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Luthen
11-07-2008, 10:41 AM
Lots of folks know me. Many don't. I have been playing DDO without stopping since BETA and the Headstart. Each new mod comes along and we all have our ideas about how we think Turbine should have done things differently. We hope that they hear us. Some of us are smart and have great ideas some of our ideas leave much to be desired. However we still care enough to share those ideas so it's always a good thing up to a point.

Mod 8? Like the rest it has it's pros and cons. Certainly more of a "pro" overall then the old school Litany of the Dead fiasco was originally. The new adventure zones are very nice in appearence and function but frankly they're just to small. All 4 combined dont seem to quite equal the size of the Menechtarun Desert. Overall though they just aren't much of a challenge.

The new quests? The white dragon is a challenge but not because the quest is hard but because it doesn't function properly. Walls break with varying degrees of consistancy causing groups, at times, to have to stand in one place for 5, 10, or even 15 minutes waiting for a wall to break or be broken. The dragon herself at the end seems to inconsistantly be able to survive her attackers long enough for a party of experienced players to make it to her. However if you can get her saved then the following fight with the two white dragons is kinda fun and a challenge for some people.

The drow quest? Kinda cool but ultimately easy and very little of a challenge.

The Kobold quest? Same as the drow. Some challenge but ultimately easy.

Sor'Jek quest? Leading up to facing Sor'Jek is pretty simple for a standard group so Im voting that one also as to easy and having ALLOT of similarity with older quests and the air bridges segment seem a direct rip off from a couple other games. Fighting Sor'Jek? That fight is tough and worth the effort. Fairly well done here anmd definately a challenge initially.

We were promised multiple adventure zones but really we got 1 adventure zone split into 4 smaller adventure zones. VERY weak guys. 4 new quests is not enough to keep the current player base excited until mod 9 unless it's comming sooner then February. The armor is cool but my play time is DRAMATICALLY reduced to 2-3 hours a day and even I have new armor on 2 seperate toons with effects I want.

I know Turbine that you're trying hard to bring in new blood and that's a big reason for the new player experience. I hope it works. But my opinion from my POV is that for all the effort you're gicing to "new" players you're going to slowly lose old ones. Long story short. My biggest gripe with your choices for mod releases boils down to three words.....


CONTENT... CONTENT... CONTENT!!!

If your end game pl;ayers lose interest and find they no longer have anything of interest to do then where are you? Good luck though and keep pl;aying everyone.

Drinkin
11-07-2008, 10:52 AM
/signed

Between the NPE and Three Barrle Cove being redone I'm getting pretty bored with high level content... not to mention there's no new high level raid just a 6 man quest you have to flag for in a raid like way.

akla_thornfist
11-07-2008, 10:59 AM
i agree with ya ive cut my play time down as well heck i have all the new quest on elite except for sorjek, way to easy and not enough to keep us busy untill mod 9. lets hope that the push for new players succeeds think about it if you joined the game today you would not be complaining about content there is plenty for new players.

Hafeal
11-07-2008, 10:59 AM
I know Turbine that you're trying hard to bring in new blood and that's a big reason for the new player experience. I hope it works. But my opinion from my POV is that for all the effort you're gicing to "new" players you're going to slowly lose old ones. Long story short. My biggest gripe with your choices for mod releases boils down to three words.....


CONTENT... CONTENT... CONTENT!!!

If your end game pl;ayers lose interest and find they no longer have anything of interest to do then where are you? Good luck though and keep pl;aying everyone.

So, you criticize every new quest for not being all that it could be and then ask for more? :rolleyes:

And here I thought we could last at least 2 weeks before the yells for more content started again ... I am such an idealist. :eek:

satya_sai
11-07-2008, 11:03 AM
I'd like to take this opportunity to state that if you spend some more time in the white dragon quest you'll find that the breaking of walls and doors seem to actually have a key event that triggers them.

Right now they seem to be "bugging" but really it seems to me that groups are randomly triggering the breakage without knowing what would be actually required.

Drinkin
11-07-2008, 11:06 AM
So, you criticize every new quest for not being all that it could be and then ask for more? :rolleyes:

And here I thought we could last at least 2 weeks before the yells for more content started again ... I am such an idealist. :eek:

As far as challenges are concerned I think mod 8 is more of a speed bump than a mountian to climb. I think that was his complaint. It takes all of a few hours to complete most of the content.

Asherons_Chosen
11-07-2008, 11:13 AM
I think Turbine responded to calls for some different types of things. People said don't just feed us raids they're too easy (Reaver).... so they came up w/ some high level content that was for 6 man teams.

People said show us more of the pretty stuff. so they added Direct X! I bet that took a lot of effort...

People asked for more craftable stuff... you can now add armor effects.

They responded to lots of our requests. Maybe mod 9 will focus more on new content and high level stuff since the level cap is going to go up. They put a focus on getting new players into the game, possibly so they could get some more subscriptions and get some new developer blood or just maybe because a bigger player base means more fun more often.

I appreciate the mod. I think its cool...and I'll spend some of my few hours each week doing that as well as some doing the old content that is still fun to revisit with new character rolls.

Turial
11-07-2008, 11:20 AM
I'd like to take this opportunity to state that if you spend some more time in the white dragon quest you'll find that the breaking of walls and doors seem to actually have a key event that triggers them.

Right now they seem to be "bugging" but really it seems to me that groups are randomly triggering the breakage without knowing what would be actually required.

I hear the new battle cry "Kill the cleric!" alot.

Hafeal
11-07-2008, 11:31 AM
It takes all of a few hours to complete most of the content.

Well I call shenanigans on that. I have not run all of the new content ... ran one of the new quests and it took us two hours to explore it and get through it. Quite fun.

Ran the NPE area and I have spent more than 2 hours just going through there and I have not finished. And I felt like I was rushing through it without taking any time to really "enjoy it."

If you finished every new quest in a couple hours, as well as the explorer stuff, whoa ... slow your roll. ;)

VonBek
11-07-2008, 12:44 PM
I think Turbine responded to calls for some different types of things. ..saving space..

Yes, quite so. Much of what we've seen introduced in the last couple of mods appeared on the forums, in "Tell Tolero", wish lists and player discussions. It's gratifying to see all those player driven suggestions and comments take shape in game, in a manner clearly favoring new, returning, and re-rolling players.

I don't think the recent development product missed the mark. And if I guess right, the pendulum should be about ready to swing from recruiting, to retention. It has a way of doing that.

Timjc86
11-07-2008, 12:53 PM
I don't think the recent development product missed the mark. And if I guess right, the pendulum should be about ready to swing from recruiting, to retention. It has a way of doing that.

All that we've heard about Mod 9 shrieks retention: 4 more levels, new spells, new feats, new raid.

We'll see for sure in a few months, but I think you're correct.

VirieSquichie
11-07-2008, 01:03 PM
Each of the three explorer areas that are initially available off of Reaver's Refuge is about a 15 minute area, even if you manage to get all three rares and explore to the edges of the area. Whoopee. They look nice and for what they are they're well laid out, but they're tiny by comparison.

The dungeons...umm...while it would keep my regular group busy for weeks because we don't get to play as a group all that much, I know some people who probably did 'em all on the first night of the mod and are probably ransacked on at least one character by now. And bored of 'em. It's not that they're really fast, though they are...there just isn't that much content to explore.

As an every 6ish months thing, this is woefully small. I'm hoping the redesign and tweaking that so many other quests had is why the new content was so sparse. Mod 9 needs to be truly huge. Mod 10 needs to be hot on the heels of Mod 9, or a return to monthly-ish content updates needs to happen, or the new players will have precious few long-time players to play with and the game will fall quickly to (deeper) obscurity.

I WANT the game to be MORE popular. It just doesn't feel like the other side of the boat is rowing here, ya know?

Gunga
11-07-2008, 01:42 PM
As far as challenges are concerned I think mod 8 is more of a speed bump than a mountian to climb. I think that was his complaint. It takes all of a few hours to complete most of the content.

Nope. It took really good players a couple days to finish the white dragon quest. Don't get mad at Turbine for not making something challenging if you yourself didn't take the time to figure the quest out. You log on and run into the quest with someone who had it all figured out and are flagging their 6th toon, and you say that the content isn't challenging enough? Please.

I ran dragon until I was sacked on the chests before completing it, and I feel that the content was not a pushover. The snow looked great, the new giants looked cool, and I was having a great time. We were party wiping every run in the kobolds, leaving someone up top to open up the shrine until we got our strategy together. I had no idea what the gems were for, or the essences and it took me about a week to get a grip on what was required.

Maybe ya'll need to go get a good book or start working out. Find yourselves a job or a hobby.

I like the new stuff.

Nevthial
11-09-2008, 02:00 PM
Nope. It took really good players a couple days to finish the white dragon quest.

It did ? Perhaps they weren't so good after all........

Nevthial
11-09-2008, 02:06 PM
I don't think the recent development product missed the mark. And if I guess right, the pendulum should be about ready to swing from recruiting, to retention. It has a way of doing that.

Only if advertising is performed properly. To be honest, DDO probably won't last. It is now based on "archaic" rules as 4.0 is the "way of the future". WoTC will use every pressure they can exert to see DDO diminish so that 4.0 can "shine". This pressure may or may not be in the open. But, it will be there. Look at it from a business standpoint. Not from the standpoint of a long term D&D fan.

Ghoste
11-09-2008, 02:40 PM
It is now based on "archaic" rules as 4.0 is the "way of the future".
Part of me wants to vehemently protest that remark. Problem is that it's true. From what I have seen the 4.0 rules are targetted at the mmo crowd. Even though there are a lot of 3.5 (not to mention 2nd edition) fans who are angry at 4.0, it's really making the game more marketable to a growing online market, as well as easier to implement as an mmo.

Aspenor
11-09-2008, 02:46 PM
Only if advertising is performed properly. To be honest, DDO probably won't last. It is now based on "archaic" rules as 4.0 is the "way of the future". WoTC will use every pressure they can exert to see DDO diminish so that 4.0 can "shine". This pressure may or may not be in the open. But, it will be there. Look at it from a business standpoint. Not from the standpoint of a long term D&D fan.

4.0 is only the way of the future if you buy in to it.

I personally don't like it very much.

Nevthial
11-09-2008, 05:09 PM
Part of me wants to vehemently protest that remark. Problem is that it's true. From what I have seen the 4.0 rules are targetted at the mmo crowd. Even though there are a lot of 3.5 (not to mention 2nd edition) fans who are angry at 4.0, it's really making the game more marketable to a growing online market, as well as easier to implement as an mmo.


4.0 is only the way of the future if you buy in to it.

I personally don't like it very much.



I fear for the future of our game too :(

Borrigain
11-09-2008, 05:17 PM
......

I know Turbine that you're trying hard to bring in new blood and that's a big reason for the new player experience. I hope it works. But my opinion from my POV is that for all the effort you're gicing to "new" players you're going to slowly lose old ones. Long story short. My biggest gripe with your choices for mod releases boils down to three words.....


CONTENT... CONTENT... CONTENT!!!

If your end game pl;ayers lose interest and find they no longer have anything of interest to do then where are you? Good luck though and keep pl;aying everyone.

Did someone scream CONTENT! :D

Here's your new content:

http://forums.ddo.com/showthread.php?t=160268









sorry, couldn't help it...lol, :o was wondering how long it'd be before we'd see the content gripe again.

Borr.

Vua
11-09-2008, 05:27 PM
Only if advertising is performed properly. To be honest, DDO probably won't last. It is now based on "archaic" rules as 4.0 is the "way of the future". WoTC will use every pressure they can exert to see DDO diminish so that 4.0 can "shine". This pressure may or may not be in the open. But, it will be there. Look at it from a business standpoint. Not from the standpoint of a long term D&D fan.

And you think that makes good business sense?

Nevthial
11-09-2008, 05:38 PM
And you think that makes good business sense?


For WoTC to promote new products in favor of older ones, yes. You would want to sweep all else under the rug so that it will be forgotten by all but hardcore fans. ( Yesterdays fad ) They wish to target the younger crowd. Not us older players. We will go the way of the dodo. I really hope that Turbine will exert their own pressure and keep DDO as a niche game. I for one, am not through enjoying it ! Ultimately, it falls to WoTC as they own the name of the game.

Edit: Why would WoTC aid in promoting an older product ( 3.5 system) in favor of promoting a new one ( 4.0 ) ?
They wouldn't. They would do everything they could to promote 4.0 in "all it's glory" to as many people as possible.

Tin_Dragon
11-09-2008, 06:20 PM
4.0 Is Only The Way Of The Future If You Buy In To It.

I Personally Don't Like It Very Much.

/qft

Grimtooth333
11-10-2008, 01:49 AM
4.0 is only the way of the future if you buy in to it.

I personally don't like it very much.
Word...

2E forever! *Hides from 4.0 fans*

Venar
11-10-2008, 05:14 AM
We were promised multiple adventure zones but really we got 1 adventure zone split into 4 smaller adventure zones

Yes, i just dont see the goal of "adventure" areas that are smaller then Gwylian Stand's Outdoor.

Inkblack
11-10-2008, 08:00 AM
I am optimistically hoping that they saved some content for Mod 9, since they need to give us something to do from 17-20.9

I am also sure I will get more and more pessimistic as we get closer to the end of February and the next mod.

~110 days until the next Mod! Are you excited yet?

Ink

Lehrman
11-10-2008, 08:42 AM
I am optimistically hoping that they saved some content for Mod 9, since they need to give us something to do from 17-20.9

I am also sure I will get more and more pessimistic as we get closer to the end of February and the next mod.

~110 days until the next Mod! Are you excited yet?

Ink

110 days till they announce delays! Woot! Can't wait!