View Full Version : poll:? no dragon marks
baylensman
11-13-2008, 12:43 PM
Not having played a fleshie yet in over 2 years I'm not sure of the advantages of the so called dragon marks. However having an enhancement line available to all but the noble race seems down right rude to me. Is the offer of a one time feat exchange at a reduced price just compensation?
If we can't get the dragon mark how about something unique to Warforged.
Use the already present game mechanics for the dragon marks. Allow warforged to manifest "signature of the craftsman". Unigue markings that allow us to manifest unique abilities.
Mark of the craftsman- this mark reflects the extra care that some war masters used in creating their constructs.Do to the precison of fit and finish adds +1 to AC +1 to dex and a stackable DR 1
Mark of the Thinker- this mark reflects the knowledge thirst of certain makers. +1 bonus to int. Allows the use of scroll regardless of class
Mark of the Faithful- The god fearing makers piousness is transfered to all of their creations. +1 bonus to wis and chr. +1 holy added to all attacks
Mark of the Scout- Transfered to the warforged by those who need to gather information. stackable 15% striding 10% blurr +5 to hide and sneak skills.
Mark of the Ambassador- Created to assist those who negioate and try to avoid conflict. -2 to attack +4 Stackable to AC. +1 to chr +10 to haggle
Just some ideas. Have at it!
Yaga_Nub
11-13-2008, 12:48 PM
We already have something unique.
We are immune to a lot of stuff that fleshies would die from very quickly.
We don't want to be like fleshies so stop advocating for it.
DoctorWhofan
11-13-2008, 12:50 PM
MArk of the Craftmans suggestion is good, but you need to add to more tiers to it. THat's how Dragonmarks work. three tiers based on one mark. They are all clickies with some passive ability. (+1 to heal, +2heal, +3 heal for example)
I would recommend one or two "Dragonmarks" for WF.
Aeneas
11-14-2008, 03:28 PM
Just make that cranium symbol option at character creation mean something - like +1 to a stat or a save depending on which you choose - don't think that would be game breaking and would serve as compensation for not being able to teleport, cast self heals, displace one's self, or throw out a globe of invulnerability at will. Could even make it cost a feat to get the symbol, and it could be tiered like the other marks with each tier of a symbol giving something different/better than the last.
Yaga_Nub
11-14-2008, 03:34 PM
Just make that cranium symbol option at character creation mean something - like +1 to a stat or a save depending on which you choose - don't think that would be game breaking and would serve as compensation for not being able to teleport, cast self heals, displace one's self, or throw out a globe of invulnerability at will. Could even make it cost a feat to get the symbol, and it could be tiered like the other marks with each tier of a symbol giving something different/better than the last.
I like that suggestion.
Aspenor
11-14-2008, 03:40 PM
Not having played a fleshie yet in over 2 years I'm not sure of the advantages of the so called dragon marks. However having an enhancement line available to all but the noble race seems down right rude to me. Is the offer of a one time feat exchange at a reduced price just compensation?
If we can't get the dragon mark how about something unique to Warforged.
Use the already present game mechanics for the dragon marks. Allow warforged to manifest "signature of the craftsman". Unigue markings that allow us to manifest unique abilities.
Mark of the craftsman- this mark reflects the extra care that some war masters used in creating their constructs.Do to the precison of fit and finish adds +1 to AC +1 to dex and a stackable DR 1
Mark of the Thinker- this mark reflects the knowledge thirst of certain makers. +1 bonus to int. Allows the use of scroll regardless of class
Mark of the Faithful- The god fearing makers piousness is transfered to all of their creations. +1 bonus to wis and chr. +1 holy added to all attacks
Mark of the Scout- Transfered to the warforged by those who need to gather information. stackable 15% striding 10% blurr +5 to hide and sneak skills.
Mark of the Ambassador- Created to assist those who negioate and try to avoid conflict. -2 to attack +4 Stackable to AC. +1 to chr +10 to haggle
Just some ideas. Have at it!
Warforged can't have dragonmarks. They come from being from a Dragonmarked House.
Turial
11-14-2008, 03:43 PM
Warforged can't have dragonmarks. They come from being from a Dragonmarked House.
Most of the time yes. There are marks that have manifested outside of the houses that weren't abberant marks.
Aspenor
11-14-2008, 03:44 PM
Most of the time yes. There are marks that have manifested outside of the houses that weren't abberant marks.
True. But that didn't happen to warforged, eh?
kaidendager
11-14-2008, 03:47 PM
A Dragonmark for WF on par with most the "Fleshies" Dragonmarks would go something like this:
Mark of Tin I : +1 to heal skill, activate this ability to cast repair light damage three times per rest.
Mark of Tin II : +2 to heal skill, activate this ability to cast repair moderate damage two times per rest.
Mark of Tin IIII : +3 to heal skill, activate this ability to cast repair serious damage one times per rest.
Mark of The Last War I : +1 to swim skill, activate this ability to cast jump spell three times per rest.
Mark of The Last War II : +2 to swim skill, activate this ability to cast heroism spell two times per rest.
Mark of The Last War I : +3 to swim skill, activate this ability to cast Protection from elements spell one time per rest.
Dragonmarks (with some would argue the exception of halflings) are mostly useless but have the occasional situation arise where they would be ocnvenient but not necessary.
Lunewann
11-14-2008, 03:54 PM
A Dragonmark for WF on par with most the "Fleshies" Dragonmarks would go something like this:
Mark of Tin I : +1 to heal skill, activate this ability to cast repair light damage three times per rest.
Mark of Tin II : +2 to heal skill, activate this ability to cast repair moderate damage two times per rest.
Mark of Tin IIII : +3 to heal skill, activate this ability to cast repair serious damage one times per rest.
Mark of The Last War I : +1 to swim skill, activate this ability to cast jump spell three times per rest.
Mark of The Last War II : +2 to swim skill, activate this ability to cast heroism spell two times per rest.
Mark of The Last War I : +3 to swim skill, activate this ability to cast Protection from elements spell one time per rest.
Dragonmarks (with some would argue the exception of halflings) are mostly useless but have the occasional situation arise where they would be ocnvenient but not necessary.
What about marks of repair... reconstruction... much like a halfling mark..... Then i would have a better excuse not to heal any ugly warforges ass in combat.
Rilean
11-14-2008, 04:01 PM
The big problem with WF having a dragonmark in DDO is that it would be against one of the main guidelines in the Eberron setting. The creation for want of a better term goes back to a time long before the creation of WF as they are today and from memory the dragon marks are instuments of the Dragon Proficies so WF cant and I dont belive should get dragon mark
Just my opinion
Turial
11-14-2008, 04:03 PM
True. But that didn't happen to warforged, eh?
Correct.
But no one knows what would happen if a forged was seated with a kyber docent containing the essence of a dragon mark or drank the distilled essence of a dragon mark.
Though my original point was that dragon marked persons do not have to come from dragon mark houses rather then a comment on warforged getting them. I did not do a good job of making that clear.
Turial
11-14-2008, 04:05 PM
The big problem with WF having a dragonmark in DDO is that it would be against one of the main guidelines in the Eberron setting. The creation for want of a better term goes back to a time long before the creation of WF as they are today and from memory the dragon marks are instuments of the Dragon Proficies so WF cant and I dont belive should get dragon mark
Just my opinion
The dragon marks aren't just instruments of the the prophecies, they are bits of the prophecies written on the "weaker" races, much to the ire of dragons.
BLAKROC
11-14-2008, 04:08 PM
a swap out of blanket immunities for a dragonmark if you choose would probably be ok. but to add just a dragon mark should not happen
The big problem with WF having a dragonmark in DDO is that it would be against one of the main guidelines in the Eberron setting.
Just my opinion
We are not in Eberron if you read the setting book and race guides and compare it to DDO right now.
Rilean
11-14-2008, 04:20 PM
This game although not an accurate adaptation is still in the eberron game world. Xendric (sp?) is a continent on eberron.
Brenolan
11-14-2008, 04:38 PM
I believe we could skip over all this Dragonmark stuff for WF's if the Devs would implement some WF Components beyond the Docent. Some examples:
Armblade (a bastard sword fused to a WF arm)
Armbow (a light repeater imbedded in a WF arm that creates its own magical bolts)
Battlefist (treats the WF unarmed attack as 1d8, or for WF monks as a large sized creature)
Wand Sheath (holds a wand usable by the WF and doesn't take a full action to use)
These are just examples (the devs could do a variety of components using their own flare) but anything like them would add that personal touch to WF that all the Meatbags currently get with Dragonmarks, plus it would be fitting with the campaign setting.
rimble
11-14-2008, 04:48 PM
I believe we could skip over all this Dragonmark stuff for WF's if the Devs would implement some WF Components beyond the Docent. Some examples:
Armblade (a bastard sword fused to a WF arm)
Armbow (a light repeater imbedded in a WF arm that creates its own magical bolts)
Battlefist (treats the WF unarmed attack as 1d8, or for WF monks as a large sized creature)
Wand Sheath (holds a wand usable by the WF and doesn't take a full action to use)
Agreed. No WF Dragonmarks, consider more WF only equipment or other appropriate enhancements. I'd prefer to work somewhat within the lore without hacking it up too badly...Drow, rightfully, don't get Dragonmarks either.
Robi3.0
11-14-2008, 04:50 PM
We are not in Eberron if you read the setting book and race guides and compare it to DDO right now.
Well, in that case I want a laser sword, a rocket pony, and a spaceship.
Dragonmarks are passed on through bloodlines. Warforge where not born and can't have children. Therefor Warforge don't get dragonmarks.
MysticRhythms
11-14-2008, 04:52 PM
I agree to saying no to Dragonmarks. There's a plot-specific reasoning for this and I'd liek to see that maintained.
If you really need more warforged "goodness" then ask for the warforged feats and components as mentioned above.
hu-flung-pu
11-14-2008, 05:54 PM
Battlefist on a warforged monk would be completely and utterly devestating to any other race trying to be a monk. Adding 1.5 times the damage would hurt, bad.
Wand Sheathes? You mean I get to treat it like a clickie instead of dropping my weapon and drawing the wand? Sign me up.
Armblades and Arm bows? A little less useful in DDO. Or potentially game breaking.
There's all kinds of things that could be included specifically.
Honestly, I'd rather see bigger and better docents.
You get immunites and dr that is greater then the power of dragonmarks.
Dylos_Moon
11-14-2008, 07:53 PM
It's worth noting that there actually is a warforged dragonmark in Eberron,
The Mark of Becoming, however, unlike true dragonmarks it is created, rather then appearing spontaneously.
What it does, if anything is unknown, as is the role, if any, it serves in the Draconic Prophecy, but it is a dragonmark.
It's mentioned on page 119 of Faiths of Eberron, but not a whole lot of info is given.
EDIT: Also, the dragonmark that gives repair spells, already exists, its given to humans with the bloodline of Cannith, its even in ddo, Mark of Making, so rather then getting a dragonmark, just pick up a human slave.
hu-flung-pu
11-15-2008, 08:12 PM
You get immunites and dr that is greater then the power of dragonmarks.
DR feats are too expensive for 1/adamantine DR. And are only feasible on Fighters who don't want to do much other then stand their with 10/adamantine damage reduction.
Immunities also cost us two points in CHA and WIS.
Dragonmarks provide a bonus to skills that can be futher improved with enhancements, as well as providing their clickable bonus that just gets better over time.
It's worth noting that there actually is a warforged dragonmark in Eberron,
The Mark of Becoming, however, unlike true dragonmarks it is created, rather then appearing spontaneously.
What it does, if anything is unknown, as is the role, if any, it serves in the Draconic Prophecy, but it is a dragonmark.
It's mentioned on page 119 of Faiths of Eberron, but not a whole lot of info is given.
EDIT: Also, the dragonmark that gives repair spells, already exists, its given to humans with the bloodline of Cannith, its even in ddo, Mark of Making, so rather then getting a dragonmark, just pick up a human slave.
That's more of an RP hook then an actual implementation it sounds like. I don't have hte book but what exactly does it offer?
Xanstrollinoax
11-15-2008, 08:40 PM
You get immunites and dr that is greater then the power of dragonmarks.
Not to mention -50% healing base
Dylos_Moon
11-19-2008, 01:03 PM
That's more of an RP hook then an actual implementation it sounds like. I don't have hte book but what exactly does it offer?
As far as I can tell, its basically just a religious tattoo, but its classified as a dragonmark in the description, and some dragons think it may still be relevant to the draconic prophecy.
Basically, its like you said, a RP hook (though admittedly so are most dragonmarks at their root) the book offers no benefit of it, and its not a feat that you take or anything, its placed on a warforged, or rather a godforged, as a rite of passage.
Godforged = warforged follower of the becoming god.
Here's the paragraph pertaining to the mark of becoming.
One uniquely Godforged rite that is followed by all members of an assembly is to engrave, stamp, attach, or otherwise permanently affix the Mark of Becoming to their bodies. The warforged are aware of the dragonmarks that set apart certain members of the humanoid races, and some have heard of the draconic Prophecy that they embody. The Godforged know that they fufill a destiny, so marking themselves in the same way seems completely logical. An assemblage's Architect chooses the precise form of the mark, but all such marks share the central feature of an opening construct eye.
BlackSteel
11-19-2008, 06:06 PM
screw dragonmarks, give me my battlefists or my third arm attachment
Beherit_Baphomar
11-19-2008, 06:08 PM
I like that suggestion.
We already have something unique.
We are immune to a lot of stuff that fleshies would die from very quickly.
We don't want to be like fleshies so stop advocating for it.
Flip flopper.
Not to mention -50% healing base
easily fixed with enhancement or the enslavement of a arcane.
DR feats are too expensive for 1/adamantine DR. And are only feasible on Fighters who don't want to do much other then stand their with 10/adamantine damage reduction.
Immunities also cost us two points in CHA and WIS.
Dragonmarks provide a bonus to skills that can be futher improved with enhancements, as well as providing their clickable bonus that just gets better over time.
That's more of an RP hook then an actual implementation it sounds like. I don't have hte book but what exactly does it offer?
still better then dragonmarks which take at least 2 feats to be useful and in the case of the healing one 3 plus enhancements to give you more uses. WF>dragonmarks
Mithran
11-19-2008, 08:58 PM
Dragonmarks for Drow are similarly way overdue.
Dragonmarks for Drow are similarly way overdue.
umm no they shouldnt ever get them in 3.5 eberron just like the forged
QuantumFX
11-20-2008, 01:04 AM
Turning some of the substitution levels (Go read the Races of Eberron sourcebook for more info.) available to WF'ed into class based enhancements is long overdue.
- ex. Paladin - Smite Construct (lvl1 paladin, Allows smite attempts on any construct), Durable Will (lvl 2 paladin, replaces CON modifier for WIS modifier on Will saves), Immunity to Stun (Lvl 3 paladin, Since Immunity to Disease is sooo useful for warforged...)
hu-flung-pu
11-20-2008, 05:06 PM
Turning some of the substitution levels (Go read the Races of Eberron sourcebook for more info.) available to WF'ed into class based enhancements is long overdue.
- ex. Paladin - Smite Construct (lvl1 paladin, Allows smite attempts on any construct), Durable Will (lvl 2 paladin, replaces CON modifier for WIS modifier on Will saves), Immunity to Stun (Lvl 3 paladin, Since Immunity to Disease is sooo useful for warforged...)
Oh god, I can't tell you how ****ed off sound burst makes me!
Some would make great feats instead of enhancements though.
And then there's the warforged fighter substitution levels as well.
QuantumFX
11-20-2008, 10:12 PM
And then there's the warforged fighter substitution levels as well.
If DDO covered more of the Eberron sourcebook stuff I would SO roll up a Warforged Artificer.
PegasusPaladin
11-21-2008, 12:54 AM
I think the other thing people are forgetting that wf are already gimped in ddo compared to 3.5. in 3.5 you start not needing to breath (so that means you essentially always have underwater action not any kind of breath), completely immune to sleep, disease and exhaustion. you also don't die merely deactivate. I think if turbine is gimping the wf, NOT giving them their full eberron greatness (feat: unarmored body, arm blades, etc.) and aren't giving them some dragonmark equivalent then the least they can do is only penalize one attribute. Yes I know you can gain a lot of this through enhancements but that's the rub. you should NOT need to. A lot of these racial features are WHY wf have two penalties.
As for people arguing in favor of the drow, drow are bs. i am really happy with the pnp edition 4 if for no other reason than it finally came close to balancing elves and drow with the rest of the races.
I think the other thing people are forgetting that wf are already gimped in ddo compared to 3.5. in 3.5 you start not needing to breath (so that means you essentially always have underwater action not any kind of breath), completely immune to sleep, disease and exhaustion. you also don't die merely deactivate. I think if turbine is gimping the wf, NOT giving them their full eberron greatness (feat: unarmored body, arm blades, etc.) and aren't giving them some dragonmark equivalent then the least they can do is only penalize one attribute. Yes I know you can gain a lot of this through enhancements but that's the rub. you should NOT need to. A lot of these racial features are WHY wf have two penalties.
As for people arguing in favor of the drow, drow are bs. i am really happy with the pnp edition 4 if for no other reason than it finally came close to balancing elves and drow with the rest of the races.
Be happy with the wf we have it appears they are bing further gimped in 4E the edition I best not speak my thoughts of if I want to remain on these fourms
ZarakNur
11-21-2008, 08:26 AM
Just give me my Circlet of Preservation and i'll be fine. :D
Vivanto
11-21-2008, 08:47 AM
Well, if you want dragonmarks on your wf that's just fine, as soon as I get the wf immunities on my humie or dragonmarks on my drow.
VonBek
11-21-2008, 10:52 AM
Battlefist on a warforged monk would be completely and utterly devestating to any other race trying to be a monk. Adding 1.5 times the damage would hurt, bad.
What's wrong with that? :D/jk Seriously, I'm not so familiar with Monks: if it prevents "centering" would it still be out of whack? And, are Battlefists treated as a pair like handwraps, or S&B/TWF type weapons?
I understand the setting specifies certain bloodlines may manifest D-marks, and that those bloodlines predate the Drow race & WF. The coding, animation and art issues will affect whether they choose to pursue this as content. I suspect Armblades & Battlefists would be easier to implement than Armbows and wand sheathes.
that cranium symbol Ghulra
Xendric (sp?) Xen’drik
Jay203
11-21-2008, 02:09 PM
Well, if you want dragonmarks on your wf that's just fine, as soon as I get the wf immunities on my humie or dragonmarks on my drow.
if you want the immunities, you have to take the -2 wis, -2 cha, -50% healing, fear of rust monsters, smite-able, and also innate spell casting failure chance as well
seriously, people who only bring up wf immunities as their argument for wf not needing any more benefits are picking and choosing what they see. if the developers take away all the wf penalties and leave the benefits in, we have nothing to ask for, we'll be happy. WE ALL KNOW THAT'S NOT GONNA HAPPEN!
dammit ppl, wf are practically 26 pt builts to start with, and with the 1750, a 30 pt build at most
i don't give a **** how good of a save you have, you're not going to survive an assult of 10 giant rusties up your @$$
not to mention there's NOTHING THAT PREVENTS THE RUST MONSTER STUN
everything wf immunities gives can be obtained through buffing (except maybe the exhaustion part) so wf don't really have THAT much in it for them >_>
BlackSteel
11-23-2008, 09:32 PM
if you want the immunities, you have to take the -2 wis, -2 cha, -50% healing, fear of rust monsters, smite-able, and also innate spell casting failure chance as well
seriously, people who only bring up wf immunities as their argument for wf not needing any more benefits are picking and choosing what they see. if the developers take away all the wf penalties and leave the benefits in, we have nothing to ask for, we'll be happy. WE ALL KNOW THAT'S NOT GONNA HAPPEN!
dammit ppl, wf are practically 26 pt builts to start with, and with the 1750, a 30 pt build at most
i don't give a **** how good of a save you have, you're not going to survive an assult of 10 giant rusties up your @$$
not to mention there's NOTHING THAT PREVENTS THE RUST MONSTER STUN
everything wf immunities gives can be obtained through buffing (except maybe the exhaustion part) so wf don't really have THAT much in it for them >_>
immunity to negative levels; altho I've been argued with that beholder optics are plenty of protection for that. But running a cleric in the subt.; plenty of people get zapped by beholders, its not a common peice of equipment for most people, uses up an important equipment slot, and is charged base
decent saves and DR can prevent the rusty stun, if my no-ac barb can survive in rainbow solo down the rusty hallway (and killing them, not running by) its not that bad. Altho the rusties in that quest are quite a different beast from prior mod rusties.
Dylos_Moon
11-23-2008, 10:47 PM
immunity to negative levels; altho I've been argued with that beholder optics are plenty of protection for that. But running a cleric in the subt.; plenty of people get zapped by beholders, its not a common peice of equipment for most people, uses up an important equipment slot, and is charged base
Negative levels can also be prevented with the Silver Flame necklace, of course, if I remember correctly, at the highest tier it only has 9 charges, which will also go off by inflict various wounds/harm -.-
Vivanto
11-24-2008, 12:02 AM
if you want the immunities, you have to take the -2 wis, -2 cha, -50% healing, fear of rust monsters, smite-able, and also innate spell casting failure chance as well
-2 wis isn't of any impact at all, will saves are the least important of the 3, especially being immune to hold monster. Cha might be, but if you need it, you're a sorc with insane self healing so your -50% healing is moot. There is no mob in game that uses smiting weapons, even then if you can't reach 22 fort on any wf class you should reroll. Fortunately DDO isn't a pvp game. Spell casting failure is neglected by 1AP and you already got innate AC and usage of any +enchantement docent. While I have to spare 12 AP if I want to make an armored elven mage. Oh and that non-wf mage is still limited to a max of 10%asf armors while a wf can use mithral body with a few more points.
seriously, people who only bring up wf immunities as their argument for wf not needing any more benefits are picking and choosing what they see. if the developers take away all the wf penalties and leave the benefits in, we have nothing to ask for, we'll be happy. WE ALL KNOW THAT'S NOT GONNA HAPPEN! Your point being? No worries I see clearly enough all the pros and cons of a wf, and it is fine just as it is.
dammit ppl, wf are practically 26 pt builts to start with, and with the 1750, a 30 pt build at most
i don't give a **** how good of a save you have, you're not going to survive an assult of 10 giant rusties up your @$$
Maybe you don't care about saves. I do, and many others, live with it... it can save your butt from those evil vicious rusties that are all over the place in every quest, every room, every....you get it
not to mention there's NOTHING THAT PREVENTS THE RUST MONSTER STUN
everything wf immunities gives can be obtained through buffing (except maybe the exhaustion part) so wf don't really have THAT much in it for them >_> And total immunity to energy drain, unmatched by any other race or item or buff. While at it, good luck obtaining those buffs when fighting beholders
Replies in red, but let's get trough those meaningless immunities then one by one.
sleep - Not really usefull, but there's no other way to obtain it (elves and drow get it too).
nausea - Same as above, tho sometimes it can be lethal.
poison, disease - Can get from items, proof agains poison buff, remove disease. Buffs rely too much on circumstances, item slots are getting more and more expensive nowadays.
paralysis - Marginally usefull, no other way to obtain it.
exhaustion - Since we can't drink lesser resto pots in rage, it is more usefull than many would think.
energy drain - Now we're talking! Without any item slot dedication with only a few charges, total immunity to a no-save, stupid but deadly spell that nobody else can have, sorry this is way overpowered.(yet by the rules so I won't scream to get rid of it)
Immunity to spells targeting a humanoid - Aka immunity to hold, clerics rarely buff fom, and again... beholders come to mind
Also warforge get inherent 25% fortification that stacks with outside sources, a plain old moderate fort item will grant total immunity to crits. White Docent, HOGF, Belt of Moraron etc... There were hints of mobs debuffing fortification, WF with 125% practical fort will have a huge benefit there.
baylensman
11-24-2008, 12:34 AM
i like that we have some lively discussion, BUT the original point is that dragon marks while the may not be overly useful, depending on the choices and opinions above, are still denied to one race. My original point was to compensate for that and that alone.
All the points advanced earlier in this thread about iminuites exhaustion and whatever were just as valid pre-mod whatever, when the dragon marks were brought into the game system. Remember warforged as a race can't wear robes either, so now we're down two to other races. I guess it overcompensation because we are all so pretty!
So should warforged get something beside the one time discount from Fred?
How about allowing docent AC bonus to stack?
Mark of the maker instead of dragon marks?
Allow the use of a Buckler while two weapon fighting?
Get rid of the Heal deficit?
or something else?
Vivanto
11-24-2008, 08:01 AM
Ehheh, yep sorry for the hijack /whistles innocently.
/on
While your point on not getting any dm on a race is valid, don't forget that drow don't get it either (can anyone tell if half-orcs got dragonmarks?). The main reason is simply Eberron lore and I am fine with that, however there are a couple stuff already discussed that they should get, yet isn't implemented. Battlefists come first in mind.
So should warforged get something beside the one time discount from Fred?
I think it is just fine, keep in mind it is firstly a quest from Lockania regarding dragonmarks only not "something vast and mysterious™ special for everyone", which wf don't have.
How about allowing docent AC bonus to stack?
Not sure what you mean by that, docents don't give AC bonus, but the +enchantement bonuses, AC comes from plating, or what should they stack with?
Mark of the maker instead of dragon marks?
If it fits with Eberron, I'm fine with that :)
Allow the use of a Buckler while two weapon fighting?
This issue is not WF specific. (and /signed x1000!!!!!!!)
Get rid of the Heal deficit?
There are already many ways to increase divine healing power.
or something else?
Battlefists!!! (to compensate other races, shouldn't be introduced until GS handwraps tho)
hu-flung-pu
11-24-2008, 12:09 PM
The bonus on Docents counts as an armor bonus. That stacks with the inherent armor bonus of what ever body type you have.
He's saying make docent's a different type of AC bonus, so in effect letting a Warforged wear black widow bracers with a +5 docent granting him +9 to his AC.
Dylos_Moon
11-24-2008, 01:02 PM
So should warforged get something beside the one time discount from Fred? No
How about allowing docent AC bonus to stack? No
Mark of the maker instead of dragon marks? No
Allow the use of a Buckler while two weapon fighting? Only if this works for all races, and with bows too
Get rid of the Heal deficit? Can I have the ability to have 50% healing from repair spells for my fleshies?
or something else?
Replies in red.
Beyond the setting material, Warforged should not get anything that other races do not recieve, if there is a discount at fred, everyone should receive it, if AC bracers were to stack (even such as how they work in NWN2, i.e. +2 Mithril Full Plate + +10 Armor bracers = +10 Mithril Full Plate) they should for everyone. Mark of the Maker is a HUMAN dragonmark, you cannot have it, no Reconstruct 5/rest for you (Though, this might be doable in 4th ED, I hear the race restrictions were removed from all the Dragonmarks). Bucklers should already be able to be used with TWF and Bows, they hang on the outside of your hand, and don't actually occupy it, warforged or not. Fleshie types cannot be healed by Arcane sources, why should warforged get innate 100% healing from Arcane and Divine?
Aspenor
11-24-2008, 01:19 PM
So should warforged get something beside the one time discount from Fred?
How about allowing docent AC bonus to stack?
Mark of the maker instead of dragon marks?
Allow the use of a Buckler while two weapon fighting?
Get rid of the Heal deficit?
or something else?
warforged immunities are worth FAR more than dragonmarks and robe wearing. actually, if you want to wear a robe you should be asking Turbine to implement unarmored body, a warforged feat that eliminates ASF and allows them to wear a robe but not docents. In exchange they lose the +2 Armor AC from their docent, and their light fortification.
By the rules Warforged heal at 50% from divine magic. Asking to get rid of that mechanic is like asking to allow a fighter to cast finger of death.
Dragonmarks have a prerequisite by the rules that states you must be a member of both a dragonmarked RACE and HOUSE. Warforged are not a marked race nor are they regularly members of any house except Cannith. However the race restriction still applies.
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