View Full Version : Long reach weapons
Aeneas
11-18-2008, 02:01 PM
Anybody know for sure which one handed weapon has the longest reach? I would guess the bastard sword, but i don't have any basis for that other than looking at them in game and seeing that they're longer than any other one hander. Has anybody done any conclusive range tests?
query
11-18-2008, 02:16 PM
I don't think they do reach except between one and two handed weapon types, but I could be wrong.
If the monsters and we played by the same rules, it would be easier to see.....just use a greatsword and I know you'll reach em :)
Aeneas
11-18-2008, 02:19 PM
Well, the information i'm asking for is related to a build and if i can get better reach with a bastard sword than i can with say a battleaxe or a longsword, it changes a lot of things.
WeaselKing
11-18-2008, 02:23 PM
Well, if anyone has thoroughly investigated this, my guess would be MrCow.
query
11-18-2008, 02:23 PM
Well, the information i'm asking for is related to a build and if i can get better reach with a bastard sword than i can with say a battleaxe or a longsword, it changes a lot of things.
Try posting it on the development forums as a response to that is more likely. If THAT fails, PM Tolero asking how you can get a reply to that question :p
No, don't really do the last thing. :D
Aeneas
11-18-2008, 02:25 PM
Save me cow, you're my only hope.
query
11-18-2008, 02:30 PM
ringing the cowbell and it's,
"Help me MrCow! You're my only hope!" projected over and over......
MrCow
11-18-2008, 02:30 PM
Save me cow, you're my only hope.
Currently I lack enough weaponry knowledge to give an answer to this. If I find time in the near future I'll investigate it (well, and not forget about doing it as well :D).
ringing the cowbell and it's,
"Help me MrCow! You're my only hope!" projected over and over......
Be warned. If you let that cowbell get into the hands of a fleshling then prepare for some dire consequences and other shallow threats of moderate risk!
query
11-18-2008, 02:33 PM
of course he showed up!
Now, does anybody have a Mystic Theurge ritual?
Currently I lack enough weaponry knowledge to give an answer to this. If I find time in the near future I'll investigate it (well, and not forget about doing it as well :D).
Aeneas
11-18-2008, 02:33 PM
I may just test it myself later tonight with some guildies. If i find some definitive results, i will post them here, although i'm sure the vast majority could care less - especially if the winner is in fact the bastard sword :p
Laith
11-18-2008, 02:34 PM
it's anectodal, but i've occasionally noticed my main-hand hitting but my offhand not registering attack rolls. is this due to weapon type or weapon hand? i never investigated... and no, it's not because i lack the proper TWF feats, but it might be because i'm imagining things :).
it seems like this might be something easily tested in PvP or on properly debuffed & CCed enemies.
MrCow
11-18-2008, 02:39 PM
it's anectodal, but i've occasionally noticed my main-hand hitting but my offhand not registering attack rolls. is this due to weapon type or weapon hand? i never investigated.
Off-hand attacks will actually land in a different area. This is why sometimes you either only hit once (if the monster is on your extreme left or right) or hit two monsters at the same time (a monster on your left and a monster on your right).
it seems like this might be something easily tested in PvP or on properly debuffed & CCed enemies.
Scrag trolls in Ataraxia are the easiest to test on, providing you don't attack them with fire or acid. They will live indefinitely otherwise on their backs when taken to 0 HP.
Now, does anybody have a Mystic Theurge ritual?
Legend has it that the MysticTheurge summoning ritual will cause the forums to crash and all posts inside will be deleted. For this reason the MysticTheurge summoning ritual is kept a closely guarded secret, only to be used in the most dire of issues.
Aeneas
11-18-2008, 02:40 PM
I feel like that happens as well, but i can never be sure if this is because i'm main handing a rapier and off handing a shortsword, or perhaps the enemy is shaded to my right side a bit and the radius from my left point of articulation is separate and further from the contact point than the radius of my right point of articulation. I suppose another good question would be do attacks radiate from a common character center or do they receive separate radii?
With a common point of radiation and facing the target directly, it would seem that weapons do in fact have their own ranges or at least independent arcs where they can score hits. Obviously the latter is true, but the question is does the offhand arc automatically get shortened despite which weapon is being wielded?
I feel i should elaborate on why i'd like to know:
I'm building a new assassin. I've noticed on my dwarf assassin that although i connect very often with my assassinate attempts, often the attacks just miss, or the lag monster magically transports my foe just out of reach. If i could dual wield bastard swords for instance and increase my range of attack, i would like to do so as it would greatly increase the number of mobs i can both hit efficiently on the move and double kill while dual wielding. Now if a longsword proves to be no different than a bastard sword, or battleaxe, then my options are greatly expanded. However if the bastard sword is the better choice, i'm almost definitely making a human.
MrCow
11-18-2008, 02:43 PM
I suppose another good question would be do attacks radiate from a common character center or do they receive separate radii?
Different attack animations have different areas they hit and different amounts of reach. For instance, if you are at just the right range you can hit a monster with a quarterstaff attack (non-moving) on the third and fifth attacks, but not on the first, second, and fourth as they have a shorter reach.
I do recall one thing about this, specifically. As I remember it, one of the devs has posted that the game engine actually does a physical object collision detection to trigger dice rolls when attacking in melee. This is why even the least bit of lag use to make hitting something while running near impossible. The 100ms ping from your computer to the server was long enough for the monster to have not been "hit" by your sword. The recent fixes seem to have addressed this somehow, though.
That said, the bastard sword is the longest of the 1 handed weapons, and therefore would have the largest swing arc and the greatest reach. Personally, I've noticed that I have to be a lot closer swinging my WoP daggers than I do when swinging my khopeshes.
I could be wrong, but that's how I interpret it.
Aeneas
11-18-2008, 02:50 PM
If that is correct, human assassin with twin bastard swords coming at ya. (god i never thought i'd roll a bastard sword user :( )
Borror0
11-18-2008, 02:59 PM
I'm pretty sure that every one-handed weapon have the same reach.
However, you only have my memory to back this up, so it's worth what it's worth.
Turial
11-18-2008, 03:06 PM
I'm pretty sure that every one-handed weapon have the same reach.
However, you only have my memory to back this up, so it's worth what it's worth.
By pnp rules yes but here the game uses collision detection to determine reach. The longer the physical dimensions of a weapon are the larger (or in this case longer) the collision detection box around it is. One may argue that b-swords, long swords, scimitars and the like are all the same length though, which I believe they are as far as collision detection goes.
RigorAdar
11-18-2008, 03:07 PM
Have a guildy jump into pvp with you and have him stand 90 degrees to your left and slowly approach him. Keep yor camera strait down when you do it. Break out a ruler and measure the distance as soon as your combat log starts showing swings missed or hit.
Then switch weapons and repeat and your have your answer.
Borror0
11-18-2008, 03:11 PM
One may argue that b-swords, long swords, scimitars and the like are all the same length though, which I believe they are as far as collision detection goes.
That's what I meant. I'm pretty sure I read something from someone reliable enough for me to register it.
Aeneas
11-18-2008, 03:23 PM
Have a guildy jump into pvp with you and have him stand 90 degrees to your left and slowly approach him. Keep yor camera strait down when you do it. Break out a ruler and measure the distance as soon as your combat log starts showing swings missed or hit.
Then switch weapons and repeat and your have your answer.
Enter my exciting plans for tonight since i already saw tropic thunder.
Turial
11-18-2008, 03:31 PM
That's what I meant. I'm pretty sure I read something from someone reliable enough for me to register it.
Yeah the whole short, medium, long detection box theory.
Short:
Daggers, Krukri, short swords (maybe)
Medium
Everything not listed as short or long
Long
Two handers
MrCow
11-18-2008, 03:31 PM
I went as far as I could before a bastard sword's range couldn't hit a fallen scrag (I equipped a destruction docent to help show that the scrag was hit).
http://i9.photobucket.com/albums/a74/Ukenburger/Forum/ScreenShot00052.jpg
Alas, the dagger had the same reach.
http://i9.photobucket.com/albums/a74/Ukenburger/Forum/ScreenShot00051.jpg
It was a novel attempt at finding a good reason to use a bastard sword, but it has the same reach as a piddly little dagger.
Aeneas
11-18-2008, 03:33 PM
Weak :mad:
Back to the drawing board.
Borror0
11-18-2008, 03:33 PM
It was a novel attempt at finding a good reason to use a bastard sword, but it has the same reach as a piddly little dagger.
/dance the "I was right" dance
Aeneas
11-18-2008, 03:37 PM
Equal detection is lazy.
Borror0
11-18-2008, 03:41 PM
Equal detection is lazy.
...or an attempt at making dagger not totally useless.
MrCow
11-18-2008, 04:00 PM
...or an attempt at making dagger not totally useless.
Hehe... remember the vocal complaint about the slow attack speed of the Falchion/Greatsword weaponry compared to the Greataxe/Maul weaponry? Well, here is another thing to add to that list. Mauls and Greataxes have longer reach than Falchions and Greatswords. :(
GlassCannon
11-18-2008, 04:05 PM
Hehe... remember the vocal complaint about the slow attack speed of the Falchion/Greatsword weaponry compared to the Greataxe/Maul weaponry? Well, here is another thing to add to that list. Mauls and Greataxes have longer reach than Falchions and Greatswords. :(
What he said. I discovered this in MOD 3, but never mentioned it outside verbal chat. We assumed it was public knowledge after that.
GA/Maul reaches only slightly farther than the GS/Falchion, which have the same reach as every other weapon(or very closely similar. I tested it in Redwillow with a Paralyzing GS as compared to a puncturing SS... same range), sadly.
GORAK
11-18-2008, 07:45 PM
I wonder if my auto insurance policy can have collision detection as well.
:)
Talon_Moonshadow
11-18-2008, 07:51 PM
I've seen some evidence that there is reach on diffferent weps.....and I assume it is related to the graphics for the wep (size of graphic).
My main evidence comes from the lack of reach my monk seems to have with unarmed strikes. I swing away and get no atack rolls at all........and I do not have this problem with other chars....plus it does not seem to be a problem when I equip kamas or especially Qstaves.
I seldom use the kamas though, since the animation is exactly like every other TWFer in the game... (boring) and the Unarmed Monk animation is so much cooler to watch.
Qstaff animation is decent for all chars....esp at high BAB.
Talon_Moonshadow
11-18-2008, 07:55 PM
Off-hand attacks will actually land in a different area. This is why sometimes you either only hit once (if the monster is on your extreme left or right) or hit two monsters at the same time (a monster on your left and a monster on your right).
Scrag trolls in Ataraxia are the easiest to test on, providing you don't attack them with fire or acid. They will live indefinitely otherwise on their backs when taken to 0 HP.
Legend has it that the MysticTheurge summoning ritual will cause the forums to crash and all posts inside will be deleted. For this reason the MysticTheurge summoning ritual is kept a closely guarded secret, only to be used in the most dire of issues.
I seem to remember a post about someone testing this on Barrels/breakables.
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