shrades72
10-25-2008, 10:34 PM
I'm currently leveling up a Dwarven Intimitank, and was looking for some advice. He's currently at level 13 (Fghtr 10 / Pally 3) - I was originally planning on going Fghtr 12 / Pally 4, but am now considering taking a few rogue levels for evasion.
Wondering if the 3 point AC drop I'd have to take going from MFP to MBP is worth Evasion and UMD from the rogue levels? I'd also be giving up some HP, BAB, and 1 intimidate skill point (Fghtr Intim requires Fghtr lvl 12...)
My goals with this character are to be able to intimidate pretty much everything, have high survivability when turtling up against bosses, and not be completely useless dps-wise vs trash mobs.
Here's my current AC breakdown:
10 base
10 +5 Mithral Breast Plate
9 +5 Tower Sheild
7 Dex
1 Dodge
2 Chaos Guard
5 Combat Expertise
5 Protection item
2 Pally aura
----
51 completely unbuffed
5 Ranger (My static group has a high lvl ranger - I nearly always have this available)
3 Full pally (Static group also has 16 pally)
1 Haste (Sorc in static group keeps us hasted nearly 100% of the time)
----
60 typically buffed
Potential with equipment I don't yet have
3 Chattering Ring
4 Shroud Insight
2 Alchemy
----
69 max
Saves will end up in the mid to high 20s. I don't know all the possible ways to increase the Intimidate skill yet, but it looks like I should be able to get into the low 50s?
I play very very casually with a static group, so I haven't even seen much of the end-game content yet. Wondering if this build will remain viable through end-game?
Besides the yea/nay evasion issue, any other advice or feedback on the build below? Again, I've already leveled him up to 13 so I can only change feats / enhancements from 1-13.
Thanks!
Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Dwarf Intimitank
Level 16 Lawful Good Dwarf Male
(11 Fighter \ 3 Paladin \ 2 Rogue)
Hit Points: 300
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 15
Will: 11
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 16) (Level 16)
Strength 16 20 22
Dexterity 16 18 18
Constitution 12 12 14
Intelligence 12 13 13
Wisdom 8 8 8
Charisma 12 13 14
Tomes Used
+1 Tome of Intelligence used at level 1
+1 Tome of Charisma used at level 1
+2 Tome of Dexterity used at level 16
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 5 16
Bluff 1 2
Concentration 1 2
Diplomacy 1 2
Disable Device n/a n/a
Haggle 1 2
Heal 3 5
Hide 3 4
Intimidate 3 29
Jump 3 12
Listen -1 -1
Move Silently 3 4
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 3
Spot -1 -1
Swim 3 6
Tumble n/a n/a
Use Magic Device n/a 20
Level 1 (Paladin)
Skill: Balance (+2)
Skill: Heal (+4)
Skill: Intimidate (+2)
Feat: (Selected) Toughness
Enhancement: Dwarven Armor Mastery I
Enhancement: Dwarven Shield Mastery I
Level 2 (Fighter)
Skill: Intimidate (+2)
Skill: Jump (+1)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Fighter Intimidate I
Enhancement: Fighter Toughness I
Level 3 (Paladin)
Skill: Heal (+1)
Skill: Intimidate (+1)
Feat: (Selected) Bullheaded
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Toughness I
Enhancement: Paladin Charisma I
Level 4 (Paladin)
Skill: Heal (+1)
Skill: Intimidate (+1)
Enhancement: Dwarven Axe Attack I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Extra Lay on Hands I
Level 5 (Fighter)
Skill: Intimidate (+2)
Skill: Jump (+1)
Feat: (Fighter Bonus) Combat Expertise
Enhancement: Dwarven Shield Mastery II
Enhancement: Fighter Strength I
Level 6 (Fighter)
Skill: Balance (+1)
Skill: Intimidate (+1)
Feat: (Selected) Dodge
Enhancement: Dwarven Toughness II
Enhancement: Fighter Armor Mastery I
Level 7 (Fighter)
Skill: Balance (+1)
Skill: Intimidate (+1)
Feat: (Fighter Bonus) Shield Mastery
Enhancement: Fighter Tower Shield Mastery I
Enhancement: Fighter Intimidate II
Level 8 (Fighter)
Skill: Balance (+1)
Skill: Intimidate (+1)
Enhancement: Dwarven Shield Mastery III
Enhancement: Fighter Toughness II
Level 9 (Fighter)
Skill: Balance (+1)
Skill: Intimidate (+1)
Feat: (Selected) Force of Personality
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Enhancement: Fighter Strength II
Level 10 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+2)
Enhancement: Dwarven Axe Attack II
Level 11 (Fighter)
Skill: Balance (+1)
Skill: Intimidate (+1)
Feat: (Fighter Bonus) Improved Shield Mastery
Enhancement: Fighter Tower Shield Mastery II
Level 12 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+2)
Feat: (Selected) Skill Focus: Intimidate
Enhancement: Dwarven Constitution II
Level 13 (Fighter)
Skill: Balance (+1)
Skill: Intimidate (+1)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Enhancement: Fighter Intimidate III
Level 14 (Rogue)
Skill: Use Magic Device (+9)
Enhancement: Dwarven Toughness III
Level 15 (Rogue)
Skill: Use Magic Device (+9)
Feat: (Selected) Toughness
Enhancement: Fighter Toughness III
Level 16 (Fighter)
Skill: Intimidate (+3)
Enhancement: Dwarven Spell Defense I
Enhancement: Fighter Tower Shield Mastery III
Wondering if the 3 point AC drop I'd have to take going from MFP to MBP is worth Evasion and UMD from the rogue levels? I'd also be giving up some HP, BAB, and 1 intimidate skill point (Fghtr Intim requires Fghtr lvl 12...)
My goals with this character are to be able to intimidate pretty much everything, have high survivability when turtling up against bosses, and not be completely useless dps-wise vs trash mobs.
Here's my current AC breakdown:
10 base
10 +5 Mithral Breast Plate
9 +5 Tower Sheild
7 Dex
1 Dodge
2 Chaos Guard
5 Combat Expertise
5 Protection item
2 Pally aura
----
51 completely unbuffed
5 Ranger (My static group has a high lvl ranger - I nearly always have this available)
3 Full pally (Static group also has 16 pally)
1 Haste (Sorc in static group keeps us hasted nearly 100% of the time)
----
60 typically buffed
Potential with equipment I don't yet have
3 Chattering Ring
4 Shroud Insight
2 Alchemy
----
69 max
Saves will end up in the mid to high 20s. I don't know all the possible ways to increase the Intimidate skill yet, but it looks like I should be able to get into the low 50s?
I play very very casually with a static group, so I haven't even seen much of the end-game content yet. Wondering if this build will remain viable through end-game?
Besides the yea/nay evasion issue, any other advice or feedback on the build below? Again, I've already leveled him up to 13 so I can only change feats / enhancements from 1-13.
Thanks!
Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Dwarf Intimitank
Level 16 Lawful Good Dwarf Male
(11 Fighter \ 3 Paladin \ 2 Rogue)
Hit Points: 300
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 15
Will: 11
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 16) (Level 16)
Strength 16 20 22
Dexterity 16 18 18
Constitution 12 12 14
Intelligence 12 13 13
Wisdom 8 8 8
Charisma 12 13 14
Tomes Used
+1 Tome of Intelligence used at level 1
+1 Tome of Charisma used at level 1
+2 Tome of Dexterity used at level 16
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 5 16
Bluff 1 2
Concentration 1 2
Diplomacy 1 2
Disable Device n/a n/a
Haggle 1 2
Heal 3 5
Hide 3 4
Intimidate 3 29
Jump 3 12
Listen -1 -1
Move Silently 3 4
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 3
Spot -1 -1
Swim 3 6
Tumble n/a n/a
Use Magic Device n/a 20
Level 1 (Paladin)
Skill: Balance (+2)
Skill: Heal (+4)
Skill: Intimidate (+2)
Feat: (Selected) Toughness
Enhancement: Dwarven Armor Mastery I
Enhancement: Dwarven Shield Mastery I
Level 2 (Fighter)
Skill: Intimidate (+2)
Skill: Jump (+1)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Fighter Intimidate I
Enhancement: Fighter Toughness I
Level 3 (Paladin)
Skill: Heal (+1)
Skill: Intimidate (+1)
Feat: (Selected) Bullheaded
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Toughness I
Enhancement: Paladin Charisma I
Level 4 (Paladin)
Skill: Heal (+1)
Skill: Intimidate (+1)
Enhancement: Dwarven Axe Attack I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Extra Lay on Hands I
Level 5 (Fighter)
Skill: Intimidate (+2)
Skill: Jump (+1)
Feat: (Fighter Bonus) Combat Expertise
Enhancement: Dwarven Shield Mastery II
Enhancement: Fighter Strength I
Level 6 (Fighter)
Skill: Balance (+1)
Skill: Intimidate (+1)
Feat: (Selected) Dodge
Enhancement: Dwarven Toughness II
Enhancement: Fighter Armor Mastery I
Level 7 (Fighter)
Skill: Balance (+1)
Skill: Intimidate (+1)
Feat: (Fighter Bonus) Shield Mastery
Enhancement: Fighter Tower Shield Mastery I
Enhancement: Fighter Intimidate II
Level 8 (Fighter)
Skill: Balance (+1)
Skill: Intimidate (+1)
Enhancement: Dwarven Shield Mastery III
Enhancement: Fighter Toughness II
Level 9 (Fighter)
Skill: Balance (+1)
Skill: Intimidate (+1)
Feat: (Selected) Force of Personality
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Enhancement: Fighter Strength II
Level 10 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+2)
Enhancement: Dwarven Axe Attack II
Level 11 (Fighter)
Skill: Balance (+1)
Skill: Intimidate (+1)
Feat: (Fighter Bonus) Improved Shield Mastery
Enhancement: Fighter Tower Shield Mastery II
Level 12 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+2)
Feat: (Selected) Skill Focus: Intimidate
Enhancement: Dwarven Constitution II
Level 13 (Fighter)
Skill: Balance (+1)
Skill: Intimidate (+1)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Enhancement: Fighter Intimidate III
Level 14 (Rogue)
Skill: Use Magic Device (+9)
Enhancement: Dwarven Toughness III
Level 15 (Rogue)
Skill: Use Magic Device (+9)
Feat: (Selected) Toughness
Enhancement: Fighter Toughness III
Level 16 (Fighter)
Skill: Intimidate (+3)
Enhancement: Dwarven Spell Defense I
Enhancement: Fighter Tower Shield Mastery III