View Full Version : The Game has gone straight to Khyber
Perceval
11-17-2008, 08:01 PM
Well, at least in my eyes, its official. The game has gone to hell. Not that any of the new Korthos Village quests are hard to beat, but placing Red Names in level 1 quests has just shown how pathetic the DDO staff has gotten with the "play it our way" attitude. Red Names are immune to grease... ok at higher levels that makes sence, after all there are many spells and items that give you freedom of movement, but in a level 1 dungeon, none of the bosses would be capable of wearing such an item or casting such a spell. The most obscene of all these is the optional boss in the quest where you protect the crystal. Why on gods named is he red? Red was suppose to be reserved for end bosses with purple being the exceptionally rare boss.
Nothing in any low level quest or explorer area should be red named, much less optionals. This is just one of many reasons the game has gone south.
Korthos Island was a good thing in my opinion to introduce new players to the game in a controlled environment, and despite claims that it is boring, I found it an enjoyable way to pass an hour or two the first couple times I ran it.
The game is getting further and further from D&D with every module and even the character creation has been changed in such a way that the devide between DDO and D&D is becoming to far apart to make the connection other then name only.
I want Dungeons and Dragons Online back, hopefully the devs will knock of the silly ass "Red Name Everything" kick they are on. There is absolutely no excuse for anything in the game other then an end boss to be red named other then Developer egos wanting the players to find the one and only way to beat a dungeon that devs want.
Another way the game has gone to hell.
Armor Crafting is Random Generated. Crafting in the shroud is fun because you can pick and choose what best suits your character. Crafting in the reavers refuge is a joke with most armor enhancements being the least desired of the the shroud item effects. Sundering Ooze Guard, Crushing Wave Guard, Stat "Skills"? Come on devs. People dont even want to bother crafting armor because its luck not crafting. I was more then content to pound away in the shroud to get just the right ingredients for just the right item, and the community was brough together when the boards lit up with people trying to find new recipies. The random armor does not do that. Infact i find it hard to find a group because most of the armor enhancements are so bad that people dont want to waste time, as there is better armor to be gotten easier elsewhere.
This game has gone to Khyber.and it is time to either return to D&D or shut it down for good. Do any of the Devs actually play D&D anymore ?
query
11-17-2008, 08:10 PM
a red named Korthos and slot machine end items make it go to kyber. Not the AI, noit the unlimited enemy spell points, not the unbearable lag or non functioning monk abilities on self, or the toughening of MORE raids.....
yeah, glad you are keeping the details here.
But I am only one person who saw the changes since beta/release and gritted my teeth and entered the game later even though it was still half baked....and was for a long long time after that.
Try complaining about the missing core races and classes and MISSING EBERRON CLASSES AND RACES also.....since I played that game since it came out (and the creator is a nice guy too.)
Sorry to shoot and run, but I'm all out of going down the tubes patience and will just skip this thread now.
Arkat
11-17-2008, 08:22 PM
Khyber rules!!!!
Amabel
11-17-2008, 08:55 PM
Khyber rules!!!!
/signed
I suppose the red named is to help new players get to know the mechanic.
And the feedback so far is that the munchkins are loving the monty-haul that is Korthos Island.
QuantumFX
11-17-2008, 09:36 PM
Going Straight to Khyber?
Is that like “Jumping the Bullette” or “Nuking the Risia”?
Strakeln
11-17-2008, 10:11 PM
I agree that everyone should move to Khyber.
I also agree that perhaps it is time to revisit red-named blanket immunities. Actually, blanket immunities in general.
BlackSteel
11-17-2008, 10:26 PM
I thought most mobs just ran over grease np anyway?
also... really? you took that as your lvl 1 spell slot?
khyber rocks man the best server in the game beware of the lag monster you will think that your in helll
Umm that red named boss I found pretty easy on all classes except for bard and rogue and why on earth would you use grease? I only use as clickies to mess with party members. The thing that hurts the game for me is the esclation of loot we have which leads to mob esclation. But its still the best game out there in my mind and better then any I see in the pipeline.
wrinyn
11-18-2008, 06:58 AM
Well, at least in my eyes, its official. The game has gone to hell. Not that any of the new Korthos Village quests are hard to beat, but placing Red Names in level 1 quests has just shown how pathetic the DDO staff has gotten with the "play it our way" attitude. Red Names are immune to grease... ok at higher levels that makes sence, after all there are many spells and items that give you freedom of movement, but in a level 1 dungeon, none of the bosses would be capable of wearing such an item or casting such a spell. The most obscene of all these is the optional boss in the quest where you protect the crystal. Why on gods named is he red? Red was suppose to be reserved for end bosses with purple being the exceptionally rare boss.
Nothing in any low level quest or explorer area should be red named, much less optionals. This is just one of many reasons the game has gone south.
Korthos Island was a good thing in my opinion to introduce new players to the game in a controlled environment, and despite claims that it is boring, I found it an enjoyable way to pass an hour or two the first couple times I ran it.
The game is getting further and further from D&D with every module and even the character creation has been changed in such a way that the devide between DDO and D&D is becoming to far apart to make the connection other then name only.
I want Dungeons and Dragons Online back, hopefully the devs will knock of the silly ass "Red Name Everything" kick they are on. There is absolutely no excuse for anything in the game other then an end boss to be red named other then Developer egos wanting the players to find the one and only way to beat a dungeon that devs want.
Another way the game has gone to hell.
Armor Crafting is Random Generated. Crafting in the shroud is fun because you can pick and choose what best suits your character. Crafting in the reavers refuge is a joke with most armor enhancements being the least desired of the the shroud item effects. Sundering Ooze Guard, Crushing Wave Guard, Stat "Skills"? Come on devs. People dont even want to bother crafting armor because its luck not crafting. I was more then content to pound away in the shroud to get just the right ingredients for just the right item, and the community was brough together when the boards lit up with people trying to find new recipies. The random armor does not do that. Infact i find it hard to find a group because most of the armor enhancements are so bad that people dont want to waste time, as there is better armor to be gotten easier elsewhere.
This game has gone to Khyber.and it is time to either return to D&D or shut it down for good. Do any of the Devs actually play D&D anymore ?
Heh, maybe the dev's twinked the lowbie bosses like many of us twink our lowbies...Sorry, all of the hate can be quite annoying as of late...I can only imagine how low the ego and self esteems of the devs are after perusing the forums...
Vyctor
11-18-2008, 07:32 AM
Heh, maybe the dev's twinked the lowbie bosses like many of us twink our lowbies...Sorry, all of the hate can be quite annoying as of late...I can only imagine how low the ego and self esteems of the devs are after perusing the forums...
The problem with that is that isn't the new area designed for introducing new players into the game? New players can't twink their lowbies...
Grond
11-18-2008, 08:06 AM
Umm that red named boss I found pretty easy on all classes except for bard and rogue and why on earth would you use grease? I only use as clickies to mess with party members. The thing that hurts the game for me is the esclation of loot we have which leads to mob esclation. But its still the best game out there in my mind and better then any I see in the pipeline.
Soloed a rogue through the new area with no twinkage, I didn't have any problems.
Donnie
11-18-2008, 08:18 AM
Perhaps red names are in low level quests to show new players what red names are and how they need to be dealt with. Not really fond of blanket immunities but it if you are going to have them on red names it makes sense to expose people early on.
Xanthrawl
11-18-2008, 08:22 AM
I like the fact that there are red nameds in Korthos Island. It's good for new players to understand what spells do and do not work against them before they make it off the island. Korthos Island is a beginners area, and I feel that exposing them to all types of mobs is great.
IMO there should be a quest on Korthos Island to fight a wide variety of summoned monsters. Trolls (let them see the regen,) Wraiths (incorporeal,) and maybe something that phases out, like a Bugbear Assassin, or a Phase Spider. They don't need to see every monster DDO has to offer, but they should leave the island with SOME knowledge of monsters.
rimble
11-18-2008, 08:24 AM
I'm not a fan of blanket immunities either, but I think some of the mobs scale on Korthos. Some of the big ones may be Orange on Solo/Normal, and then become Red on Hard/Elite. At least, I feel like I've observed that happening...but I haven't been taking notes on it...
I wish they'd find a better way...I mean, yes, as a DM, it SUCKS when your big climactic battle ends in round one because your bad guy rolled a bad save...but you know, that's the game, and it happens to the PCs just as much. Heck, I managed to have a Hag Dominate the party Cleric last week...that really made things interesting.
Perhaps red names are in low level quests to show new players what red names are and how they need to be dealt with. Not really fond of blanket immunities but it if you are going to have them on red names it makes sense to expose people early on.
This is exactly why they're there and as a rank newb who just went through that quest for the first time myself I know what I'm talking about. I'm sorry, I don't want to be rude but the OP needs to sit down and shut up.
Gripe about the end game all you want, OP, but don't judge the newb area on the basis of your long experience in the game. We newbs don't have that experience. I wouldn't have the faintest idea what a red is in DDO unless I'd seen one in that dungeon. That's why Turbine put it there--not as part of some vast, right-wing conspiracy to nerf your life and steal your girlfriend. FFS.
Aspenor
11-18-2008, 08:44 AM
Well I can say at least the OP used "Khyber" correctly in the title. :)
Emili
11-18-2008, 09:04 AM
Khyber! - drama in lots of 100, 15kpp/stack
If you come to Khyber early Gtar may give a coupon for a discount on your next purchase.
Aspenor
11-18-2008, 09:06 AM
I meant that in Eberron, Khyber is a similar concept to "hell."
Aeneas
11-18-2008, 09:11 AM
Seriously though, red named mobs have had their day in the sun - it's time for the nerf bat to find somebody other than the PC's. Purple named is fine, but red named mobs are kind of dumb and really don't belong in anything under level 10 or so dungeons.
Strakeln
11-18-2008, 09:42 AM
Khyber! - drama in lots of 100, 15kpp/stack
If you come to Khyber early Gtar may give a coupon for a discount on your next purchase.
Discounts are only applied for purchases of 50k or more :D
Ciaran
11-18-2008, 09:51 AM
Soloed a rogue through the new area with no twinkage, I didn't have any problems.
Same. It was a Drow though, so maybe that doesn't count...:rolleyes:
I mean, for a new player those quests would be tough, especially as a squishy, but workable. Squishies are harder to play and the best advice I could give to any new player is roll a fighter/pally/barb first, breeze through the opening content to know what to expect then roll your caster.
Red names in lowbie quests are kind of inappropriate, I agree but really, aside from the whole BS with blanket immunities it's a small matter. Maybe they are trying to break new players in to that mechanic (when instead they should re-work it away from Blanket immunities.
The blanket immunities with Red names across the board is aggravating and I wish they'd take another look at that. For example, boost the saves on Red names, don't give them blanket immunities. For my tactics fighter nothing was better or more rewarding than improved tripping/stunning Red names such as named Fire Reaver in CO6, King Raiyum, etc, etc. Sure, a stunned Red name is suddenly a cake walk when you have all the tanks teeing off on him, but if a tactics fighter is spec'd to be able to succeed more often even against the inflated saves, so be it! That's kind of the point of specializing in combat maneuvers, isn't it?
Mockduck
11-18-2008, 11:44 AM
I think the Korthos stuff feels - very - DnD. It's got a real role playing flavor to it, with a nice set of dungeons tied to an overarching storyline that works. Can you imagine being a new player and thinking "the dragon's coming!" Great stuff.
Dragontouched crafting isn't very pen and paper like, but at least it's not the grind of green steel.
Aspenor
11-18-2008, 11:50 AM
Dragontouched crafting isn't very pen and paper like, but at least it's not the grind of green steel.
heh, you're right....
the grind is worse
Tin_Dragon
11-18-2008, 11:57 AM
a red named Korthos and slot machine end items make it go to kyber. Not the AI, noit the unlimited enemy spell points, not the unbearable lag or non functioning monk abilities on self, or the toughening of MORE raids.....
yeah, glad you are keeping the details here.
But I am only one person who saw the changes since beta/release and gritted my teeth and entered the game later even though it was still half baked....and was for a long long time after that.
Try complaining about the missing core races and classes and MISSING EBERRON CLASSES AND RACES also.....since I played that game since it came out (and the creator is a nice guy too.)
Sorry to shoot and run, but I'm all out of going down the tubes patience and will just skip this thread now.
And they are wasting hundreds, if not thousands of Man hours developing Broke, weak, and just UN NEEDED hirelings.
Tin_Dragon
11-18-2008, 11:58 AM
heh, you're right....
the grind is worse
How is grinding for pennies that give random effects different?
Aspenor
11-18-2008, 12:03 PM
How is grinding for pennies that give random effects different?
that's pretty much what i meant.
shroud > dragontouched
maddmatt70
11-18-2008, 01:25 PM
And they are wasting hundreds, if not thousands of Man hours developing Broke, weak, and just UN NEEDED hirelings.
I am starting to feel more and more this way. Hirelings is just too ambitious of a product with the end product not having an enormous benefit.
The concept of I am a new player that wants to try out the game, but don't really want to party with somebody else, but still have that party is nice, but I can't see how this translates into I will grab a hireling without any idea how to use the spells or where to find or how to use hirelings.
The other benefit of I don't feel like pugging today or just feel like short manning a quest with friends but would like to do some quests with a hireling making it possible and saving me a ton of resources seems slightly more feasible, but at that point the hirelings needs to be more productive at least almost as productive as a party member and pull some of their own weight because we are really talking about mid to high level quests. The hirelings I saw the other day were not even close to pulling their own weight. They were basically suicidal if you didn't have a tight leash on them and they didn't really help the party that much.
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