have a pure pally atm he will stay pure and be a very nice character fro DPS and still nto suck at vorp/wounding....

I will probably not bother to make a tempest Zellot, however i stil beleave it;s a strogn build, it owuld gian a bit on the trash killign with vorp/wounders btu lose a bit on boss DPS...