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View Full Version : Hooray Turbine - you broke the game



Amabel
11-07-2008, 06:40 AM
So I die and end up on Korthos Island. Then I teleport back to House P.

Now I cannot group WITH ANYONE. Well done Turbine, you broke the game. Sorry to the very cool group I was with.

http://www.sundayleague.com/cutenews/data/upimages/muppets.jpg

Kreaper
11-07-2008, 06:43 AM
Hmmmm....


Is that a pic of you getting teleported back to House P by a pig in a dress and her band of merry pranksters?

Amabel
11-07-2008, 06:46 AM
Hah - worse still - I've just stepped into a quest out here and it's just Goodblades reskinned - how lame can it get? Break the game and force everyone to rerun reskinned content (much like the monastery is reskinned Titan/POP I guess).

Amabel
11-07-2008, 06:48 AM
Hmmmm....


Is that a pic of you getting teleported back to House P by a pig in a dress and her band of merry pranksters?

No, it's the Turbine play testing team. Stuck spot in Enter the Kobold as you drop down for last fight, completley broken game mechanic with Korthos Island. Was ANY play testing done?

Deadz
11-07-2008, 07:02 AM
Works fine for me!

Amabel
11-07-2008, 07:19 AM
Well enjoy. Maybe it'll give me the impetus to move on to something better.

DDO is a bit like a pokie machine - you keep coming back even though you know it's boring and sucks time away from more fruitful endeavours. And it seems that all the "new content" is thinly disguised grind anyway. Last two mods are all about flag and grind - a sign that all future mods will be the same?

Maybe Turbine breaking my lowbie wasn't such a bad thing.

Noctus
11-07-2008, 07:58 AM
Complete the Korthos chain and you are free to group with whomever you want.

Its not like this issue is all over the forums. Bot it seems like some people like to whine, while others prefer to get problems solved which lay within their power.

Nevthial
11-07-2008, 08:04 AM
Stuck spot in Enter the Kobold as you drop down for last fight


Found this the first night. Made me wonder if any testing was done as well. It's too close to the entrance for someone not to have noticed.

silverraven
11-07-2008, 08:09 AM
Hah - worse still - I've just stepped into a quest out here and it's just Goodblades reskinned - how lame can it get? Break the game and force everyone to rerun reskinned content (much like the monastery is reskinned Titan/POP I guess).

Lame? Indeed, who is lame here? Not Turbine. Maybe you should go back to WoW or something

Josh
11-07-2008, 08:11 AM
lame? Indeed, Who Is Lame Here? Not Turbine. Maybe You Should Go Back To Wow Or Something

/fail

Dracolich
11-07-2008, 08:20 AM
others prefer to get problems solved which lay within their power.

You know the irony of this is Turbine has all the power to solve problems but doesnt. Thought I would point out how we are supposed to solve problems ourselves but they get a free pass.

KoboldKiller
11-07-2008, 09:18 AM
Actually Turbine mentioned their knowledge of the problem and said to stay off of Korthos Island with your alts created before the new MOD came in and they would work to resolve the issue. As for still being bound at the wavecrest seems to be your bad luck, not Turbines. Run the quests it takes all of 45 min at most if your dragging.

CSFurious
11-07-2008, 09:22 AM
that korthos island change is going to make new players run away

what a mess


Complete the Korthos chain and you are free to group with whomever you want.

Its not like this issue is all over the forums. Bot it seems like some people like to whine, while others prefer to get problems solved which lay within their power.

Memnir
11-07-2008, 10:22 AM
I have to really wonder how so many bugs were missed in QA this time around... This has to be the buggiest mod in DDO's storied history. The newbie island alone is a quagmire, and I would not be surprised if more new players are driven off by the bugs than stick around to continue with the game. It's a custerfluck.

But in any event, back to the subject at hand.
OP - just complete the Wavecrest quest. Same thing happened to me yesterday, but after 15 min - I had taken down the three flagging quests and the Wavecrest. After that I could group freely again.

It's annoying, and needed to be fixed yesterday - but it's nothing to take your ball and go home over. Unless you were on the verge of leaving anyways, and just needed an excuse. In which case, nothing we can say would matter & happy trails.

Phax
11-07-2008, 10:23 AM
If you end up not being able to group outside of Korthos going to the Harbor should fix the problem.

Memnir
11-07-2008, 10:28 AM
But what if the Ship Captain won't speak to you, as so many people are finding?
I had zero option to go to the Harbor until I had completed the Wavecrest. Captain would not speak to me, and the first mate would not send me packing. During that time I was unable to group with anyone, due to the "not on the same goal" bug. Yes, being able to go to the Harbor fixes the part of the problem - but getting to the Harbor is the other part of the problem.

It's broken, Phax. And many, many, many people are having problems with it.

Hafeal
11-07-2008, 10:29 AM
DDO is a bit like a pokie machine - you keep coming back even though you know it's boring and sucks time away from more fruitful endeavours. A.

I just read the AP report that they caught the guy holding a gun to your head forcing you to play DDO. My heart goes out to you and your family for your trials and tribulations through this very difficult time. Thank god you can move onto to other "fruitful" endeavors now. :rolleyes:



This has to be the buggiest mod in DDO's storied history.

Nah. You know that after every mod everyone says this is the buggiest ever. When a raid you produced in a prior mod essentially still does not work, that is a problem.

TheGreatEye
11-07-2008, 11:04 AM
http://www.sundayleague.com/cutenews/data/upimages/muppets.jpg

Looks more like WOW to me.

Lorien_the_First_One
11-07-2008, 11:11 AM
So I die and end up on Korthos Island. Then I teleport back to House P.


Talk about overblown... its in the known bugs.. just run the quests on one char and your account will be fine in the future.

Torroth
11-07-2008, 11:26 AM
The problems with Korthos Island are NOT overblown.

1. Rolled up a new Pally last night to run with my friend who had not done Korthos yet. And yet the ENTIRE time I got a message saying I could not join or start a group until I found a way off the beach. Finished the solo stuff, finished all the quests on the island, finished all the quests in explorer except Misery's Peak. After wanting to run with my friend all night, I finally ran out of time and had to go to bed after soloing the entire night trying to figure out when I could group with him. Is this new or was I bugged??? Are we not allowed to group with anyone AT ALL on Korthos any more?

2. Half the time I finished the quest and tried to finish out, it would not let me. I would go to a Korthos Island loading screen, no blue bar appeared and suddenly I was back inside the quest. No teleport error, no error at all, just back in the quest. I had to run to the door each time.

I do not complain on the forums. I hardly ever even post on the forums, but last night is the most frustration I've ever experienced that was directly related to something Turbine had done.

Ringos
11-07-2008, 11:57 AM
Talk about overblown... its in the known bugs.. just run the quests on one char and your account will be fine in the future.

The problem is, how many people visit the forums and read release notes? While you may say 'who's falut is that', unfortunatly the more frustration a player comes accross, the more likely they are to quit playing a game. Not good for any of us.

Lorien_the_First_One
11-07-2008, 12:01 PM
The problem is, how many people visit the forums and read release notes? While you may say 'who's falut is that', unfortunatly the more frustration a player comes accross, the more likely they are to quit playing a game. Not good for any of us.

I wasn't trying to say its the OP's fault... I was just saying they know about it and are going to fix it... and that the tone of the complaint was overblown.

HumanJHawkins
11-07-2008, 12:04 PM
Complete the Korthos chain and you are free to group with whomever you want.

Its not like this issue is all over the forums. Bot it seems like some people like to whine, while others prefer to get problems solved which lay within their power.

No. If you complete the quests, you still can't group with someone who hasn't completed the quests. So between the different states of completion people are in, it tends to suck.

If I wanted to play solo, I would play Morrowind.

Phax
11-07-2008, 01:08 PM
But what if the Ship Captain won't speak to you, as so many people are finding?
I had zero option to go to the Harbor until I had completed the Wavecrest. Captain would not speak to me, and the first mate would not send me packing. During that time I was unable to group with anyone, due to the "not on the same goal" bug. Yes, being able to go to the Harbor fixes the part of the problem - but getting to the Harbor is the other part of the problem.

It's broken, Phax. And many, many, many people are having problems with it.

We know about the problems and are actively working on them.

Lorien_the_First_One
11-07-2008, 02:14 PM
No. If you complete the quests, you still can't group with someone who hasn't completed the quests. So between the different states of completion people are in, it tends to suck.

If I wanted to play solo, I would play Morrowind.

I agree, the "you are on a different part of the experience" problem is a real problem - especially since you can't tell what the problem is (come on guys...at least make the message more clear and change it to actually say the problem). Every time I've been on the island I either tried to join a group and couldn't or had someone try to join mine that couldn't. It was confusing enough to me until I realized the problem, I can't imagine the imact on the NPE.

I understand why you would keep them in different instances (sunny/snow) but please let them group and go into the quests together.

Dymond
11-07-2008, 02:24 PM
2. Half the time I finished the quest and tried to finish out, it would not let me. I would go to a Korthos Island loading screen, no blue bar appeared and suddenly I was back inside the quest. No teleport error, no error at all, just back in the quest. I had to run to the door each time.


This problem I did see as well. Lucky its not that long a run to gate, and it didn't happen all the time.


The problem is, how many people visit the forums and read release notes? While you may say 'who's falut is that', unfortunatly the more frustration a player comes accross, the more likely they are to quit playing a game. Not good for any of us.

It was also in the game news when you logged on.. Kinda hard to miss that if you take the time to read it.

Grimgore
11-07-2008, 02:35 PM
We know about the problems and are actively working on them.

Thank you! (no sarcasm, just appreciation)

VirieSquichie
11-07-2008, 02:51 PM
We know about the problems and are actively working on them.

Thank you, Phax.

I think a lot of people wonder if the QA process is too spotty for DDO and that's how such obvious (to the playerbase) problems get put into production. Please forgive any snarkiness on our parts.

Ringos
11-07-2008, 03:08 PM
It was also in the game news when you logged on.. Kinda hard to miss that if you take the time to read it.


Once again, I'M not claiming ignorance myself, but what % of people read that stuff really? Yes, it's up to them to read, but it doesn't matter much if folks get mad and leave the game...they are still gone.

Amabel
11-07-2008, 04:19 PM
okay - deep breath (for me).

Yes, I over reacted. I was deeply frustrated that after running in a great PUG for 3 hours I was unable to continue because I died for the first time and got sucked back to Korthos Island.

No biggie. I used a scroll to teleport back to House P. Still stuck. It's a terrible mechanic in my view.

My frustration was then compounded because they seem to have taken the old content and regurgitated it in a way that is less linear and more frustrating. I have completed the quest in the Wavecrest (Collaborator?) and I still cannot advance - says I need to complete the collaborator.

DDO is a very good game. Easily the best MMO in my view. That's why I spend somewhere around 25 or 30 hours a week playing it. But this problem is an embarrasment.

Thank you for the input Devs - I will teleport to the market and enter the harbour and hope that fixes things!

Amabel
11-07-2008, 04:27 PM
If you end up not being able to group outside of Korthos going to the Harbor should fix the problem.

THANK YOU, thank you, thank you.

This DID fix it. Suggest you let your DMs know - the chap helping me last night didn't.

PS - be sure to get a stack of teleport scrolls early folks!

HumanJHawkins
11-07-2008, 04:34 PM
We know about the problems and are actively working on them.

I just hope you (and the dev team) realize that the issue is not programming and/or implementation bugs. It is a fundamental design issue.

Fixing all of the software bugs will mean very little if player #1 can't reroll a character and start grouping with his real life friend, player #2, who happens to already be in the harbor. Or, if player #3 who decided to go through the tutorial just to see it, can't group with either of them once she is out of that tutorial.

Memnir
11-07-2008, 05:30 PM
We know about the problems and are actively working on them.Thats great, Phax. Care to give us an inkling of when this will be fixed? Or how about some sort of "I'm sorry," to everyone that this is effecting, and for this bug to somehow find it's way to the live servers?

Oh wait... that's not what Turbine does anymore, now is it? Nope, gotta keep to the Code of Silence- right?

Yeah, I had a feeling you guys knew about the issue. But, I take some issue with the flippant tone of your posts. If you want to help - then help. Don't just post the obvious in a seemingly snide tone- when half the problem is that the obvious won't work to fix this problem.

This bug has a lot of people very frustrated. Myself, I just kinda took it as par for the course after a new mod... always need time to shake out the bugs, right? However, your posts have gone a long way to showing me that half the reason why these bugs never get caught and fixed before these things go live is that the Devs just don't give a rat's hindquarters. Maybe I'm out of line for saying so - and I'm sure I'll get a note telling me I have a few Happy Points in my future... but your non-helpful and kinda insulting posts on the matter have done more to frustrate and irritate than the bugs have. For me personally, of course.

Hafeal
11-07-2008, 06:05 PM
Thats great, Phax. Care to give us an inkling of when this will be fixed? Or how about some sort of "I'm sorry," to everyone that this is effecting, and for this bug to somehow find it's way to the live servers?

But, I take some issue with the flippant tone of your posts. If you want to help - then help. Don't just post the obvious in a seemingly snide tone- when half the problem is that the obvious won't work to fix this problem.



I totally agree with the wish that a little more pr would be welcome. That being said, I did not take his tone as flippant, I took it as simply a statement of fact.

No need to kill the messenger.

At least we have the message. :o

Jadeare
11-07-2008, 07:18 PM
Thats great, Phax. Care to give us an inkling of when this will be fixed? Or how about some sort of "I'm sorry," to everyone that this is effecting, and for this bug to somehow find it's way to the live servers?

Oh wait... that's not what Turbine does anymore, now is it? Nope, gotta keep to the Code of Silence- right?

Yeah, I had a feeling you guys knew about the issue. But, I take some issue with the flippant tone of your posts. If you want to help - then help. Don't just post the obvious in a seemingly snide tone- when half the problem is that the obvious won't work to fix this problem.

This bug has a lot of people very frustrated. Myself, I just kinda took it as par for the course after a new mod... always need time to shake out the bugs, right? However, your posts have gone a long way to showing me that half the reason why these bugs never get caught and fixed before these things go live is that the Devs just don't give a rat's hindquarters. Maybe I'm out of line for saying so - and I'm sure I'll get a note telling me I have a few Happy Points in my future... but your non-helpful and kinda insulting posts on the matter have done more to frustrate and irritate than the bugs have. For me personally, of course.

Didn't pick up any tone there. I reckon he was just stating a fact. Anyway,

I was in that group last night and it convinced me to go to bed. Good to know i can go to the harbour and that fixes it. Was wierd, he could group with me but not others. The others could invite me but not invite him. Just very buggy. BTW, i wasnt bound in the wavecrest so that had nothing to do with it for me. I still bugged out. Was bound in necro.

EightyFour
11-07-2008, 10:10 PM
A group that I was in just had this same problem, we ended up in Korthos and ran through the harbor before /death or teleports were activated, some teleported from the island and were fine getting back int group, others went to harbor and /death and some of those had problems and some didn't, and some ran to the market and teleported from sub-terrian. However it seems that this bug is almost random who it effects and who it doesn't. SO I guess I'm just going to have to run all my characters back through the quest chains, however I don't even believe this well work completely and what happens when their are others that don't have this but you want to invite them to party? Are yous upposed to tell them sorry, you got to go run that quest chain to join our group?

suitepotato
11-07-2008, 11:54 PM
Phax, while you're checking that Enter the Kobold thing, note that the geometry at the bottom of the first huge vertical drop in Coalescence Chamber is also broken. If you fall along the side of the drop nearest to the rockpile next to the portal at the bottom, you can fall behind the rock pile and MAYBE get out by having someone cast dd right on top of you, jumping, and clicking on it. MAYBE.

Might want to get that to whoever is in charge of that area.

As to the Korthos teleport/quest leave bugs, annoying but not to the point of quitting, at least for me and not yet. Though, I tried to leave the explorer area there a bunch of times one morning and every time the red bar counted down, loading screen, and pop, back to where I started. Had to run back and walk through the door. I'm hoping whatever fix you do doesn't affect the in-out transitions elsewhere by accident but I'm sure we'll all let you know. :D

Targonis
11-11-2008, 06:21 AM
Thank you, Phax.

I think a lot of people wonder if the QA process is too spotty for DDO and that's how such obvious (to the playerbase) problems get put into production. Please forgive any snarkiness on our parts.

Considering I have been playing computer games since 1979 or so(on a TRS-80 model 1), I have seen a bit of what goes on behind the scenes in game development. The problem that causes bugs is that with so many different computer configurations, including the patches you have applied to Windows XP, Vista, 32 bit vs. 64 bit OS, drivers, different video and sound cards, network adapters, link speeds(to the Internet), and so on, it is VERY difficult for any game developer to test on every combination of computer hardware. Things like Vista 64 bit plus a Creative Labs sound card with Intel 965 integrated video turned on but also a Geforce 7000 series video card might have the problem, but if the integrated video wasn't on there might not be a problem. Drivers, conflicts between different components, etc can just have weird issues.

For an MMO, there are problems that would only show up with over 1000 characters running at the same time doing different things(can't fully simulate this in testing since these characters would have to be DOING stuff, not just be logged in). This is the fundamental difficulty that causes certain bugs to slip through the cracks. The devs and QA people DO look for these things, and are paying close attention to what is going on after an update to look for things that may have been missed.

Most people don't think about how complex any modern game is at this point. The number of lines of code might shock you, so it's not the sort of thing where they can just look through the code for bugs without symptoms to help guide them to the right section of the program to investigate.

So, if there is a problem, report it as a bug. Post it on here as well if you really feel you have to, but unless it is a well known bug that has been around for over three months, expect that the devs are also working to release new content and also new features.

I personally have never seen another MMO that has added so many new features without some sort of paid expansion pack. If you ever checked out EverQuest, that is a game where for almost every bit of new content or feature in the game, you were forced to buy an expansion pack to get the update. With DDO, you may not remember that in-game mail, favor system, new races, new classes, the list goes on and on were ALL provides as updates that did not require buying an expansion pack. There isn't even any rumors floating around about a paid expansion at this point(there were for a while but have faded out), so everything being done is a part of our subscription fees.

So, cheer up folks, the more you use the bug reporting tool for the different bugs you encounter, the faster and easier it will be for the devs to track down the bugs we run into. If you see a bug, even something minor, and you don't report it, it will take longer for that bug to be fixed.