hydra_ex
11-03-2008, 06:21 PM
Okay, I've seen alot of rants about how to change things, alot of trolling, and very few GOOD posts (Impaqt, MrCow, A_D are some). So, I thought I'd have some fun and try to adress the issues.
1) Elves. I've always been a fan of elves, yet in DDO, the high elf is completely useless. In comparison to haflings, they lose 1 AC, 1 to each save, alot of flanking damage/to-hit and -2 CON. Elves only have +2 longsword/rapier to-hit/damage (and bows, but that's another issue) and +2 STR. Elves should be better TWF rangers than they currently are, as well as decent wizards and bards.
Give another category of elven attack and damage. Make one "Elven Sword Damage I". This category would include scimitars, longswords, and bastard swords. Make another "Elven Finnesse Damage I", which includes daggers, shortswords, and rapiers. This would allow elves to obtain better straight up damage/to-hit over haflings, while a sneak attack hafling will deal more damage.
Create a new enhancement akin to Warforged Power Attack called "Elven Improved Combat Exptertise". This would come in 2 sets, with costs of 2 AP and 4 AP respectively. The second Each bonus grants an additional +1 to AC and -1 to hit. Although this gives the elf +1 AC over the hafling, it costs 6 AP, -2 to-hit, a feat, and CE. Also, the elf is still at a 16 hp disadvantage.
Introduce a new song enhancement as an improvement to spellsinger. Costing 2 AP, it would grant a 10% stacking duration to spellsong trance. Non-elven spellsingers will have more HP, more combat ability, or a higher charisma (if they are a drow).
2) THF. THF simply does not do enough damage. Allow ITWF to grant a 1% untyped bonus to THF attack speed (such as tempest) and give 2% for GTWF. Introduce a specialty "Fighter Savage Storm I" which grants a further 1% to attack speed, and "Fighter Savage Storm II" which grants +2 damage and +1 to-hit to glancing blows. This allows THF to gain a slight damage boost, while giving fighters some love. TWF will still deal more damage, as it needs a higher DEX prereq (more cost = more damage).
3) Sword and Board Combat. Not enough AC, not enough DPS. SHIELD SPECIALIZATION! Straight from the PHBII (with a slight modification), this feat will give +1 AC to anyone using a shield. Also, come out with Improved Shield Specialization and Greater Shield Specialization, which gives a further +1 bonus at each interval. Also, at the 4th and 5th attack, add a kind of glancing blow, which deal a tiny bit of damage, with a severe to-hit penalty to all enemieswithin a 90 degree cone in front of the player.
4) Ranged. Range combat does not attack fast enough, although it is incredibly useful given certain situations. Reduce the 120 second manyshot cooldown to base 100 seconds, and give it further reduction time (10 seconds per interval) with enhancements. Add in a feat Improved Rapid Shot, which gives a further bonus to attack speed. Also, have ranged combatants the ability to take subtle sniping enhancements, as ranged combatants deal damage comparable to S&B, yet cannot be damaged if played well. Following monsters agroed to a ranger is another pain, so the subtle sniping enhancements would help agro.
5) Fighters. Already in the works by the Devs, so theres no use complaining :)
6) Paladins. Paladins do not have a high enough AC, damage, to-hit, etc. Simply give paladins intimidate as a class skill, and give them intimidate I through IV. Zeal does help alot, but introduce some divine feats (wether they be enhancements or actual feats is irrelevant); more damage for expended turns, greater AC, DVs even.
7) Firewall. Firewalls were nerfed. Make the damage stack partially. Rate each firewall in terms of average damage, and make each one lower on the list deal 25% of its normal damage of the previous. Thus, 3 firewalls, Dealing 100, 200, and 300 base damage respectively, would deal 300 damage for the most powerful, 25% of 200 (50 damage), and 25% of 25% (6.25%) of 100 (6.25 damage). Thus, the 3 firewalls deal 356 damage on average, instead of only 300, and instead of the 600 damage pre-nerf. Same would go for other similiar spells.
And thats it, I hope I didn't appear to rant, please comment :)
1) Elves. I've always been a fan of elves, yet in DDO, the high elf is completely useless. In comparison to haflings, they lose 1 AC, 1 to each save, alot of flanking damage/to-hit and -2 CON. Elves only have +2 longsword/rapier to-hit/damage (and bows, but that's another issue) and +2 STR. Elves should be better TWF rangers than they currently are, as well as decent wizards and bards.
Give another category of elven attack and damage. Make one "Elven Sword Damage I". This category would include scimitars, longswords, and bastard swords. Make another "Elven Finnesse Damage I", which includes daggers, shortswords, and rapiers. This would allow elves to obtain better straight up damage/to-hit over haflings, while a sneak attack hafling will deal more damage.
Create a new enhancement akin to Warforged Power Attack called "Elven Improved Combat Exptertise". This would come in 2 sets, with costs of 2 AP and 4 AP respectively. The second Each bonus grants an additional +1 to AC and -1 to hit. Although this gives the elf +1 AC over the hafling, it costs 6 AP, -2 to-hit, a feat, and CE. Also, the elf is still at a 16 hp disadvantage.
Introduce a new song enhancement as an improvement to spellsinger. Costing 2 AP, it would grant a 10% stacking duration to spellsong trance. Non-elven spellsingers will have more HP, more combat ability, or a higher charisma (if they are a drow).
2) THF. THF simply does not do enough damage. Allow ITWF to grant a 1% untyped bonus to THF attack speed (such as tempest) and give 2% for GTWF. Introduce a specialty "Fighter Savage Storm I" which grants a further 1% to attack speed, and "Fighter Savage Storm II" which grants +2 damage and +1 to-hit to glancing blows. This allows THF to gain a slight damage boost, while giving fighters some love. TWF will still deal more damage, as it needs a higher DEX prereq (more cost = more damage).
3) Sword and Board Combat. Not enough AC, not enough DPS. SHIELD SPECIALIZATION! Straight from the PHBII (with a slight modification), this feat will give +1 AC to anyone using a shield. Also, come out with Improved Shield Specialization and Greater Shield Specialization, which gives a further +1 bonus at each interval. Also, at the 4th and 5th attack, add a kind of glancing blow, which deal a tiny bit of damage, with a severe to-hit penalty to all enemieswithin a 90 degree cone in front of the player.
4) Ranged. Range combat does not attack fast enough, although it is incredibly useful given certain situations. Reduce the 120 second manyshot cooldown to base 100 seconds, and give it further reduction time (10 seconds per interval) with enhancements. Add in a feat Improved Rapid Shot, which gives a further bonus to attack speed. Also, have ranged combatants the ability to take subtle sniping enhancements, as ranged combatants deal damage comparable to S&B, yet cannot be damaged if played well. Following monsters agroed to a ranger is another pain, so the subtle sniping enhancements would help agro.
5) Fighters. Already in the works by the Devs, so theres no use complaining :)
6) Paladins. Paladins do not have a high enough AC, damage, to-hit, etc. Simply give paladins intimidate as a class skill, and give them intimidate I through IV. Zeal does help alot, but introduce some divine feats (wether they be enhancements or actual feats is irrelevant); more damage for expended turns, greater AC, DVs even.
7) Firewall. Firewalls were nerfed. Make the damage stack partially. Rate each firewall in terms of average damage, and make each one lower on the list deal 25% of its normal damage of the previous. Thus, 3 firewalls, Dealing 100, 200, and 300 base damage respectively, would deal 300 damage for the most powerful, 25% of 200 (50 damage), and 25% of 25% (6.25%) of 100 (6.25 damage). Thus, the 3 firewalls deal 356 damage on average, instead of only 300, and instead of the 600 damage pre-nerf. Same would go for other similiar spells.
And thats it, I hope I didn't appear to rant, please comment :)