View Full Version : Looking for intimitank build
WeaselKing
10-22-2008, 07:52 PM
Looking for a warforged tank build with, in this order. High:
1) DR (have some pretty good ideas how to get this up to 65+ situationally)
2) Intimidate skill
3) HP
4) AC
5) DPS (or at least a decent to-hit for some stat damagers)
Any suggestions?
Kinda lost on tanks, I do casters and utility characters.
WeaselKing
10-22-2008, 07:53 PM
Was thinking I wouldn't care about DPS if I could get a pretty good Trip going on instead.
Ghoste
10-22-2008, 07:56 PM
Was thinking I wouldn't care about DPS if I could get a pretty good Trip going on instead.
Got a +2 frost dagger of vertigo 10 for you if you go that path. Can you imagine a little wf rushing a giant and swinging that little toothpick at the giant who just falls over on his butt like a dumptruck just slammed into him?
Starting stats that I used for Draugr were 18 str, 16 con, 13 dex and int.
Improved trip, stunning blow, sap, couple shield masteries, and the rest of his feats into toughness. With Lorrik's defender he'll have 30 DR unbuffed, 60 with titan shield going, 50 when he's actively intimidating mobs and setting off defiance. 428 standing HP, will have even more when warforged toughness enhancements go live, and would have had a few more had he gone pure fighter instead of taking the level of wiz. His trip is unsavable against by almost all monsters, and stunning blow dc is 38, higher than the save you'll find on any caster's finger of death (and sap to back that up, with no save).
On the downside his AC sucks and his intmidate could be a little bit higher (low cha).
Hirosue
10-22-2008, 08:19 PM
its not a very good idea to make a high intimidate character that gets all the agro and attempts to mitigate it by damage reduction.
its an even worse idea to do this as a Wf .For the simple reason that you
will be getting all the agro from the mobs from your intimidate but have no Ac so will be getting hit by all the mobs all the time . even with damage reduction you are basically going to be a super mana sponge.and when the cleric runs out of mana u die.Add in the 50% neg from heals until you spend enhancements or get rare items to mitigate the 50% neg to heals for being WF and you have a truely nightmareish character to play , and a nightmare for the healers to keep upright too.
Its an interesting idea in principle ,but i think you will rapidly discover that the healers wont be able to keep up with the damage you are taking.And after a few fights in the quest most clerics will rapidly conclude that its in the groups interest just to let you die rather than use all their heals tryng to keep you up.
and of course dont forget that a DR intimidator will be vastly inferior to an AC intimidator by reson that the AC intimidator will not ( or should not ) need constant healing to be able to perform its role.
if you want to make an intimidator get some armour class.
Sillk
10-22-2008, 08:20 PM
I was working on a build and tho it's not done yet, it sounds like something you're working toward. Maybe with some help from the forum, it'll get bug proofed. I built this at work on paper and haven't yet put it into the character builder, so there may be some inaccuracies.
This build uses some of Illuminati's builds as a starting point, and attempts to combine Evasion, DR and DPS to maintain Aggro, as well as some crowd control once you have the aggro.
I've only put 1 tome on this character, to make it commonly available to anyone. Obviously +2 tomes etc would always help. The only gear planned so far is the Docent of Defiance, and the shield from the Reaver Raid. If anyone wants to enter all the "optimal" gear for the highest possible AC, HP, etc. feel free.
Stats
28 Str 16 (+6 item, +2 Enhancement, +4 Level)
20 Dex 13 (or better) +6 Item, +1 Enhancement)
22 Con 14 (+6 Item, +2 Enhancement)
14 Int 13 (+1 tome at level 1)
14 Wis 8 (+6 item)
18 Cha 12 (+6 Item)
I may have the 32 point build short a few points, the leftovers would go into Dex for AC. The int tome is to help with skill points.
Level Progression
1 Rogue1 Mithral Body
2 Fighter1 Khopesh
3 Paladin1 Shield Mastery
4 Fighter2 Toughness
5 Fighter3
6 Fighter4 Stunning Blow, Improved Critical - Slash
7 Paladin2
8 Paladin3
9 Paladin4 Power Attack
10 Paladin5
11 Paladin6 (Pick up Divine Righteousness enhancement)
12 Rogue2 Combat Expertise
13 Fighter5
14 Fighter6 Cleave
15 Fighter7 Improved Sheild Mastery
16 Fighter8 Force of Personality
I'm still deciding if Evasion is worth it or not on this build. Taking 2 levels of Fighter would help you get Great Cleave or something else.
Enhancements
[Warforged] - Brute Fighting IV
[Warforged] - Constitution II
[Warforged] - Healer's Friend I
[Warforged] - Tactics III
[Rogue] - Dexterity I
[Fighter] - Critical Accuracy I
[Fighter] - Haste Boost I
[Fighter] - Intimidate II
[Fighter] - Strategy (Stunning Blow) III
[Fighter] - Strategy (Trip) III
[Fighter] - Strength II
[Fighter] - Toughness III
[Paladin] - Bulward of Good I
[Paladin] - Divine Righteousness I
* [Paladin] - Charisma II would be good to respec once you have taken the Force of Personality feat. Also look at Tower Shield Mastery, Healer's Friend II, Paladin Resistance.
Ghoste
10-22-2008, 08:33 PM
its not a very good idea to make a high intimidate character that gets all the agro and attempts to mitigate it by damage reduction.
its an even worse idea to do this as a Wf .For the simple reason that you
will be getting all the agro from the mobs from your intimidate but have no Ac so will be getting hit by all the mobs all the time . even with damage reduction you are basically going to be a super mana sponge.and when the cleric runs out of mana u die.Add in the 50% neg from heals until you spend enhancements or get rare items to mitigate the 50% neg to heals for being WF and you have a truely nightmareish character to play , and a nightmare for the healers to keep upright too.
Its an interesting idea in principle ,but i think you will rapidly discover that the healers wont be able to keep up with the damage you are taking.And after a few fights in the quest most clerics will rapidly conclude that its in the groups interest just to let you die rather than use all their heals tryng to keep you up.
and of course dont forget that a DR intimidator will be vastly inferior to an AC intimidator by reson that the AC intimidator will not ( or should not ) need constant healing to be able to perform its role.
if you want to make an intimidator get some armour class.
With the propper debuffs, most wizards could wand heal a wf tank with 50-60 DR being attacked by the Shroud or VoD raid bosses. Healing wouldnt even be necessary for said tank versus some of the other raid bosses (again with propper debuffs). As far as non named monsters, that's where the tactics come in. Most monsters only get one hit, if any at all, against a strong tactics build. Speaking from experience with such a build, it requires suprisingly very little healing.
Also, the op is someone who runs with a lot of wf arcanes. So to presume that he cares at all about clerics' inneptitude to heal him is unecessary.
Hirosue
10-22-2008, 08:34 PM
Looking for a warforged tank build with, in this order. High:
1) DR (have some pretty good ideas how to get this up to 65+ situationally)
2) Intimidate skill
3) HP
4) AC
5) DPS (or at least a decent to-hit for some stat damagers)
Any suggestions?
Kinda lost on tanks, I do casters and utility characters.
I think what the Op is asking for is an intimidator that gets all the agro then mitigates damage by using Warforged Damage reduction enhancements and takes multiple Improved damage reduction feats. i.e adamantine body feat ,improved damage reduction feat multiple times ,shiled mastery, improved shiled mastery , then enhancement 3 wf damage reduction etc,etc .
gets a tower shiled intimidates blocks and survives by having damage reduction rather than AC.which as i posted above probably wouldnt work for very long as its basically only going to stay upright with constant healing.
a DR of 50 is only going to save him from 50 damage and with multiple mobs hitting for more than 50 his health will rapidly diminish . or he can make an intimidator with armour class that doesnt get hit and so requires little or no healing. As a cleric i know which type of intimidator i would prefer to have in a party. Also dont forget that this aim of 50 Dr is going to be end game achievable only and very reliant on stoneskin, blur, displacement and so on to keep it going..
Who is going to pay the price of the healing while it levels up from 1-14 level ? And who is going to pay to keep it buffed and upright in end game conntent. So yes its possible to do it. But an AC intimidator can do the job just as well with a lot less babysitting.
Ghoste
10-22-2008, 08:50 PM
The op has seen a tank in action with low ac, high DR (and the wf dr enhancements are a joke. Buy stoneskin wands and you're already better off) and high tactics (which he mentions in the second post) who takes a lot less dmg than you are claiming. Not many un-named mobs hit for more than 50 dmg, and the build I recomended rarely gives them a chance to hit attack anyways. With a good caster, raid bosses wont hit for much more than that, if they even hit for that much. If you still dont believe the effectiveness of that path, then consider this an open invitation to run a high ac tank through the Subterane with Draugr. See who gets to the east portal solo without any healing.
Sillk
10-22-2008, 08:55 PM
Ghoste - it sounds like you're referring to a specific build... is it posted? If so, can you post the link?
Ghoste
10-22-2008, 08:57 PM
Ghoste - it sounds like you're referring to a specific build... is it posted? If so, can you post the link?
Post #3 pretty much sums it up without giving a point for point walkthrough of the build. It's not posted on the forums in any more detail than that.
Hirosue
10-22-2008, 09:04 PM
so with high end raid gear, a dedicated wizard casting the propper debuffs on mobs and casting stonekin .blur .displace . repair on him all at the appropriate time and of course waitng until end game to actually get dr to a high point this is a good build idea ?
So we have an intimidator thats going to reply on mages to make it work, other player gold to supply repair and stonekin . As i said its an interesting build concept but will be a nightmare to level up. especially for anyone who groups with it. especially for us inept clerics. and of course the servers are full of GOOD mages running around who love to heal WF .
and this build may be superior to armourclass based intimidators in 1 or 2 raids . wow , cannt wait to group with it.
by the way i have wf ,arcanes, barbarians ,fighter , dwarf and human Ac tanks .as well as clerics
Ghoste
10-22-2008, 09:21 PM
so with high end raid gear,
Which is exactly what you will need to get an ac based tank that wont be getting constantly hit by raid bosses.
And no he wasnt a nightmare to level up. Just pick up a vertigo and a weighted weapon off the AH and he takes very little damage from anything other than red/purple named bosses, and not a whole lot from them. +5 tower shield and docent of defiance, not a single piece of raid loot, and a DR build will take a lot less damage from red names than an ac build that also has no raid loot. Granted the raid loot helps raise the DR even more.
Do you ever run without a wizard? Any wizard can load up ray of enfeeblement and waves of exhaustion, or any other spell that you explain will make a reasonable difference. So dedicated wizard? Not at all. Although the op does have that. Blur and displacement? You're putting words in my mouth now. Stoneskin? My build buys and uses the wands himself. So again, no need for a dedicated wizard. Although with defiance (not raid gear) going non stop when fighting raid bosses, stoneskin is moot.
Again, standing invitation. Show me what your high armor class non wf can do, I'll show you what DR, tactics, and wf can do. Even if you impress me with your build, at the very least you'll be shocked at how little healing mine takes.
And name one raid boss that wont be hitting any armor class build fairly frequently without, in your own words, "high end raid gear", or without other dedicated players to rely on for other ac boosts. Given that they'll all be hitting what you're suggesting, no, not just 1 or 2 raid bosses, all of them. If they're going to hit you anyways, may as well not be hitting you very hard.
hu-flung-pu
10-22-2008, 09:24 PM
Nevermind, looks like ghoste can handle himself.
Ghoste
10-22-2008, 09:27 PM
What makes you think he's not casting all those buff's himself? All those buffs come on wands.
And the Warforged feat and enhancement selections should stack with the Stoneskin spell. If it's not that's a bug that needs to be looked at, unless some can explain why spell enchantments don't stack with feats and enhancements anymore?
They don't and shouldn't stack. Highest passive DR stacks with active DR. That's it. So the ability to use a stoneskin wand, or any other source of passive DR (defiance, titan shield, etc.) render the wf enhancements pretty much useless. The only enhancements that would boost that would be if they gave wf the same shield mastery enhancements that dorfs have, since that is active DR.
Hirosue
10-22-2008, 09:35 PM
Which is exactly what you will need to get an ac based tank that wont be getting constantly hit by raid bosses.
And no he wasnt a nightmare to level up. Just pick up a vertigo and a weighted weapon off the AH and he takes very little damage from anything other than red/purple named bosses, and not a whole lot from them. +5 tower shield and docent of defiance, not a single piece of raid loot, and a DR build will take a lot less damage from red names than an ac build that also has no raid loot. Granted the raid loot helps raise the DR even more.
Do you ever run without a wizard? Any wizard can load up ray of enfeeblement and waves of exhaustion, or any other spell that you explain will make a reasonable difference. So dedicated wizard? Not at all. Although the op does have that. Blur and displacement? You're putting words in my mouth now. Stoneskin? My build buys and uses the wands himself. So again, no need for a dedicated wizard. Although with defiance (not raid gear) going non stop when fighting raid bosses, stoneskin is moot.
Again, standing invitation. Show me what your high armor class non wf can do, I'll show you what DR, tactics, and wf can do. Even if you impress me with your build, at the very least you'll be shocked at how little healing mine takes.
And name one raid boss that wont be hitting any armor class build fairly frequently without, in your own words, "high end raid gear", or without other dedicated to rely on for other ac boosts. Given that they'll all be hitting what you're suggesting, no, not just 1 or 2 raid bosses, all of them. If they're going to hit you anyways, may as well not be hitting you very hard.
LOl , firstly i have no interest at all in participating in your stupid my build is better than you build nonscense.
Every point i made is perfectly reasonable, fair and valid.
Flame , all you like , troll all you like , challenge all you like.
the simple facts are that a dr based intimidator is going to have a hard time of it as he levels up compared to an Ac based intimidator. Wont make any friends as it levels up . and everything it can do can be done equally well by an Ac based build.
im not telling the OP not to make it . by all means go ahead . this games about playing for fun and trying out new things. I was simply high lighting to the Op the pitfalls of this build .where as it seams that all you want to do is tell the OP how uber and superior to Ac types it will be at lvl 16.And of course argue the toss with anyone who dares have a different opinion to yourself.
keep flaming trolling and challenging. i wont bother adding any more fuel here.
hu-flung-pu
10-22-2008, 09:35 PM
It does grant 10/adamantine DR still right?
That should stack with the 9/adamantine you should potentially be able to get.
Now things like the docent of defiance and other types of DR I know shouldn't stack with adamantine, but I was always under the assumption "like" for "like" stacked when it came to DR. Is this all new developments or the way it's always been?
It renders all those Warforged feats and enhancements completely useless.
Ghoste
10-22-2008, 09:41 PM
LOl , firstly i have no interest at all in participating in your stupid my build is better than you build nonscense.
Every point i made is perfectly reasonable, fair and valid.
Flame , all you like , troll all you like , challenge all you like.
the simple facts are that a dr based intimidator is going to have a hard time of it as he levels up compared to an Ac based intimidator. Wont make any friends as it levels up . and everything it can do can be done equally well by an Ac based build.
im not telling the OP not to make it . by all means go ahead . this games about playing for fun and trying out new things. I was simply high lighting to the Op the pitfalls of this build .where as it seams that all you want to do is tell the OP how uber and superior to Ac types it will be at lvl 16.And of course argue the toss with anyone who dares have a different opinion to yourself.
which is a joke.
Facts? First of all, I'm not just talking about a DR only build. You keep leaving out the tactics - a very vital part of this build, especially with levelling up. You also leave out the fact that I have levelled up the DR build in question, and it was quite easy. So either I hacked the game, or the facts ar not what you state. Secondly, it's unfortunate that you took my challenge as a p***ing contest. You clearly don't see the merits of the build in question, I offer at the very least to show them to you. Not to mention my offer to give you the opportunity to convince me that AC is actually useful, because I have yet to see any solid melee character show me otherwise (even ones who had "high end raid loot"). Take it as a challenge to broaden your outlook on various build strategies. You don't want to see it? Whatever. At least be aware that the op has. So telling him about weaknesses that aren't actually there is something he will see right through.
Ghoste
10-22-2008, 09:45 PM
It does grant 10/adamantine DR still right?
That should stack with the 9/adamantine you should potentially be able to get.
Now things like the docent of defiance and other types of DR I know shouldn't stack with adamantine, but I was always under the assumption "like" for "like" stacked when it came to DR. Is this all new developments or the way it's always been?
It renders all those Warforged feats and enhancements completely useless.
Depends how many feats and enhancements you want to sacrifice.
There is an article in the DDO wiki that explains how total DR is calculated. Like for like only stacks with feats and enhancements, and only with each other, not with spells or item effects.
Ghoste
10-22-2008, 09:50 PM
And can the accusations of flaming and trolling. Playing the false sympathy card is not going to help anyone weigh the options being considered in this thread.
As far as my challenge, I honeslty don't mind my build being picked apart. I just think you'd do a WAY better job of doing so after seeing it in action. I'm biased for the build and I can still do a better job of picking apart my own build based on its ACTUAL weaknesses.
I was simply high lighting to the Op the pitfalls of this build .where as it seams that all you want to do is tell the OP how uber and superior to Ac types it will be at lvl 16.You mean like saying something like this:
...and of course dont forget that a DR intimidator will be vastly inferior to an AC intimidator... You sure you were reading what I said, not what you yourself said?
Lewcipher
10-22-2008, 09:59 PM
so with high end raid gear, a dedicated wizard casting the propper debuffs on mobs and casting stonekin .blur .displace . repair on him all at the appropriate time and of course waitng until end game to actually get dr to a high point this is a good build idea ?
So we have an intimidator thats going to reply on mages to make it work, other player gold to supply repair and stonekin . As i said its an interesting build concept but will be a nightmare to level up. especially for anyone who groups with it. especially for us inept clerics. and of course the servers are full of GOOD mages running around who love to heal WF .
and this build may be superior to armourclass based intimidators in 1 or 2 raids . wow , cannt wait to group with it.
by the way i have wf ,arcanes, barbarians ,fighter , dwarf and human Ac tanks .as well as clerics
Umm I always have reconstruct up on my DROW wizard. It's amazin' when you run with a couple of warforged how well the healing can split up.
Ghoste has it pegged pretty good. AC ain't everything. DR ain't everything. Tactics need to be used with both.
MrCow
10-22-2008, 10:01 PM
the simple facts are that a dr based intimidator is going to have a hard time of it as he levels up compared to an Ac based intimidator
I've done a DR tactics build, much like Ghoste pointed out (Improved Trip, Stunning Blow, Shield Mastery feats) and it works out fine for getting groups (or soloing up to about level 10). You don't really sacrifice much in the way of stats compared to a high damage build, but instead, you have a different feat line-up to augment your focus. When you don't feel like intimidating or don't need to intimidate you just appear to be like most other whack 'em melee builds. When something warrants intimidation you do so and either keep swinging or shield block, whichever you feel is best for the situation. In situations with few monsters you have little to worry about as improved trip and stunning blow mitigate the monster's ability to even land attacks.
A DR blocker won't have a very hard time because they can maintain a fairly good scaling of DR as they rise in levels, meaning they often can shield block a majority of near-equal level monsters into a string of 0's.
Jay203
10-22-2008, 10:02 PM
ehehe, Ghoste is really defensive about wf, watch out peepz! :O
Ghoste
10-22-2008, 10:06 PM
ehehe, Ghoste is really defensive about wf, watch out peepz! :O
Lol. If only that were the topic actually being discussed. Although I know the op. I know he has access to grouping with wf arcanes a lot more than to clerics (not that it's hard to find clerics, he just has THAT many wf arcanes to pick from). So given the specific situation that the op finds himself in, the point about healing actually works in the favor of going with wf, not against it.
hu-flung-pu
10-22-2008, 10:10 PM
Umm I always have reconstruct up on my DROW wizard. It's amazin' when you run with a couple of warforged how well the healing can split up.
Ghoste has it pegged pretty good. AC ain't everything. DR ain't everything. Tactics need to be used with both.
I don't think I've heard of anyone using tactics in a PUG that didn't mutually benefit the group.
What guild runs are you guys running and where can I get in on them?
Ghoste
10-22-2008, 10:22 PM
I don't think I've heard of anyone using tactics in a PUG that didn't mutually benefit the group.
What guild runs are you guys running and where can I get in on them?
My tank is in Intrepid Adventurers Guild, and when we're on at the same time I often group with Stoli, a stealth/tactics/evasion/DR barb that I couldn't even begin to explain to you, who is in King's Blood. Between the two of them, we can keep up to six monsters out of the fight, unable to do any damage to the party.
WeaselKing
10-23-2008, 11:38 AM
Wow I should do this more often this was great fun to read. :D
You know Ghoste, I really didn't realize that I was looking to build another Draugr until sometime after I made the second post. I have already started a Timex build but I didn't really like because of the deep multiclass and cause he had to be lawful good. If you don't mind too much I think I'm gonna have to go the Draugr route. Maybe I'll name him Fleshr. :D
Ghoste
10-23-2008, 05:30 PM
Maybe I'll name him Fleshr. :D
Kjöt (Icelandic for flesh or meat) if you want to be linguistically consistent. :D
WeaselKing
10-24-2008, 12:58 PM
Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Fleshr Kjot
Level 16 True Neutral Warforged Male
(15 Fighter \ 1 Wizard)
Hit Points: 378
Spell Points: 150
BAB: 15\15\20\25\25
Fortitude: 13
Reflex: 7
Will: 6
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 16) (Level 16)
Strength 18 23 26
Dexterity 13 14 14
Constitution 16 17 19
Intelligence 13 14 14
Wisdom 6 6 6
Charisma 6 6 6
Tomes Used
+1 Tome of Strength used at level 1
+1 Tome of Dexterity used at level 1
+1 Tome of Constitution used at level 1
+1 Tome of Intelligence used at level 1
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 16) (Level 16)
Balance 2 2 2
Bluff -2 -2 -2
Concentration 3 4 4
Diplomacy -2 -2 -2
Disable Device n/a n/a n/a
Haggle -2 -2 -2
Heal -2 -2 -2
Hide 2 2 2
Intimidate 0 17 23
Jump 4 13 13
Listen -2 7 7
Move Silently 2 2 2
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 2 4 4
Search 2 2 2
Spot 0 7 7
Swim 4 8 8
Tumble 4 6 6
Use Magic Device n/a n/a n/a
Level 1 (Wizard)
Skill: Intimidate (+2)
Skill: Spot (+2)
Skill: Tumble (+2)
Feat: (Wizard Bonus) Maximize Spell
Feat: (Selected) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Composite Plating
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Inscribe Scroll
Feat: (Automatic) Light Fortification
Feat: (Automatic) Magical Training
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Throwing Dagger
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) Warforged Resistances
Spell (1): Repair Light Damage
Spell (1): Shield
Spell (1): Ray of Enfeeblement
Spell (1): Nightshield
Spell (1): Magic Missle
Level 2 (Fighter)
Skill: Intimidate (+3)
Skill: Spot (+0.5)
Feat: (Fighter Bonus) Combat Expertise
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sunder
Feat: (Automatic) Tower Shield Proficiency
Feat: (Automatic) Trip
Level 3 (Fighter)
Skill: Intimidate (+1)
Skill: Spot (+0.5)
Skill: Tumble (+1)
Feat: (Fighter Bonus) Improved Trip
Feat: (Selected) Toughness
Level 4 (Fighter)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Spot (+0.5)
Skill: Tumble (+0.5)
Level 5 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Spot (+0.5)
Skill: Tumble (+0.5)
Feat: (Fighter Bonus) Sap
Level 6 (Fighter)
Skill: Intimidate (+1)
Skill: Listen (+1)
Skill: Spot (+0.5)
Feat: (Selected) Toughness
Level 7 (Fighter)
Skill: Intimidate (+1)
Skill: Listen (+1)
Skill: Spot (+0.5)
Feat: (Fighter Bonus) Stunning Blow
Level 8 (Fighter)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Listen (+1)
Skill: Spot (+0.5)
Level 9 (Fighter)
Skill: Intimidate (+1)
Skill: Listen (+1)
Skill: Spot (+0.5)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Feat: (Selected) Toughness
Level 10 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Listen (+0.5)
Skill: Spot (+0.5)
Level 11 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Listen (+0.5)
Skill: Spot (+0.5)
Feat: (Fighter Bonus) Shield Mastery
Level 12 (Fighter)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Listen (+1)
Skill: Spot (+0.5)
Feat: (Selected) Toughness
Level 13 (Fighter)
Skill: Intimidate (+1)
Skill: Listen (+1)
Skill: Spot (+0.5)
Feat: (Fighter Bonus) Improved Shield Mastery
Level 14 (Fighter)
Skill: Intimidate (+1)
Skill: Listen (+1)
Skill: Spot (+0.5)
Level 15 (Fighter)
Skill: Intimidate (+1)
Skill: Listen (+1)
Skill: Spot (+0.5)
Feat: (Selected) Bullheaded
Feat: (Fighter Bonus) Dodge
Level 16 (Fighter)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Repair (+2)
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Fighter Strategy (Stunning Blow) II
Enhancement: Fighter Strategy (Trip) I
Enhancement: Fighter Strategy (Trip) II
Enhancement: Fighter Strategy (Trip) III
Enhancement: Fighter Strategy (Trip) IV
Enhancement: Fighter Intimidate I
Enhancement: Fighter Intimidate II
Enhancement: Fighter Intimidate III
Enhancement: Fighter Intimidate IV
Enhancement: Wizard Force Manipulation I
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
Enhancement: Fighter Toughness IV
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Tactics I
Enhancement: Warforged Tactics II
Enhancement: Warforged Tactics III
BelVic
10-24-2008, 03:35 PM
Flesh, you funny .
1> what you gonna maximize ? repair light damage ?
take extend at least
2> is toughness your favorite feat ? ( I counted you have taken it 5 times)
3> as I remember Ghoste never advertised his Draugr as intimitank but more like tactical fighter ( and first character without sneak)
4> I seen here was war betweem AC and DR type of intimitanks.
They both good at different situatons :)
AC type good for trash mobs in the middle of the room. DR type good for bosses fights when you only one in front of him.
5> I try to find alternative build I had on paper later when I come home.
WeaselKing
10-24-2008, 03:50 PM
Flesh, you funny .
1> what you gonna maximize ? repair light damage ?
take extend at least
2> is toughness your favorite feat ? ( I counted you have taken it 5 times)
3> as I remember Ghoste never advertised his Draugr as intimitank but more like tactical fighter ( and first character without sneak)
4> I seen here was war betweem AC and DR type of intimitanks.
They both good at different situatons :)
AC type good for trash mobs in the middle of the room. DR type good for bosses fights when you only one in front of him.
5> I try to find alternative build I had on paper later when I come home.
Yes I was going to max repair :P not sure if extending a 30 sec buff to 1 min is going to make a difference but neither is max on rld. Didn't know what to take besides toughness most of the time and I like hp. :D. I know Draugr is not intimitank but I think the build can be adapted to do it though the low chr is kind of a bummer. AC requires too much raid loot that everyone wants (Seal of the Earth, Chattering ring etc) and wf got screwed by the lack of an Icy Docent. Ya let me know what you got Bel this is a first rough draft.
Oh and the DR route would be nice because I already have a couple finesse toons that are great vs trash mobs and crummy vs red named, it would be nice to have something that shines against bosses.
BelVic
10-25-2008, 01:29 AM
after playing Stoli for a while I wanted to try make intimi tank based on fighter but since I have not enough time ( my bard and cleric still lagging at lvl 10) this idea was put away till better time.
if you want you can try
Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Juggernaut
Level 16 Lawful Good Warforged Male
(11 Fighter \ 3 Paladin \ 2 Monk)
Hit Points: 242
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 18
Reflex: 11
Will: 10
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 14 18
Dexterity 14 14
Constitution 16 16
Intelligence 14 14
Wisdom 6 6
Charisma 13 13
Level 1 (Monk)
Feat: (Monk Bonus) Deflect Arrows
Feat: (Selected) Improved Damage Reduction
Level 2 (Paladin)
Level 3 (Monk)
Feat: (Selected) Improved Damage Reduction
Feat: (Monk Bonus) Toughness
Level 4 (Paladin)
Ability Raise: STR
Level 5 (Paladin)
Level 6 (Fighter)
Feat: (Selected) Force of Personality
Feat: (Fighter Bonus) Power Attack
Level 7 (Fighter)
Feat: (Fighter Bonus) Shield Mastery
Level 8 (Fighter)
Ability Raise: STR
Level 9 (Fighter)
Feat: (Fighter Bonus) Combat Expertise
Feat: (Selected) Improved Damage Reduction
Level 10 (Fighter)
Level 11 (Fighter)
Feat: (Fighter Bonus) Improved Trip
Level 12 (Fighter)
Ability Raise: STR
Feat: (Selected) Improved Damage Reduction
Level 13 (Fighter)
Feat: (Fighter Bonus) Improved Shield Mastery
Level 14 (Fighter)
Level 15 (Fighter)
Feat: (Selected) Improved Damage Reduction
Feat: (Fighter Bonus) Resilience
Level 16 (Fighter)
Ability Raise: STR
Comments on decisions :
STR 14 - you not dps based so extra few pts of damage not big deal. And with your bab you can still hit things if not gonna have power attack all the time. ( if you put more in str other abilities will suffer)
2 monks levels for evasion and extra feats
3 pally lvls for extra saves and self healing ( think better than wizzie + you have LOH)
INT 14 ( can get away with int 13 if you have int tome and put into another stat like cha)
I didn't put skill points...so your choice ..you can make hide/sneak + intimidate ( hide/ms is monk skill so not max but can be close). don't forget to max out intimidate..btw of one monk enhancement can help with extra point.
most feats go into DR ...since it's not barb to have free DR you can still achieve Dr/8 adam if you take WF enhancements which almost as good as perma stoneskin..I wouldn't take adamantine body because of evasion.
shield mastery feats self explanations for extra 6 DR
defect arrows not sure how good at high levels but still can reduce damage
toughness once - since you want extra HP and can get extra HP from WF race in mod 8
combat expertise + improved trip ( seems at high levels trip better than stunning blow even for barb with high str)
Force of personality ( since we have WIS as dump we need will saves based on CHA)
Resilence my personal preference...on my barb I like when I turtle up with high saves ( it's gives extra +5 saves and -5 to hit - so I can save against bees, BB and other nasty stuff). Can be replaced with something else if you find saves high anyway..but may be you can get away without +save item and keep this feat for boss fights. At least it's make cool effect and everybody ask me what was it.
Any questions ?
Daemonis
10-25-2008, 02:11 AM
Hey Ghoste,
Please consider formalizing your build and post a template so that we can add it to the WF Compendium. Perhaps others can benefit from your musings!
I've seen your Superior Tactics character, Draugr, in action and it looks like great fun!
-D
Ghoste
10-25-2008, 10:19 AM
As Belvic said, emphasis is more on tactics. When I'm done all the feats changes on him, his DR will be great too though. It's very easy to make a minor change to boost his ac to fairly normal fighter ac, but that doesnt seem worth the effort to me. I'll try and post it later today. Like I said earlier in the thread, it's by no means a perfect build. I'm sure people could find ways to boost the ac a little here, and the saves a little there.
WeaselKing
10-29-2008, 05:22 PM
So I am going to roll both Fleshr Kjot and Fleshvik Bel'Gorund and we will see who makes it to cap, or at least who makes it first.
WeaselKing
02-04-2009, 10:48 PM
Gotta keep this one alive for my reference
Jay203
02-04-2009, 11:09 PM
here's one i'm working on capping
cha pally intimitank with evasion, high umd, and high LoH with unyielding court healing
gonna have full defenders of siberys PrE
Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 16 Lawful Good Warforged Male
(14 Paladin \ 2 Rogue)
Hit Points: 278
Spell Points: 145
BAB: 15\15\20\25\25
Fortitude: 23
Reflex: 20
Will: 15
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 14 16
Dexterity 11 14
Constitution 13 16
Intelligence 13 14
Wisdom 8 10
Charisma 15 24
Tomes Used
+1 Tome of Intelligence used at level 1
+2 Tome of Strength used at level 16
+2 Tome of Dexterity used at level 16
+2 Tome of Constitution used at level 16
+2 Tome of Wisdom used at level 16
+3 Tome of Charisma used at level 16
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 16)
Balance 4 5
Bluff 2 8
Concentration 1 3
Diplomacy 2 7
Disable Device n/a n/a
Haggle 6 12
Heal -1 0
Hide 0 0
Intimidate 6 26
Jump 6 6
Listen -1 0
Move Silently 0 0
Open Lock 4 7
Perform n/a n/a
Repair 6 7
Search 2 2
Spot -1 0
Swim 6 4
Tumble 4 5
Use Magic Device 6 26
Notable Equipment
Shield: +5 Mithral Heavy Steel Shield of
Ring: Ogre Power Ring of
Ring: Dextrous Ring of
Necklace: Wise Necklace of
Cloak: Charismatic Cloak of
Belt: Health Belt of
Level 1 (Rogue)
Feat: (Selected) Mithral Body
Level 2 (Rogue)
Level 3 (Paladin)
Feat: (Selected) Combat Expertise
Level 4 (Paladin)
Ability Raise: CHA
Level 5 (Paladin)
Level 6 (Paladin)
Feat: (Selected) Shield Mastery
Level 7 (Paladin)
Level 8 (Paladin)
Ability Raise: CHA
Level 9 (Paladin)
Feat: (Selected) Improved Critical: Piercing Weapons
Level 10 (Paladin)
Level 11 (Paladin)
Level 12 (Paladin)
Ability Raise: CHA
Feat: (Selected) Improved Shield Mastery
Level 13 (Paladin)
Level 14 (Paladin)
Level 15 (Paladin)
Feat: (Selected) Toughness
Level 16 (Paladin)
Ability Raise: CHA
Enhancement: Rogue Skill Boost I
Enhancement: Divine Might I
Enhancement: Divine Might II
Enhancement: Silver Flame Exorcism
Enhancement: Follower of the Silver Flame
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Bulwark of Good III
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Resistance of Good III
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Extra Smite Evil III
Enhancement: Paladin: Rally
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Rogue Dexterity I
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Rogue Improved Trap Sense I
Enhancement: Paladin Divine Light I
Enhancement: Paladin Divine Light II
Enhancement: Paladin Divine Light III
Enhancement: Warforged Constitution I
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Healer's Friend II
i think i did some changes, not sure if i made it in here :p
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