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View Full Version : I'm going to say it again...



osirisisis
11-04-2008, 04:25 AM
New mod released and population is at its lowest its ever been and still droping fast

This weekend was slower then before the new mod..

Population was at it highest when loot runs were at there peak.
CO6 loot runs and POP loot runs.

Has the crafting system weekend the random loot so bad that players have left or not played do too constant shroud grinding and no suprise crafting?

Suggestions
Get ride of the prefix sufex rule
introduce sup false life and improved vorpal disruption banishing smiting paralizing ect
tweek the rules of the game for example: keen stacks with improved crit and

I dont know how to make this clear to the communitity or the devs but random loot excitment is part of the game and like any organ in a system if it fails the system fails

captain1z
11-04-2008, 06:13 AM
I sorta disagree with you on the low pop. While over time the pop has dropped noticably I dont think crafting had anything to do with it. This weekend I noticed guild members running with their guilds almost exclusively as everyone was trying to figure out the new content. If you ar in a smaller guild or no guild at all then you may feel a bit out in the cold for a week or two.

Has crafting weakened the loot tables? No... I dont think so. You cant craft a WoP, vorpal, smiter, banisher, or any of the greater banes. The shroud weapons are situational at best ...... when u concider that the elemental damage and even the holy damage can be countered or rendered useless and some other abilitiesare useless in certain situations as well, you will need the random loot to flesh out your arsenal.

Crafted items are like a good tie. It can look good with jeans and a shirt and just as good on a suit. Either outfit can do without it though.

As far as getting rid of the suffix prefix....... I wouldnt. 1 weapon for all purposes is too Monty Hall. Kinda like when you DM gave you a godblade ( I know mine did... we put a hole in the world "2 weeks deep" with it....really....someone had to climb out...thats how long it took)

To do away with the suffix prefix would cause complete anarchy. Expand it? tweak it? sure. but some things .... like open fires and childrens toys, should never be in the same space.



I do agree that random loot and named loot are the lifes blood of this game. Keep that stuff flowing through the various quests and people will follow it......... grinding for ingredients is frustrating when you cant exchange your X number of bones for 1 scale when you have like 30 bones and 2 scales :(

Timjc86
11-04-2008, 07:00 AM
I'm going to have to disagree with you to an extent here, mostly with your suggestions. Some items are already beginning to get out of hand and I would argue that that is a large part of what is leading to low populations.

Insta-death effects like banishing, disruption, etc, are a blast at first but get boring extremely quickly. I think introducing improved versions of these is a bad idea; we're also seeing mobs this module that are immune to death effects and resistant to stat damage effects, so I would be surprised if more insta-death / stat damage items were on the way.

However I do understand what you're saying about not having anything to be excited about in terms of chest loot and end rewards. I certainly am not hopping up and down to see what I get next: bodyfeeder weapon of tendon slice, darkwood longbow of power, flametouched iron brigandine of greater shadow, etc.

I think loot tables need to be somehow adjusted to increase the chance of getting rewards that are somehow useful other than being vendor fodder, but I don't think it needs to be ramped up to the extent that something you pull out of a gianthold or vale chest will be better than a tier three shroud item or dragontouched armor of your choice.

I unfortunately don't have a lot of suggestions beyond that.

Bebopalula
11-04-2008, 07:41 AM
People come - people go.

Some go to other servers to start fresh.

What happens, happens. I have a life outside the game (not much recently - but stuff happens) this is just another of the things I do to kill time between my kids visits. This is just another distraction from building a motorcycle/hot rod shop with my best friend - he is still overseas and I cannot get serious until my kids are older and can choose to head over with me.

How about this - play the game or don't, ain't nothing but that simple.

You were the kid who's parents worked their fingers to the bone to try to get you some things but were never satisfied I bet. What a sad sad life you must live if you get this upset over a video game.

barecm
11-04-2008, 07:49 AM
People leave because of the relative slowness in development. I am assuming, since I am not a developer, that instanced content take a much longer time to produce than other MMOs where you can just drop some mobs in an area of a persistent world and call it a quest.

That being said, when new content hits, I always see the same people come back, burn through it, then leave. By now, those of us who are still around are probably going to be around for the duration.

Milolyen
11-04-2008, 08:28 AM
I have seen the opposite. My guild has really came back to life. For the month before the mod we had anywhere from 10 to 15 people on during prime time and with the new mod we have yet to have less than 20 during prime time and had over 30 at times.

Milolyen

...v...
11-04-2008, 08:31 AM
[QUOTE=osirisisis;1916654]New mod released and population is at its lowest its ever been and still droping fast

Do you think the economy might have something to do with it? Tons of new players and I still see a lot of old players around, and a good morning :p

brshelton
11-04-2008, 08:37 AM
That being said, when new content hits, I always see the same people come back, burn through it, then leave. By now, those of us who are still around are probably going to be around for the duration.

ya.... true there... those who stayed through all of mod5-7 are gonna be here.... it takes a lot to get burnt out enough to quit if THAT didnt burn us out....

secondchance
11-04-2008, 08:49 AM
I sorta disagree with you on the low pop. While over time the pop has dropped noticably I dont think crafting had anything to do with it. This weekend I noticed guild members running with their guilds almost exclusively as everyone was trying to figure out the new content. If you ar in a smaller guild or no guild at all then you may feel a bit out in the cold for a week or two.

I agree that a lot of guilds are sticking together more nowadays but there are less people on lately you and I might feel it less becasue of our guild but there is a lot less people in game

Has crafting weakened the loot tables? No... I dont think so. You cant craft a WoP, vorpal, smiter, banisher, or any of the greater banes. The shroud weapons are situational at best ......

you are kidding right???? honestly I can;t believe you really think that... the best weapons in game right now are shroud weapons there isn;t even anything close great axe's and d' axes are amazing a 1d10 koseph 1d8 rapier and scimy's that just beg for the radience upgrade.... and basicaly vorps don't work on a lot right now and as we get higher lvl content smiters and disrubtors work less and less often.... there is no weapons other than shroud weapons you take a holy gtr bane vs mineral or radience or lighting strike weapon and teh shroud weapon will win 9 out of 10 time in the same person hands... cap I promise you that
when u concider that the elemental damage and even the holy damage can be countered or rendered useless and some other abilitiesare useless in certain situations as well, you will need the random loot to flesh out your arsenal.

again I disagree rarely use vorp smiter or disruptor nowadays and I don;t weild a single gtr bane anymore

Crafted items are like a good tie. It can look good with jeans and a shirt and just as good on a suit. Either outfit can do without it though.

As far as getting rid of the suffix prefix....... I wouldnt. 1 weapon for all purposes is too Monty Hall. Kinda like when you DM gave you a godblade ( I know mine did... we put a hole in the world "2 weeks deep" with it....really....someone had to climb out...thats how long it took)

To do away with the suffix prefix would cause complete anarchy. Expand it? tweak it? sure. but some things .... like open fires and childrens toys, should never be in the same space.



I do agree that random loot and named loot are the lifes blood of this game. Keep that stuff flowing through the various quests and people will follow it......... grinding for ingredients is frustrating when you cant exchange your X number of bones for 1 scale when you have like 30 bones and 2 scales :(


I too wish we could trade out lg for lg I think the dev's missed the boat on that one



comments in red

Mysteria8874
11-04-2008, 09:26 AM
New mod released and population is at its lowest its ever been and still droping fast

This weekend was slower then before the new mod..

Population was at it highest when loot runs were at there peak.
CO6 loot runs and POP loot runs.

Has the crafting system weekend the random loot so bad that players have left or not played do too constant shroud grinding and no suprise crafting?

Suggestions
Get ride of the prefix sufex rule
introduce sup false life and improved vorpal disruption banishing smiting paralizing ect
tweek the rules of the game for example: keen stacks with improved crit and

I dont know how to make this clear to the communitity or the devs but random loot excitment is part of the game and like any organ in a system if it fails the system fails


Well, I can't speak for the high level population, so I won't. However, this weekend, and yesterday as well, I have noticed more groups in the level 1 - 7 range than I have in the past 30 days I've been playing. I've met quite a few flat out new players, a lot of returning players, and more than a few high levels re-rolling for the newbie island thing.

In the past few days, the group window has been almost been a page full of low-level groups, so I can see how as a high level it would look as if people were leaving in droves.

I'm sure quite a few people have left, or took a break, that always happens with mods/expansions in any game, but it does seem as if many are just doing different things.

Don't know if this helps, but it just doesn't seem as if we're having a mass exodus atm.

Uska
11-04-2008, 09:31 AM
We need more crafting yes but not what you are wanting items are already out of control

Memnir
11-04-2008, 09:42 AM
We could use some meaningful crafting... the sort folks have been asking for. Things like item color dyes, haircuts, and the ilk. Housing would be a good draw to bring people back too.

I don't think the fault is with crafting - but with how stale a lot of the content has become & how many options this game is lacking when looked at next to other games competing for people's hearts and dollars.

STROBE
11-04-2008, 09:51 AM
New mod released and population is at its lowest its ever been and still droping fast

This weekend was slower then before the new mod..



I understand how you could conclude that...

As the population decreases, the lag increases.

Because of the decreasing customer base, the company decided to invest in new hardware.

As the population decreases we see more instances of the marketplace, meridia, and other popular locations. Thelanus marketplace was up to three instances during part of the weekend, indicating a dramatic drop in population.

Phidius
11-04-2008, 10:11 AM
I understand how you could conclude that...

As the population decreases, the lag increases.

Because of the decreasing customer base, the company decided to invest in new hardware.

As the population decreases we see more instances of the marketplace, meridia, and other popular locations. Thelanus marketplace was up to three instances during part of the weekend, indicating a dramatic drop in population.

/roll 1d20

I made my will save, but only 'cause I rolled a nat 20 :D

I almost didn't make it... had to re-read your post a couple times

brshelton
11-04-2008, 10:17 AM
I have noticed bad chest loot but SICK end loot in the new quests.

Enir
11-04-2008, 11:51 AM
I do rough counts on the 'who' listing. Normally on weekends Thelantis might have 500 listed. This weekend there were 800 listed; not counting anon characters.
Korthos and the Harbor are full of people. We report, you decide.

osirisisis
11-06-2008, 11:58 PM
comments in red

Originally Posted by captain1z View Post
I sorta disagree with you on the low pop. While over time the pop has dropped noticably I dont think crafting had anything to do with it. This weekend I noticed guild members running with their guilds almost exclusively as everyone was trying to figure out the new content. If you ar in a smaller guild or no guild at all then you may feel a bit out in the cold for a week or two.

I agree that a lot of guilds are sticking together more nowadays but there are less people on lately you and I might feel it less becasue of our guild but there is a lot less people in game

Has crafting weakened the loot tables? No... I dont think so. You cant craft a WoP, vorpal, smiter, banisher, or any of the greater banes. The shroud weapons are situational at best ......

you are kidding right???? honestly I can;t believe you really think that... the best weapons in game right now are shroud weapons there isn;t even anything close great axe's and d' axes are amazing a 1d10 koseph 1d8 rapier and scimy's that just beg for the radience upgrade.... and basicaly vorps don't work on a lot right now and as we get higher lvl content smiters and disrubtors work less and less often.... there is no weapons other than shroud weapons you take a holy gtr bane vs mineral or radience or lighting strike weapon and teh shroud weapon will win 9 out of 10 time in the same person hands... cap I promise you that
when u concider that the elemental damage and even the holy damage can be countered or rendered useless and some other abilitiesare useless in certain situations as well, you will need the random loot to flesh out your arsenal.

Signed

again I disagree rarely use vorp smiter or disruptor nowadays and I don;t weild a single gtr bane anymore

Crafted items are like a good tie. It can look good with jeans and a shirt and just as good on a suit. Either outfit can do without it though.

As far as getting rid of the suffix prefix....... I wouldnt. 1 weapon for all purposes is too Monty Hall. Kinda like when you DM gave you a godblade ( I know mine did... we put a hole in the world "2 weeks deep" with it....really....someone had to climb out...thats how long it took)

To do away with the suffix prefix would cause complete anarchy. Expand it? tweak it? sure. but some things .... like open fires and childrens toys, should never be in the same space.



I do agree that random loot and named loot are the lifes blood of this game. Keep that stuff flowing through the various quests and people will follow it......... grinding for ingredients is frustrating when you cant exchange your X number of bones for 1 scale when you have like 30 bones and 2 scales


I too wish we could trade out lg for lg I think the dev's missed the boat on that one

parvo
11-07-2008, 08:31 AM
/shrug

Permadeath guilds continue to grow.

esoitl
11-07-2008, 08:41 AM
We could use some meaningful crafting... the sort folks have been asking for. Things like item color dyes, haircuts, and the ilk. Housing would be a good draw to bring people back too.

When has colour dyes, haircuts, playing interior decorator with your house, modelling your own armour etc..... EVER been meaningful?

I would make a call for PROPER crafting. They started but haven't seemed to continue it *yet*.

Hordo
11-07-2008, 08:46 AM
It hasn't stopped my guild from growing, nor from having nearly 40 on per night on average at peak, and that is during the week. Weekends we may have 60 on late Saturday nights still. The new content has definitely caused less PUGging though with us, with some exceptions, as we would rather embarrass ourselves among ourselves while we learn it than broadcast that the guild leader is an insane and incredible noob. Did I just type that? OOPS! ;)

Although, when I've been PUGging, I have been extraordinarily lucky and have even found, as a direct result of what I believe is the retreat-to-guild-in-order-to-learn-syndrome, that I have been grouping with folks I haven't had an opportunity to in quite some time.

As far as the grinding, I'm a Shroud addict, so I will stop right there. The dragonscale armor is pretty neat...I just need a few Sovereign and Tempest tokens to keep trying to get what I actually want and that's that...attune and alchemical and Bob's your Uncle go to next toon, rinse wash and repeat.

I love this stuff...wish we had more, and that there were more variety, yes. Wish we could mess with our toon's looks, yes. Wish I could mess with your toon's looks...yes! :D

Mostly, I am a greedy player with 3 personal accounts, 2 for my significant other and a guild filled with the greatest people on the planet, of course I want more from Tubine for us to do!

~KindoRaber
11-07-2008, 08:47 AM
I think we need more crafting, that isn't such a grind to complete.

Fair enough the rewards justify the effort put in, so with the easier crafting let us make more mediocre weapons/gear.

I would be happy to be able to craft a +1 Flaming Burst Longsword for my level 6 character, or +7 disable goggles.

I would rather craft my own stuff than hunt the auction house. A sense of accomplishment comes with earning your way.

I just want enhanced crafting, and I don't want more uberness, just normal stuff to keep things interesting.

oogly54
11-07-2008, 10:06 AM
I think crafting does hurt the game. Everyone is able to get very nice items with little time invovlment and those items make so many previously valualbe items valuless. Even a teir two item is a +5 bursting something. Before the shroud I had a +3 iby burst khopesh of pure good that was considered VERY valuable. As soon as the Shrod came out the value was gone. All the quest prior to the Shroud no longer drop items that are used in end game. The greater banes are nice, but are much weaker than MINII weapons unless ultra rare with holy and silver added to it.

Rez ring use to be a routine loot run for me, the res clicky can be made easily now, eliminating the run. How many people run Xorian still to this day. What happens to that run if a teir two item allows for you to make a GH clicky? It is a dead quest.

Crafting can be bailed out and interest can be garnered other ways by simily adding in fetch items accross all of stromreach. There needs to be items for people to try to obtain that are not easy to obtain. This keeps people busy. Grinding for ingrediants in NOT fun and does not breed interest in the game. What ever you make craftable makes all other runs for such items pointless and irrelevant.

Here are some current runs that people still do becaus eof the rare fetch items:
Xorian Cipher, girds/gards
GOP, now dead do to easily attainable IR in Skelly run.
Offering of Blood, Spectral Gloves, giant slayer
Cursed Crypt, Docent of Defiance, Scourage Choker
Desert, Bloodstone, Spell Storing Ring, Firestorm Greaves

The beauty of these runs is that there are very useful items that are not easy to get that are not overpowered. There needs to be things for people to fetch, that takes time, but does give a reward for the work put in. (low drop rate, but high enough that people know htey DO drop)

oogly54
11-07-2008, 10:10 AM
I think we need more crafting, that isn't such a grind to complete.

Fair enough the rewards justify the effort put in, so with the easier crafting let us make more mediocre weapons/gear.

I would be happy to be able to craft a +1 Flaming Burst Longsword for my level 6 character, or +7 disable goggles.

I would rather craft my own stuff than hunt the auction house. A sense of accomplishment comes with earning your way.

I just want enhanced crafting, and I don't want more uberness, just normal stuff to keep things interesting.

I completly disagree with this idea. The items and time spent to create such an item is pointless when you are going to level above its usefulness quickly. There is plenty of mediocre items that can be gotten out of the normal loot tables. +1 flaming longswords drop, so do +7 skill items. Spending the time to gather ingredients to make an item will in itself raise your level and make the now bond item vender trash.