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CoalFired
11-13-2008, 06:39 PM
I'm fairly new to DDO and i'm just lookin for some ideas. My level 16 cleric is workin on gathering ingredients to create the first green steel item. I play as a traditional cleric with healing spells for all. What i had in mind was goggles with a boost to concentration. I'm a noob and lookin for something just practical.
Thanks.

WeaselKing
11-13-2008, 06:53 PM
Maybe try neg-pos-neg+pos goggles for: Wiz VI, +1 to str skills, +5 to constitution skills (incl concentration), greater and improved elemental energy, +6 wis +10 haggle and diplo and concordant opposition.

faldordadink
11-13-2008, 07:02 PM
Maybe try neg-pos-neg+pos goggles for: Wiz VI, +1 to str skills, +5 to constitution skills (incl concentration), greater and improved elemental energy, +6 wis +10 haggle and diplo and concordant opposition.


good suggestions except for wizVI too many good items out there with equal or better, I would (if going negative 1st tier) lean towards hit points or immunities, but thats just my opinion.

Chaos000
11-13-2008, 07:16 PM
If you went air+air+air then you'd get three clickies of haste and a possible haste or knockdown vs attacker with air guard.

getting temp hasted while you're being attacked when running mobs through blade barriers is kind of nice especially when you're soloing.

couple different ways to go with this. hit points might not be a bad way to go, spell points are nice too.

Newtons_Apple
11-13-2008, 07:24 PM
Cleric stick then? Can only be put on a weapon (usually a sceptre.) See results and recipe:


+6 Con
+1 Exceptional Str
+2 Exceptional Con
Existential Stalemate: +10 Diplomacy/Haggle, +6 Wisdom
Concordant Opposition: When hit in combat, 1% chance to gain temp HPs and 1% to regain some SPs

Tier 1 (Small): Scales(3), Shrapnel(2), Arrowheads(2), Stones(3), Chains(1), Bones(1)
Material: Devil Scales, Twisted Shrapnel, Glowing Arrowhead, Sulfurous Stone
Escalation: Devil Scales, Sulfurous Stone, Twisted Shrapnel, Length of Infernal Chain
Positive: Gnawed Bone, Devil Scales, Glowing Arrowhead, Sulfurous Stone

Tier 2 (Medium): Scales(2), Shrapnel(3), Arrowheads(2), Stones(3), Chains(2), Bones(0)
Material: Devil Scales, Twisted Shrapnel, Glowing Arrowhead, Sulfurous Stone
Escalation: Devil Scales, Sulfurous Stone, Twisted Shrapnel, Length of Infernal Chain
Negative: Twisted Shrapnel, Glowing Arrowhead, Length of Infernal Chain, Sulfurous Stone

Tier 3 (Large): Scales(3), Shrapnel(2), Arrowheads(2), Stones(3), Chains(1), Bones(1)
Material: Devil Scales, Twisted Shrapnel, Glowing Arrowhead, Sulfurous Stone
Escalation: Devil Scales, Sulfurous Stone, Twisted Shrapnel, Length of Infernal Chain
Positive: Gnawed Bone, Devil Scales, Glowing Arrowhead, Sulfurous Stone

Tier 3, 2nd Shard (Large): Scales(2), Shrapnel(3), Arrowheads(2), Stones(3), Chains(2), Bones(0)
Material: Devil Scales, Twisted Shrapnel, Glowing Arrowhead, Sulfurous Stone
Escalation: Devil Scales, Sulfurous Stone, Twisted Shrapnel, Length of Infernal Chain
Negative: Twisted Shrapnel, Glowing Arrowhead, Length of Infernal Chain, Sulfurous Stone

Vengenance
11-13-2008, 07:43 PM
I've made two items for my cleric; first is positive negative goggles (Wiz VI, +6 Wisdom, Poison Immunity, Fear Immunity, +10 some skills). Like someone said earlier, Wiz VI comes on way too many other good items as well as +6 Wisdom. The googles were great until I got the necklace from the hound and then the ring from the hound.

My second item was a Tripple Earth Morningstar which I love. It's first Tier was +6 Con (able to dump ring and move to an alt), the second Tier was Exceptional Wisdom +1, and third Tier was exceptional Wisdom +2. Since I got wisdom from my hound necklace I was able to move con to my primary weapon, which is awesome as it frees up other slots. The wisdom bonuses gets my cleric to a 34 Wisdom and as a bonus, I get two summon elemental pets and earth grab, which seems to go off pretty often.

Alexander_Illusioni
11-13-2008, 08:06 PM
It will very much depend on how you use your cleric. Does he need hit points to stay alive, or more spell points? Will higher DC's help if he uses destruction a lot, or do you primarily heal? Do you fight with weapons a lot or vary infequently? Do you need more AC or not?

I have three greensteel items on my cleric (human cleric 15/monk 1), and like them all.

First item-Dual shard mineral II kama, with holy first tier, exceptional wisdom 1 second tier, and exceptional wisdom 2 third tier, with the 2nd tier bonus of two charges of stoneskin, and the third tier bonus of transmuting slicing and keen. Made this to boost wisdom to 39 (need a +3 tome to get to 40) for the added DC's and spell points.

Second item-standard spell point item with existential stalement, first tier wizardry VI int skill +1 (improves concentration) , second tier elemental spell points +50 spell points charisma skills +2 (UMD), third tier +100 spell points charisma skills +3 (UMD), and second tier bonus existential stalemate with wisdom +6 stat +10 dipolomacy and +10 haggle.

Third item-kama with the first tier holy, second tier exceptional dexterity +1 (improves my to hit and AC) third tier +4 AC insight bonus.

Spell penetration item is belt of the seven ideals (spell pen 2 level VII and below and also has improved potency VI on it). I will swap in a superior potency VI item in place of the second kama above, when needed.

So these items fit my playstyle. If you figure out your play style it will help you determine the best mix of greensteel items for your character.

cinoaz
11-14-2008, 08:46 AM
I went with the Heavy Mace as well, actually called the Supreme Tyrant Green Steel Heavy Mace +5 with Earth/Earth/Earth. somewhat similar to Newton_Apple, but my Tier 2 and 3 differ. But I take issue with what Vengenance said about the WIS stacking.

Regarding the Wisdom, I was told the +1 and +2 don't stack with each other, only the higher of the two. So I did:

+6 con -> same reason as Newton (Earth)

+2 AC -> You can never have enough (Earth)

+2 Wis -> My wis is at a 34 as well. Didn't waste a Tier 2 upgrade on a WIS +1 if going to be cancelled out by a Tier 3 Wis +2. (Earth)

Everyone I asked in game kept giving me the same answer, that the +1 and +2 Wis DO NOT stack. Green Steel items DO NOT stack unless they Specifically say stacking. For example, the SP boost specifically say "Stacking 50sp" and "Stacking 100sp", and they stack with each other, but the WIS bonus DOES NOT say stacking.

Your mileage may very, but, I would be hesitant about trying to stack WIS bonuses on green steel items.

With the Earth/Earth/Earth I get the two Earth Elemental summons (Yes, you can call both at the same time, plus a Summon Monster spell gives you 3 pets at once), and a chance for Earth Grab ~1-2% I'm told on successful melee hit, but, as I healing cleric, I'm not in melee often.

I find it useful to attack monsters that are already held, making to hit guaranteed and crits, so, I don't have to worry too much about agro since the baddie often dies quickly. And, if the Earth Grab happens during that time, so much the better.

So, depending on your gameplay will greatly influence your decision. Remember, you can always craft additional green steel items, so you don't have to worry about loosing stacking SP if you swap out weapons, put the stacking on an item, say, goggles, with blindness immunity :-)

kinar
11-14-2008, 08:52 AM
Min2 hat/goggles/cloak/boots (wherever it fits in your equipment)

+1 Con skills and 10hp
2x stoneskin clicky
150sp
+5 protection
heavy fort.

It doesn't get any better than that for a cleric on a single item (remember that stoneskin effectivly increases concentration by 10 as a bonus to taking less damage).

juniorpfactors
11-14-2008, 08:56 AM
1st cleric greensteel,,,, should be

positive... probably spell points Wiz 6 to save slots

negative ****Immunity to fear****/ immunity to poison +6 wis from (pos/neg)

anything .... 100 spell points



*** forget concentration.... you should have Quicken on 24-7

a feared cleric in all content Is useless,,,this is the #1 mistake of clerics, some of the above posters are very confused


jrp

tihocan
11-14-2008, 11:32 AM
a feared cleric in all content Is useless,,,this is the #1 mistake of clerics, some of the above posters are very confused
I find myself there is too little content where you risk losing your GH AND being feared to waste a slot (or an item effect) on fear immunity for a permanent item.

My own main item for my cleric is a concordant opposition, Wis+6, +45 HP item that also gives +5 concentration. here are the details (http://www.iro.umontreal.ca/~delallea/ddo/shroud/cgi-bin/shroud.cgi?item=goggles&weapon=weapon&effects=concordant_opposition_,iee_2_con&groups=plus_15_hp,plus_10_hp,plus_20_hp&altar=3).

juniorpfactors
11-14-2008, 11:48 AM
have you played any of the new content, gh is debuffed a lot in newer content, 12L here vs. conc opp which procs at such a low rate with such a low # of add spell points most who crafted that have vendored them

nothing like a feared cleric, love pugging a hound, bam feared cleric, party wipe.....

jrp

DoctorWhofan
11-14-2008, 11:50 AM
a feared cleric in all content Is useless,,,this is the #1 mistake of clerics, some of the above posters are very confused


jrp

Lion headed belt buckle. And I am generally confusing. :p

Braegan
11-14-2008, 12:02 PM
Some of the above are good ideas. Personally what I did on my cleric was:

- Immunity goggles. neg-neg-neg. Don't be immune to just fear, be immune to just about everything.

- Mana Boots. air-air-air. You get your 3/day 1:30 haste clicky, 150 sp, +6 to umd (yes my clr has umd). You could go pos x3 but air x3 costs one less large devil scale and a cleric doesn't need a rez clickie as much as haste.

Wis stick. +9 wis.

Vengenance
11-14-2008, 12:03 PM
Regarding the Wisdom, I was told the +1 and +2 don't stack with each other, only the higher of the two. So I did:


You were told wrong, they do stack. The exceptional bonuses stack with each other.

tihocan
11-14-2008, 12:07 PM
have you played any of the new content, gh is debuffed a lot in newer content, 12L here vs. conc opp which procs at such a low rate with such a low # of add spell points most who crafted that have vendored them
Only flagged 4 chars so far, haven't really noticed much dispel in there, but haven't touched Sor'jek yet.
And I agree concordant opposition is a waste of larges if you're short on them, but I had them, so why not, it won't do any harm :) The main idea of my item is the 45 HPs / +6 Wis, both are very useful to a cleric. The +5 to concentration is nice too, because I save a lot of SPs by not using quicken unless the situation really requires it.


nothing like a feared cleric, love pugging a hound, bam feared cleric, party wipe.....
If beholders make it into the main room you're in big trouble anyway.

Mockduck
11-14-2008, 12:25 PM
I went pos-pos-pos on a sceptre for my cleric. I was in need of a decent DPS item, and having good burst, good blast and pure good sure helps in combat. Also, the true rez clickie has been a great way to keep the group going even without spell points (that, plus death pact in particular has been very helpful). Also, it saves me plat cuz I use less rez scrolls.

soupertc
11-14-2008, 12:44 PM
I got Concord Opp goggles on my cleric...with Con skills on it to I think. It procs alot on my cleric...only 2 more runs then I get the Torc and let things hit me all day. I wear Reavers Ring if I'm worried about Fear. There is no right or wrong way to equip a toon....there is only your way.

People will always think thier set up is the best......but opinions are like.....well you get the idea.

juniorpfactors
11-14-2008, 01:08 PM
and I love the idea,

when i am worried about getting feared I will put on my reavers ring

..... kinda like when I am worried about getting in a car wreck Ill buckle up



jrp

moops
11-14-2008, 01:14 PM
Main CLeric
Concordant Opposition goggles with Dbl Shard on tier 3--give chance to get SP when hit--bats and scorpions are awesome for this.

Bracers with Superior Void Lore, Balance +10, +25 HP, and some other stuff

Both an exceptional Wisdom Sceptre, and A Charisma Sceptre which also give me A Full Res Clickie and Earth Ele Clickie.

My other Cleric has the Goggles and the Wis sceptre

I use the Reaver Ring for Fear Immunity-since there are only 2 places in the game where I seem to roll a "1" and get feared, and one of them is a quest I haven't run in quite awhile--I run elite content and raids all the time. Being that Fear is a Will Save, most clerics shouldn't have a problem with this.

Ironforge_Clan
11-14-2008, 01:21 PM
and I love the idea,

when i am worried about getting feared I will put on my reavers ring

..... kinda like when I am worried about getting in a car wreck Ill buckle up



jrp

lol...thanks for the Friday afternoon laugh.

juniorpfactors
11-14-2008, 01:22 PM
lol...thanks for the Friday afternoon laugh.

:cool:

i do my best



jrp

soupertc
11-14-2008, 01:24 PM
and I love the idea,

when i am worried about getting feared I will put on my reavers ring

..... kinda like when I am worried about getting in a car wreck Ill buckle up



jrp

lol.....I don't think about this game like some people do and try to compare it to real life. Nice try though.
I can count on one hand how many times my clerics been feared in a quest or raid....cause ummmmm most of the time if I'm going into the unknown I wear Reavers Ring.....my Equip set up allows for that. I like having Wis +6 and mana on one item...allowed me to fre up slots....I like getting hit on my cleric too....once I get Torc I'll be getting mana from 2 items and healed from the Hound Shield. I think your defintion of prepared is the same as mine....we just appraoch it at diffrent angles.....but I don't see mine as the only way.

moops
11-14-2008, 01:28 PM
lol.....I don't think about this game like some people do and try to compare it to real life. Nice try though.
I can count on one hand how many times my clerics been feared in a quest or raid....cause ummmmm most of the time if I'm going into the unknown I wear Reavers Ring.....my Equip set up allows for that. I like having Wis +6 and mana on one item...allowed me to fre up slots....I like getting hit on my cleric too....once I get Torc I'll be getting mana from 2 items and healed from the Hound Shield. I think your defintion of prepared is the same as mine....we just appraoch it at diffrent angles.....but I don't see mine as the only way.

And as mentioned in my post with Fear being a will save most clerics shouldn't have a problem. The only place I've been feared recently was in the Hound on elite. Since I use Quicken in hound, I just take my Concentration Ring off, and put on the Reaver ring.

juniorpfactors
11-14-2008, 01:32 PM
lol.....I don't think about this game like some people do and try to compare it to real life. Nice try though.
I can count on one hand how many times my clerics been feared in a quest or raid....cause ummmmm most of the time if I'm going into the unknown I wear Reavers Ring.....my Equip set up allows for that. I like having Wis +6 and mana on one item...allowed me to fre up slots....I like getting hit on my cleric too....once I get Torc I'll be getting mana from 2 items and healed from the Hound Shield. I think your defintion of prepared is the same as mine....we just appraoch it at diffrent angles.....but I don't see mine as the only way.

sure, and mine has mana at 1 and 3, wis +6 poison and fear immunity

as a cleric in a hard core raiding guild, I take no chances, i am giving up 50 spell points, which i will pick up with my 2nd greensteel item, and I never turn off quicken, if you like to be getting hit, if you dont have quicken your playing russian roulette with the party No matter how high your concentration is

every cleric thinks there setup is perfect,

jrp

soupertc
11-14-2008, 01:40 PM
every cleric thinks there setup is perfect,

jrp

that's what I've been trying to say the whole time. And I don't know of any cleric who raids alot not having quicken.

eldorniliel
11-14-2008, 05:24 PM
I have a level 16 cleric that is almost completely healing spec'd. I agree with all the people who have said the green steel you make really depends on how you intend to use your cleric. Here is what I have on my cleric though, and if you are running a similar build maybe these will work for you. Hope these help:

Pos-Pos-Pos Goggles (you can put these on whatever item slot you have free)
Tier I : Wizardry VI, CHA Skills +1
Tier II : +50 Spell Points , +2 CHA Skills
Tier III : +100 SP , CHA Skills + 3
Positive Energy I: True Resurrection (1x rest/lvl 16)
Positive Energy II: Greater Disruption Guard - 7% Chance of annihilating enemy undead when hit
- I went positive for the true res clicky which can be really helpful when you need someone up in a tight situation where you dont have time for a res followed by a heal. I know many people who have gone all air for the haste boosts though, or existential stalemate for the chance to get extra hp and sp when hit (especially those who do a bit more combative casting than I do). As far as I know all work well for a 300 spell point item (a little more than 300 if you have any sorc levels I believe).

Earth-Earth-Earth Dagger (any simple weapon works)
Tier I : WIS + 6
Tier II : WIS + 1 (Exceptional Bonus)
Tier III : WIS + 2 (Exceptional Bonus)
Earth I: Summon Dense Stone Earth Elemental (Cr12) (2x rest/lvl 16)
Earth II: Earth Grab - 7% Chance of hold monster(DC35) on hit
gives you extra sp while holding it and higher spell DC's etc, ends up being a wis +9 item (though it wont stack with a wisdom +6 item you are wearing, you will only get a total of +9 either way)

The other thing I like about both of these is that they are both only single shard items at tier three which means you get to save a lot of larges, which can be pretty helpful especially starting out. Hope these help you out some and good luck crafting :-)