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View Full Version : Server by play style.



zavozod
10-28-2008, 08:27 PM
A guildie had a great idea.
1. All new players would have to start on a dedicated newb server.
After certain milestones are reached they would get the chance to pick a new server to play on.
2. All existing players would pick a server by play style. Power gamer, role player, etc...
Ideas?

ThrasherGT
10-28-2008, 08:42 PM
A guildie had a great idea.
1. All new players would have to start on a dedicated newb server.
After certain milestones are reached they would get the chance to pick a new server to play on.
2. All existing players would pick a server by play style. Power gamer, role player, etc...
Ideas?

/disagree

Segregating new players is never a good idea, but especially in DDO, where it really helps to have even semi-experienced as guides through alot of the lower level content.
As far as re-sorting all the servers by "play style", I think the servers are fine the way they are, thank You...........

eonfreon
10-28-2008, 08:44 PM
Why would you want to segregate new players? There are few enough of them as it is.
And I don't play any One style all the time. But I do play only a few characters all the time. With different servers I would have to have different characters on different servers just to play that particular style.
What's the advantage?
If you want to only play with certain types at certain times, well that's something pretty easily set up in an LFM (or in a Guild).
I see LFMs asking for Roleplayers or Zergers all the time.

zavozod
10-28-2008, 08:53 PM
It would also allow you pros the chance to mentor. U could voulanter to help. And with a dedicated server it opens up the ability to design in game ways to help out a new player. I am looking for way to help new players out, not keep them away. *** is wrong with you people?

eonfreon
10-28-2008, 08:59 PM
Perhaps it would help if you presented your ideas in a clearer manner.
Stating the following:


A guildie had a great idea.
1. All new players would have to start on a dedicated newb server.
After certain milestones are reached they would get the chance to pick a new server to play on.
2. All existing players would pick a server by play style. Power gamer, role player, etc...
Ideas?

Does nothing to explain your concept of aiding new players.
You didn't say anything about "mentoring" previously.
If it was a choice, for first time players to play on a dedicated server, then perhaps I could see some benefit.
Otherwise, I couldn't see any true advantage.

ThrasherGT
10-28-2008, 09:15 PM
It would also allow you pros the chance to mentor. U could voulanter to help. And with a dedicated server it opens up the ability to design in game ways to help out a new player. I am looking for way to help new players out, not keep them away. *** is wrong with you people?

I thought we were have a discussion here, I guess not.
Cya around.

Lorien_the_First_One
10-28-2008, 10:39 PM
It would also allow you pros the chance to mentor. U could voulanter to help. And with a dedicated server it opens up the ability to design in game ways to help out a new player. I am looking for way to help new players out, not keep them away. *** is wrong with you people?

Well lets see.... you suggested segregating them, that won't help them it will harm them.

And if you are going to swear because people tell you that your idea doesn't make sense then any discussion with you is pretty pointless anyway.

redoubt
10-28-2008, 10:46 PM
No thank you and here is why:

I've played two MMOs. SWG and DDO. In both cases I joined with people I knew on the server they were already established on. If I had been forced to a newbie server I would not have been able to play with them right away. (And asking them to roll up on the newb server just to get me eligible for a "real" server is not an answer in my opinion.)

Please keep the ideas coming, but I'll take a pass on this one, thanks.

zavozod
10-29-2008, 01:45 AM
I know the proplem. Just to be a build a toon takes a good knowledge base. Just to develop the skills and knowledge base to walk into any quest takes time. I have tryed and do help others out. Some listen and others get defensive. But we as players are left holding the bag to show new players how to play, build, and equip their toons. Some guilds do this really well. I would like to see concentrated effort to help build and grow a game which I enjoy. I thought a server which is populated by new players and keyed for new players with a "tutorial" type of OS, with some Vets helping would be a start.

As far as my swearing, I do that alot...

dominp
10-29-2008, 03:50 AM
A guildie had a great idea.
1. All new players would have to start on a dedicated newb server.
After certain milestones are reached they would get the chance to pick a new server to play on.
2. All existing players would pick a server by play style. Power gamer, role player, etc...
Ideas?

you think all the power gamers on say...Sarlona would be willing to just delete their characters or pay for a server transfer if that server turns out to be the role player server....and then have to start over on a new server???

boldarblood
10-29-2008, 03:57 AM
Bad idea.

Isolate them to a dead server, makes a good impression.

Leyoni
10-29-2008, 04:00 AM
A guildie had a great idea.
1. All new players would have to start on a dedicated newb server.
After certain milestones are reached they would get the chance to pick a new server to play on.
2. All existing players would pick a server by play style. Power gamer, role player, etc...
Ideas?

And you label this a great idea?

Possibly the worst idea I've seen on the forums, even worse than mine! :(

Aranticus
10-29-2008, 04:12 AM
A guildie had a great idea.

1. All new players would have to start on a dedicated newb server.
After certain milestones are reached they would get the chance to pick a new server to play on.

2. All existing players would pick a server by play style. Power gamer, role player, etc...
Ideas?

sorry to disappoint you but this is the stupidest idea i've seen so far. in fact i cannot believe someone could actually come up with this

so you meant to say they drop all the friendships/aquaintances they made when leveling up and go separate ways? read maslow theory. people have basic needs, one of the important needs of most people is association with others and their affirmation. this is why peer pressure is so important in todays society

next, who is paying for the switch? make it free? then how is turbine going to allocate resources to move your toons around? so who is going to help out the newb server? if your purpose is to find like minded players to play, then the newb will always be stuck at the newb servers. no one will teach them the fine details, etc. they will find it hard to proceed in the game and then leave

the powergamers have no one to brag to, no targets to hit. everyone is as good as everyone else. casual players will never have the chance to run the end stuff if they do not group with the elite players and then get bored

seriously. i'd propose a similar idea... 1 server for idiots and 1 server for the rest. and the idiot server already has 2 confirmed players..... :cool:

Aranticus
10-29-2008, 04:17 AM
I know the proplem. Just to be a build a toon takes a good knowledge base. Just to develop the skills and knowledge base to walk into any quest takes time. I have tryed and do help others out. Some listen and others get defensive. But we as players are left holding the bag to show new players how to play, build, and equip their toons. Some guilds do this really well. I would like to see concentrated effort to help build and grow a game which I enjoy. I thought a server which is populated by new players and keyed for new players with a "tutorial" type of OS, with some Vets helping would be a start.

As far as my swearing, I do that alot...

there is a newbie program in khyber started by mythe. another player also started a newb help on the different servers. i've offered my help and have since helped out a few players. there is no need to get all newbs. i'm a teacher, i know i cannot make all my students get A+ but as long as they tried and get grades better than what they came in with, i'm glad

there's an old saying, he who defends all defends nothing. read: WWII, maginot line, greater sphere of co-posperity

Memnir
10-29-2008, 04:33 AM
I enjoy playing with many different people who enjoy many different playstyles, depending on mood and how I feel like playing that evening. Should I limit myself to one server just... because?

I enjoy helping new players when I roll new alts, and find that most times my help and enthusiasm are appreciated by the newbies. (and often I find their excitement of the game contagious, and helps alleviate the boredom of the lower levels) Should I no longer be allowed to help new players just... because?

Separating new players from the long-terms players helps no one. In fact, it would harm the game greatly. The same goes for enforced segregation by means of playstyle. It limits options - and does not open any. It would hamstring the game in many ways, and would bring an almost minuscule benefit that there may as well be no benefit at all.

/not signed

eonfreon
10-29-2008, 04:42 AM
Even if I were to create characters on all server "types", I wouldn't want to have to log out and then log into a new server just to play a different style. The idea of trying to organize groups with friends would be a nightmare- jumping to servers to round up my friends and then choose which server we would like to play on. And then JoetheBarbarian on the Roleplaying server doesn't have the same gear as JoetheBarbarian has on the Casual server, or on the Powergaming server and would always have to make sure to reacquaint himself to his character everytime he chose to play a different style.
And to set it up to facilitate these activities would be a large expenditure of Dev time- i.e. some method of contacting friends across all the possible servers they are on and coordinating what server to play on. Because they would have to set something up in-game to allow this, to count on Teamspeak and such accounts would be unfair to the playerbase.
No, I'm sorry, terrible, terrible idea.

Melthus
10-29-2008, 06:41 AM
While I understand that you're trying to be helpful by suggesting this, allow me to point out several flaws that I see to this plan.

Powergamers provide most of the really nice AH items. Casuals buy many if not most of these items, as the powergamers already have better. Additionally, when I first started playing, I was given some items I could not afford (a collapsed portable hole, for example). The player who gave me that said they had a bank full of them, indicating they probably farm a lot (powergamer). Personally, I am glad they are on the same server.

Also, some people have friends who have different playstyles. While I consider my playstyle to be casual, compared to my two brothers-in-law and a friend who also play, I would probably be hardcore. I would not want to be segregated from those friends. They are the ones who got me started here. My daughter also plays, and I would not want to be segregated from her either.

Additionally, I sometimes enjoy being invited to a group of "ubers" who plow through gianthold quests like a knife cutting butter. I don't ALWAYS want to slow crawl through quests, admiring the scenery as I go. I've learned a lot about new zones from grouping with the more experienced.