suitepotato
10-31-2008, 05:27 PM
Other kinds of stat damage weapons. A cha dmg weapon, a club, called the Ugly Stick, 1 pt cha dmg per hit, or 1d6 per crit.
That neat club from VoN1 that the named troll carries. Let us have one called, what else, the Rhythm Stick. On crit, DC something or other or else dance sucker, groove sucker. Extra points for finding it next to an adventurer named Drury who appears to have been beaten with it.
Crazy Bastard Sword, on crit DC something or other or else feeblmind on the one hit, and rage on the one using it.
An adventure with armies of drow scorpions. NOT DROW, drow scorpions. That game start-up movie with the drow scorpion... come on. A big arse castle with traps and drow scorpions everywhere, maybe a beholder here or there, but drow scorpions everywhere... that's the drawing power.
An orc versus elf war joined by the players as a raid. Two dozen npcs fighting each other on each side, and twelve adventurers tagging along. Maybe another jungle island for the search and destroy fun of it. Gwylan's is still some fun for lowbies with all those plants everywhere as is that other one at House P.
More non-live but one-off random events. Like raids of NPCs through a ward attacking and maybe killing people, sacking, and raising heck. Maybe dropping named trinkets to collect to show off for amusement.
Outfits that are just plain stupid looking. That BPoD from before? Keep up that kind of thing. I love stupid looking outfits. Some of the monk outfits with what looks like they were made from leopard skins and leftover orange safety jackets from the DOT are a riot. But no more of those pimp hats. There's one person on Ghallanda who wears one all the time, and he knows who he is, and everyone knows him for it. Let the pimped out stay unique and colorful.
Traps in the wards every so often.
Larger wards. More places just outside the walls to run around with more NPCs to interact with.
/showclothes off|on
Undead sitting outside the crypt at the market taking a coffee break in between quests
Wandering vendors/brokers. A few wandering about that you actually have to find who carry stuff no longer there like certain scrolls, etc... think about it. What's the harm of a wiz getting to buy those scrolls IF they can find the wandering vendor. Is he/she at Sorrowdusk today? Or maybe it's Tangleroot... No, someone said they saw them at Stormcleave.
NO ONE named McCormick anywhere near Tag Hardcastle. Really. We mean it.
NPCs with varying attitudes. "No, you can't have any more of that Ghallanda potion. You're looking way too tipsy. Don't make me call the city guards."
Give /lfh a small but nonzero chance to actually find ham. Anywhere.
Traps in door locks. Fail to pick it and a burning hands type fire trap hits.
Random slow traps. Totally counteracting haste and bringing people to a sleet-storm like crawl.
Random grease traps. At TS. On the sides of the peak outside. And the top against Sorjek. "Oh f-!!!"
A re-do of reaver that makes sense: putting pillars all around the main room so the eles can knock people around like it was a game of bumper pool. Random traps spring out from the pillars, or maybe on a timed pattern so you have to keep rotating from place to place or get quisinart'd.
That's what I got for now.
EDIT: Oh yeah. Since there's night, why not have NPCs go to bed at night and instead put shady characters out, and random bandit muggings. Either give them some gold or fight to the death. Maybe a necromancer in House P who might step from the shadows and summon undead to waylay you.
That neat club from VoN1 that the named troll carries. Let us have one called, what else, the Rhythm Stick. On crit, DC something or other or else dance sucker, groove sucker. Extra points for finding it next to an adventurer named Drury who appears to have been beaten with it.
Crazy Bastard Sword, on crit DC something or other or else feeblmind on the one hit, and rage on the one using it.
An adventure with armies of drow scorpions. NOT DROW, drow scorpions. That game start-up movie with the drow scorpion... come on. A big arse castle with traps and drow scorpions everywhere, maybe a beholder here or there, but drow scorpions everywhere... that's the drawing power.
An orc versus elf war joined by the players as a raid. Two dozen npcs fighting each other on each side, and twelve adventurers tagging along. Maybe another jungle island for the search and destroy fun of it. Gwylan's is still some fun for lowbies with all those plants everywhere as is that other one at House P.
More non-live but one-off random events. Like raids of NPCs through a ward attacking and maybe killing people, sacking, and raising heck. Maybe dropping named trinkets to collect to show off for amusement.
Outfits that are just plain stupid looking. That BPoD from before? Keep up that kind of thing. I love stupid looking outfits. Some of the monk outfits with what looks like they were made from leopard skins and leftover orange safety jackets from the DOT are a riot. But no more of those pimp hats. There's one person on Ghallanda who wears one all the time, and he knows who he is, and everyone knows him for it. Let the pimped out stay unique and colorful.
Traps in the wards every so often.
Larger wards. More places just outside the walls to run around with more NPCs to interact with.
/showclothes off|on
Undead sitting outside the crypt at the market taking a coffee break in between quests
Wandering vendors/brokers. A few wandering about that you actually have to find who carry stuff no longer there like certain scrolls, etc... think about it. What's the harm of a wiz getting to buy those scrolls IF they can find the wandering vendor. Is he/she at Sorrowdusk today? Or maybe it's Tangleroot... No, someone said they saw them at Stormcleave.
NO ONE named McCormick anywhere near Tag Hardcastle. Really. We mean it.
NPCs with varying attitudes. "No, you can't have any more of that Ghallanda potion. You're looking way too tipsy. Don't make me call the city guards."
Give /lfh a small but nonzero chance to actually find ham. Anywhere.
Traps in door locks. Fail to pick it and a burning hands type fire trap hits.
Random slow traps. Totally counteracting haste and bringing people to a sleet-storm like crawl.
Random grease traps. At TS. On the sides of the peak outside. And the top against Sorjek. "Oh f-!!!"
A re-do of reaver that makes sense: putting pillars all around the main room so the eles can knock people around like it was a game of bumper pool. Random traps spring out from the pillars, or maybe on a timed pattern so you have to keep rotating from place to place or get quisinart'd.
That's what I got for now.
EDIT: Oh yeah. Since there's night, why not have NPCs go to bed at night and instead put shady characters out, and random bandit muggings. Either give them some gold or fight to the death. Maybe a necromancer in House P who might step from the shadows and summon undead to waylay you.