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Hadara
10-23-2008, 07:47 PM
Why cant we be Evil?
Is it agaisnt the law of the game or something?
I never played pnp...just played since Alpha

I can tell you about House Cannith...about the Warforged Titan...about how to tank Velah and Rhindvutha...but other than that, why cant we be evil?

And where did our Unholy weapons go?!

captain1z
10-23-2008, 07:51 PM
because you did not go to evil medical school.

Bubbahotepp
10-23-2008, 09:17 PM
I made an evil character. I had him join a PD guild, then proceeded to kill as many player characters as possible untill they booted me. Grease and Ice Storm were my preferred methods.

Nothin works better than greasing the outside path right before the fire elementals in TS.

Lithic
10-23-2008, 09:53 PM
Why no evil?

First of all, evil characters shouldnt get along terribly well. We tried an evil group in PnP and it was disastrous, though honestly fun hehe. Evil alignment in an MMO would likely just be an excuse to try to greif others, and would result in less fun for the victims (shortterm) and evil character (long term as they become known). People act like mule-chasms as it is, if they could pretend they had a role-playing reason it would be much much worse.

Secondly, there is no real effect of alignment in DDO vs D&D. Alignments DON'T MATTER (one exception is class restrictions). The only difference is a small amount of equipment you may or may not be able to use, none of which is earth-shattering if you can't get it. No quest is barred to the good (And I know of at least one that should be the bane of paladins), neither would any be barred from the evil.

Falco_Easts
10-23-2008, 10:14 PM
Only if evil actions have cosequences.
Do something evil and get locked up if caught. Character uplayable for 1 RL day per DDO month in jail.

Hadara
10-24-2008, 03:43 PM
Just because if they added Evil alignment doesnt make it have to be PvP
Maybe it adds some sort of penalty towards diplomacy

And give us back our Unholy, Unholy Burst and Pure Evil weps
or give Evil chars -10% to heals, +2 Dodge Bonus to AC when getting attacked by an Evil Outsider and -2 AC when getting attack by a Good Outsider (Eladrin in Devils or Cleric/Palis or other LG people in PvP)

They should give bonuses, ect to Alignment other than having to be LG for Monk, Pali and Cleric and weapon modifers i.e. Axiomatic, True Law, Anarchic, True Chaos, Pure Good, Holy, ect.

Hadara
10-24-2008, 03:45 PM
because You Did Not Go To Evil Medical School.

I Did So!!!
:d

Nahual
10-24-2008, 04:10 PM
Another reason also stated in Player handbooks in PnP

Evil Alingment usually is reserved for your enemy and don't encourage people playing evil characters.

All my friends that made evil characters ended up dying at some point in the adventure. Why?? I'm glad you asked because a lot of people don't play Evil they play kind of stupid Evil which would really be bad for a MMORPG.

Cupcake
10-24-2008, 04:16 PM
My 2 cents on this subject...

Wherein I can see how it would be hard to have evil in DDO.. the game that is...

EQ2 has evil alignments.

They have their own territory good can go to evil and vice versa with consequences.

I tried playing an evil character. When I was told to go kill some innocent peoples I deleted the character LOL.

Maybe that is why I like paladins so much. :D

WeaselKing
10-24-2008, 04:18 PM
First of all, evil characters shouldnt get along terribly well.

Umm lawful evil characters ought to be able to get along okay.

Tanka
10-24-2008, 11:19 PM
because you did not go to evil medical school.
"I've got a PhD in Horribleness."

Inspire
10-25-2008, 12:06 AM
"i've Got A Phd In Horribleness."

:D! Qft!!!!

Tanka
10-25-2008, 12:56 AM
:D! Qft!!!!
...These are not the Hammer.

Noctus
10-25-2008, 07:03 AM
The problem with "Evil" as an alignment is that many people see it and start acting crazy bat-shi evil "i need to burn down that orphanage, stab everyone in the back and steal from my companions, just because"-Evil.

Behaviour which would be better described as the extrem interpretation of Chaotic Evil, bordering on demonic behaviour (not to confuse with devilish, LE).
You cant have a cooperative group game with this behaviour. Although i have to concede that certain parts of the evil spectrum could be effectively played in a RPG (a la "The Soprans"-Evil, organised crime level), mostly the LE kind.

But than many will see evil and start acting the way 1st described. And mostly it will just be an excuse for grieving and acting like a 15 year old @sshole.

So better not to implement it.




P.S.
I actually was the DM of a LE P&P-group, which lasted from level 1 to 19, and over 2 year IRL. They considered every way of solving a problem fast and with the most gain and least risk to themself. They acted more like if you had called on the mob to rescue the princess from the dragon.
It was actually fun to see the other side of the coin afther over 15 years of playing the good (or at least neutral) heroes. But we made an informal agreement before starting the campaign. More devilish behaviour, no crazy EVIL, no Psychopaths, no "i get 1st watch and slit everyones throath, yay for me, i just quadrupeled my equipment".

Tenkari_Rozahas
10-25-2008, 10:19 AM
Another reason also stated in Player handbooks in PnP

Evil Alingment usually is reserved for your enemy and don't encourage people playing evil characters.

All my friends that made evil characters ended up dying at some point in the adventure. Why?? I'm glad you asked because a lot of people don't play Evil they play kind of stupid Evil which would really be bad for a MMORPG.

Is that the opposite of Lawful stupid paladins??

jmelanie7
10-25-2008, 10:33 AM
I made an evil character. I had him join a PD guild, then proceeded to kill as many player characters as possible untill they booted me. Grease and Ice Storm were my preferred methods.

Nothin works better than greasing the outside path right before the fire elementals in TS.


This answeres the BEST why we do not have EVIL alignments in DDO. This kind of behavior, that CAN be defended by: I was only RPing.

Evil should not come back, for THAT reason, and THAT one only.

deathtouch
10-25-2008, 11:39 PM
I made an evil character. I had him join a PD guild, then proceeded to kill as many player characters as possible untill they booted me. Grease and Ice Storm were my preferred methods.

Nothin works better than greasing the outside path right before the fire elementals in TS.


You sir are my hero, that is the funniest thing i have ever read!

baddax
10-26-2008, 03:25 AM
I made an evil character. I had him join a PD guild, then proceeded to kill as many player characters as possible untill they booted me. Grease and Ice Storm were my preferred methods.

Nothin works better than greasing the outside path right before the fire elementals in TS.

1) Are you sure the Character was evil?
2) This act is not evil. Its only Evil if its not funny, which it of course was.

baddax
10-26-2008, 03:01 PM
Umm lawful evil characters ought to be able to get along okay.


Sure they can, look at the legions of devils. They fight well together and never seem to bicker. The key to Lawful Evil is Order through threats, intimidation,punishment and outright killing of those who dont follow the rules. Hey kinda reminds me of my work (except for the killing part, but come to think of it there have been a few coleagues who are missing for some time now).

Talon_Moonshadow
10-26-2008, 03:21 PM
Which quest would your Evil char like to do?
Help Garrison?
Help Baudry?
Help the Eladrin?
Save Stormreach from ......?

Which dialog option would you choose?

Tell me what wll your evil char be doing exactly?

Leyoni
10-27-2008, 05:52 AM
The only thing alignment serves to achieve is to limit player options. Other than that it is meaningless.

Players cooperate or they don't. Nothing stops a LG aligned character from doing things within a group that resemble CE bahavior. If a player wants to act evil they can.

Nothing stops a player from behaving badly in a group. If you want to do that and can find a group of similar minded people you can have tons of fun finding petty ways to annoy one another. But, you may have trouble finding groups once your preferred behavior gets out.

So, adding evil alignments would mean nothing for people who just want to group without behaving badly. It would just be another alignment with some items that are limited only to them. It would further add to the list of restrictions based on alignment. But it would be otherwise meaningless.

IMO the lack of evil alignments is more of a marketing issue than a game issue. There is a large community that opposes RP games in general, AD&D specifically -- and because MMOs are able to reach so many people (some of whom are not necessarily the most socially inclined) it would be rather difficult on marketing if some DDO player ran CE characters and then did some antisocial thing.

Kalari
10-28-2008, 10:26 AM
I would love to see an evil alignment but as others said it would bring out the idiots who think being evil is only about griefing others, killing off fellow party members and the like. To me there is the more sophisticated evil if that could be implimented it would be fun but its doubtful, it takes people who understand the alignment breakdowns and would require DDO to take alignment more seriously when it comes to questing instead of it just being towards gear.

One of my favorite memories of playing an evil noblewoman was holding land near a territory where famine had just hit. Being cunning I used the opportunity to set my goals of domination into plan. With the assistance of the local clergyman (who was really an evil avatar in disguse) I implored the good towns folk to work with me and id make sure their food troubles would cease. All they had to do was send me one child every month to come live in my home and become "educated young males and females." Well being hungry and poor it wasnt given much thought and they readilly agreed. So every month a child was picked and every month they recieved enough food to keep them going while they worked lands that had been mysteriously reaped cleaned (grins) then rendered barren by a spell. They never did question what happened to their children, some of them who showed potential became enforcers for my other projects in the lands, the ones who did not became meals for the enforcers or playthings for my pious partner. when a group of adventures came to see about helping the people with the lands they came to my home asking questions but having max ranks in bluff (and good die rolls) helps you and of course to fool the pious paladin I had him deal mostly with the clergyman who convinced him the children had a better life here. I even had some of the children who showed potential in lying talk with the wily party and convince them that it was better then living poor or making their families have another mouth to feed. So convinced the heroes went off to figure out what was causing the land troubles. Things seemed to go my way till the pesky druid finally figured out the spell and reversed it. Seeing that my hold would fade I quietly left in a carriage leaving the clergyman to clean up the mess with my new army of obediant enforcers, following behind me to my next conquest. The best part of it was I got to be an elf one of the few that are born with hearts of evil. I didnt even know such things existed till my friend brought a book and showed me the template it was so much fun.

Now that was a fun game and the only evil campaign I ever got to really play with though I had plenty of ideas for others. The only other time I got to play evil in games were in muds where id make mages who seemed beneficial though most who made deals ended up test subjects, or id appear to be a stand up elven lady who secretly made dealings with the drow and provided sacrifices. Or the best during my chaotic neutral phases help bands of rogues by sleeping adventurers while we picked them clean. Sigh good times.

Mockduck
10-28-2008, 01:16 PM
I hated alignments in pen and paper, so ya know I'm against it.

Fakko
10-30-2008, 02:00 PM
While having evil alignments would likely bring about griefing kidiots, true evil is selfish, narcissistic and sociopathic. There's plenty of that already in DDO.

Think of chaotic neutral as the new evil. Evil seems to follow an agenda or purpose. Chaotic Neutral acts with its own wants as its only barometer. Good, bad, neutral, it doesn't matter. They all fall under the blade if it suits their purpose. While at the same time not going out of their way to be intentionally malevolent or cruel.

Rog
10-31-2008, 04:26 AM
i used to play evil toons in pnp had a great time first we would go town then proceed to rob the jewely store and the bank then take loans from the assinian guild then kidnap the hottest girl in town while being chased by assinians and have are way with her then eat her for dinner not being human who cares the dm would really try to kill off those toons pretty quick but was fun or go into a bar and just break out the big ax after drinking slay the bar then rob the corpses of anything of value and book out of town real quick like being chased by the guard.
EVIL CAN BE FUN TO PLAY I THINK ddo need pickpocket for rog so we can jack that uber loot u being pining away for the last 6 months