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View Full Version : Request a build get one (once again one of those request build threads)



ChadMan
11-06-2008, 09:45 PM
Thread Closed

k1dwizard
11-06-2008, 10:26 PM
hey ill make it simple, i have a 2handed fighter and a wizard and starting a cleric. so my next build will be a 2wf. I dont know much more than that considering i know nothing on how to build it, so either an evasion tank, or even tempest build. I have no tomes but 32 point build. i just dont know what to do or even where to start, lol! sorry for the n00b responce, but i have made and capped 2 toons and just started my cleric. thanks.

ChadMan
11-06-2008, 11:19 PM
hey ill make it simple, i have a 2handed fighter and a wizard and starting a cleric. so my next build will be a 2wf. I dont know much more than that considering i know nothing on how to build it, so either an evasion tank, or even tempest build. I have no tomes but 32 point build. i just dont know what to do or even where to start, lol! sorry for the n00b responce, but i have made and capped 2 toons and just started my cleric. thanks.


Here we go got to imp 2wf envasion 400+ hp w/ shroud crafted item(+45hp) and meno legens helm =6 con item and about 390 hp w/ out the shroud crafted item and a gfl (+30) in its place i also added a bit of indimidation because saw the hp and taught w/ that hp why not get the agro but u can swich out intimidate for a skill u want if u need well with that i persent...


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Elf Male
(8 Fighter \ 2 Rogue \ 6 Ranger)
Hit Points: 292
Spell Points: 30
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 16
Will: 4

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 16) (Level 16)
Strength 17 17 19
Dexterity 16 16 17
Constitution 13 17 17
Intelligence 13 13 13
Wisdom 8 8 8
Charisma 8 8 8

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 16) (Level 16)
Balance 3 16 16
Bluff -1 -1 -1
Concentration 1 3 3
Diplomacy -1 -1 -1
Disable Device n/a n/a n/a
Haggle -1 -1 -1
Heal -1 -1 -1
Hide 3 3 4
Intimidate 1 18 21
Jump 5 23 26
Listen -1 -1 2
Move Silently 3 6 7
Open Lock n/a 9 10
Perform n/a n/a n/a
Repair 1 1 1
Search 1 1 4
Spot -1 -1 2
Swim 3 4 6
Tumble n/a n/a n/a
Use Magic Device n/a 3 3

Notable Equipment
Ring: Health Ring
Ring: Dextrous Ring
Ring: Health Ring
Ring: Health Ring
Belt: Belt of Greater False Life
Bracers: Ogre Power Bracers

Level 1 (Fighter)
Skill: Intimidate (+2)
Skill: Jump (+2)
Feat: (Fighter Bonus) Dodge
Feat: (Selected) Two Weapon Fighting
Feat: (Automatic) Attack
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Tower Shield Proficiency
Feat: (Automatic) Trip
Enhancement: Fighter Strategy (Sunder) I
Enhancement: Fighter Strategy (Trip) I
Enhancement: Fighter Jump I


Level 2 (Rogue)
Skill: Intimidate (+2)
Skill: Move Silently (+2)
Skill: Open Lock (+5)
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Enhancement: Rogue Skill Boost I
Enhancement: Fighter Critical Accuracy I
Enhancement: Rogue Hide I
Enhancement: Rogue Move Silently I
Enhancement: Rogue Open Lock I


Level 3 (Rogue)
Skill: Balance (+2)
Skill: Intimidate (+2)
Skill: Open Lock (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Toughness
Feat: (Automatic) Evasion
Enhancement: Rogue Dexterity I
Enhancement: Fighter Toughness I


Level 4 (Fighter)
Ability Raise: CON
Skill: Intimidate (+1)
Skill: Jump (+2)
Feat: (Fighter Bonus) Mobility
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Strength I


Level 5 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+2)
Enhancement: Fighter Intimidate I
Enhancement: Rogue Search I
Enhancement: Rogue Spot I
Enhancement: Rogue Tumble I


Level 6 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+2)
Feat: (Fighter Bonus) Combat Expertise
Feat: (Selected) Lightning Reflexes
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Toughness II


Level 7 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+2)
Enhancement: Fighter Intimidate II


Level 8 (Fighter)
Ability Raise: CON
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Power Attack
Enhancement: Rogue Acid Trap Lore I
Enhancement: Rogue Cold Trap Lore I
Enhancement: Rogue Electric Trap Lore I
Enhancement: Rogue Fire Trap Lore I
Enhancement: Rogue Sonic Trap Lore I


Level 9 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Luck of Heroes
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness III


Level 10 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Cleave
Enhancement: Fighter Jump II


Level 11 (Ranger)
Skill: Balance (+3)
Skill: Jump (+1)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Automatic) Bow Strength
Feat: (Automatic) Wild Empathy
Enhancement: Fighter Intimidate III
Enhancement: Fighter Jump III


Level 12 (Ranger)
Ability Raise: CON
Skill: Balance (+0.5)
Skill: Intimidate (+2)
Skill: Jump (+1)
Skill: Move Silently (+1)
Feat: (Selected) Toughness
Feat: (Automatic) Rapid Shot
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I


Level 13 (Ranger)
Skill: Balance (+2)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Automatic) Diehard
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Critical Accuracy III


Level 14 (Ranger)
Skill: Intimidate (+1)
Skill: Jump (+1)
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Enhancement: Elf Melee Attack I
Enhancement: Elf Melee Damage I


Level 15 (Ranger)
Skill: Balance (+2)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Toughness
Enhancement: Ranger Swim I
Enhancement: Ranger Swim II
Enhancement: Ranger Energy of the Wild I
Enhancement: Rogue Improved Trap Sense I


Level 16 (Ranger)
Ability Raise: CON
Skill: Balance (+2)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Enhancement: Ranger Sprint Boost I
Enhancement: Ranger Sprint Boost II
Enhancement: Elven Keen Hearing I

ChadMan
11-06-2008, 11:20 PM
I could not get his wis any higher im sry if u have a +6 wis item thow is should not be much of a prob8D

k1dwizard
11-06-2008, 11:39 PM
wow thats a trip, me and my coworker were sitting here and discussing how rangers, or some twfers dont have many hit points, and how we can get around that. this is an interesitng build. this may get an insight once i get bored with my cleric for a few levels (IE around 8-12 lol!)

Verlock
11-06-2008, 11:50 PM
Hey i got 2 too try. but if you don't want too i under stand. WF 9-11 ranger 9-11 wizard. and 380+ hp at lvl 16. other one is a Cleric. TWF would like a high wis for death spells etc. and if you can 18 cha (can be after + 3 cha tome) 400 hp. any classes good but atleast 17 cleric, favored races Dwarf/WF/Halfling, i will be gone hunting 3-5 days. so that gives you a few days to work on them. if you get the time

Hobgoblin
11-06-2008, 11:59 PM
on the ranger/fighter/rogue mix i would take monk instead of rogue unless you want rogue skills if you go that way you could also take 2-3 pts out of int and put them in wis. If you go the rogue route plz plz plz take the rogue level first, and spread them out some to get the max out of your skills. I would also put all of your level ups in str and really really look for at least a +1 dex tome(yes i know you said you dont have tomes, but one should be that hard to find) I would go ranger as early as possible to get tempest as quick as you can

Aranticus
11-07-2008, 12:18 AM
Here we go got to imp 2wf envasion 400+ hp w/ shroud crafted item(+45hp) and meno legens helm =6 con item and about 390 hp w/ out the shroud crafted item and a gfl (+30) in its place i also added a bit of indimidation because saw the hp and taught w/ that hp why not get the agro but u can swich out intimidate for a skill u want if u need well with that i persent...


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Elf Male
(8 Fighter \ 2 Rogue \ 6 Ranger)
Hit Points: 292
Spell Points: 30
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 16
Will: 4

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 16) (Level 16)
Strength 17 17 19
Dexterity 16 16 17
Constitution 13 17 17
Intelligence 13 13 13
Wisdom 8 8 8
Charisma 8 8 8

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 16) (Level 16)
Balance 3 16 16
Bluff -1 -1 -1
Concentration 1 3 3
Diplomacy -1 -1 -1
Disable Device n/a n/a n/a
Haggle -1 -1 -1
Heal -1 -1 -1
Hide 3 3 4
Intimidate 1 18 21
Jump 5 23 26
Listen -1 -1 2
Move Silently 3 6 7
Open Lock n/a 9 10
Perform n/a n/a n/a
Repair 1 1 1
Search 1 1 4
Spot -1 -1 2
Swim 3 4 6
Tumble n/a n/a n/a
Use Magic Device n/a 3 3

Notable Equipment
Ring: Health Ring
Ring: Dextrous Ring
Ring: Health Ring
Ring: Health Ring
Belt: Belt of Greater False Life
Bracers: Ogre Power Bracers

Level 1 (Fighter)
Skill: Intimidate (+2)
Skill: Jump (+2)
Feat: (Fighter Bonus) Dodge
Feat: (Selected) Two Weapon Fighting
Feat: (Automatic) Attack
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Tower Shield Proficiency
Feat: (Automatic) Trip
Enhancement: Fighter Strategy (Sunder) I
Enhancement: Fighter Strategy (Trip) I
Enhancement: Fighter Jump I


Level 2 (Rogue)
Skill: Intimidate (+2)
Skill: Move Silently (+2)
Skill: Open Lock (+5)
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Enhancement: Rogue Skill Boost I
Enhancement: Fighter Critical Accuracy I
Enhancement: Rogue Hide I
Enhancement: Rogue Move Silently I
Enhancement: Rogue Open Lock I


Level 3 (Rogue)
Skill: Balance (+2)
Skill: Intimidate (+2)
Skill: Open Lock (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Toughness
Feat: (Automatic) Evasion
Enhancement: Rogue Dexterity I
Enhancement: Fighter Toughness I


Level 4 (Fighter)
Ability Raise: CON
Skill: Intimidate (+1)
Skill: Jump (+2)
Feat: (Fighter Bonus) Mobility
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Strength I


Level 5 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+2)
Enhancement: Fighter Intimidate I
Enhancement: Rogue Search I
Enhancement: Rogue Spot I
Enhancement: Rogue Tumble I


Level 6 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+2)
Feat: (Fighter Bonus) Combat Expertise
Feat: (Selected) Lightning Reflexes
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Toughness II


Level 7 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+2)
Enhancement: Fighter Intimidate II


Level 8 (Fighter)
Ability Raise: CON
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Power Attack
Enhancement: Rogue Acid Trap Lore I
Enhancement: Rogue Cold Trap Lore I
Enhancement: Rogue Electric Trap Lore I
Enhancement: Rogue Fire Trap Lore I
Enhancement: Rogue Sonic Trap Lore I


Level 9 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Luck of Heroes
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness III


Level 10 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Cleave
Enhancement: Fighter Jump II


Level 11 (Ranger)
Skill: Balance (+3)
Skill: Jump (+1)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Automatic) Bow Strength
Feat: (Automatic) Wild Empathy
Enhancement: Fighter Intimidate III
Enhancement: Fighter Jump III


Level 12 (Ranger)
Ability Raise: CON
Skill: Balance (+0.5)
Skill: Intimidate (+2)
Skill: Jump (+1)
Skill: Move Silently (+1)
Feat: (Selected) Toughness
Feat: (Automatic) Rapid Shot
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I


Level 13 (Ranger)
Skill: Balance (+2)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Automatic) Diehard
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Critical Accuracy III


Level 14 (Ranger)
Skill: Intimidate (+1)
Skill: Jump (+1)
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Enhancement: Elf Melee Attack I
Enhancement: Elf Melee Damage I


Level 15 (Ranger)
Skill: Balance (+2)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Toughness
Enhancement: Ranger Swim I
Enhancement: Ranger Swim II
Enhancement: Ranger Energy of the Wild I
Enhancement: Rogue Improved Trap Sense I


Level 16 (Ranger)
Ability Raise: CON
Skill: Balance (+2)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Enhancement: Ranger Sprint Boost I
Enhancement: Ranger Sprint Boost II
Enhancement: Elven Keen Hearing I




1st level fighter is VERY BAD build advice for anyone taking at least 1 level of rogue. skills are spread all over, 2 rog and 6 ranger gives alot of skills which can be used on very useful stuff like umd

twf feat taken when a 2rgr will get it for free, 8 levels of ftr but ZERO combat feats taken. no spring attack taken meaning all that 6 rgr is a WASTE of time. seriously this is what i'd do

L1: rogue (for skills)
L2-L7: ranger (to get tempest enhancement)
L8: rogue (evasion)
L9-L16: fighter (combat expertise, weapon focus, weapon specialisation, improve crit)

skills: intimidate, umd, balance, jump (else rogue skills)

enhancements: fighter haste boost, elven attack/damage, ranger attack/damage, rogue sneak attack, elven toughness, fighter tougness, tempest, fighter specialisation

this build will be 100% more effective than the 1st one

Sequell
11-07-2008, 10:34 AM
1st level fighter is VERY BAD build advice for anyone taking at least 1 level of rogue. skills are spread all over, 2 rog and 6 ranger gives alot of skills which can be used on very useful stuff like umd

twf feat taken when a 2rgr will get it for free, 8 levels of ftr but ZERO combat feats taken. no spring attack taken meaning all that 6 rgr is a WASTE of time. seriously this is what i'd do

L1: rogue (for skills)
L2-L7: ranger (to get tempest enhancement)
L8: rogue (evasion)
L9-L16: fighter (combat expertise, weapon focus, weapon specialisation, improve crit)

skills: intimidate, umd, balance, jump (else rogue skills)

enhancements: fighter haste boost, elven attack/damage, ranger attack/damage, rogue sneak attack, elven toughness, fighter tougness, tempest, fighter specialisation

this build will be 100% more effective than the 1st one

Just figured I would second this.

To those out there that are tryin to help new players please make sure you are pointing them in the correct direction instead of giving bad advice on an easy build. This is not meant to be mean just bluntly stated. Thanks.

Seq

ChadMan
11-07-2008, 10:58 AM
Hey sry guyz forgot about the lvls of rog adding on thanks for ceaching that

k1dwizard
11-07-2008, 04:57 PM
haha, although im not new, i can see where we are going with this. I was enamored by the hitpoints, and the ability to 2wf, but you know all the advice brings forth good measure for one who is thinking of experimenting. I had stigent(? on spelling) on the request a build make me the jorasco maurader. I like that idea as well, but was thinking it may have been missing something that tempest might add. if you guys want to revisit that one and see if there are any tweaks to that to make it impressive, that would be cool. if not even better. here is a question though why would i take monk over rouge, and with a dwarf wouldn't i pass on the umd because of the low starting stat in charisma?

k1dwizard
11-07-2008, 05:15 PM
http://forums.ddo.com/showthread.php?t=145509

here ya go the chihuahua jorasco maurader build

ChadMan
11-07-2008, 07:17 PM
I had rog lvls for 1 reson that is why i like rog more then monk

10 opin lock +4 gh +10 item+2 w/ skill boost+ any more u can think of but w/ that said its at a 26 8D most lock will not be bale to hold on normal w/ more stuff on hard

Aranticus
11-07-2008, 07:34 PM
haha, although im not new, i can see where we are going with this. I was enamored by the hitpoints, and the ability to 2wf, but you know all the advice brings forth good measure for one who is thinking of experimenting. I had stigent(? on spelling) on the request a build make me the jorasco maurader. I like that idea as well, but was thinking it may have been missing something that tempest might add. if you guys want to revisit that one and see if there are any tweaks to that to make it impressive, that would be cool. if not even better. here is a question though why would i take monk over rouge, and with a dwarf wouldn't i pass on the umd because of the low starting stat in charisma?

12 cha: 6 base + 6 item = +1 mod

8/6/2rog
ranks: 19
cartouche: +3
skill focus: +3
cha: +1
shroud item: +6
head: +2
GH: +4
rog skill boost: +2
total = 40

ChadMan
11-07-2008, 07:35 PM
Hey i got 2 too try. but if you don't want too i under stand. WF 9-11 ranger 9-11 wizard. and 380+ hp at lvl 16. other one is a Cleric. TWF would like a high wis for death spells etc. and if you can 18 cha (can be after + 3 cha tome) 400 hp. any classes good but atleast 17 cleric, favored races Dwarf/WF/Halfling, i will be gone hunting 3-5 days. so that gives you a few days to work on them. if you get the time

Ok so a few things for u Ver this build will get 321 hp w/ gfl item +6 con item w/ out gh favor-menos hlem ok and it would work even better w/ bracers from vod or skiver from lotd w/ a shroud crafted item but 8D Good luck and any feedback good or bad on build welcome this is my first clierc build so :)

With that said i give you...


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

2 wepon fighting clierc
Level 16 True Neutral Halfling Male
(2 Ranger \ 14 Cleric)
Hit Points: 214
Spell Points: 1232
BAB: 12\12\17\22
Fortitude: 16
Reflex: 13
Will: 20

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 6 6
Dexterity 16 21
Constitution 14 17
Intelligence 9 9
Wisdom 17 27
Charisma 14 18

Tomes Used
+2 Tome of Dexterity used at level 16
+3 Tome of Constitution used at level 16
+3 Tome of Wisdom used at level 16
+2 Tome of Charisma used at level 16

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 16) (Level 16)
Balance 3 5 5
Bluff 2 4 4
Concentration 6 21 21
Diplomacy 2 4 4
Disable Device n/a n/a n/a
Haggle 2 4 4
Heal 7 14 15
Hide 3 5 8
Intimidate 4 6.5 6.5
Jump 2 3 6
Listen 7 13 15
Move Silently 3 5 7
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 -1 -1
Search -1 -1 -1
Spot 3 8 8
Swim -2 -2 -2
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a

Notable Equipment
Helm: Hat of Power X
Ring: Health Ring
Ring: Wise Ring
Belt: Belt of Greater False Life

Level 1 (Ranger)
Skill: Concentration (+4)
Skill: Heal (+4)
Skill: Intimidate (+2)
Skill: Jump (+4)
Skill: Listen (+4)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Weapon Finesse
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Halfling Agility
Feat: (Automatic) Halfling Bravery
Feat: (Automatic) Halfling Keen Ears
Feat: (Automatic) Halfling Luck
Feat: (Automatic) Halfling Size Bonus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Enhancement: Ranger Heal I
Enhancement: Ranger Hide I
Enhancement: Ranger Jump I
Enhancement: Ranger Devotion I


Level 2 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Enhancement: Ranger Dexterity I


Level 3 (Cleric)
Skill: Concentration (+1)
Feat: (Selected) Mental Toughness
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Turn Undead
Spell (1): Bane
Spell (1): Bless
Spell (1): Cause Fear
Spell (1): Command
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Spell (1): Doom
Spell (1): Inflict Light Wounds
Spell (1): Nightshield
Spell (1): Nimbus of Light
Spell (1): Obscuring Mist
Spell (1): Protection From Evil
Spell (1): Remove Fear
Spell (1): Shield of Faith
Spell (1): Summon Monster I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I


Level 4 (Cleric)
Ability Raise: WIS
Skill: Heal (+1)
Enhancement: Halfling Luck I (Will)
Enhancement: Cleric Smiting I
Enhancement: Cleric Wisdom I


Level 5 (Cleric)
Skill: Concentration (+1)
Spell (2): Aid
Spell (2): Bear's Endurance
Spell (2): Bull's Strength
Spell (2): Close Wounds
Spell (2): Cure Moderate Wounds
Spell (2): Deific Vengance
Spell (2): Eagle's Spendor
Spell (2): Find Traps
Spell (2): Hold Person
Spell (2): Inflict Moderate Wounds
Spell (2): Lesser Restoration
Spell (2): Owl's Wisdom
Spell (2): Remove Paralysis
Spell (2): Resist Energy
Spell (2): Seek Eternal Rest
Spell (2): Soundburst
Spell (2): Spawn Screen
Spell (2): Summon Monster II
Enhancement: Cleric Divine Cleansing I
Enhancement: Cleric Divine Healing I
Enhancement: Cleric Divine Vitality I


Level 6 (Cleric)
Skill: Concentration (+1)
Feat: (Selected) Maximize Spell
Enhancement: Cleric Life Magic II
Enhancement: Cleric Charisma I


Level 7 (Cleric)
Skill: Concentration (+1)
Spell (3): Bestow Curse
Spell (3): Blindness
Spell (3): Contagion
Spell (3): Cure Serious Wounds
Spell (3): Dispel Magic
Spell (3): Glyph of Warding
Spell (3): Inflict Serious Wounds
Spell (3): Magic Circle Against Evil
Spell (3): Mass Aid
Spell (3): Prayer
Spell (3): Protection From Energy
Spell (3): Remove Blindness
Spell (3): Remove Curse
Spell (3): Remove Disease
Spell (3): Searing Light
Spell (3): Summon Monster III
Spell (3): Water Breathing
Enhancement: Follower of the Sovereign Host


Level 8 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Enhancement: Halfling Luck II (Will)


Level 9 (Cleric)
Skill: Concentration (+1)
Feat: (Selected) Improved Mental Toughness
Spell (4): Chaos Hammer
Spell (4): Cure Critical Wounds
Spell (4): Deathward
Spell (4): Dismissal
Spell (4): Divine Power
Spell (4): Freedom of Movement
Spell (4): Holy Smite
Spell (4): Inflict Critical Wounds
Spell (4): Mass Shield of Faith
Spell (4): Neutralize Poison
Spell (4): Order's Wrath
Spell (4): Poison
Spell (4): Recitation
Spell (4): Restoration
Spell (4): Summon Monster IV
Spell (4): Symbol of Flame
Spell (4): Unholy Blight
Enhancement: Cleric Wisdom II


Level 10 (Cleric)
Skill: Concentration (+1)
Enhancement: Unyielding Sovereignty
Enhancement: Halfling Dexterity I


Level 11 (Cleric)
Skill: Concentration (+1)
Spell (5): Break Enchantment
Spell (5): Flame Strike
Spell (5): Greater Command
Spell (5): Mass Cure Light Wounds
Spell (5): Mass Inflict Light Wounds
Spell (5): Raise Dead
Spell (5): Slay Living
Spell (5): Spell Resistance
Spell (5): Summon Monster V
Spell (5): Symbol of Pain
Spell (5): True Seeing
Enhancement: Cleric Life Magic III
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III


Level 12 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Feat: (Selected) Quicken Spell
Enhancement: Cleric Wisdom III


Level 13 (Cleric)
Skill: Concentration (+1)
Spell (6): Banishment
Spell (6): Blade Barrier
Spell (6): Cometfall
Spell (6): Create Undead
Spell (6): Greater Dispel Magic
Spell (6): Greater Glyph of Warding
Spell (6): Harm
Spell (6): Heal
Spell (6): Heroes Feast
Spell (6): Mass Bear's Endurance
Spell (6): Mass Bull's Strength
Spell (6): Mass Cure Moderate Wounds
Spell (6): Mass Eagle's Spendor
Spell (6): Mass Inflict Moderate Wounds
Spell (6): Mass Owl's Wisdom
Spell (6): Summon Monster VI
Spell (6): Symbol of Fear
Spell (6): Symbol of Persuasion
Spell (6): Undead to Death
Spell (6): Word of Recall
Enhancement: Cleric Charisma II


Level 14 (Cleric)
Skill: Concentration (+1)
Enhancement: Cleric Divine Vitality II
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Extra Turning II


Level 15 (Cleric)
Skill: Concentration (+1)
Feat: (Selected) Toughness
Spell (7): Destruction
Spell (7): Greater Restoration
Spell (7): Mass Cure Serious Wounds
Spell (7): Mass Inflict Serious Wounds
Spell (7): Mass Restoration
Spell (7): Mass Spell Resistance
Spell (7): Resurrection
Spell (7): Summon Monster VII
Spell (7): Symbol of Stunning
Spell (7): Symbol of Weakness
Enhancement: Cleric Energy of the Zealot IV


Level 16 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Enhancement: Halfling Dexterity II

Aranticus
11-07-2008, 07:35 PM
I had rog lvls for 1 reson that is why i like rog more then monk

10 opin lock +4 gh +10 item+2 w/ skill boost+ any more u can think of but w/ that said its at a 26 8D most lock will not be bale to hold on normal w/ more stuff on hard

26 is only good for L10 stuff (maybe even not....)

k1dwizard
11-07-2008, 07:46 PM
rouge levels are nice, 26 open lock? hmm sounds interesting enough. now like i said i know someone offered monk in there to replace it, so what is the bennefit, and loss to the switch. dont get me wrong i love the rouge idea, but my caster if pure wizzy, and fighter pure fighter, multiclassing is interesting enough for me, but i worry at what point this character will flourish and struggle, if you get my meaning, but maybe my pnp ideals are getting in the way. thanks

Aranticus
11-07-2008, 07:54 PM
Ok so a few things for u Ver this build will get 321 hp w/ gfl item +6 con item w/ out gh favor-menos hlem ok and it would work even better w/ bracers from vod or skiver from lotd w/ a shroud crafted item but 8D Good luck and any feedback good or bad on build welcome this is my first clierc build so :)

With that said i give you...


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

2 wepon fighting clierc
Level 16 True Neutral Halfling Male
(2 Ranger \ 14 Cleric)
Hit Points: 214
Spell Points: 1232
BAB: 12\12\17\22
Fortitude: 16
Reflex: 13
Will: 20

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 6 6
Dexterity 16 21
Constitution 14 17
Intelligence 9 9
Wisdom 17 27
Charisma 14 18

Tomes Used
+2 Tome of Dexterity used at level 16
+3 Tome of Constitution used at level 16
+3 Tome of Wisdom used at level 16
+2 Tome of Charisma used at level 16

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 16) (Level 16)
Balance 3 5 5
Bluff 2 4 4
Concentration 6 21 21
Diplomacy 2 4 4
Disable Device n/a n/a n/a
Haggle 2 4 4
Heal 7 14 15
Hide 3 5 8
Intimidate 4 6.5 6.5
Jump 2 3 6
Listen 7 13 15
Move Silently 3 5 7
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 -1 -1
Search -1 -1 -1
Spot 3 8 8
Swim -2 -2 -2
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a

Notable Equipment
Helm: Hat of Power X
Ring: Health Ring
Ring: Wise Ring
Belt: Belt of Greater False Life

Level 1 (Ranger)
Skill: Concentration (+4)
Skill: Heal (+4)
Skill: Intimidate (+2)
Skill: Jump (+4)
Skill: Listen (+4)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Weapon Finesse
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Halfling Agility
Feat: (Automatic) Halfling Bravery
Feat: (Automatic) Halfling Keen Ears
Feat: (Automatic) Halfling Luck
Feat: (Automatic) Halfling Size Bonus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Enhancement: Ranger Heal I
Enhancement: Ranger Hide I
Enhancement: Ranger Jump I
Enhancement: Ranger Devotion I


Level 2 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Enhancement: Ranger Dexterity I


Level 3 (Cleric)
Skill: Concentration (+1)
Feat: (Selected) Mental Toughness
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Turn Undead
Spell (1): Bane
Spell (1): Bless
Spell (1): Cause Fear
Spell (1): Command
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Spell (1): Doom
Spell (1): Inflict Light Wounds
Spell (1): Nightshield
Spell (1): Nimbus of Light
Spell (1): Obscuring Mist
Spell (1): Protection From Evil
Spell (1): Remove Fear
Spell (1): Shield of Faith
Spell (1): Summon Monster I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I


Level 4 (Cleric)
Ability Raise: WIS
Skill: Heal (+1)
Enhancement: Halfling Luck I (Will)
Enhancement: Cleric Smiting I
Enhancement: Cleric Wisdom I


Level 5 (Cleric)
Skill: Concentration (+1)
Spell (2): Aid
Spell (2): Bear's Endurance
Spell (2): Bull's Strength
Spell (2): Close Wounds
Spell (2): Cure Moderate Wounds
Spell (2): Deific Vengance
Spell (2): Eagle's Spendor
Spell (2): Find Traps
Spell (2): Hold Person
Spell (2): Inflict Moderate Wounds
Spell (2): Lesser Restoration
Spell (2): Owl's Wisdom
Spell (2): Remove Paralysis
Spell (2): Resist Energy
Spell (2): Seek Eternal Rest
Spell (2): Soundburst
Spell (2): Spawn Screen
Spell (2): Summon Monster II
Enhancement: Cleric Divine Cleansing I
Enhancement: Cleric Divine Healing I
Enhancement: Cleric Divine Vitality I


Level 6 (Cleric)
Skill: Concentration (+1)
Feat: (Selected) Maximize Spell
Enhancement: Cleric Life Magic II
Enhancement: Cleric Charisma I


Level 7 (Cleric)
Skill: Concentration (+1)
Spell (3): Bestow Curse
Spell (3): Blindness
Spell (3): Contagion
Spell (3): Cure Serious Wounds
Spell (3): Dispel Magic
Spell (3): Glyph of Warding
Spell (3): Inflict Serious Wounds
Spell (3): Magic Circle Against Evil
Spell (3): Mass Aid
Spell (3): Prayer
Spell (3): Protection From Energy
Spell (3): Remove Blindness
Spell (3): Remove Curse
Spell (3): Remove Disease
Spell (3): Searing Light
Spell (3): Summon Monster III
Spell (3): Water Breathing
Enhancement: Follower of the Sovereign Host


Level 8 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Enhancement: Halfling Luck II (Will)


Level 9 (Cleric)
Skill: Concentration (+1)
Feat: (Selected) Improved Mental Toughness
Spell (4): Chaos Hammer
Spell (4): Cure Critical Wounds
Spell (4): Deathward
Spell (4): Dismissal
Spell (4): Divine Power
Spell (4): Freedom of Movement
Spell (4): Holy Smite
Spell (4): Inflict Critical Wounds
Spell (4): Mass Shield of Faith
Spell (4): Neutralize Poison
Spell (4): Order's Wrath
Spell (4): Poison
Spell (4): Recitation
Spell (4): Restoration
Spell (4): Summon Monster IV
Spell (4): Symbol of Flame
Spell (4): Unholy Blight
Enhancement: Cleric Wisdom II


Level 10 (Cleric)
Skill: Concentration (+1)
Enhancement: Unyielding Sovereignty
Enhancement: Halfling Dexterity I


Level 11 (Cleric)
Skill: Concentration (+1)
Spell (5): Break Enchantment
Spell (5): Flame Strike
Spell (5): Greater Command
Spell (5): Mass Cure Light Wounds
Spell (5): Mass Inflict Light Wounds
Spell (5): Raise Dead
Spell (5): Slay Living
Spell (5): Spell Resistance
Spell (5): Summon Monster V
Spell (5): Symbol of Pain
Spell (5): True Seeing
Enhancement: Cleric Life Magic III
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III


Level 12 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Feat: (Selected) Quicken Spell
Enhancement: Cleric Wisdom III


Level 13 (Cleric)
Skill: Concentration (+1)
Spell (6): Banishment
Spell (6): Blade Barrier
Spell (6): Cometfall
Spell (6): Create Undead
Spell (6): Greater Dispel Magic
Spell (6): Greater Glyph of Warding
Spell (6): Harm
Spell (6): Heal
Spell (6): Heroes Feast
Spell (6): Mass Bear's Endurance
Spell (6): Mass Bull's Strength
Spell (6): Mass Cure Moderate Wounds
Spell (6): Mass Eagle's Spendor
Spell (6): Mass Inflict Moderate Wounds
Spell (6): Mass Owl's Wisdom
Spell (6): Summon Monster VI
Spell (6): Symbol of Fear
Spell (6): Symbol of Persuasion
Spell (6): Undead to Death
Spell (6): Word of Recall
Enhancement: Cleric Charisma II


Level 14 (Cleric)
Skill: Concentration (+1)
Enhancement: Cleric Divine Vitality II
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Extra Turning II


Level 15 (Cleric)
Skill: Concentration (+1)
Feat: (Selected) Toughness
Spell (7): Destruction
Spell (7): Greater Restoration
Spell (7): Mass Cure Serious Wounds
Spell (7): Mass Inflict Serious Wounds
Spell (7): Mass Restoration
Spell (7): Mass Spell Resistance
Spell (7): Resurrection
Spell (7): Summon Monster VII
Spell (7): Symbol of Stunning
Spell (7): Symbol of Weakness
Enhancement: Cleric Energy of the Zealot IV


Level 16 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Enhancement: Halfling Dexterity II




i'd just go 14clr/2mnk for evasion, 2 free feats, and awesome ac when not wearing a robe ;)

Hobgoblin
11-07-2008, 07:56 PM
benifits for rogue are that you unlock the rogue skills get evasion and can get a better umd. Monk gets you bonus to your ac equal to your wis mod, 2 extra feats and access to the stances as long as you are centered and evasion as well

k1dwizard
11-07-2008, 08:00 PM
i hear that, but if i were to go monk, couldnt i just take 8 lvls of ranger and 6 of fighter? wouldnt that solve the evasion? like i said just asking, i like the original idean, but switching up the lvl order. just wondering what i could do to fix this

Hobgoblin
11-07-2008, 08:12 PM
you could get evasion through ranger but you have to get 9 levels. if you go that way go 15 ranger 1 monk.... get awesome ac

Aranticus
11-07-2008, 08:39 PM
i hear that, but if i were to go monk, couldnt i just take 8 lvls of ranger and 6 of fighter? wouldnt that solve the evasion? like i said just asking, i like the original idean, but switching up the lvl order. just wondering what i could do to fix this

it depends on how you build it. the suggested build is a high str low dex build which means the main AC will come from armor. having monk with armor is counter productive as you do not get the AC bonus from wis. rog will be a better idea for sneak attack, umd and possibly some rog skills. if the build is a high dex mod str and is wearing robes, then it would be favorable to get monk levels

the next consideration is the dump stat distribution, a ftr/rgr/rog will need str, dex, con and some int (at least 13 if you want combat expertise). this makes wis and cha dump stats. with a 8 wis, it is not favorable to go for monk as you will be at 14 (+2 wis mod) with a +6 item. raiment + bracers = +12, 22 dex and 14 wis boost it to +20 AC (provided you have a +8 bracers). going rog, you can use the ftr armor mastery to boost max dex bonus on armor, with KDS (+10 AC), chaosgardes (+2), 22 dex will put it at +18 AC with TWF, +25 if using a shield

Aranticus
11-07-2008, 08:47 PM
you could get evasion through ranger but you have to get 9 levels. if you go that way go 15 ranger 1 monk.... get awesome ac

this is my 28 pt version of 15rgr/1mnk. i'm running the 32 pt version with 16 str. hes a monster

AC
base: 10
raiment: +4
dex: +12
wis: +5
bracers: +8
tempest: +2
insight: +4
protection: +5
combat expertise: +5 (need +3 int tome)
barkskin: +5
shield wand: +4 (i have umd)
total: 64

Verlock
11-07-2008, 09:03 PM
Ok so a few things for u Ver this build will get 321 hp w/ gfl item +6 con item w/ out gh favor-menos hlem ok and it would work even better w/ bracers from vod or skiver from lotd w/ a shroud crafted item but 8D Good luck and any feedback good or bad on build welcome this is my first clierc build so :)

With that said i give you...


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

2 wepon fighting clierc
Level 16 True Neutral Halfling Male
(2 Ranger \ 14 Cleric)
Hit Points: 214
Spell Points: 1232
BAB: 12\12\17\22
Fortitude: 16
Reflex: 13
Will: 20

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 6 6
Dexterity 16 21
Constitution 14 17
Intelligence 9 9
Wisdom 17 27
Charisma 14 18

Tomes Used
+2 Tome of Dexterity used at level 16
+3 Tome of Constitution used at level 16
+3 Tome of Wisdom used at level 16
+2 Tome of Charisma used at level 16

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 16) (Level 16)
Balance 3 5 5
Bluff 2 4 4
Concentration 6 21 21
Diplomacy 2 4 4
Disable Device n/a n/a n/a
Haggle 2 4 4
Heal 7 14 15
Hide 3 5 8
Intimidate 4 6.5 6.5
Jump 2 3 6
Listen 7 13 15
Move Silently 3 5 7
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 -1 -1
Search -1 -1 -1
Spot 3 8 8
Swim -2 -2 -2
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a

Notable Equipment
Helm: Hat of Power X
Ring: Health Ring
Ring: Wise Ring
Belt: Belt of Greater False Life

Level 1 (Ranger)
Skill: Concentration (+4)
Skill: Heal (+4)
Skill: Intimidate (+2)
Skill: Jump (+4)
Skill: Listen (+4)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Weapon Finesse
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Halfling Agility
Feat: (Automatic) Halfling Bravery
Feat: (Automatic) Halfling Keen Ears
Feat: (Automatic) Halfling Luck
Feat: (Automatic) Halfling Size Bonus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Enhancement: Ranger Heal I
Enhancement: Ranger Hide I
Enhancement: Ranger Jump I
Enhancement: Ranger Devotion I


Level 2 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Intimidate (+0.5)
Skill: Jump (+1)
Skill: Listen (+1)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Enhancement: Ranger Dexterity I


Level 3 (Cleric)
Skill: Concentration (+1)
Feat: (Selected) Mental Toughness
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Turn Undead
Spell (1): Bane
Spell (1): Bless
Spell (1): Cause Fear
Spell (1): Command
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Spell (1): Doom
Spell (1): Inflict Light Wounds
Spell (1): Nightshield
Spell (1): Nimbus of Light
Spell (1): Obscuring Mist
Spell (1): Protection From Evil
Spell (1): Remove Fear
Spell (1): Shield of Faith
Spell (1): Summon Monster I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I


Level 4 (Cleric)
Ability Raise: WIS
Skill: Heal (+1)
Enhancement: Halfling Luck I (Will)
Enhancement: Cleric Smiting I
Enhancement: Cleric Wisdom I


Level 5 (Cleric)
Skill: Concentration (+1)
Spell (2): Aid
Spell (2): Bear's Endurance
Spell (2): Bull's Strength
Spell (2): Close Wounds
Spell (2): Cure Moderate Wounds
Spell (2): Deific Vengance
Spell (2): Eagle's Spendor
Spell (2): Find Traps
Spell (2): Hold Person
Spell (2): Inflict Moderate Wounds
Spell (2): Lesser Restoration
Spell (2): Owl's Wisdom
Spell (2): Remove Paralysis
Spell (2): Resist Energy
Spell (2): Seek Eternal Rest
Spell (2): Soundburst
Spell (2): Spawn Screen
Spell (2): Summon Monster II
Enhancement: Cleric Divine Cleansing I
Enhancement: Cleric Divine Healing I
Enhancement: Cleric Divine Vitality I


Level 6 (Cleric)
Skill: Concentration (+1)
Feat: (Selected) Maximize Spell
Enhancement: Cleric Life Magic II
Enhancement: Cleric Charisma I


Level 7 (Cleric)
Skill: Concentration (+1)
Spell (3): Bestow Curse
Spell (3): Blindness
Spell (3): Contagion
Spell (3): Cure Serious Wounds
Spell (3): Dispel Magic
Spell (3): Glyph of Warding
Spell (3): Inflict Serious Wounds
Spell (3): Magic Circle Against Evil
Spell (3): Mass Aid
Spell (3): Prayer
Spell (3): Protection From Energy
Spell (3): Remove Blindness
Spell (3): Remove Curse
Spell (3): Remove Disease
Spell (3): Searing Light
Spell (3): Summon Monster III
Spell (3): Water Breathing
Enhancement: Follower of the Sovereign Host


Level 8 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Enhancement: Halfling Luck II (Will)


Level 9 (Cleric)
Skill: Concentration (+1)
Feat: (Selected) Improved Mental Toughness
Spell (4): Chaos Hammer
Spell (4): Cure Critical Wounds
Spell (4): Deathward
Spell (4): Dismissal
Spell (4): Divine Power
Spell (4): Freedom of Movement
Spell (4): Holy Smite
Spell (4): Inflict Critical Wounds
Spell (4): Mass Shield of Faith
Spell (4): Neutralize Poison
Spell (4): Order's Wrath
Spell (4): Poison
Spell (4): Recitation
Spell (4): Restoration
Spell (4): Summon Monster IV
Spell (4): Symbol of Flame
Spell (4): Unholy Blight
Enhancement: Cleric Wisdom II


Level 10 (Cleric)
Skill: Concentration (+1)
Enhancement: Unyielding Sovereignty
Enhancement: Halfling Dexterity I


Level 11 (Cleric)
Skill: Concentration (+1)
Spell (5): Break Enchantment
Spell (5): Flame Strike
Spell (5): Greater Command
Spell (5): Mass Cure Light Wounds
Spell (5): Mass Inflict Light Wounds
Spell (5): Raise Dead
Spell (5): Slay Living
Spell (5): Spell Resistance
Spell (5): Summon Monster V
Spell (5): Symbol of Pain
Spell (5): True Seeing
Enhancement: Cleric Life Magic III
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III


Level 12 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Feat: (Selected) Quicken Spell
Enhancement: Cleric Wisdom III


Level 13 (Cleric)
Skill: Concentration (+1)
Spell (6): Banishment
Spell (6): Blade Barrier
Spell (6): Cometfall
Spell (6): Create Undead
Spell (6): Greater Dispel Magic
Spell (6): Greater Glyph of Warding
Spell (6): Harm
Spell (6): Heal
Spell (6): Heroes Feast
Spell (6): Mass Bear's Endurance
Spell (6): Mass Bull's Strength
Spell (6): Mass Cure Moderate Wounds
Spell (6): Mass Eagle's Spendor
Spell (6): Mass Inflict Moderate Wounds
Spell (6): Mass Owl's Wisdom
Spell (6): Summon Monster VI
Spell (6): Symbol of Fear
Spell (6): Symbol of Persuasion
Spell (6): Undead to Death
Spell (6): Word of Recall
Enhancement: Cleric Charisma II


Level 14 (Cleric)
Skill: Concentration (+1)
Enhancement: Cleric Divine Vitality II
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Extra Turning II


Level 15 (Cleric)
Skill: Concentration (+1)
Feat: (Selected) Toughness
Spell (7): Destruction
Spell (7): Greater Restoration
Spell (7): Mass Cure Serious Wounds
Spell (7): Mass Inflict Serious Wounds
Spell (7): Mass Restoration
Spell (7): Mass Spell Resistance
Spell (7): Resurrection
Spell (7): Summon Monster VII
Spell (7): Symbol of Stunning
Spell (7): Symbol of Weakness
Enhancement: Cleric Energy of the Zealot IV


Level 16 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Enhancement: Halfling Dexterity II





Hey ill start off by saying. some thing came up so not leaveing till the morning, The build looks good for a non hard core player. but for me he realy needs more str i want TWF for being front line DPS healer. how i play my THF cleric. i only wanted the 18 cha to bump melee DPS up even more to get dvine might. why i needed help 15 cha + 3 tome for 18. but ty for trying

k1dwizard
11-07-2008, 09:05 PM
nice, i like it good feedback, but if the original build is low dex, and is armor based, wouldnt the evasion not work? lol! **** me and all the questions, i appreciate the assitance though. too bad we cant offer point to bennifit those that actually help.

Aranticus
11-07-2008, 09:09 PM
nice, i like it good feedback, but if the original build is low dex, and is armor based, wouldnt the evasion not work? lol! **** me and all the questions, i appreciate the assitance though. too bad we cant offer point to bennifit those that actually help.

evasion will work with any dex. as for armor, light armor only. best is use mithral bp, mithral CS, mithral CM. the kundarak delving suit (KDS) is a mithral CM

ChadMan
11-08-2008, 04:09 PM
i hear that, but if i were to go monk, couldnt i just take 8 lvls of ranger and 6 of fighter? wouldnt that solve the evasion? like i said just asking, i like the original idean, but switching up the lvl order. just wondering what i could do to fix this


good point but w/ 2 lvls of monk u get envasion or rog depending on how u want it

ChadMan
11-10-2008, 08:46 PM
Kids new build i think this ones better


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Ac ranger build
Level 16 Lawful Good Halfling Male
(2 Fighter \ 2 Monk \ 12 Ranger)
Hit Points: 207
Spell Points: 157
BAB: 15\15\20\25\25
Fortitude: 18
Reflex: 24
Will: 11

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 16) (Level 16)
Strength 6 6 7
Dexterity 20 24 28
Constitution 14 14 14
Intelligence 12 13 13
Wisdom 14 14 14
Charisma 8 8 8

Tomes Used
+1 Tome of Intelligence used at level 1

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 16) (Level 16)
Balance 7 18 18
Bluff -1 -1 -1
Concentration 2 2 2
Diplomacy -1 -1 -1
Disable Device n/a n/a n/a
Haggle -1 -1 0
Heal 4 7 7
Hide 9 28 33
Intimidate -1 -1 -1
Jump 0 13 16
Listen 2 2 4
Move Silently 9 28 32
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 1 1
Search 1 1 1
Spot 2 2 2
Swim -2 -2 -2
Tumble 7 26 26
Use Magic Device n/a n/a n/a

Notable Equipment
Ring: Health Ring
Ring: Dextrous Ring
Belt: Belt of Greater False Life

Level 1 (Ranger)
Skill: Balance (+2)
Skill: Heal (+2)
Skill: Hide (+4)
Skill: Jump (+2)
Skill: Move Silently (+4)
Skill: Tumble (+2)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Weapon Finesse
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Halfling Agility
Feat: (Automatic) Halfling Bravery
Feat: (Automatic) Halfling Keen Ears
Feat: (Automatic) Halfling Luck
Feat: (Automatic) Halfling Size Bonus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Enhancement: Halfling Fear Resistance I
Enhancement: Halfling Hiding I
Enhancement: Halfling Luck I (Reflex)


Level 2 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Enhancement: Ranger Desert Lore I
Enhancement: Halfling Athletics I
Enhancement: Halfling Luck I (Fortitude)
Enhancement: Halfling Luck I (Will)


Level 3 (Fighter)
Skill: Jump (+1)
Feat: (Fighter Bonus) Dodge
Feat: (Selected) Mobility
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Tower Shield Proficiency
Enhancement: Halfling Dexterity I
Enhancement: Halfling Cunning I
Enhancement: Halfling Guile I


Level 4 (Fighter)
Ability Raise: DEX
Skill: Jump (+1)
Feat: (Fighter Bonus) Spring Attack
Enhancement: Fighter Armored Agility I
Enhancement: Fighter Critical Accuracy I


Level 5 (Ranger)
Skill: Balance (+0.5)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Tumble (+0.5)
Feat: (Automatic) Diehard
Enhancement: Ranger Dexterity I
Enhancement: Fighter Strength I


Level 6 (Ranger)
Skill: Balance (+0.5)
Skill: Hide (+2)
Skill: Move Silently (+3)
Skill: Tumble (+0.5)
Feat: (Selected) Combat Expertise
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Enhancement: Ranger Move Silently I
Enhancement: Ranger Move Silently II


Level 7 (Ranger)
Skill: Balance (+0.5)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Tumble (+1.5)
Feat: (Favored Enemy) Favored Enemy: Reptillian


Level 8 (Ranger)
Ability Raise: DEX
Skill: Hide (+2)
Skill: Jump (+3)
Skill: Tumble (+1)
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Enhancement: Ranger Tempest I
Enhancement: Ranger Hide I
Enhancement: Ranger Hide II


Level 9 (Monk)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Tumble (+2)
Feat: (Selected) Least Dragonmark of Healing
Feat: (Monk Bonus) Toughness
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Unarmed Strike
Enhancement: Extra Dragonmark I
Enhancement: Extra Dragonmark II
Enhancement: Ranger Dexterity II
Enhancement: Fighter Toughness I


Level 10 (Monk)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Tumble (+3)
Feat: (Monk Bonus) Deflect Arrows
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Enhancement: Halfling Dexterity II


Level 11 (Ranger)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Tumble (+2.5)
Feat: (Automatic) Improved Wild Empathy
Enhancement: Fighter Armor Class Boost I
Enhancement: Halfling Fear Resistance II


Level 12 (Ranger)
Ability Raise: DEX
Skill: Hide (+1)
Skill: Move Silently (+2)
Skill: Tumble (+2)
Feat: (Selected) Lesser Dragonmark of Healing
Spell (2): Barkskin
Spell (2): Bear's Endurance
Spell (2): Cat's Grace
Spell (2): Cure Light Wounds
Spell (2): Hold Animal
Spell (2): Mass Camouflage
Spell (2): Owl's Wisdom
Spell (2): Protection From Energy
Spell (2): Snare
Spell (2): Spike Growth
Spell (2): Summon Nature's Ally II
Enhancement: Ranger Desert Lore II
Enhancement: Extra Dragonmark III


Level 13 (Ranger)
Skill: Heal (+2)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Tumble (+1)
Enhancement: Way of the Clever Monkey I


Level 14 (Ranger)
Skill: Balance (+2)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Halfling Luck II (Reflex)
Enhancement: Halfling Luck III (Reflex)


Level 15 (Ranger)
Skill: Balance (+2)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Feat: (Selected) Greater Dragonmark of Healing
Feat: (Automatic) Greater Two Weapon Fighting
Feat: (Automatic) Improved Precise Shot
Feat: (Automatic) Precise Shot
Spell (3): Cure Moderate Wounds
Spell (3): Neutralize Poison
Spell (3): Remove Disease
Spell (3): Summon Nature's Ally III
Spell (3): Wild Instincts
Enhancement: Extra Dragonmark IV


Level 16 (Ranger)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Tumble (+1)
Enhancement: Ranger Desert Lore III
Enhancement: Fighter Strategy (Trip) I
Enhancement: Halfling Fear Resistance III

Hobgoblin
11-10-2008, 09:06 PM
ouch

just ouch

Do you want to do any damage at all when you hit?

Str way too low

take dex down to 16 or 18 and put those points in str

Reduce your int to 10 maybe even 8 and boost your con and maybe wis up

Hobgoblin
11-10-2008, 09:08 PM
Go 2 monk first. trust me. evasion from the get go xtra feats, then at least 6 ranger then it doesnt matter

Aranticus
11-10-2008, 09:10 PM
Kids new build i think this ones better


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Ac ranger build
Level 16 Lawful Good Halfling Male
(2 Fighter \ 2 Monk \ 12 Ranger)
Hit Points: 207
Spell Points: 157
BAB: 15\15\20\25\25
Fortitude: 18
Reflex: 24
Will: 11

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 16) (Level 16)
Strength 6 6 7
Dexterity 20 24 28
Constitution 14 14 14
Intelligence 12 13 13
Wisdom 14 14 14
Charisma 8 8 8

Tomes Used
+1 Tome of Intelligence used at level 1

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 16) (Level 16)
Balance 7 18 18
Bluff -1 -1 -1
Concentration 2 2 2
Diplomacy -1 -1 -1
Disable Device n/a n/a n/a
Haggle -1 -1 0
Heal 4 7 7
Hide 9 28 33
Intimidate -1 -1 -1
Jump 0 13 16
Listen 2 2 4
Move Silently 9 28 32
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 1 1
Search 1 1 1
Spot 2 2 2
Swim -2 -2 -2
Tumble 7 26 26
Use Magic Device n/a n/a n/a

Notable Equipment
Ring: Health Ring
Ring: Dextrous Ring
Belt: Belt of Greater False Life

Level 1 (Ranger)
Skill: Balance (+2)
Skill: Heal (+2)
Skill: Hide (+4)
Skill: Jump (+2)
Skill: Move Silently (+4)
Skill: Tumble (+2)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Weapon Finesse
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Halfling Agility
Feat: (Automatic) Halfling Bravery
Feat: (Automatic) Halfling Keen Ears
Feat: (Automatic) Halfling Luck
Feat: (Automatic) Halfling Size Bonus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Enhancement: Halfling Fear Resistance I
Enhancement: Halfling Hiding I
Enhancement: Halfling Luck I (Reflex)


Level 2 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Enhancement: Ranger Desert Lore I
Enhancement: Halfling Athletics I
Enhancement: Halfling Luck I (Fortitude)
Enhancement: Halfling Luck I (Will)


Level 3 (Fighter)
Skill: Jump (+1)
Feat: (Fighter Bonus) Dodge
Feat: (Selected) Mobility
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Tower Shield Proficiency
Enhancement: Halfling Dexterity I
Enhancement: Halfling Cunning I
Enhancement: Halfling Guile I


Level 4 (Fighter)
Ability Raise: DEX
Skill: Jump (+1)
Feat: (Fighter Bonus) Spring Attack
Enhancement: Fighter Armored Agility I
Enhancement: Fighter Critical Accuracy I


Level 5 (Ranger)
Skill: Balance (+0.5)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Tumble (+0.5)
Feat: (Automatic) Diehard
Enhancement: Ranger Dexterity I
Enhancement: Fighter Strength I


Level 6 (Ranger)
Skill: Balance (+0.5)
Skill: Hide (+2)
Skill: Move Silently (+3)
Skill: Tumble (+0.5)
Feat: (Selected) Combat Expertise
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Enhancement: Ranger Move Silently I
Enhancement: Ranger Move Silently II


Level 7 (Ranger)
Skill: Balance (+0.5)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Tumble (+1.5)
Feat: (Favored Enemy) Favored Enemy: Reptillian


Level 8 (Ranger)
Ability Raise: DEX
Skill: Hide (+2)
Skill: Jump (+3)
Skill: Tumble (+1)
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Enhancement: Ranger Tempest I
Enhancement: Ranger Hide I
Enhancement: Ranger Hide II


Level 9 (Monk)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Tumble (+2)
Feat: (Selected) Least Dragonmark of Healing
Feat: (Monk Bonus) Toughness
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Unarmed Strike
Enhancement: Extra Dragonmark I
Enhancement: Extra Dragonmark II
Enhancement: Ranger Dexterity II
Enhancement: Fighter Toughness I


Level 10 (Monk)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Tumble (+3)
Feat: (Monk Bonus) Deflect Arrows
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Enhancement: Halfling Dexterity II


Level 11 (Ranger)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Tumble (+2.5)
Feat: (Automatic) Improved Wild Empathy
Enhancement: Fighter Armor Class Boost I
Enhancement: Halfling Fear Resistance II


Level 12 (Ranger)
Ability Raise: DEX
Skill: Hide (+1)
Skill: Move Silently (+2)
Skill: Tumble (+2)
Feat: (Selected) Lesser Dragonmark of Healing
Spell (2): Barkskin
Spell (2): Bear's Endurance
Spell (2): Cat's Grace
Spell (2): Cure Light Wounds
Spell (2): Hold Animal
Spell (2): Mass Camouflage
Spell (2): Owl's Wisdom
Spell (2): Protection From Energy
Spell (2): Snare
Spell (2): Spike Growth
Spell (2): Summon Nature's Ally II
Enhancement: Ranger Desert Lore II
Enhancement: Extra Dragonmark III


Level 13 (Ranger)
Skill: Heal (+2)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Tumble (+1)
Enhancement: Way of the Clever Monkey I


Level 14 (Ranger)
Skill: Balance (+2)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Halfling Luck II (Reflex)
Enhancement: Halfling Luck III (Reflex)


Level 15 (Ranger)
Skill: Balance (+2)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Feat: (Selected) Greater Dragonmark of Healing
Feat: (Automatic) Greater Two Weapon Fighting
Feat: (Automatic) Improved Precise Shot
Feat: (Automatic) Precise Shot
Spell (3): Cure Moderate Wounds
Spell (3): Neutralize Poison
Spell (3): Remove Disease
Spell (3): Summon Nature's Ally III
Spell (3): Wild Instincts
Enhancement: Extra Dragonmark IV


Level 16 (Ranger)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Tumble (+1)
Enhancement: Ranger Desert Lore III
Enhancement: Fighter Strategy (Trip) I
Enhancement: Halfling Fear Resistance III




seriously ChadMan, this is another VERY bad build. 6 str, once hit with ray of enfeeblement and other str damaging spell effects, you are out of the equation. why bring a melee that is not going to be able to melee? 6 str = ZERO dps, no favored enhancements = ZERO dps. all AC is not going to help you in anyway much less help the rest of the party. to be honest with you, i think its wonderful that you are trying to help others out by giving some build advice. the problem is, the advice you give are more of a hindrance than of help. read up on what works and what don't, test them out. look at illuminati. his builds are often snapped up by players, not because people do not know how to build but his are tried, tested and proven

adrinor
11-10-2008, 09:11 PM
Kids new build i think this ones better


Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Ac ranger build
Level 16 Lawful Good Halfling Male
(2 Fighter \ 2 Monk \ 12 Ranger)
Hit Points: 207
Spell Points: 157
BAB: 15\15\20\25\25
Fortitude: 18
Reflex: 24
Will: 11

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 16) (Level 16)
Strength 6 6 7
Dexterity 20 24 28
Constitution 14 14 14
Intelligence 12 13 13
Wisdom 14 14 14
Charisma 8 8 8

Tomes Used
+1 Tome of Intelligence used at level 1

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 16) (Level 16)
Balance 7 18 18
Bluff -1 -1 -1
Concentration 2 2 2
Diplomacy -1 -1 -1
Disable Device n/a n/a n/a
Haggle -1 -1 0
Heal 4 7 7
Hide 9 28 33
Intimidate -1 -1 -1
Jump 0 13 16
Listen 2 2 4
Move Silently 9 28 32
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 1 1
Search 1 1 1
Spot 2 2 2
Swim -2 -2 -2
Tumble 7 26 26
Use Magic Device n/a n/a n/a

Notable Equipment
Ring: Health Ring
Ring: Dextrous Ring
Belt: Belt of Greater False Life

Level 1 (Ranger)
Skill: Balance (+2)
Skill: Heal (+2)
Skill: Hide (+4)
Skill: Jump (+2)
Skill: Move Silently (+4)
Skill: Tumble (+2)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Weapon Finesse
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Halfling Agility
Feat: (Automatic) Halfling Bravery
Feat: (Automatic) Halfling Keen Ears
Feat: (Automatic) Halfling Luck
Feat: (Automatic) Halfling Size Bonus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Enhancement: Halfling Fear Resistance I
Enhancement: Halfling Hiding I
Enhancement: Halfling Luck I (Reflex)


Level 2 (Ranger)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Enhancement: Ranger Desert Lore I
Enhancement: Halfling Athletics I
Enhancement: Halfling Luck I (Fortitude)
Enhancement: Halfling Luck I (Will)


Level 3 (Fighter)
Skill: Jump (+1)
Feat: (Fighter Bonus) Dodge
Feat: (Selected) Mobility
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Tower Shield Proficiency
Enhancement: Halfling Dexterity I
Enhancement: Halfling Cunning I
Enhancement: Halfling Guile I


Level 4 (Fighter)
Ability Raise: DEX
Skill: Jump (+1)
Feat: (Fighter Bonus) Spring Attack
Enhancement: Fighter Armored Agility I
Enhancement: Fighter Critical Accuracy I


Level 5 (Ranger)
Skill: Balance (+0.5)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Tumble (+0.5)
Feat: (Automatic) Diehard
Enhancement: Ranger Dexterity I
Enhancement: Fighter Strength I


Level 6 (Ranger)
Skill: Balance (+0.5)
Skill: Hide (+2)
Skill: Move Silently (+3)
Skill: Tumble (+0.5)
Feat: (Selected) Combat Expertise
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Enhancement: Ranger Move Silently I
Enhancement: Ranger Move Silently II


Level 7 (Ranger)
Skill: Balance (+0.5)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Tumble (+1.5)
Feat: (Favored Enemy) Favored Enemy: Reptillian


Level 8 (Ranger)
Ability Raise: DEX
Skill: Hide (+2)
Skill: Jump (+3)
Skill: Tumble (+1)
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Enhancement: Ranger Tempest I
Enhancement: Ranger Hide I
Enhancement: Ranger Hide II


Level 9 (Monk)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Tumble (+2)
Feat: (Selected) Least Dragonmark of Healing
Feat: (Monk Bonus) Toughness
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Unarmed Strike
Enhancement: Extra Dragonmark I
Enhancement: Extra Dragonmark II
Enhancement: Ranger Dexterity II
Enhancement: Fighter Toughness I


Level 10 (Monk)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Tumble (+3)
Feat: (Monk Bonus) Deflect Arrows
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Enhancement: Halfling Dexterity II


Level 11 (Ranger)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Tumble (+2.5)
Feat: (Automatic) Improved Wild Empathy
Enhancement: Fighter Armor Class Boost I
Enhancement: Halfling Fear Resistance II


Level 12 (Ranger)
Ability Raise: DEX
Skill: Hide (+1)
Skill: Move Silently (+2)
Skill: Tumble (+2)
Feat: (Selected) Lesser Dragonmark of Healing
Spell (2): Barkskin
Spell (2): Bear's Endurance
Spell (2): Cat's Grace
Spell (2): Cure Light Wounds
Spell (2): Hold Animal
Spell (2): Mass Camouflage
Spell (2): Owl's Wisdom
Spell (2): Protection From Energy
Spell (2): Snare
Spell (2): Spike Growth
Spell (2): Summon Nature's Ally II
Enhancement: Ranger Desert Lore II
Enhancement: Extra Dragonmark III


Level 13 (Ranger)
Skill: Heal (+2)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Tumble (+1)
Enhancement: Way of the Clever Monkey I


Level 14 (Ranger)
Skill: Balance (+2)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Halfling Luck II (Reflex)
Enhancement: Halfling Luck III (Reflex)


Level 15 (Ranger)
Skill: Balance (+2)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Feat: (Selected) Greater Dragonmark of Healing
Feat: (Automatic) Greater Two Weapon Fighting
Feat: (Automatic) Improved Precise Shot
Feat: (Automatic) Precise Shot
Spell (3): Cure Moderate Wounds
Spell (3): Neutralize Poison
Spell (3): Remove Disease
Spell (3): Summon Nature's Ally III
Spell (3): Wild Instincts
Enhancement: Extra Dragonmark IV


Level 16 (Ranger)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Tumble (+1)
Enhancement: Ranger Desert Lore III
Enhancement: Fighter Strategy (Trip) I
Enhancement: Halfling Fear Resistance III




You should never roll a character with a 6 starting strength.

For this one I would lower dexterity to 17 and put those points into strength which would make it 13. Also why no improved crit?

Hobgoblin
11-10-2008, 09:14 PM
Chadman i want to thank you for trying to help, but try playing some of these builds, ie does testing first!! Plz!

Aranticus
11-10-2008, 09:14 PM
ps: take a look at my template thread for new players, i'll be glad to exchange build pointers with you :)

p0werslave
11-11-2008, 11:43 AM
how about a 28-point DR based Barbarian intimitank?? think i've seen some posted somewhere, but now i'm having trouble finding it.

WeaselKing
11-11-2008, 04:43 PM
Weapon Finesse Halfling Tempest Warchanter Barbarian

Aranticus
11-11-2008, 07:33 PM
Weapon Finesse Halfling Tempest Warchanter Barbarian

very likely to run into feat troubles here. tempest requires 3, warchanter 1, finesse 1. 5 out of 6 feats taken. are you going to get IC or toughness for last?

next is the levels, tempest = 6 rgr, warchanter = 6 brd, at current cap, this means 4 lvl of barbarian. compared to a 10rgr/6brd, you are sacrificing FE, FE damage, evasion, spells for a +3 str rage and 10% running speed. imo, not worth it

WeaselKing
11-12-2008, 02:07 PM
very likely to run into feat troubles here. tempest requires 3, warchanter 1, finesse 1. 5 out of 6 feats taken. are you going to get IC or toughness for last?

next is the levels, tempest = 6 rgr, warchanter = 6 brd, at current cap, this means 4 lvl of barbarian. compared to a 10rgr/6brd, you are sacrificing FE, FE damage, evasion, spells for a +3 str rage and 10% running speed. imo, not worth it

Was thinking in terms of lvl 20 cap 6 brd/6 rgr/ 8 barb.

Aranticus
11-12-2008, 08:28 PM
Was thinking in terms of lvl 20 cap 6 brd/6 rgr/ 8 barb.

8 barb = no crit rage. reduced spell abilities, evasion, FE, etc for just a +4 rage and more hp? i really do not fancy it. 14brb/6rgr is cool as it will have crit rage 2

ShadowFox1978
11-14-2008, 12:41 AM
very likely to run into feat troubles here. tempest requires 3, warchanter 1, finesse 1. 5 out of 6 feats taken. are you going to get IC or toughness for last?

next is the levels, tempest = 6 rgr, warchanter = 6 brd, at current cap, this means 4 lvl of barbarian. compared to a 10rgr/6brd, you are sacrificing FE, FE damage, evasion, spells for a +3 str rage and 10% running speed. imo, not worth it

Your count is wrong Shug. Tempest 3, warchanter 2, finesse 1= no extra feats.

WeaselKing
11-14-2008, 03:13 PM
You guys are taking this build request far too seriously. A finesse barbarian? Come on. I am actually interested in what someone could squeeze out of it but I wouldn't build it.

Aranticus
11-15-2008, 12:52 AM
Your count is wrong Shug. Tempest 3, warchanter 2, finesse 1= no extra feats.

then i conclude... extra gimp :D

ChadMan
11-15-2008, 11:03 AM
Hey guys for any bad builds iver goten some tips Ty to some pople and im gona start clean :D so ya :)

BoundByChains
11-23-2008, 11:00 PM
I was wondering if you could make a twf finesse build drow bard character who uses light repeaters, and has a maxed out UMD.

That's all the pre-reqs I have.
I hope it's possible.
Oh, and I want her to be a spellsinger.
Because god knows how much I appreciate them spellsongs.

Edit: Oh, and haggle.
This is also going to be my haggle bard.

ChadMan
11-24-2008, 11:06 PM
Do u have 32 point builds
+6 items
tomes ect

BoundByChains
11-25-2008, 02:57 AM
Do u have 32 point builds
+6 items
tomes ect

I have a full set of +1 tomes.
If you can, just take into account the tomes. No items, other than the finesse daggers I'll be using, and the light repeaters.

I do have access to pretty much all +6 items, but I'm hoping to get the basic skeleton of the build without the use of items. =)

Edit: And yes, I have 32 point builds. Sorry for not mentioning that right away. Lol

hu-flung-pu
11-25-2008, 03:41 AM
Warforged monk, 28 point build, base stats are 16 with as little tomes as possible. And greater two weapon fighting.

Let's see you work miracles.

ChadMan
11-27-2008, 02:36 PM
GOna be off line till sunday for a vecation ill get u your builds oncei get back

ChadMan
12-06-2008, 12:00 PM
OK last 2 requests will be served by end of this weekend