QuantumFX
10-10-2008, 02:00 AM
Hey Guys,
Some guildies have been asking me how to make an exceptional +CHA skill greensteel item for their fighters and barbarians. I think most players will understand how difficult this is since +INT/+WIS/+CHA skills are firmly tied in with spell point bonuses. :( (Note: AFAIK the +7 bonus provided by the Tempered metaeffect is a competence bonus.)
This doesn't just effect Intimidate builds either. Many pure/semipure build rogues don't have a use for +SP items either.
So after thinking about this a while I believe I've come up with a solution that might help non caster builds get access to useful +exceptional INT/WIS/CHA skill items and make Opposition/Etherial items desirable, but not overpowering. :eek:
Give Green Steel items with the Focus/Opposition/Etherial +Saves enchantment the exceptional skill bonuses associated with the elemental affinity.
Examples:
Tier 1 Negative affinity would give +5 resistance bonus to Fort saves and +1 exceptional bonus to all INT/STR skills.
Tier 2 Negative affinity would give +1 exceptional bonus to Fort saves and +2 exceptional bonus to all INT/STR skills.
Tier 3 Negative affinity would give +2 exceptional bonus to Fort saves and +3 exceptional bonus to all INT/STR skills.
Tier 1 Fire affinity would give +5 resistance bonus to Reflex saves and +1 exceptional bonus to all INT/DEX skills.
Tier 2 Fire affinity would give +1 exceptional bonus to Reflex saves and +2 exceptional bonus to all INT/DEX skills.
Tier 3 Fire affinity would give +2 exceptional bonus to Reflex saves and +3 exceptional bonus to all INT/DEX skills.
Why tie this to +Save items? Because look at what are the least popular large ingredients: Large Bones and Large Infernal Chains. Since +Save items use a lot of these I think it's safe to assume they are not popular items to craft.
Good Idea? Bad Idea? Got a better idea?
Some guildies have been asking me how to make an exceptional +CHA skill greensteel item for their fighters and barbarians. I think most players will understand how difficult this is since +INT/+WIS/+CHA skills are firmly tied in with spell point bonuses. :( (Note: AFAIK the +7 bonus provided by the Tempered metaeffect is a competence bonus.)
This doesn't just effect Intimidate builds either. Many pure/semipure build rogues don't have a use for +SP items either.
So after thinking about this a while I believe I've come up with a solution that might help non caster builds get access to useful +exceptional INT/WIS/CHA skill items and make Opposition/Etherial items desirable, but not overpowering. :eek:
Give Green Steel items with the Focus/Opposition/Etherial +Saves enchantment the exceptional skill bonuses associated with the elemental affinity.
Examples:
Tier 1 Negative affinity would give +5 resistance bonus to Fort saves and +1 exceptional bonus to all INT/STR skills.
Tier 2 Negative affinity would give +1 exceptional bonus to Fort saves and +2 exceptional bonus to all INT/STR skills.
Tier 3 Negative affinity would give +2 exceptional bonus to Fort saves and +3 exceptional bonus to all INT/STR skills.
Tier 1 Fire affinity would give +5 resistance bonus to Reflex saves and +1 exceptional bonus to all INT/DEX skills.
Tier 2 Fire affinity would give +1 exceptional bonus to Reflex saves and +2 exceptional bonus to all INT/DEX skills.
Tier 3 Fire affinity would give +2 exceptional bonus to Reflex saves and +3 exceptional bonus to all INT/DEX skills.
Why tie this to +Save items? Because look at what are the least popular large ingredients: Large Bones and Large Infernal Chains. Since +Save items use a lot of these I think it's safe to assume they are not popular items to craft.
Good Idea? Bad Idea? Got a better idea?