Warcow
10-14-2008, 09:15 PM
Okay so my group I think might die soon if they don't change their tactics/animosity towards each other. I last week had to severely nerf my fen hydra (I call it mine because I custom built it) because the group wasn't going to live if I didn't because of the lack of team work. They already lack a "balanced" party.
We've been playing this campaign for about 4 months now and the party is level 6 because of how I handle the level ups. In the session before last our party's tank (a barbarian 5 purple dragon knight 1) died thanks to a couple of fumbles and a mob of marionettes. The fight in which I nerfed my Fen Hydra was the introduction of his new character a skill based fighter. The fight ended with the fen hydra having about half it's intended hit points and less than half of all it's attacks each round.
I believe that the party's reason for the rapid fire insults stem from two problems the first being the player who lost his barbarian not being able to take a joke and the fact that the monk/drunken master of the group feels that he has been cheated because he has such low hit modifiers and deals lower damage with his hits than the Barbarian or even the Ranger (both played by the same person).
I have tried to keep the peace but am failing miserably what do you suggest? I really don't want to get a TPK but the way the party is headed I can't see it ending in any way but that.
My party consists of:
Shard (human rouge lvl 6)
Xanaphila (elven ranger lvl 6 melee spec.)
Aust (elven ranger lvl 6 ranged spec.)
Luna (Human Fighter skill spec. (replacing a barbarian)
Awnetu (Human monk 5, Drunken master 1)
Qillathe (Elven druid lvl 6)
Miles (halfling rouge lvl 6 trap spec) (played by me in an attempt to keep the party alive added before other rouge was added)
One of my players agreed that if a TPK happens he'd like to try DMing a campaign.
So my question I guess is whether or not I should score the TPK on purpose (to avoid looking like I'm just handing over the reigns), try something new to get the party to play nice, or just simply end the campaign here and hand over the reigns?
We've been playing this campaign for about 4 months now and the party is level 6 because of how I handle the level ups. In the session before last our party's tank (a barbarian 5 purple dragon knight 1) died thanks to a couple of fumbles and a mob of marionettes. The fight in which I nerfed my Fen Hydra was the introduction of his new character a skill based fighter. The fight ended with the fen hydra having about half it's intended hit points and less than half of all it's attacks each round.
I believe that the party's reason for the rapid fire insults stem from two problems the first being the player who lost his barbarian not being able to take a joke and the fact that the monk/drunken master of the group feels that he has been cheated because he has such low hit modifiers and deals lower damage with his hits than the Barbarian or even the Ranger (both played by the same person).
I have tried to keep the peace but am failing miserably what do you suggest? I really don't want to get a TPK but the way the party is headed I can't see it ending in any way but that.
My party consists of:
Shard (human rouge lvl 6)
Xanaphila (elven ranger lvl 6 melee spec.)
Aust (elven ranger lvl 6 ranged spec.)
Luna (Human Fighter skill spec. (replacing a barbarian)
Awnetu (Human monk 5, Drunken master 1)
Qillathe (Elven druid lvl 6)
Miles (halfling rouge lvl 6 trap spec) (played by me in an attempt to keep the party alive added before other rouge was added)
One of my players agreed that if a TPK happens he'd like to try DMing a campaign.
So my question I guess is whether or not I should score the TPK on purpose (to avoid looking like I'm just handing over the reigns), try something new to get the party to play nice, or just simply end the campaign here and hand over the reigns?