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Jay203
10-08-2008, 03:42 AM
aye, i got bored again :)

Character Plan by DDO Character Planner Version 2.96
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 16 Lawful Good Warforged Male
(2 Fighter \ 3 Monk \ 11 Wizard)
Hit Points: 163
Spell Points: 595
BAB: 9\9\14
Fortitude: 11
Reflex: 9
Will: 11

Starting Ending
Abilities Base Stats Base Stats
(32 Point) (Level 1) (Level 16)
Strength 16 20
Dexterity 15 16
Constitution 12 12
Intelligence 14 14
Wisdom 12 12
Charisma 6 6

Tomes Used
+1 Tome of Dexterity used at level 16

Starting Ending
Base Skills Base Skills
Skills (Level 1) (Level 16)
Balance 2 3
Bluff -2 -2
Concentration 1 2
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal 1 1
Hide 2 3
Intimidate -2 -2
Jump 3 5
Listen 1 1
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair 2 3
Search 2 3
Spot 1 1
Swim 3 5
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Monk)
Feat: (Monk Bonus) Toughness
Feat: (Selected) Two Handed Fighting


Level 2 (Monk)
Feat: (Monk Bonus) Dodge


Level 3 (Monk)
Feat: (Selected) Power Attack


Level 4 (Wizard)
Feat: (Wizard Bonus) Extend Spell


Level 5 (Wizard)


Level 6 (Wizard)
Feat: (Selected) Mobility


Level 7 (Wizard)


Level 8 (Wizard)
Feat: (Wizard Bonus) Quicken Spell


Level 9 (Wizard)
Feat: (Selected) Spring Attack


Level 10 (Wizard)


Level 11 (Wizard)


Level 12 (Wizard)
Feat: (Selected) Improved Two Handed Fighting


Level 13 (Wizard)
Feat: (Wizard Bonus) Maximize Spell


Level 14 (Wizard)


Level 15 (Fighter)
Feat: (Selected) Cleave
Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons


Level 16 (Fighter)
Feat: (Fighter Bonus) Great Cleave
Enhancement: Wizard Improved Quickening I
Enhancement: Wizard Improved Quickening II
Enhancement: Wizard Improved Quickening III
Enhancement: Way of the Clever Monkey I
Enhancement: Monk Improved Recovery I
Enhancement: Fists of Light
Enhancement: Disciple of Breezes
Enhancement: Disciple of Pebbles
Enhancement: Disciple of Candles
Enhancement: Disciple of Puddles
Enhancement: Wizard Lineage of Force I
Enhancement: Wizard Lineage of Force II
Enhancement: Wizard Lineage of Force III
Enhancement: Wizard Lineage of Deadly Force I
Enhancement: Wizard Lineage of Deadly Force II
Enhancement: Wizard Force Manipulation I
Enhancement: Wizard Force Manipulation II
Enhancement: Wizard Force Manipulation III
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Fighter Toughness I
Enhancement: Wizard Wand Mastery I
Enhancement: Wizard Wand Mastery II
Enhancement: Wizard Wand Mastery III
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Healer's Friend II
Enhancement: Warforged Inscribed Armor I

Geonis
10-08-2008, 05:42 AM
Drop Fighter levels, you lose 2 feats and Greataxe/Greatsword. Pick the Martial Weapon Prof for whichever one you want, and drop Dodge, Mobility, Spr Atk. (not sure why you are taking those anyways, as there are no Rgr levels here?)

Drop THF and Imp THF, as this only adds hate from more mobs, something as a battlecaster you don't really want, while not upping your damage output much. Take 2 more Toughness (not something I normally advocate), netting another 36HP.

This gives you FOD and other level 7 spells under current cap.

Also drop WF Healer Friend 2, as it costs 4 points and only gives an extra 5%, plus with Monk Recovery 1, you're already at 75% normal healing (I would really suggest not putting any points into WF or Monk Recovery, as you should be healing yourself most times, with the occasional Heal from a Cleric in case of emergency).

With dropping Imp Recovery and Monk Recovery and Fighter Toughness, you need to free up 1 more point to max out your Fire +40%, which you have none in now.

RemoJr
10-08-2008, 08:21 AM
he's gona use the feat for staffs. I can tell because he has the weapon focus: blunt, and that's the only 2handed blunt weapon out there.

personally, I don't like mobility and spring attack. You can drop them for something eles or use thoose slots for the feats you took with your fighter levels and replace the fighter levels with more monk levels.

Your skills seem to be kinda all over the place. I'd choose a few and stick with them. Definatly concecntration, repair, and tumble if your gona use mobility.

If you do drop the fighter levels for monks, you can drop the bad wiz enhancements like wand mastery and shave off some of the lineage enhancements for more powerful and more useful monk enhancements, like maybe monk healing 2, a higher level stance, a more powerful animal path, ect.

Jay203
10-08-2008, 11:59 AM
well, the focus of this build is more focused on melee than whoring firewall since there won't be enough sp to spam firewall. most of the time it's going to be blur/displace, resist, shield, GH, and Tensor =)
i actually quite like spring attack due to the amount of time i'm going to spend chasing down enemies (gonna be using Fearsome Docent as well)
i'm sticking with staff so i can still use my monk stance as well as the finishing moves (sp discount is ALWAYS good for a caster =P)

and also, my skills aren't "all over the place" as i didn't spend a single point of it in the planner xD
but the main skills would be concentration and diplomacy, repair as the dump skill

PS: i don't see a point in using the firewall due to the fact that i don't have that much sp to maximize all the time :P

prodigy
10-23-2008, 02:16 PM
[QUOTE=RemoJr;1880851]he's gona use the feat for staffs. I can tell because he has the weapon focus: blunt, and that's the only 2handed blunt weapon out there.

QUOTE]


Presumably you mean other than great clubs and mauls.

Jay203
10-23-2008, 06:41 PM
he's gona use the feat for staffs. I can tell because he has the weapon focus: blunt, and that's the only 2handed blunt weapon out there.




Presumably you mean other than great clubs and mauls.

nono, he was right, it was meant to use a quarterstaff
not that i actually started this project :D