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Ryss
01-07-2009, 09:15 AM
Hey all!

My original post became so big and possibly somewhat complicated. Therefore I divided it in multiple parts. I will post them one after the other.

An important note though before I start: This post will mostly sound negative and it may seem like a bashing but I assure you it is not the intent. I will try to point out various design flaws in PnP D&D and DDO both. And since Turbine is doing the "translation" from PnP to DDO, they have to be analyzed as well.

I don't play any other game that is developed by Turbine. Therefore when I say Turbine I mean the Turbine we all know from DDO.

The Turbine we know has 3 major flaws: extremely short sighted, slow to react and heavy-handed.

a) Short sightedness
My crystal ball tells me that there is no individual working at Turbine who has a firm grasp of D&D. Or, there is someone but he/she gets constantly ignored by the management. How do I know this? Because DDO looks like it is run by a 15 year old DM. "Whoa, let's give fighters an enhancement that gives +10 to attack bonus! That'll be cool!". Of course it will be cool, but it will break your game. And it did. We've seen this back when the cap was 10. "Rangers are gimp, let's give them an enhancement that gives them +10% attack speed that will stack with everything. Wow!". "Barbarians are gimp, let's give them bonus crit ranges!".

You see where I'm going. This doesn't stop with enhancements. Clickies are also cool, but they upset the balance. +15 skill items are cool too etc.

In short Turbine is an inexperienced (and therefore impulsive) DM that tries to make its players happy by giving a lot of cool stuff without thinking thoroughly about their consequences.

b) Slow reaction
This one is pretty obvious: DDO doesn't have legions of staff. By staff I mean every branch: development, testing, QA etc. Limited staff = slow development, slow bug fixing.

c) Heavy-handedness (or "The nerf is strong with you")
We have witnessed this a lot: One mod's gimp becoming another mod's über. Or vice versa. Turbine generally can't make gradual changes because of reasons a) and b) combined.

Turbine wants to produce new stuff. That is what keeps the players from leaving. New content, new abilities, new classes, new races. You name it. Therefore new stuff gets the priority (naturally). That means that there is little resource left to fix old mistakes and gotchas. So every change has to be small and big at the same time. What do I mean? Small enough to implement, big enough to change balance. They don't have the luxury to think everything through because they neither have time nor the manpower to do that. This is why we see them trying to cure the symptoms instead of fighting the underlying disease. This lazy effort causes those big (mostly
unintentional) swings of the scale of game balance.

My two coppers.

Go to part 2: http://forums.ddo.com/showthread.php?t=168661

WaltzInBlack
01-07-2009, 09:22 AM
This post will mostly sound negative and it may seem like a bashing but I assure you it is not the intent.

You loose a lot of credibility here - please state your intent then

Second, as I say to all my employees, show me solutions not problems

Ryss
01-07-2009, 09:30 AM
I am just stating obvious problems like a good friend would do. That's all.

TommyBoy
01-07-2009, 09:36 AM
amitting you have a problem is the start of fixing said problem. so maybe by outlining the issues our friend hear will lead to his solution. or maybe he will just complain.

Donnie
01-07-2009, 09:50 AM
These "analysis" posts failed the second the poster decided they were a good idea lol

No offense, but these points have been beaten, and beaten, and BEATEN over and over again. At this stage in the game making it a point to call them out is just rubbing salt in the wound and not doing any good.

Tin_Dragon
01-07-2009, 11:42 AM
These "analysis" posts failed the second the poster decided they were a good idea lol

No offense, but these points have been beaten, and beaten, and BEATEN over and over again. At this stage in the game making it a point to call them out is just rubbing salt in the wound and not doing any good.



something tastes bland, just add salt!

mmm Salt

query
01-07-2009, 08:06 PM
A report starts with an opening paragraph or two. It includes the topic and issues, then the overall reaction in the end (IE causing Climate change if continued) or the solutions in brief (since Climate Change is upon us, future changes in fuel usage both alternate and in daily habuitual use change can reduce this, which will be addressed later on in this proposal.)


Then you do the body, the meat and potatoes of the whole thing and solutions. This can go on for many pages.


Finally, you have a conclusion similar to the introduction, restating the original point, and how the solutions mentioned before have made the proposal valid.


Listing negatives and not even outlining the solutions that will be detailed later is poor analytical process.

Not meant to be an attack, but just advising how to keep the reader's committment to this topic if you are seriously proposing a change or seachange to the status quo.

transtemporal
01-07-2009, 08:49 PM
Too many words OP. You could have summarized by saying: "LOLZ U R NOOBS TURBINE I PWNZ U ROFL".

Kistilan
01-07-2009, 09:11 PM
The obvious fix is a PAYPAL donation fund to Turbine's Staff for DDO-ONLY DEVELOPMENT (separated from Turbine's AC & LOTRO Depts and not utilized to increase payrolls, only maintain and/or add new positions required to generate and QC content and development faster).

I would whole-heartedly donate $20/month to this because I love this game and I really enjoy its community. I'm not stating a requirement -- it's an optional donation to help the game development.

I'd do the same thing for an advertisement campaign.

I'd also be willing to head-up an advertising campaign pending on Turbine's release of Mod9 and also "vector" on what they're doing after that.

manfredshw
01-07-2009, 09:32 PM
I just want turbine will learn to think hard.
And make things right.

branmakmuffin
01-07-2009, 11:21 PM
This post will mostly sound negative and it may seem like a bashing but I assure you it is not the intent.

You loose a lot of credibility here - please state your intent then

Second, as I say to all my employees, show me solutions not problems
So if one of your employees sees a problem, but can't think of a solution, he or she should remain silent, until, hypothetically, the problem becomes unsolvable. Then he or she can say to you, with pride, "I noticed that this was a problem months ago, boss, but I had no idea what to do about, so I kept my mouth shut, just like you want us to."

Being a chronic "pointer outer of problems" is not good (the person is possibly just a naysayer and complainer), but I had a boss once who said the same thing to me you say you say to your employees, and when I pointed out to him that when someone mentions a problem to which he has no solution, others might see the light.

He saw the light.

Ryss
01-12-2009, 04:00 PM
A report starts with an opening paragraph or two. It includes the topic and issues, then the overall reaction in the end (IE causing Climate change if continued) or the solutions in brief (since Climate Change is upon us, future changes in fuel usage both alternate and in daily habuitual use change can reduce this, which will be addressed later on in this proposal.)


Then you do the body, the meat and potatoes of the whole thing and solutions. This can go on for many pages.


Finally, you have a conclusion similar to the introduction, restating the original point, and how the solutions mentioned before have made the proposal valid.


Listing negatives and not even outlining the solutions that will be detailed later is poor analytical process.

Not meant to be an attack, but just advising how to keep the reader's committment to this topic if you are seriously proposing a change or seachange to the status quo.

Everything you say is true.
...except that the topic was not intended as a formal paper. I am actually surprised that you would expect such a level of formality here. FYI the first draft (yes, I made 3 revisions to all of my posts) of this post was much longer and more structured and I deliberately cut the formal stuff out. Being more to the point was better in this case.

Second, you didn't made any comment on the issue. Do you agree? Do you disagree? If so why? You didn't provide any input or feedback. However, as far as I'm concerned, you don't need to because I know your position towards me. I've read your some of your comments regarding me in other threads.

Thanks for the lesson on how to write an essay though. Might come in handy for some folks.

Ryss
01-12-2009, 04:11 PM
So if one of your employees sees a problem, but can't think of a solution, he or she should remain silent, until, hypothetically, the problem becomes unsolvable. Then he or she can say to you, with pride, "I noticed that this was a problem months ago, boss, but I had no idea what to do about, so I kept my mouth shut, just like you want us to."

Being a chronic "pointer outer of problems" is not good (the person is possibly just a naysayer and complainer), but I had a boss once who said the same thing to me you say you say to your employees, and when I pointed out to him that when someone mentions a problem to which he has no solution, others might see the light.

He saw the light.

Thanks for the kind words.

And to all people who are saying that these issues have been beaten over and over again: Yes they have been but this is no reason to sit down and shut up. If a lot of people raise their voice and state what they think (good or bad), they will be heard.

"oooh this thing sucks but I won't say anything again because this has been beaten to death" approach is futile. If a horse needs more beating, it should and will be beaten.

As for a solution: Simple but not easy. Money.
Hiring more devs/teams/QA/testers. The problem of lack of resources can only be cured by two ways: Creativity (i.e. making the most out of your resources), or, duh, by acquiring more resources.

In my opinion DDO staff is creative. Otherwise the would have been long gone.

branmakmuffin
01-12-2009, 04:33 PM
And to all people who are saying that these issues have been beaten over and over again: Yes they have been but this is no reason to sit down and shut up. If a lot of people raise their voice and state what they think (good or bad), they will be heard.

"oooh this thing sucks but I won't say anything again because this has been beaten to death" approach is futile. If a horse needs more beating, it should and will be beaten.
There's always the catch-22: start a new thread on an overly-discussed topic, and you get dogged out for not paying attention to the forums. Post in an old thread on the same topic and you get dogged out for necroing.

BlackSteel
01-12-2009, 04:41 PM
i havent found the recently announced nerfs to be that heavy handed. Crit rage is replaced with an effect only slightly less damaging but more in line with the class. And the tempest nerf is almost laughable.

How about recent changes that are helping particular classes? fixing scrolls and wands to work with monk stances was a good change, recharging smites, additional damage for fighters
and looking to mod nine we have: Fighters will now have a crit range option (the only perma effect one with barbs gone) and pallies are becoming broken in a good way

people just cry more over a bad change than over a good change